#if GRIFFIN using Pinwheel.Griffin.TextureTool; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace Pinwheel.Griffin.StampTool { [CustomEditor(typeof(GObjectStamper))] public class GObjectStamperInspector : Editor { private GObjectStamper instance; private Dictionary previewTextures; private readonly Vector3[] worldBox = new Vector3[8]; private void OnEnable() { instance = target as GObjectStamper; Tools.hidden = true; instance.Internal_UpdateFalloffTexture(); instance.Internal_UpdateLayerTransitionTextures(); GCommon.RegisterBeginRender(OnCameraRender); GCommon.RegisterBeginRenderSRP(OnCameraRenderSRP); SceneView.duringSceneGui += DuringSceneGUI; UpdatePreview(); } private void OnDisable() { Tools.hidden = false; GCommon.UnregisterBeginRender(OnCameraRender); GCommon.UnregisterBeginRenderSRP(OnCameraRenderSRP); SceneView.duringSceneGui -= DuringSceneGUI; if (previewTextures != null) { foreach (string k in previewTextures.Keys) { RenderTexture rt = previewTextures[k]; if (rt == null) continue; rt.Release(); Object.DestroyImmediate(rt); } } } private class GBaseGUI { public static readonly GUIContent GROUP_ID = new GUIContent("Group Id", "Id of the terrain group which is edited by this tool"); public static readonly GUIContent ENABLE_TERRAIN_MASK = new GUIContent("Enable Terrain Mask", "Use terrain mask (R) to lock a particular region from editing"); public static readonly GUIContent SHOW_TERRAIN_MASK = new GUIContent("Show Terrain Mask", "Draw an overlay of the terrain mask in the scene view"); } public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); instance.GroupId = GEditorCommon.ActiveTerrainGroupPopupWithAllOption(GBaseGUI.GROUP_ID, instance.GroupId); instance.EnableTerrainMask = EditorGUILayout.Toggle(GBaseGUI.ENABLE_TERRAIN_MASK, instance.EnableTerrainMask); if (instance.EnableTerrainMask) { GEditorSettings.Instance.stampTools.showTerrainMask = EditorGUILayout.Toggle(GBaseGUI.SHOW_TERRAIN_MASK, GEditorSettings.Instance.stampTools.showTerrainMask); } DrawInstructionGUI(); DrawTransformGUI(); DrawStampGUI(); DrawStampLayersGUI(); DrawGizmosGUI(); DrawActionGUI(); if (EditorGUI.EndChangeCheck()) { UpdatePreview(); } } public override bool RequiresConstantRepaint() { return false; } private class GInstructionGUI { public static readonly string LABEL = "Instruction"; public static readonly string ID = "object-stamper-instruction"; public static readonly string INSTRUCTION = "Stamp objects onto the terrain surface."; } private void DrawInstructionGUI() { GEditorCommon.Foldout(GInstructionGUI.LABEL, true, GInstructionGUI.ID, () => { EditorGUILayout.LabelField(GInstructionGUI.INSTRUCTION, GEditorCommon.WordWrapItalicLabel); }); } private class GTransformGUI { public static readonly string LABEL = "Transform"; public static readonly string ID = "object-stamper-transform"; public static readonly GUIContent POSITION = new GUIContent("Position", "Position of the stamper"); public static readonly GUIContent ROTATION = new GUIContent("Rotation", "Rotation of the stamper"); public static readonly GUIContent SCALE = new GUIContent("Scale", "Scale of the stamper"); } private void DrawTransformGUI() { GEditorCommon.Foldout(GTransformGUI.LABEL, true, GTransformGUI.ID, () => { instance.Position = GEditorCommon.InlineVector3Field(GTransformGUI.POSITION, instance.Position); instance.Rotation = Quaternion.Euler(GEditorCommon.InlineVector3Field(GTransformGUI.ROTATION, instance.Rotation.eulerAngles)); instance.Scale = GEditorCommon.InlineVector3Field(GTransformGUI.SCALE, instance.Scale); Vector3 euler = instance.Rotation.eulerAngles; euler = new Vector3(0, euler.y, 0); instance.Rotation = Quaternion.Euler(euler); }); } private class GStampGUI { public static readonly string LABEL = "Stamp"; public static readonly string ID = "object-stamper-stamp"; public static readonly GUIContent MASK = new GUIContent("Mask", "A texture defines the spawn probability on the region"); public static readonly GUIContent FALLOFF = new GUIContent("Falloff", "Gradually decrease the mask intensity over its edge"); public static readonly GUIContent MASK_RESOLUTION = new GUIContent("Mask Resolution", "Size of the combined mask for instance sampling"); } private void DrawStampGUI() { GEditorCommon.Foldout(GStampGUI.LABEL, true, GStampGUI.ID, () => { instance.Mask = EditorGUILayout.ObjectField(GStampGUI.MASK, instance.Mask, typeof(Texture2D), false) as Texture2D; EditorGUI.BeginChangeCheck(); instance.Falloff = EditorGUILayout.CurveField(GStampGUI.FALLOFF, instance.Falloff, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { instance.Internal_UpdateFalloffTexture(); } instance.MaskResolution = EditorGUILayout.DelayedIntField(GStampGUI.MASK_RESOLUTION, instance.MaskResolution); }); } private class GLayerGUI { public static readonly string LABEL = "Layers"; public static readonly string ID = "object-stamper-layer"; public static readonly string LAYER_ID_PREFIX = "foliage-stamp-layer"; public static readonly GUIContent ADD_LAYER = new GUIContent("Add Layer"); public static readonly GUIContent MOVE_LAYER_UP = new GUIContent("Move Up"); public static readonly GUIContent MOVE_LAYER_DOWN = new GUIContent("Move Down"); public static readonly GUIContent REMOVE = new GUIContent("Remove"); public static readonly string HEADER_GENERAL = "General"; public static readonly GUIContent IGNORE = new GUIContent("Ignore", "Ignore this layer"); public static readonly GUIContent NAME = new GUIContent("Name", "Display name of this layer"); public static readonly GUIContent VISUALIZE_COLOR = new GUIContent("Visualize Color", "Color to draw a visualize mask in the scene view"); public static readonly string HEADER_ROTATION_SCALE = "Rotation & Scale"; public static readonly GUIContent MIN_ROTATION = new GUIContent("Min Rotation", "Minimum rotation of the spawned instances"); public static readonly GUIContent MAX_ROTATION = new GUIContent("Max Rotation", "Maximum rotation of the spawned instances"); public static readonly GUIContent MIN_SCALE = new GUIContent("Min Scale", "Minimum scale of the spawned instances"); public static readonly GUIContent MAX_SCALE = new GUIContent("Max Scale", "Maximum scale of the spawned instances"); public static readonly string HEADER_OBJECT = "Objects"; public static readonly GUIContent INSTANCE_COUNT = new GUIContent("Instance Count Per Terrain", "Number of instance to spawn on each terrain. Note that final instance count might be different depends on mask intensity"); public static readonly string HEADER_HEIGHT_RULE = "Height Rule"; public static readonly GUIContent BLEND_HEIGHT = new GUIContent("Enable", "Toggle terrain height rule"); public static readonly GUIContent MIN_HEIGHT = new GUIContent("Min", "The minimum height to satisfy the rule"); public static readonly GUIContent MAX_HEIGHT = new GUIContent("Max", "The maximum height to satisfy the rule"); public static readonly GUIContent HEIGHT_TRANSITION = new GUIContent("Transition", "Fade factor for height rule"); public static readonly string HEADER_SLOPE_RULE = "Slope Rule"; public static readonly GUIContent BLEND_SLOPE = new GUIContent("Enable", "Toggle slope/steepness rule"); public static readonly GUIContent NORMAL_MAP_MODE = new GUIContent("Mode", "Choose which normal map to read slope data from"); public static readonly GUIContent MIN_SLOPE = new GUIContent("Min", "Minimum angle between surface normal and the up vector to satisfy the rule"); public static readonly GUIContent MAX_SLOPE = new GUIContent("Max", "Maximum angle between surface normal and the up vector to satisfy the rule"); public static readonly GUIContent SLOPE_TRANSITION = new GUIContent("Transition", "Fade factor for slope rule"); public static readonly string HEADER_NOISE_RULE = "Noise Rule"; public static readonly GUIContent BLEND_NOISE = new GUIContent("Enable", "Toggle noise rule"); public static readonly GUIContent NOISE_ORIGIN = new GUIContent("Origin", "The origin point of the noise map"); public static readonly GUIContent NOISE_FREQUENCY = new GUIContent("Frequency", "Frequency of the noise pattern, higher value gives thicker noise"); public static readonly GUIContent NOISE_OCTAVES = new GUIContent("Octaves", "The number of noise layers to stack on top of each others"); public static readonly GUIContent NOISE_LACUNARITY = new GUIContent("Lacunarity", "The change in frequency of each noise layer"); public static readonly GUIContent NOISE_PERSISTENCE = new GUIContent("Persistence", "The change in amplitude of each noise layer"); public static readonly GUIContent NOISE_REMAP = new GUIContent("Remap", "Remap the generated noise value"); public static readonly GUIContent ALIGN_TO_SURFACE = new GUIContent("Align To Surface", "Snap the spawned objects to surface normal vector"); public static readonly GUIContent WORLD_RAYCAST_MASK = new GUIContent("World Raycast Mask", "Define the layers to perform raycast and snap object position"); } private void DrawStampLayersGUI() { GEditorCommon.Foldout(GLayerGUI.LABEL, true, GLayerGUI.ID, () => { List layers = instance.Layers; for (int i = 0; i < layers.Count; ++i) { DrawLayer(layers[i], i); } if (layers.Count > 0) { GEditorCommon.Separator(); } if (GUILayout.Button(GLayerGUI.ADD_LAYER)) { GObjectStampLayer layer = GObjectStampLayer.Create(); layers.Add(layer); } }); } private void DrawLayer(GObjectStampLayer layer, int index) { string label = string.Format("Layer: {0} {1}", !string.IsNullOrEmpty(layer.Name) ? layer.Name : index.ToString(), layer.Ignore ? "[Ignored]" : string.Empty); string id = GLayerGUI.LAYER_ID_PREFIX + index; GenericMenu menu = new GenericMenu(); menu.AddItem( GLayerGUI.MOVE_LAYER_UP, false, () => { int layerCount = instance.Layers.Count; int swapIndex = Mathf.Clamp(index - 1, 0, layerCount - 1); bool expand0 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index); bool expand1 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex); GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex, expand0); GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index, expand1); GUtilities.Swap(instance.Layers, index, swapIndex); UpdatePreview(); }); menu.AddItem( GLayerGUI.MOVE_LAYER_DOWN, false, () => { int layerCount = instance.Layers.Count; int swapIndex = Mathf.Clamp(index + 1, 0, layerCount - 1); bool expand0 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index); bool expand1 = GEditorCommon.GetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex); GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + swapIndex, expand0); GEditorCommon.SetFoldoutState(GLayerGUI.LAYER_ID_PREFIX + index, expand1); GUtilities.Swap(instance.Layers, index, swapIndex); UpdatePreview(); }); menu.AddSeparator(null); menu.AddItem( GLayerGUI.REMOVE, false, () => { ConfirmAndRemoveLayerAt(index); }); GEditorCommon.Foldout(label, false, id, () => { EditorGUI.indentLevel -= 1; GEditorCommon.Header(GLayerGUI.HEADER_GENERAL); layer.Ignore = EditorGUILayout.Toggle(GLayerGUI.IGNORE, layer.Ignore); layer.Name = EditorGUILayout.TextField(GLayerGUI.NAME, layer.Name); layer.VisualizeColor = EditorGUILayout.ColorField(GLayerGUI.VISUALIZE_COLOR, layer.VisualizeColor); GEditorCommon.Header(GLayerGUI.HEADER_ROTATION_SCALE); layer.MinRotation = EditorGUILayout.FloatField(GLayerGUI.MIN_ROTATION, layer.MinRotation); layer.MaxRotation = EditorGUILayout.FloatField(GLayerGUI.MAX_ROTATION, layer.MaxRotation); layer.MinScale = GEditorCommon.InlineVector3Field(GLayerGUI.MIN_SCALE, layer.MinScale); layer.MaxScale = GEditorCommon.InlineVector3Field(GLayerGUI.MAX_SCALE, layer.MaxScale); GEditorCommon.Header(GLayerGUI.HEADER_OBJECT); DrawObjectSelectorGUI(layer); layer.InstanceCount = EditorGUILayout.IntField(GLayerGUI.INSTANCE_COUNT, layer.InstanceCount); layer.WorldRaycastMask = GEditorCommon.LayerMaskField(GLayerGUI.WORLD_RAYCAST_MASK, layer.WorldRaycastMask); layer.AlignToSurface = EditorGUILayout.Toggle(GLayerGUI.ALIGN_TO_SURFACE, layer.AlignToSurface); GEditorCommon.Header(GLayerGUI.HEADER_HEIGHT_RULE); layer.BlendHeight = EditorGUILayout.Toggle(GLayerGUI.BLEND_HEIGHT, layer.BlendHeight); if (layer.BlendHeight) { layer.MinHeight = EditorGUILayout.FloatField(GLayerGUI.MIN_HEIGHT, layer.MinHeight); layer.MaxHeight = EditorGUILayout.FloatField(GLayerGUI.MAX_HEIGHT, layer.MaxHeight); EditorGUI.BeginChangeCheck(); layer.HeightTransition = EditorGUILayout.CurveField(GLayerGUI.HEIGHT_TRANSITION, layer.HeightTransition, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { layer.UpdateCurveTextures(); } } GEditorCommon.Header(GLayerGUI.HEADER_SLOPE_RULE); layer.BlendSlope = EditorGUILayout.Toggle(GLayerGUI.BLEND_SLOPE, layer.BlendSlope); if (layer.BlendSlope) { layer.NormalMapMode = (GNormalMapMode)EditorGUILayout.EnumPopup(GLayerGUI.NORMAL_MAP_MODE, layer.NormalMapMode); layer.MinSlope = EditorGUILayout.FloatField(GLayerGUI.MIN_SLOPE, layer.MinSlope); layer.MaxSlope = EditorGUILayout.FloatField(GLayerGUI.MAX_SLOPE, layer.MaxSlope); EditorGUI.BeginChangeCheck(); layer.SlopeTransition = EditorGUILayout.CurveField(GLayerGUI.SLOPE_TRANSITION, layer.SlopeTransition, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { layer.UpdateCurveTextures(); } } GEditorCommon.Header(GLayerGUI.HEADER_NOISE_RULE); layer.BlendNoise = EditorGUILayout.Toggle(GLayerGUI.BLEND_NOISE, layer.BlendNoise); if (layer.BlendNoise) { layer.NoiseOrigin = GEditorCommon.InlineVector2Field(GLayerGUI.NOISE_ORIGIN, layer.NoiseOrigin); layer.NoiseFrequency = EditorGUILayout.FloatField(GLayerGUI.NOISE_FREQUENCY, layer.NoiseFrequency); layer.NoiseLacunarity = EditorGUILayout.FloatField(GLayerGUI.NOISE_LACUNARITY, layer.NoiseLacunarity); layer.NoisePersistence = EditorGUILayout.Slider(GLayerGUI.NOISE_PERSISTENCE, layer.NoisePersistence, 0.01f, 1f); layer.NoiseOctaves = EditorGUILayout.IntSlider(GLayerGUI.NOISE_OCTAVES, layer.NoiseOctaves, 1, 4); EditorGUI.BeginChangeCheck(); layer.NoiseRemap = EditorGUILayout.CurveField(GLayerGUI.NOISE_REMAP, layer.NoiseRemap, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { layer.UpdateCurveTextures(); } } EditorGUI.indentLevel += 1; }, menu); } private class GObjectSelectionGUI { public static readonly string NO_OBJECT_FOUND = "No Game Object found!"; public static readonly string OBJECT_DROP_ZONE_MESSAGE_0 = "Drop a Game Object here!"; public static readonly string OBJECT_DROP_ZONE_FILTER_0 = "t:GameObject"; public static readonly string OBJECT_DROP_ZONE_MESSAGE_1 = "Drop a Prefab Prototype Group here!"; public static readonly string OBJECT_DROP_ZONE_FILTER_1 = "t:GPrefabPrototypeGroup"; public static readonly GUIContent REMOVE = new GUIContent("Remove"); } private void DrawObjectSelectorGUI(GObjectStampLayer layer) { if (layer.Prototypes.Count > 0) { GSelectionGridArgs args = new GSelectionGridArgs(); args.collection = layer.Prototypes; args.selectedIndices = layer.PrototypeIndices; args.itemSize = GEditorCommon.selectionGridTileSizeSmall; args.itemPerRow = 4; args.drawPreviewFunction = GEditorCommon.DrawGameObjectPreview; args.contextClickFunction = OnObjectSelectorContextClick; layer.PrototypeIndices = GEditorCommon.MultiSelectionGrid(args); } else { EditorGUILayout.LabelField(GObjectSelectionGUI.NO_OBJECT_FOUND, GEditorCommon.WordWrapItalicLabel); } Rect r1 = EditorGUILayout.GetControlRect(GUILayout.Height(GEditorCommon.objectSelectorDragDropHeight)); GameObject prefab = GEditorCommon.ObjectSelectorDragDrop(r1, GObjectSelectionGUI.OBJECT_DROP_ZONE_MESSAGE_0, GObjectSelectionGUI.OBJECT_DROP_ZONE_FILTER_0); if (prefab != null) { layer.Prototypes.AddIfNotContains(prefab); } GEditorCommon.SpacePixel(0); Rect r2 = EditorGUILayout.GetControlRect(GUILayout.Height(GEditorCommon.objectSelectorDragDropHeight)); GPrefabPrototypeGroup group = GEditorCommon.ObjectSelectorDragDrop(r2, GObjectSelectionGUI.OBJECT_DROP_ZONE_MESSAGE_1, GObjectSelectionGUI.OBJECT_DROP_ZONE_FILTER_1); if (group != null) { layer.Prototypes.AddIfNotContains(group.Prototypes); } } private void OnObjectSelectorContextClick(Rect r, int index, ICollection collection) { List prototypes = (List)collection; GenericMenu menu = new GenericMenu(); menu.AddItem( GObjectSelectionGUI.REMOVE, false, () => { prototypes.RemoveAt(index); }); menu.ShowAsContext(); } private class GRemoveLayerDialogGUI { public static readonly string CONFIRM = "Confirm"; public static readonly string OK = "OK"; public static readonly string CANCEL = "Cancel"; } private void ConfirmAndRemoveLayerAt(int index) { GObjectStampLayer layer = instance.Layers[index]; string layerName = string.IsNullOrEmpty(layer.Name) ? ("Layer " + index) : ("Layer " + layer.Name); if (EditorUtility.DisplayDialog( GRemoveLayerDialogGUI.CONFIRM, "Remove " + layerName + "?", GRemoveLayerDialogGUI.OK, GRemoveLayerDialogGUI.CANCEL)) { instance.Layers.RemoveAt(index); } } private class GGizmosGUI { public static readonly string LABEL = "Gizmos"; public static readonly string ID = "object-stamper-gizmos"; public static readonly GUIContent LIVE_PREVIEW = new GUIContent("Live Preview", "Draw a preview in the scene view"); public static readonly GUIContent BOUNDS = new GUIContent("Bounds", "Show the stamper bounds in the scene view"); } private void DrawGizmosGUI() { GEditorCommon.Foldout(GGizmosGUI.LABEL, true, GGizmosGUI.ID, () => { GEditorSettings.Instance.stampTools.showLivePreview = EditorGUILayout.Toggle(GGizmosGUI.LIVE_PREVIEW, GEditorSettings.Instance.stampTools.showLivePreview); GEditorSettings.Instance.stampTools.showBounds = EditorGUILayout.Toggle(GGizmosGUI.BOUNDS, GEditorSettings.Instance.stampTools.showBounds); }); } private class GActionGUI { public static readonly string LABEL = "Action"; public static readonly string ID = "object-stamper-action"; public static readonly GUIContent SNAP_TO_TERRAIN = new GUIContent("Snap To Terrain", "Fit the stamper to the underneath terrain"); public static readonly GUIContent SNAP_TO_LEVEL_BOUNDS = new GUIContent("Snap To Level Bounds", "Fit the stamper to cover all terrains in the level"); public static readonly GUIContent CLEAR_OBJECT = new GUIContent("Clear Objects", "Remove all object instances inside the stamper bounding box"); public static readonly GUIContent APPLY = new GUIContent("Apply", "Stamp on the terrains"); } private void DrawActionGUI() { GEditorCommon.Foldout(GActionGUI.LABEL, true, GActionGUI.ID, () => { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(GActionGUI.SNAP_TO_TERRAIN)) { IEnumerator terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator(); while (terrains.MoveNext()) { GStylizedTerrain t = terrains.Current; Bounds b = t.Bounds; Rect r = new Rect(new Vector2(b.min.x, b.min.z), new Vector2(b.size.x, b.size.z)); Vector2 p = new Vector2(instance.Position.x, instance.Position.z); if (r.Contains(p)) { instance.Position = new Vector3(r.center.x, b.min.y, r.center.y); instance.Rotation = Quaternion.identity; instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z); break; } } } if (GUILayout.Button(GActionGUI.SNAP_TO_LEVEL_BOUNDS)) { Bounds b = GCommon.GetLevelBounds(); instance.Position = new Vector3(b.center.x, b.min.y, b.center.z); instance.Rotation = Quaternion.identity; instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button(GActionGUI.CLEAR_OBJECT)) { instance.ClearObjects(); Event.current.Use(); } if (GUILayout.Button(GActionGUI.APPLY)) { ApplyStamp(); EditorGUIUtility.ExitGUI(); } }); } private class GStampDialogGUI { public static readonly string TITLE = "Applying"; public static readonly string INFO = "Stamping terrain geometry..."; } private void ApplyStamp() { EditorUtility.DisplayProgressBar(GStampDialogGUI.TITLE, GStampDialogGUI.INFO, 1f); try { instance.Apply(); } catch (System.Exception e) { Debug.LogError(e.ToString()); } EditorUtility.ClearProgressBar(); } private void DuringSceneGUI(SceneView sv) { EditorGUI.BeginChangeCheck(); HandleEditingTransform(); DrawStampBounds(); if (EditorGUI.EndChangeCheck()) { UpdatePreview(); } } private void HandleEditingTransform() { if (Tools.current == Tool.Move) { instance.Position = Handles.PositionHandle(instance.Position, instance.Rotation); } else if (Tools.current == Tool.Rotate) { instance.Rotation = Handles.RotationHandle(instance.Rotation, instance.Position); Vector3 euler = instance.Rotation.eulerAngles; euler = new Vector3(0, euler.y, 0); instance.Rotation = Quaternion.Euler(euler); } else if (Tools.current == Tool.Scale) { instance.Scale = Handles.ScaleHandle(instance.Scale, instance.Position, instance.Rotation, HandleUtility.GetHandleSize(instance.Position)); } } private void OnCameraRender(Camera cam) { if (cam.cameraType != CameraType.SceneView) return; if (GEditorSettings.Instance.stampTools.showLivePreview) DrawLivePreview(cam); if (instance.EnableTerrainMask && GEditorSettings.Instance.stampTools.showTerrainMask) DrawTerrainMask(cam); } private void DrawTerrainMask(Camera cam) { GCommon.ForEachTerrain(instance.GroupId, (t) => { GLivePreviewDrawer.DrawTerrainMask(t, cam); }); } private void OnCameraRenderSRP(UnityEngine.Rendering.ScriptableRenderContext context, Camera cam) { OnCameraRender(cam); } private void DrawLivePreview(Camera cam) { List overlapTests = GCommon.OverlapTest(instance.GroupId, instance.GetQuad()); foreach (GOverlapTestResult test in overlapTests) { if (test.IsOverlapped) { DrawLivePreview(test.Terrain, cam, test.IsChunkOverlapped); } } } private void DrawLivePreview(GStylizedTerrain t, Camera cam, bool[] chunkCulling) { if (t.transform.rotation != Quaternion.identity || t.transform.lossyScale != Vector3.one) return; RenderTexture[] brushes = new RenderTexture[instance.Layers.Count]; for (int i = 0; i < brushes.Length; ++i) { brushes[i] = GetPreviewTexture(t, "brush" + i.ToString(), instance.MaskResolution, FilterMode.Bilinear); } Color[] colors = new Color[instance.Layers.Count]; for (int i = 0; i < colors.Length; ++i) { colors[i] = instance.Layers[i].VisualizeColor; } GLivePreviewDrawer.DrawMasksLivePreview(t, cam, brushes, colors, chunkCulling); } private void UpdatePreview() { List terrains = GUtilities.ExtractTerrainsFromOverlapTest(GCommon.OverlapTest(instance.GroupId, instance.GetQuad())); foreach (GStylizedTerrain t in terrains) { UpdatePreview(t); } } private void UpdatePreview(GStylizedTerrain t) { RenderTexture[] brushes = new RenderTexture[instance.Layers.Count]; for (int i = 0; i < brushes.Length; ++i) { brushes[i] = GetPreviewTexture(t, "brush" + i.ToString(), instance.MaskResolution, FilterMode.Bilinear); } Vector3[] worldPoints = instance.GetQuad(); Vector2[] uvPoint = new Vector2[worldPoints.Length]; for (int i = 0; i < uvPoint.Length; ++i) { uvPoint[i] = t.WorldPointToUV(worldPoints[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvPoint); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) return; instance.Internal_RenderBrushes(brushes, t, uvPoint); } private RenderTexture GetPreviewTexture(GStylizedTerrain t, string mapName, int resolution, FilterMode filter) { if (previewTextures == null) { previewTextures = new Dictionary(); } string key = string.Format("{0}_{1}", t.GetInstanceID(), mapName); if (!previewTextures.ContainsKey(key) || previewTextures[key] == null) { RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); rt.wrapMode = TextureWrapMode.Clamp; previewTextures[key] = rt; } else if (previewTextures[key].width != resolution || previewTextures[key].height != resolution) { previewTextures[key].Release(); Object.DestroyImmediate(previewTextures[key]); RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); rt.wrapMode = TextureWrapMode.Clamp; previewTextures[key] = rt; } previewTextures[key].filterMode = filter; return previewTextures[key]; } private void DrawStampBounds() { if (!GEditorSettings.Instance.stampTools.showBounds) return; instance.GetBox(worldBox); Vector3[] b = worldBox; Handles.color = Color.yellow; Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual; Handles.DrawLines(new Vector3[] { //bottom quad b[0], b[1], b[1], b[2], b[2], b[3], b[3], b[0], //top quad b[4], b[5], b[5], b[6], b[6], b[7], b[7], b[4], //vertical lines b[0], b[4], b[1], b[5], b[2], b[6], b[3], b[7] }); Handles.zTest = UnityEngine.Rendering.CompareFunction.Always; } } } #endif