#if UNITY_EDITOR using UnityEditor; using System; namespace GSpawn { [Serializable] public class ObjectMoveGizmo : ObjectTransformGizmo { protected override Channels draw() { EditorGUI.BeginChangeCheck(); _newPosition = Handles.PositionHandle(position, rotation); if (EditorGUI.EndChangeCheck()) return Channels.Position; return Channels.None; } } } #endif