#if UNITY_EDITOR using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace GSpawn { public class ObjectEraseCursorSettings : PluginSettings { [SerializeField] private bool _enableCullPlaneByDefault = defaultEnableCullPlaneByDefault; public bool enableCullPlaneByDefault { get { return _enableCullPlaneByDefault; } set { UndoEx.record(this); _enableCullPlaneByDefault = value; EditorUtility.SetDirty(this); } } public static bool defaultEnableCullPlaneByDefault { get { return false; } } public void buildUI(VisualElement parent) { UI.createToggle("_enableCullPlaneByDefault", serializedObject, "Enable cull plane by default", "If this is checked, the object erase cull plane " + " is enabled by default without having to use hotkeys. Note: Using the hotkeys will actually disable the cull plane (i.e. behavior is reversed).", parent); UI.createUseDefaultsButton(() => useDefaults(), parent); } public override void useDefaults() { enableCullPlaneByDefault = defaultEnableCullPlaneByDefault; EditorUtility.SetDirty(this); } } } #endif