using UnityEngine; [CreateAssetMenu(fileName = "New Theme", menuName = "WSM Game Studio/Spline Mesh Renderer/Theme", order = 1)] public class SMR_Theme : ScriptableObject { public bool supportsVerticalBuilding = true; public bool zoomOnClick = true; public int zoomLevel = 20; public Color splineColor = Color.white; public bool showShortcutMenu = true; public int buttonSize = 50; public Texture AddIcon; public Texture DeleteIcon; public Texture ArrowUpIcon; public Texture CurvedArrowUpIcon; public Texture CurvedArrowDownIcon; public Texture CurvedArrowLeftIcon; public Texture CurvedArrowRightIcon; public Texture MeshIcon; public Texture LogIcon; public Texture SmallAddIcon; public Texture SmallDeleteIcon; public Texture SmallArrowUpIcon; public Texture SmallCurvedArrowUpIcon; public Texture SmallCurvedArrowDownIcon; public Texture SmallCurvedArrowLeftIcon; public Texture SmallCurvedArrowRightIcon; public Texture SmallMeshIcon; public Texture SmallLogIcon; public int inputBoxPosX = 10; public int inputBoxPosY = 10; public int button1PosX = 10; public int button1PosY = 80; public int button2PosX = 70; public int button2PosY = 80; public int button3PosX = 10; public int button3PosY = 140; public int button4PosX = 70; public int button4PosY = 140; public int button5PosX = 10; public int button5PosY = 200; public int button6PosX = 70; public int button6PosY = 200; public int button7PosX = 10; public int button7PosY = 260; public int button8PosX = 70; public int button8PosY = 260; }