add sniper
This commit is contained in:
@@ -13,6 +13,8 @@ namespace BITFALL
|
||||
public const string Idle =nameof(Idle);
|
||||
public const string Run = nameof(Run);
|
||||
public const string Sprint = nameof(Sprint);
|
||||
public const string AllowFire = nameof(AllowFire);
|
||||
public const string Stable = nameof(Stable);
|
||||
public const string Aim = nameof(Aim);
|
||||
public const string Interactive = nameof(Interactive);
|
||||
public const string Equip = nameof(Equip);
|
||||
@@ -20,6 +22,7 @@ namespace BITFALL
|
||||
public const string Fire = nameof(Fire);
|
||||
public const string Draw =nameof(Draw);
|
||||
public const string Reload = nameof(Reload);
|
||||
public const string BoltAction = nameof(BoltAction);
|
||||
public const string Melee =nameof(Melee);
|
||||
public const string IsGrounded =nameof(IsGrounded);
|
||||
public const string IsCrouched =nameof(IsCrouched);
|
||||
|
@@ -6,6 +6,9 @@ namespace BITFALL.Player.Equip
|
||||
public interface IEquipService
|
||||
{
|
||||
IOptional<float> Zoom { get; }
|
||||
float Stable { get; set; }
|
||||
bool AllowAttack { get; set; }
|
||||
bool AllowScope { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user