#if UNITY_EDITOR using UnityEditor; using System; namespace GSpawn { [Serializable] public class ObjectRotationGizmo : ObjectTransformGizmo { protected override Channels draw() { EditorGUI.BeginChangeCheck(); _newRotation = Handles.RotationHandle(rotation, position); if (EditorGUI.EndChangeCheck()) return Channels.Rotation; return Channels.None; } } } #endif