using System; using System.Collections; using System.Collections.Generic; using BITKit; using UnityEngine; using UnityEngine.Events; namespace BITFALL.Scenes { public class ColliderBasedSelection : MonoBehaviour,IDescription,IAction { [SerializeField] private string description; [SerializeField] private UnityEvent onSelected; [SerializeField] private new Collider collider; private void Start() { if (collider == null) collider = GetComponent(); var selectable = GetComponent(); selectable.OnActive += Execute; } public string Name => description; public void Execute() { onSelected?.Invoke(); } } }