////////////////////////////////////////////////////// // MK Glow RenderTarget // // // // Created by Michael Kremmel // // www.michaelkremmel.de // // Copyright © 2021 All rights reserved. // ////////////////////////////////////////////////////// namespace MK.Glow { internal struct RenderTarget { internal UnityEngine.RenderTexture renderTexture; internal UnityEngine.Rendering.RenderTargetIdentifier renderTargetIdentifier; internal int identifier; /* public static implicit operator UnityEngine.RenderTexture(MK.Glow.RenderTarget input) { return input.renderTexture; } public static implicit operator UnityEngine.Rendering.RenderTargetIdentifier(MK.Glow.RenderTarget input) { return input.renderTargetIdentifier; } */ } }