using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NGS.AdvancedCullingSystem.Tutorial { public class DisabledRendererGizmo : MonoBehaviour { private Renderer _target; private void Awake() { _target = GetComponent(); if (_target == null) enabled = false; } private void OnDrawGizmos() { if (_target == null) return; if (_target.enabled) return; Gizmos.color = Color.red; Gizmos.DrawWireCube(_target.bounds.center, _target.bounds.size); } } }