#if GRIFFIN using UnityEngine; namespace Pinwheel.Griffin.BackupTool { [System.Serializable] public class GHistoryBuffer { [SerializeField] private string name; public string Name { get { return name; } set { name = value; } } [SerializeField] private byte[] bytes; public byte[] Bytes { get { return bytes; } set { bytes = value; } } public GHistoryBuffer(string bufferName, byte[] data) { name = bufferName; bytes = data; } } } #endif