// Magica Cloth 2. // Copyright (c) 2023 MagicaSoft. // https://magicasoft.jp namespace MagicaCloth2 { /// /// MagicaClothコンポーネントのギズモ表示用シリアライズデータ /// [System.Serializable] public class GizmoSerializeData { public bool always = false; // Cloth public ClothDebugSettings clothDebugSettings = new ClothDebugSettings(); // Virtual Mesh. これはデバッグ用 #if MC2_DEBUG public VirtualMeshDebugSettings proxyDebugSettings = new VirtualMeshDebugSettings(); public VirtualMeshDebugSettings mappingDebugSettings = new VirtualMeshDebugSettings(); public int debugMappingIndex = 0; #endif // MC2_DEBUG public GizmoSerializeData() { clothDebugSettings.enable = true; clothDebugSettings.shape = true; } public bool IsAlways() { return always; } } }