using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit { public class ExecuteCommand : MonoBehaviour { public string command; [SerializeReference, SubclassSelector] private IReference format; public void Execute() { Data.Set("Cmd", command); } public void Execute(string cmd) { if(format!=null) cmd = format.Value.Replace("{x}",cmd); BITCommands.Excute(cmd); } } }