using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlacementMatching : RigidbodyMatchingBase { [Header("Placement")] public Vector3 TargetPosition; public Vector3 TargetRotation; protected override void FixedUpdate() { SetTargetPlacement(TargetPosition, Quaternion.Euler(TargetRotation)); base.FixedUpdate(); } }