using System.Collections; using System.Collections.Generic; using BITKit; using BITKit.UX; using UnityEngine; using UnityEngine.UIElements; namespace BITFALL.UX { public static class UXUtils { public static UXContainer CreateItemContainer(VisualElement visualElement, IBasicItem item) { var asset = item.GetAssetable(); var uxContainer = new UXContainer(visualElement); uxContainer.icon.style.backgroundImage = asset.SquareIcon; uxContainer.contextLabel.text = asset.Name; return uxContainer; } } }