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@@ -275,7 +275,7 @@ namespace BITFALL.Entities.Player.Movement
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{
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//case { interaction: PressInteraction, started: true }:
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case { interaction: PressInteraction, performed:true }:
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if (ExpectRun.shouldBe)
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if (ExpectRun.shouldBe && Stamina> 0)
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ExpectSprint.shouldBe = true;
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ExpectRun.shouldBe = true;
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ExpectCrouch.Reset();
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