using System.Collections; using System.Collections.Generic; using BITKit; using BITKit.UX; using UnityEngine; namespace BITFALL.Feel { [CustomType(typeof(IUXPopup))] public class PlayerDefaultUXPopup : MonoBehaviour,IUXPopup { [SerializeReference, SubclassSelector] private IUXPopup popup; public void Popup(string content, float duration = 3) { popup.Popup(content,duration); } } }