// Amplify Animation Pack - Third-Person Character Controller // Copyright (c) Amplify Creations, Lda using UnityEngine; namespace AmplifyAnimationPack { public class CrawlIdleStateBehavior : StateMachineBehaviour { private CharacterClass charRef; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter( Animator animator , AnimatorStateInfo stateInfo , int layerIndex ) { if( charRef == null ) { charRef = animator.gameObject.GetComponentInParent(); } charRef.canMove = true; charRef.ChangeCrawlAction( CharacterCrawlActions.idle ); charRef.ChangeCollider( CharacterColliderTypes.crawlCol ); } } }