add sniper
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@@ -51,13 +51,15 @@ namespace BITKit.Entities
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}
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private void Melee(int _damage)
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{
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var forward = Transform.forward;
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meleeService.Melee(new MeleeCommand()
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{
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PlayerId = Entity.Id,
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Position = Transform.position + Vector3.up,
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Force = Transform.forward * 128,
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Force = forward * 128,
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Range = 1.6f,
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Damage = _damage,
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Forward = forward
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});
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unityAnimator.Play("Attack");
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//entity.Invoke(Constant.Animation.Play, "Melee");
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