using System; using System.Collections; using System.Collections.Generic; using Animancer; using UnityEngine; namespace BITFALL.Movement.MotionBased { [Serializable] public sealed class MotionBasedClipTransition : ClipTransition, IMotionBasedAnimationState { object ICloneable.Clone() => MemberwiseClone(); } [Serializable] public sealed class MotionBasedMixTransition : LinearMixerTransition, IMotionBasedAnimationState { object ICloneable.Clone() => MemberwiseClone(); } }