#if UNITY_EDITOR using System.Collections.Generic; namespace GSpawn { public static class StringMatch { public enum Case { Sensitive = 0, Insensitive, } public static List match(List strings, string stringToMatch, Case matchCase) { if (strings.Count == 0) return new List(); var matches = strings.FindAll(item => item == stringToMatch); if (matchCase == Case.Insensitive) { string lowerToMatch = stringToMatch.ToLower(); foreach(var str in strings) { string lowerCase = str.ToLower(); if (lowerCase.Contains(lowerToMatch)) matches.Add(str); } } else { foreach (var str in strings) { if (str.Contains(stringToMatch)) matches.Add(str); } } return matches; } } } #endif