// Amplify Animation Pack - Third-Person Character Controller // Copyright (c) Amplify Creations, Lda using UnityEngine; namespace AmplifyAnimationPack { public class BarHangClimbStateBehavior : StateMachineBehaviour { private CharacterClass charRef; // OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit( Animator animator , AnimatorStateInfo stateInfo , int layerIndex ) { if( charRef == null ) { charRef = animator.gameObject.GetComponentInParent(); } charRef.ChangeState(); } } }