namespace WSMGameStudio.Splines { public enum BakingBehaviour { ExportAndReplace, JustExport } public enum MeshGenerationMethod { Manual, Realtime } public enum HandlesVisibility { ShowOnlyActiveHandles, ShowAllHandles, DebugOrientedPoints } public enum BezierHandlesAlignment { Aligned, Mirrored, Free, Automatic } public enum SplineFollowerBehaviour { StopAtTheEnd, Loop, BackAndForward } public enum LinkedFollowerBehaviour { Wrap, Overflow } public enum SplineFollowerSpeedUnit { ms, // Meters per second kph, // Kilometers per hour mph, // Miles per hour kn // Knots } [System.Obsolete] public enum SplineFollowerReference { Spline, Terrain } public enum SplineFollowerStops { Disabled, LastSpline, EachSpline } public enum SplineInspectorMenu { Curve, Spline, Handles, Terrain, SceneView } public enum FollowerInspectorMenu { FollowerSettings, LinkedFollowers } public enum Vector3Directions { Up, Down, Right, Left, Forward, Back } public enum Vector3Axis { x, y, z } public enum MeshRendererInspectorMenu { MeshGenerationSettings, CollisionSettings } public enum SpawningMethod { DisconnectedSplines, ConnectedSplines } public enum MessageType { Success, Error, Warning } }