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@@ -80,11 +80,11 @@ namespace BITFALL.Player
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switch (_movement.CurrentState)
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{
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case IPlayerFixedState:
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case IPlayerParachuteState:
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_initialCameraDistance = _aim.CameraDistance;
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_aim.CameraDistance = 16f;
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break;
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// case IPlayerFixedState:
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// case IPlayerParachuteState:
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// _initialCameraDistance = _aim.CameraDistance;
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// _aim.CameraDistance = 16f;
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// break;
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default:
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if (_initialCameraDistance is not 0)
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_aim.CameraDistance = _initialCameraDistance;
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