add sniper
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@@ -30,6 +30,7 @@ namespace BITFALL.UX
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[SerializeField] private UXLabel seleableLabel;
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[SerializeField] private UXImage crosshairImage;
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[SerializeField] private UXImage crosshairParentImage;
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[SerializeField] private UXImage scopeImage;
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[SerializeField] private UXLabel playerNameLabel;
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[SerializeField] private UXImage playerAvatarImage;
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[SerializeField] private UXElement playerInfo;
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@@ -139,8 +140,17 @@ namespace BITFALL.UX
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lerpHealthBar.SetDirect(_currentHealthLerp,_health.HealthPoint.ToString());
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staminaBar.Set(_playerMovement.Stamina * 0.01f);
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staminaBar.visualElement.parent.SetActive(_playerMovement.Stamina is not 100);
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crosshairImage.visualElement.SetActive(_equipService.AllowAttack);
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scopeImage.SetActive(_equipService.AllowScope);
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crosshairImage.visualElement.transform.scale =
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Vector3.one *
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Mathf.Lerp(1.25f, 1, _equipService.Stable);
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}
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}
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