#if UNITY_EDITOR using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using System; namespace GSpawn { [Flags] public enum ObjectEraseSurfaceTypes { None = 0, Grid = 1, Meshes = 2, Terrains = 4, All = ~0 } public class ObjectEraseBrush3DSettings : PluginSettings { [SerializeField] private bool _allowPartialOverlap = defaultAllowPartialOverlap; [SerializeField] private float _radius = defaultRadius; [SerializeField] private float _eraseHeight = defaultEraseHeight; [SerializeField] private ObjectEraseSurfaceTypes _surfaceTypes = defaultSurfaceTypes; [SerializeField] private int _surfaceLayers = defaultSurfaceLayers; public bool allowPartialOverlap { get { return _allowPartialOverlap; } set { UndoEx.record(this); _allowPartialOverlap = value; EditorUtility.SetDirty(this); } } public float radius { get { return _radius; } set { UndoEx.record(this); _radius = Mathf.Max(0.1f, value); EditorUtility.SetDirty(this); } } public float eraseHeight { get { return _eraseHeight; } set { UndoEx.record(this); _eraseHeight = Mathf.Max(0.0f, value); EditorUtility.SetDirty(this); } } public ObjectEraseSurfaceTypes surfaceTypes { get { return _surfaceTypes; } set { UndoEx.record(this); _surfaceTypes = value; EditorUtility.SetDirty(this); } } public bool allowsGridSurface { get { return (surfaceTypes & ObjectEraseSurfaceTypes.Grid) != 0; } } public bool allowsMeshSurface { get { return (surfaceTypes & ObjectEraseSurfaceTypes.Meshes) != 0; } } public bool allowsTerrainSurface { get { return (surfaceTypes & ObjectEraseSurfaceTypes.Terrains) != 0; } } public int surfaceLayers { get { return _surfaceLayers; } set { UndoEx.record(this); _surfaceLayers = value; EditorUtility.SetDirty(this); } } public static bool defaultAllowPartialOverlap { get { return true; } } public static float defaultRadius { get { return 5.0f; } } public static float defaultEraseHeight { get { return 1e-1f; } } public static ObjectEraseSurfaceTypes defaultSurfaceTypes { get { return ObjectEraseSurfaceTypes.All; } } public static int defaultSurfaceLayers { get { return ~0; } } public void buildUI(VisualElement parent) { UI.createToggle("_allowPartialOverlap", serializedObject, "Allow partial overlap", "If this is checked, objects will be erased even if they are not completely overlapped by the brush. " + "When unchecked, only objects that are completely overlapped by the brush will be erased.", parent); UI.createFloatField("_radius", serializedObject, "Radius", "The 3D brush radius.", 0.1f, parent); UI.createFloatField("_eraseHeight", serializedObject, "Erase height", "Controls how high above the surface objects are allowed to sit in order to be erased with the brush. Increasing this value will essentially turn the circle into a cylinder.", 0.0f, parent); UI.createEnumFlagsField(typeof(ObjectEraseSurfaceTypes), "_surfaceTypes", serializedObject, "Surface types", "Allows you to specify the types of entities that can be used as surfaces on which the 3D brush can sit.", parent); UI.createLayerMaskField(surfaceLayers, "_surfaceLayers", serializedObject, "Surface layers", "Only objects belonging to any of these layers can be used as a surface for the 3D brush.", parent); UI.createUseDefaultsButton(() => useDefaults(), parent); } public override void useDefaults() { allowPartialOverlap = defaultAllowPartialOverlap; radius = defaultRadius; eraseHeight = defaultEraseHeight; surfaceTypes = defaultSurfaceTypes; surfaceLayers = defaultSurfaceLayers; EditorUtility.SetDirty(this); } } } #endif