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||||
format: 0
|
||||
dimension: 0
|
||||
- stream: 0
|
||||
offset: 0
|
||||
format: 0
|
||||
dimension: 0
|
||||
- stream: 0
|
||||
offset: 0
|
||||
format: 0
|
||||
dimension: 0
|
||||
m_DataSize: 504
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_typelessdata: d6b661c37a22f226e85451c2000000000000803f000000000000803f0000000000000000000080bfd6b661c3e85451c217d7a33c0bd7a33cd6b661c37a22f2268c559742000000000000803f000000000000803f0000000000000000000080bfd6b661c38c5597426f32003f0bd7a33cac6dc3c27a22f226e85451c2000000000000803f000000000000803f0000000000000000000080bfac6dc3c2e85451c211d7a33c6232003fac6dc3c27a22f2268c559742000000000000803f000000000000803f0000000000000000000080bfac6dc3c28c5597426d32003f6332003fd6b661c37a22f226c6aa4b43000000000000803f000000000000803f0000000000000000000080bfd6b661c3c6aa4b431b467b3f0bd7a33cac6dc3c27a22f226c6aa4b43000000000000803f000000000000803f0000000000000000000080bfac6dc3c2c6aa4b431b467b3f6532003f5049f2417a22f226e85451c2000000000000803f000000000000803f0000000000000000000080bf5049f241e85451c20bd7a33c07467b3f5049f2417a22f2268c559742000000000000803f000000000000803f0000000000000000000080bf5049f2418c5597426b32003f07467b3f5049f2417a22f226c6aa4b43000000000000803f000000000000803f0000000000000000000080bf5049f241c6aa4b431b467b3f07467b3f
|
||||
m_CompressedMesh:
|
||||
m_Vertices:
|
||||
m_NumItems: 0
|
||||
m_Range: 0
|
||||
m_Start: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_UV:
|
||||
m_NumItems: 0
|
||||
m_Range: 0
|
||||
m_Start: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_Normals:
|
||||
m_NumItems: 0
|
||||
m_Range: 0
|
||||
m_Start: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_Tangents:
|
||||
m_NumItems: 0
|
||||
m_Range: 0
|
||||
m_Start: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_Weights:
|
||||
m_NumItems: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_NormalSigns:
|
||||
m_NumItems: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_TangentSigns:
|
||||
m_NumItems: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_FloatColors:
|
||||
m_NumItems: 0
|
||||
m_Range: 0
|
||||
m_Start: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_BoneIndices:
|
||||
m_NumItems: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_Triangles:
|
||||
m_NumItems: 0
|
||||
m_Data:
|
||||
m_BitSize: 0
|
||||
m_UVInfo: 0
|
||||
m_LocalAABB:
|
||||
m_Center: {x: -97.7142, y: 1.6801468e-15, z: 75.66708}
|
||||
m_Extent: {x: 128, y: 0, z: 128}
|
||||
m_MeshUsageFlags: 0
|
||||
m_CookingOptions: 30
|
||||
m_BakedConvexCollisionMesh:
|
||||
m_BakedTriangleCollisionMesh:
|
||||
m_MeshMetrics[0]: 1
|
||||
m_MeshMetrics[1]: 70883.87
|
||||
m_MeshOptimizationFlags: 1
|
||||
m_StreamData:
|
||||
serializedVersion: 2
|
||||
offset: 0
|
||||
size: 0
|
||||
path:
|
||||
--- !u!1001 &1893649403
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -18,8 +18,8 @@ namespace BITFALL
|
|||
public record InstanceBullet : SpawnBullet
|
||||
{
|
||||
public Vector3 currentPos;
|
||||
public float InitialForce;
|
||||
public float currentSpeed = 64;
|
||||
public float ElapsedTime;
|
||||
public BITBullet model;
|
||||
}
|
||||
[Serializable]
|
||||
|
@ -43,7 +43,7 @@ namespace BITFALL
|
|||
private IDamageService damageService;
|
||||
|
||||
[Header(Constant.Header.Settings)]
|
||||
public UnityPool<BITBullet> pool = new();
|
||||
[SerializeField] private UnityPool<BITBullet> pool = new();
|
||||
|
||||
[Header(Constant.Header.InternalVariables)]
|
||||
private readonly List<InstanceBullet> instances = new();
|
||||
|
@ -77,9 +77,15 @@ namespace BITFALL
|
|||
}
|
||||
else
|
||||
{
|
||||
// 计算子弹的下坠距离
|
||||
float distance = 0.5f * Physics.gravity.y * bullet.ElapsedTime * bullet.ElapsedTime;
|
||||
|
||||
bullet.currentSpeed -= bullet.startSpeed * Time.fixedDeltaTime;
|
||||
bullet.currentPos += (Vector3)bullet.forward * (bullet.currentSpeed * Time.fixedDeltaTime);
|
||||
bullet.currentPos += Vector3.up * distance;
|
||||
bullet.model.transform.position = bullet.currentPos;
|
||||
|
||||
bullet.ElapsedTime += Time.fixedDeltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -131,7 +137,7 @@ namespace BITFALL
|
|||
(null, null) => null,
|
||||
(null, not null) => damagable?.Rigidbody,
|
||||
(not null, null) => raycastHit.rigidbody,
|
||||
(not null, not null) => raycastHit.rigidbody,
|
||||
(not null, not null) => damagable?.Rigidbody,
|
||||
};
|
||||
if (_rigidbody is not null && _rigidbody.gameObject.layer is not 0)
|
||||
{
|
||||
|
@ -154,8 +160,12 @@ namespace BITFALL
|
|||
forward = raycastHit.normal,
|
||||
};
|
||||
var vfx = DI.Get<VFXService>().Spawn(location, tags.ToArray());
|
||||
var constraint = vfx.gameObject.AddComponent<ParentConstraint>();
|
||||
var constraint = vfx.gameObject.GetOrAddComponent<ParentConstraint>();
|
||||
var sourceTransform = raycastHit.transform;
|
||||
while (constraint.sourceCount>0)
|
||||
{
|
||||
constraint.RemoveSource(0);
|
||||
}
|
||||
constraint.AddSource(new ConstraintSource()
|
||||
{
|
||||
sourceTransform = sourceTransform,
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"name": "BITFALL.Entities.Animation",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
|
||||
"GUID:84d565da37ad40546a118cfb3c3509f3",
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
|
||||
"GUID:677cd05ca06c46b4395470200b1acdad"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
|
@ -1,18 +1,48 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AYellowpaper.SerializedCollections;
|
||||
using BITFALL.Entities.Equipment;
|
||||
using BITKit.Animations;
|
||||
using UnityEngine;
|
||||
|
||||
public class EntitiesAnimationController : MonoBehaviour
|
||||
namespace BITKit.Entities.Animation
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
public sealed class EntitiesAnimationController : EntityComponent
|
||||
{
|
||||
[SerializeField] private UnityAnimator unityAnimator;
|
||||
[SerializeField] private SerializedDictionary<string, RuntimeAnimatorController> animatorControllers;
|
||||
[Inject]
|
||||
private IEntityEquipment _entityEquipment;
|
||||
|
||||
}
|
||||
private RuntimeAnimatorController _initialRuntimeAnimatorController;
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
private readonly DoubleBuffer<RuntimeAnimatorController> _runtimeAnimatorControllerBuffer = new();
|
||||
public override void OnAwake()
|
||||
{
|
||||
base.OnAwake();
|
||||
_entityEquipment.OnEquip += OnEquip;
|
||||
_initialRuntimeAnimatorController = unityAnimator.animator.runtimeAnimatorController;
|
||||
}
|
||||
|
||||
public override void OnLateUpdate(float deltaTime)
|
||||
{
|
||||
if(_runtimeAnimatorControllerBuffer.TryGetRelease(out var controller))
|
||||
{
|
||||
unityAnimator.animator.runtimeAnimatorController = controller;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEquip(IBasicItem obj)
|
||||
{
|
||||
if(animatorControllers.TryGetValue(obj.AddressablePath, out var controller))
|
||||
{
|
||||
_runtimeAnimatorControllerBuffer.Release(controller);
|
||||
}
|
||||
else
|
||||
{
|
||||
_runtimeAnimatorControllerBuffer.Release(_initialRuntimeAnimatorController);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -278,6 +278,7 @@ namespace BITFALL.Entities.Equipment
|
|||
|
||||
private void Equip(IBasicItem item)
|
||||
{
|
||||
|
||||
_equipment.EntryEquip(item);
|
||||
currentEquip = item;
|
||||
}
|
||||
|
@ -296,6 +297,7 @@ namespace BITFALL.Entities.Equipment
|
|||
{
|
||||
if (!_equipmentContainer.Equipment.TryGetAny(x => x.Key is T, out var item)) return false;
|
||||
//if (!_inventory.TryUseItem(item.Value)) return false;
|
||||
_improvisedService.TryUnEquipImprovised(out _);
|
||||
Equip(item.Value);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -16,7 +16,9 @@
|
|||
"GUID:30cdc242b1ac6a944a460f4ab0b77b88",
|
||||
"GUID:7efac18f239530141802fb139776f333",
|
||||
"GUID:ef0bb553b58b90b488bdbe8672e3be0b",
|
||||
"GUID:48ef04d98836e2640bf90b524bdff904"
|
||||
"GUID:48ef04d98836e2640bf90b524bdff904",
|
||||
"GUID:1eb13dc7c3cb5a444877a995967ed591",
|
||||
"GUID:ea5474181b324dd49a5976cd68f44f18"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
|
|
@ -6,10 +6,12 @@ using BITKit;
|
|||
using BITKit.Animations;
|
||||
using BITKit.StateMachine;
|
||||
using System.Linq;
|
||||
using System.Security.Permissions;
|
||||
using BITFALL;
|
||||
using BITFALL.Entities.Equipment;
|
||||
using BITFALL.Player.Equip;
|
||||
using BITKit.Entities.Melee;
|
||||
using BITKit.Entities.VFX;
|
||||
using Cinemachine;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
|
@ -22,7 +24,9 @@ namespace BITKit.Entities
|
|||
[SerializeField] protected AssetableItem item;
|
||||
|
||||
[Header(Constant.Header.Components)]
|
||||
public UnityAnimator animator;
|
||||
[SerializeField] public UnityAnimator animator;
|
||||
[SerializeField] protected EntityVFXPlayer vfxPlayer;
|
||||
[SerializeField] protected EntityAnimator entityAnimator;
|
||||
[SerializeField] private Renderer[] renderers;
|
||||
[SerializeField] protected Transform cameraTransform;
|
||||
|
||||
|
@ -30,6 +34,7 @@ namespace BITKit.Entities
|
|||
[SerializeReference,SubclassSelector] protected IMeleeService meleeService;
|
||||
|
||||
public Core.Entites.IEntity Entity { get; set; }
|
||||
public Entity UnityEntity=>Entity as Entity;
|
||||
public IBasicItem Item { get; set; }
|
||||
|
||||
public readonly InputActionGroup inputActionGroup = new()
|
||||
|
@ -46,14 +51,29 @@ namespace BITKit.Entities
|
|||
{
|
||||
AllowRendering.AddElement(this);
|
||||
inputActionGroup.allowInput.AddElement(this);
|
||||
|
||||
if (entityAnimator)
|
||||
entityAnimator.enabled = true;
|
||||
if (vfxPlayer)
|
||||
vfxPlayer.enabled = true;
|
||||
|
||||
var animName = animator.animator.GetCurrentAnimatorStateInfo(0).shortNameHash;
|
||||
animator.animator.Play(animName, -1, 0);
|
||||
}
|
||||
|
||||
public virtual UniTask EntryAsync()
|
||||
{
|
||||
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public virtual void Exit()
|
||||
{
|
||||
if (entityAnimator)
|
||||
entityAnimator.enabled = false;
|
||||
if (vfxPlayer)
|
||||
vfxPlayer.enabled = false;
|
||||
|
||||
inputActionGroup.allowInput.RemoveElement(this);
|
||||
}
|
||||
public virtual UniTask ExitAsync()
|
||||
|
@ -126,33 +146,54 @@ namespace BITKit.Entities
|
|||
[CustomType(typeof(IEntityEquipment))]
|
||||
public class EntityEquipment : EntityComponent,IEquipService,IEntityEquipment
|
||||
{
|
||||
public EntryGroup<IEquipBase> equips = new();
|
||||
public IOptional<float> Zoom { get; } = new Optional<float>(){Value = 1};
|
||||
|
||||
public float InitialFov;
|
||||
|
||||
[SerializeField] private CinemachineVirtualCamera virtualCamera;
|
||||
|
||||
public event Action<IBasicItem> OnEquip;
|
||||
public event Action<IBasicItem> OnDeEquip;
|
||||
[SerializeField] private Optional<int> overrideIndex;
|
||||
|
||||
public event Action<IBasicItem> OnEquip;
|
||||
public event Action<IBasicItem> OnUnEquip;
|
||||
public event Action<string> OnEquipAddressable;
|
||||
public event Action<string> OnUnEquipAddressable;
|
||||
|
||||
private readonly EntryGroup<IEquipBase> equips = new();
|
||||
protected IEquipBase entryComplete;
|
||||
private PlayerConfig playerConfig;
|
||||
|
||||
private IBasicItem _currentItem;
|
||||
public override void OnStart()
|
||||
|
||||
[Inject(true)] private IHealth _health;
|
||||
public override void OnAwake()
|
||||
{
|
||||
base.OnStart();
|
||||
base.OnAwake();
|
||||
equips.list = GetComponentsInChildren<IEquipBase>(true).ToList();
|
||||
|
||||
equips.OnEntry += OnEntry;
|
||||
equips.OnExit += OnExit;
|
||||
|
||||
if (_health is not null)
|
||||
{
|
||||
_health.OnSetAlive += x =>
|
||||
{
|
||||
if (x is false)
|
||||
EntryEquip(-1);
|
||||
};
|
||||
}
|
||||
|
||||
foreach (var x in equips.list)
|
||||
{
|
||||
x.Entity = entity;
|
||||
x.OnAwake();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
base.OnStart();
|
||||
foreach (var x in equips.list)
|
||||
{
|
||||
x.OnStart();
|
||||
|
@ -161,14 +202,18 @@ namespace BITKit.Entities
|
|||
|
||||
private void OnExit(IEquipBase obj)
|
||||
{
|
||||
OnUnEquipAddressable?.Invoke(obj.AddressablePath);
|
||||
OnUnEquip?.Invoke(obj.Item);
|
||||
//Debug.Log($"已退出:{obj.Item.Name}");
|
||||
obj.Item = null;
|
||||
OnDeEquip?.Invoke(obj.Item);
|
||||
}
|
||||
|
||||
private void OnEntry(IEquipBase obj)
|
||||
{
|
||||
OnEquipAddressable?.Invoke(obj.AddressablePath);
|
||||
obj.Item = _currentItem;
|
||||
OnEquip?.Invoke(obj.Item);
|
||||
//Debug.Log($"已进入:{obj.Item.Name}");
|
||||
}
|
||||
|
||||
public override void OnUpdate(float deltaTime)
|
||||
|
@ -185,6 +230,11 @@ namespace BITKit.Entities
|
|||
current = Mathf.Clamp(current, 10, PlayerConfig.Singleton.Fov);
|
||||
virtualCamera.m_Lens.FieldOfView = current;
|
||||
}
|
||||
|
||||
if (overrideIndex.Allow && (_health?.IsAlive ?? true))
|
||||
{
|
||||
EntryEquip(overrideIndex.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSupportItem(IBasicItem item)=> equips.list.Any(x => x.IsSupportItem(item));
|
||||
|
|
|
@ -53,6 +53,10 @@ namespace BITFALL.Entities.Improvised
|
|||
{
|
||||
return false;
|
||||
}
|
||||
if (TryGetImprovisedItem(out var current))
|
||||
{
|
||||
TryUnEquipImprovised(out _);
|
||||
}
|
||||
_improvisedItem = weapon;
|
||||
OnEquipImprovisedItem?.Invoke(weapon);
|
||||
return true;
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace BITFALL
|
|||
{
|
||||
[CustomType(typeof(IEntityInventory))]
|
||||
[CustomType(typeof(IBasicItemContainer))]
|
||||
public abstract class EntityInventory : EntityComponent, IEntityInventory,IBasicItemContainer
|
||||
public class EntityInventory : EntityComponent, IEntityInventory
|
||||
{
|
||||
/// <summary>
|
||||
/// 数据字典
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace BITFALL
|
|||
{
|
||||
if (!obj.Transform.TryGetComponentAny<WorldItem>(out var item)) return;
|
||||
var _item = item.Pick();
|
||||
if(item.GetAssetable().TryGetProperty<Improvisable>(out _))
|
||||
if(item.GetAssetable().IsImprovised)
|
||||
{
|
||||
if (_knockdown is not null && _knockdown.IsKnockdown)
|
||||
{
|
||||
|
|
|
@ -9,72 +9,104 @@ namespace BITFALL
|
|||
{
|
||||
public class EntityPropsDisplay : EntityComponent
|
||||
{
|
||||
[SerializeField] private SerializedDictionary<string, GameObject> equipments = new();
|
||||
[SerializeField] private SerializedDictionary<string, GameObject> unEquipDictionary = new();
|
||||
[SerializeField] private SerializedDictionary<string, GameObject> equipDictionary = new();
|
||||
[SerializeField] private SerializedDictionary<string, GameObject> equipped = new();
|
||||
[SerializeField] private SerializedDictionary<string, GameObject> bodyEquips = new();
|
||||
[SerializeField] private SerializedDictionary<string, GameObject> holsteredEquips = new();
|
||||
|
||||
[Inject] private IEntityEquipment _entityEquipment;
|
||||
[Inject] private IEntityEquipmentContainer _playerEquipContainer;
|
||||
[Inject] private IPlayerEquipSelector _playerEquipSelector;
|
||||
[Inject(true)] private IEntityEquipment _entityEquipment;
|
||||
[Inject(true)] private IEntityEquipmentContainer _playerEquipContainer;
|
||||
[Inject(true)] private IPlayerEquipSelector _playerEquipSelector;
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
_playerEquipContainer.OnEquip += OnEquip;
|
||||
_playerEquipContainer.OnDeEquip += OnDeEquip;
|
||||
if (_entityEquipment is not null)
|
||||
{
|
||||
_entityEquipment.OnEquip += OnEquippedEquip;
|
||||
_entityEquipment.OnUnEquip += OnEquippedUnEquip;
|
||||
_entityEquipment.OnEquipAddressable+=OnEquippedEquipAddressable;
|
||||
_entityEquipment.OnUnEquipAddressable+=OnUnEquippedEquipAddressable;
|
||||
}
|
||||
|
||||
_entityEquipment.OnEquip += OnEquip;
|
||||
_entityEquipment.OnDeEquip += OnDeEquip;
|
||||
_playerEquipSelector.OnUpdateEquip += OnUpdateEquip;
|
||||
if (_playerEquipSelector is not null)
|
||||
{
|
||||
_playerEquipSelector.OnUpdateEquip += OnUpdateHolsteredEquip;
|
||||
}
|
||||
|
||||
foreach (var x in equipments)
|
||||
if (_playerEquipContainer is not null)
|
||||
{
|
||||
_playerEquipContainer.OnEquip += OnEquipBodyEquip;
|
||||
_playerEquipContainer.OnDeEquip += OnUnEquipBodyEquip;
|
||||
}
|
||||
|
||||
foreach (var x in equipped)
|
||||
{
|
||||
x.Value.SetActive(false);
|
||||
}
|
||||
foreach (var x in unEquipDictionary)
|
||||
foreach (var x in bodyEquips)
|
||||
{
|
||||
x.Value.SetActive(false);
|
||||
}
|
||||
foreach (var x in equipDictionary)
|
||||
foreach (var x in holsteredEquips)
|
||||
{
|
||||
x.Value.SetActive(false);
|
||||
}
|
||||
}
|
||||
private void OnDeEquip(IEquipmentSlot slot, IBasicItem item)
|
||||
|
||||
private void OnUnEquippedEquipAddressable(string obj)
|
||||
{
|
||||
var asset = item.GetAssetable();
|
||||
if (equipments.TryGetValue(asset.AddressablePath, out GameObject prop))
|
||||
if (string.IsNullOrEmpty(obj) is false && equipped.TryGetValue(obj, out var go))
|
||||
{
|
||||
prop.SetActive(false);
|
||||
go.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEquip(IEquipmentSlot slot, IBasicItem item)
|
||||
private void OnEquippedEquipAddressable(string obj)
|
||||
{
|
||||
var asset = item.GetAssetable();
|
||||
if(equipments.TryGetValue(asset.AddressablePath, out GameObject prop)) {
|
||||
prop.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEquip(IBasicItem item)
|
||||
{
|
||||
if(item is null) return;
|
||||
if (equipDictionary.TryGetValue(item.AddressablePath, out var model))
|
||||
if (string.IsNullOrEmpty(obj) is false && equipped.TryGetValue(obj, out var go))
|
||||
{
|
||||
model.SetActive(true);
|
||||
go.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDeEquip(IBasicItem item)
|
||||
private void OnUnEquipBodyEquip(IEquipmentSlot arg1, IBasicItem arg2)
|
||||
{
|
||||
foreach (var x in equipDictionary)
|
||||
if (bodyEquips.TryGetValue(arg2.AddressablePath, out var go))
|
||||
{
|
||||
x.Value.gameObject.SetActive(false);
|
||||
go.SetActive(false);
|
||||
}
|
||||
}
|
||||
private void OnUpdateEquip(IDictionary<int, IBasicItem> maps)
|
||||
{
|
||||
|
||||
private void OnEquipBodyEquip(IEquipmentSlot arg1, IBasicItem arg2)
|
||||
{
|
||||
if (bodyEquips.TryGetValue(arg2.AddressablePath, out var go))
|
||||
{
|
||||
go.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnUpdateHolsteredEquip(IDictionary<int, IBasicItem> obj)
|
||||
{
|
||||
foreach (var x in holsteredEquips)
|
||||
{
|
||||
x.Value.SetActive(false);
|
||||
}
|
||||
foreach (var x in obj)
|
||||
{
|
||||
if (holsteredEquips.TryGetValue(x.Value.AddressablePath, out var go))
|
||||
{
|
||||
go.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEquippedUnEquip(IBasicItem obj)
|
||||
{
|
||||
OnUnEquippedEquipAddressable(obj?.AddressablePath);
|
||||
}
|
||||
|
||||
private void OnEquippedEquip(IBasicItem obj)
|
||||
{
|
||||
OnEquippedEquipAddressable(obj?.AddressablePath);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;using BITFALL.Entities.Equipment;
|
||||
using BITKit;
|
||||
using BITKit.Entities;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using IEntity = BITKit.Core.Entites.IEntity;
|
||||
|
||||
namespace BITFALL.Entities.Equipment
|
||||
{
|
||||
public class AIEquipController : MonoBehaviour,IEquipBase
|
||||
{
|
||||
[SerializeField] protected AssetableItem assetableItem;
|
||||
public bool IsEntered { get; set; }
|
||||
public virtual void Entry()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual UniTask EntryAsync()
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public virtual void Exit()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual UniTask ExitAsync()
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public virtual void OnAwake()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnStart()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnUpdate(float deltaTime)
|
||||
{
|
||||
}
|
||||
|
||||
public string AddressablePath => assetableItem.AddressablePath;
|
||||
public IEntity Entity { get; set; }
|
||||
public Entity UnityEntity=>Entity as Entity;
|
||||
public IBasicItem Item { get; set; }
|
||||
|
||||
public bool IsSupportItem(IBasicItem item) => item?.AddressablePath == AddressablePath;
|
||||
|
||||
public void PlayAudio(string name)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using BITFALL.Bullet;
|
||||
using BITFALL.Entities.Equipment;
|
||||
using BITKit;
|
||||
using BITKit.Entities;
|
||||
using BITKit.StateMachine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITFALL.Guns
|
||||
{
|
||||
public class AIGunController : AIEquipController
|
||||
{
|
||||
[SerializeField] private Transform firePoint;
|
||||
[SerializeReference,SubclassSelector] private IBulletService bulletService;
|
||||
[SerializeField] private bool forceFire;
|
||||
private AssetableGun _gun=>assetableItem as AssetableGun;
|
||||
|
||||
private readonly IntervalUpdate fireInterval = new();
|
||||
|
||||
public override void Entry()
|
||||
{
|
||||
base.Entry();
|
||||
fireInterval.Interval = _gun.FireMode.FireRate is 0 ? 1 : 1f/_gun.FireMode.FireRate;
|
||||
UnityEntity.AddListener<BITConstant.Command.AttackCommand>(OnAttack);
|
||||
}
|
||||
public override void Exit()
|
||||
{
|
||||
base.Exit();
|
||||
UnityEntity.RemoveListener<BITConstant.Command.AttackCommand>(OnAttack);
|
||||
}
|
||||
|
||||
public override void OnUpdate(float deltaTime)
|
||||
{
|
||||
if (forceFire && fireInterval.AllowUpdate)
|
||||
{
|
||||
OnAttack(new BITConstant.Command.AttackCommand());
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAttack(BITConstant.Command.AttackCommand obj)
|
||||
{
|
||||
bulletService.Spawn(new SpawnBullet()
|
||||
{
|
||||
forward = firePoint.forward,
|
||||
initialDamage = _gun.InitialDamage,
|
||||
initiator = Entity.Id,
|
||||
pos = firePoint.position,
|
||||
rot = firePoint.rotation,
|
||||
startSpeed = _gun.InitialBulletSpeed,
|
||||
InitialForce = _gun.InitialBulletForce,
|
||||
});
|
||||
UnityEntity.Invoke(Constant.Animation.Play, BITConstant.Player.Fire);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BITFALL.Bullet;
|
||||
using BITFALL.Guns;
|
||||
using BITKit;
|
||||
using BITKit.Entities.Melee;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITFALL.Entities.Equipment
|
||||
{
|
||||
public class AIMeleeController : AIEquipController
|
||||
{
|
||||
[SerializeReference,SubclassSelector] private IMeleeService meleeService;
|
||||
[SerializeField] private bool forceAttack;
|
||||
|
||||
private readonly IntervalUpdate interval = new(1);
|
||||
public override void Entry()
|
||||
{
|
||||
base.Entry();
|
||||
UnityEntity.AddListener<BITConstant.Command.AttackCommand>(OnAttack);
|
||||
}
|
||||
public override void Exit()
|
||||
{
|
||||
base.Exit();
|
||||
UnityEntity.RemoveListener<BITConstant.Command.AttackCommand>(OnAttack);
|
||||
}
|
||||
|
||||
public override void OnUpdate(float deltaTime)
|
||||
{
|
||||
if (forceAttack && interval.AllowUpdate)
|
||||
{
|
||||
OnAttack(new BITConstant.Command.AttackCommand());
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAttack(BITConstant.Command.AttackCommand obj)
|
||||
{
|
||||
UnityEntity.Invoke(Constant.Animation.Play, BITConstant.Player.Melee);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -26,7 +26,8 @@
|
|||
"GUID:42a9827d94e00374aa52e51f0a1b035c",
|
||||
"GUID:87bea3a21c744b1478660b70494160ba",
|
||||
"GUID:ef0bb553b58b90b488bdbe8672e3be0b",
|
||||
"GUID:48ef04d98836e2640bf90b524bdff904"
|
||||
"GUID:48ef04d98836e2640bf90b524bdff904",
|
||||
"GUID:1eb13dc7c3cb5a444877a995967ed591"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
|
|
@ -74,7 +74,6 @@ namespace BITFALL.Guns
|
|||
[SerializeField] private Transform cameraView;
|
||||
// 引用组件
|
||||
[Header(Constant.Header.Components)]
|
||||
[SerializeField] private VFXPlayer vfxPlayer;
|
||||
[SerializeField] private LocationAdditive locationAdditive;
|
||||
|
||||
// 引用预制体
|
||||
|
@ -163,8 +162,6 @@ namespace BITFALL.Guns
|
|||
base.EntryAsync();
|
||||
isHolstered = false;
|
||||
|
||||
var animName = animator.animator.GetCurrentAnimatorStateInfo(0).shortNameHash;
|
||||
animator.animator.Play(animName,-1,0);
|
||||
inputActionGroup.allowInput.AddElement(this);
|
||||
expectFiring.Reset();
|
||||
Enabled = true;
|
||||
|
@ -260,7 +257,7 @@ namespace BITFALL.Guns
|
|||
}
|
||||
|
||||
//播放射击动画
|
||||
animator.Play(BITConstant.Player.Fire);
|
||||
UnityEntity.Invoke(Constant.Animation.Play, BITConstant.Player.Fire);
|
||||
|
||||
//调用BulletManager生成子弹
|
||||
var _transform = transform;
|
||||
|
@ -275,9 +272,6 @@ namespace BITFALL.Guns
|
|||
InitialForce = _gun.InitialBulletForce,
|
||||
});
|
||||
|
||||
//播放枪口MuzzleFlash
|
||||
vfxPlayer.Execute();
|
||||
|
||||
//开火模式逻辑判断
|
||||
switch (assetable.FireMode)
|
||||
{
|
||||
|
|
|
@ -260,7 +260,8 @@ namespace BITFALL.Guns.States
|
|||
base.OnStateEntry(old);
|
||||
|
||||
_entityMovement.ExecuteCommand<PlayerCancelRunCommand>();
|
||||
root.animator.Play(BITConstant.Player.Reload);
|
||||
|
||||
root.UnityEntity.Invoke(Constant.Animation.Play, BITConstant.Player.Reload);
|
||||
}
|
||||
public override void OnMovementStateChanged(IEntityMovementState old, IEntityMovementState newState)
|
||||
{
|
||||
|
|
|
@ -58,15 +58,26 @@ namespace BITFALL.Entities.Equipment.Melee
|
|||
|
||||
[Inject]
|
||||
private IEntityMovement _movement;
|
||||
[Inject]
|
||||
[Inject(true)]
|
||||
private IPlayerMovement _playerMovement;
|
||||
[Inject] private IHealth _health;
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
base.OnAwake();
|
||||
inputActionGroup.RegisterCallback(attackAction, OnAttack);
|
||||
inputActionGroup.RegisterCallback(blockAction, OnBlock);
|
||||
_health.OnDamageFactory += OnDamageFactory;
|
||||
|
||||
if (attackAction is not null)
|
||||
{
|
||||
inputActionGroup.RegisterCallback(attackAction, OnAttack);
|
||||
}
|
||||
|
||||
if (blockAction is not null)
|
||||
{
|
||||
inputActionGroup.RegisterCallback(blockAction, OnBlock);
|
||||
}
|
||||
|
||||
if (_playerMovement is not null)
|
||||
_health.OnDamageFactory += OnDamageFactory;
|
||||
|
||||
_movement.OnStateChanged += OnMovementStateChanged;
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace BITFALL.Player.Equip
|
|||
public void OnAwake()
|
||||
{
|
||||
_entityEquipment.OnEquip += OnEquip;
|
||||
_entityEquipment.OnDeEquip += OnDeEquip;
|
||||
_entityEquipment.OnUnEquip += OnUnEquip;
|
||||
}
|
||||
public void OnStart()
|
||||
{
|
||||
|
@ -58,7 +58,7 @@ namespace BITFALL.Player.Equip
|
|||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
private void OnDeEquip(IBasicItem obj)
|
||||
private void OnUnEquip(IBasicItem obj)
|
||||
{
|
||||
foreach (var x in modelDictionary.Values)
|
||||
{
|
||||
|
|
|
@ -80,10 +80,10 @@ namespace BITFALL.Throws
|
|||
if (IsEntered is false) return;
|
||||
if (eventName is not BITConstant.Player.Throw) return;
|
||||
if (!_equipmentContainer.TryUseEquip<EquipmentAsThrow>()) return;
|
||||
var instance = _assetableThrow.GetInstance();
|
||||
var instance =Instantiate(_assetableThrow.Prefab,
|
||||
throwPoint.position + throwPoint.forward * 0.016f,
|
||||
throwPoint.rotation) ;
|
||||
if (!instance.TryGetComponent<Rigidbody>(out var _rigidbody)) return;
|
||||
_rigidbody.rotation = throwPoint.rotation;
|
||||
_rigidbody.position = throwPoint.position;
|
||||
_rigidbody.AddForce(throwPoint.forward * throwForce, ForceMode.VelocityChange);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -77,12 +77,12 @@ namespace BITFALL.Guns
|
|||
{
|
||||
[Header(nameof(AssetableGun))]
|
||||
[SerializeReference, SubclassSelector] protected IFireMode fireMode;
|
||||
|
||||
[SerializeField] private int initialDamage;
|
||||
|
||||
[SerializeField] private int initialBulletForce;
|
||||
[SerializeField] private int initialBulletSpeed = 128;
|
||||
public IFireMode FireMode => fireMode;
|
||||
public int InitialBulletForce => initialBulletForce;
|
||||
public int InitialDamage => initialDamage;
|
||||
public int InitialBulletSpeed => initialBulletSpeed;
|
||||
}
|
||||
}
|
|
@ -39,12 +39,14 @@ namespace BITFALL
|
|||
[SerializeField] private Texture2D squareIcon;
|
||||
[SerializeField] private Texture2D rectangleIcon;
|
||||
[SerializeField] private ItemQuality quality;
|
||||
[SerializeField] private bool isImprovised;
|
||||
[Header(Constant.Header.Property)]
|
||||
[SerializeReference, SubclassSelector] public IProperty[] factoryProperties;
|
||||
private Property property => new(factoryProperties);
|
||||
#endregion
|
||||
#region 接口实现
|
||||
public int Id => -1;
|
||||
public bool IsImprovised => isImprovised;
|
||||
public ItemQuality Quality => quality;
|
||||
public string Name => displayName;
|
||||
public string Description => description;
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace BITFALL.Items
|
|||
{
|
||||
[SerializeField] private Transform instance;
|
||||
|
||||
public Transform Prefab => instance;
|
||||
public Transform GetInstance()
|
||||
{
|
||||
return Instantiate(instance);
|
||||
|
|
|
@ -15,8 +15,6 @@ namespace BITFALL
|
|||
#region 本地字段
|
||||
[Header(Constant.Header.Settings)]
|
||||
[SerializeField]private AssetableItem asset;
|
||||
|
||||
private new Rigidbody _rigidbody;
|
||||
#endregion
|
||||
#region 接口实现
|
||||
public int Id => GetInstanceID();
|
||||
|
@ -61,30 +59,16 @@ namespace BITFALL
|
|||
#endregion
|
||||
#region 本地方法
|
||||
public AssetableItem Assetable => asset;
|
||||
private void Start()
|
||||
{
|
||||
_rigidbody = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (!_rigidbody.IsSleeping()) return;
|
||||
_rigidbody.isKinematic = true;
|
||||
enabled = false;
|
||||
}
|
||||
public ManagedItem Pick()
|
||||
{
|
||||
var newitem = new ManagedItem();
|
||||
newitem.CopyItemsFrom(this);
|
||||
return newitem;
|
||||
var managedItem = new ManagedItem();
|
||||
managedItem.CopyItemsFrom(this);
|
||||
return managedItem;
|
||||
}
|
||||
public void Picked()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
|
|
|
@ -27,15 +27,21 @@ namespace BITFALL.Props
|
|||
var instance = Instantiate(prefab);
|
||||
instance.SetPositionAndRotation(_transform.position, _transform.rotation);
|
||||
|
||||
if (root is not null)
|
||||
instance.TryGetComponent<Rigidbody>(out var _rigidbody);
|
||||
if (root is not null && root.gameObject.isStatic is false)
|
||||
{
|
||||
instance.SetParentConstraint(root);
|
||||
if (instance.TryGetComponent<Rigidbody>(out var _rigidbody))
|
||||
if (_rigidbody is not null)
|
||||
{
|
||||
//_rigidbody.isKinematic = true;
|
||||
_rigidbody.isKinematic = true;
|
||||
}
|
||||
}
|
||||
else if(_rigidbody is not null)
|
||||
{
|
||||
_rigidbody.velocity = rigidbody.velocity;
|
||||
_rigidbody.angularVelocity = rigidbody.angularVelocity;
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace BITFALL
|
|||
var assets = item.GetAssetable();
|
||||
currentUXEquip.SetTexture(assets.RectangleIcon);
|
||||
}
|
||||
public void OnDeEquip(IBasicItem item)
|
||||
public void OnUnEquip(IBasicItem item)
|
||||
{
|
||||
currentUXEquip.SetTexture(null);
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace BITFALL
|
|||
private void Start()
|
||||
{
|
||||
playerService.OnPlayerInitialized += OnStartLocalPlayer;
|
||||
OnDeEquip(null);
|
||||
OnUnEquip(null);
|
||||
foreach (var x in dictionary)
|
||||
{
|
||||
x.Value.visualElement.RegisterCallback<MouseDownEvent>(evt =>
|
||||
|
@ -80,7 +80,7 @@ namespace BITFALL
|
|||
entity.Inject(this);
|
||||
|
||||
_entityEquipment.OnEquip += OnEquip;
|
||||
_entityEquipment.OnDeEquip += OnDeEquip;
|
||||
_entityEquipment.OnUnEquip += OnUnEquip;
|
||||
_equipSelector.OnUpdateEquip += OnUpdateEquip;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace BITFALL
|
||||
{
|
||||
|
@ -46,6 +48,23 @@ namespace BITFALL
|
|||
public const string Horizontal = nameof(Horizontal);
|
||||
public const string SqrMagnitude = nameof(SqrMagnitude);
|
||||
}
|
||||
public static class Command
|
||||
{
|
||||
public interface ICommand
|
||||
{
|
||||
|
||||
}
|
||||
[Serializable]
|
||||
public struct MoveCommand:ICommand
|
||||
{
|
||||
|
||||
}
|
||||
[Serializable]
|
||||
public struct AttackCommand:ICommand
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@ namespace BITFALL
|
|||
public float3 pos;
|
||||
public quaternion rot;
|
||||
public float3 forward;
|
||||
public float CreateTime = BITApp.Time.DeltaTime;
|
||||
public int InitialForce;
|
||||
public int startSpeed;
|
||||
public int initialDamage;
|
||||
|
|
|
@ -9,7 +9,9 @@ namespace BITFALL.Entities.Equipment
|
|||
public interface IEntityEquipment
|
||||
{
|
||||
event Action<IBasicItem> OnEquip;
|
||||
event Action<IBasicItem> OnDeEquip;
|
||||
event Action<IBasicItem> OnUnEquip;
|
||||
event Action<string> OnEquipAddressable;
|
||||
event Action<string> OnUnEquipAddressable;
|
||||
bool IsSupportItem(IBasicItem item);
|
||||
void EntryEquip(int index);
|
||||
void EntryEquip(Func<string,bool> item);
|
||||
|
|
|
@ -5,8 +5,6 @@ using BITKit;
|
|||
|
||||
namespace BITFALL.Entities.Improvised
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class Improvisable:IProperty{}
|
||||
public interface ImprovisedServiceInterface
|
||||
{
|
||||
public bool IsImprovised { get; }
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace BITKit
|
|||
}
|
||||
public static class Time
|
||||
{
|
||||
public static float ElapsedTime { get; internal set; }
|
||||
public static float DeltaTime { get; internal set; }
|
||||
public static double TimeAsDouble { get; internal set; }
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace BITKit.Core.Entites
|
|||
bool RegisterComponent<T>(T component);
|
||||
IServiceProvider ServiceProvider { get; }
|
||||
void Inject(object obj);
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 基本实体组件
|
||||
|
|
|
@ -87,30 +87,30 @@ namespace BITKit
|
|||
{
|
||||
var currentIndex = m_index;
|
||||
m_index = index;
|
||||
if (currentIndex is not -1 && list.TryGetElementAt(currentIndex, out var element))
|
||||
if (currentIndex is not -1 && list.TryGetElementAt(currentIndex, out var currentElement))
|
||||
{
|
||||
element.Exit();
|
||||
currentElement.Exit();
|
||||
try
|
||||
{
|
||||
await element.ExitAsync();
|
||||
await currentElement.ExitAsync();
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
element.IsEntered = false;
|
||||
OnExit?.Invoke(element);
|
||||
currentElement.IsEntered = false;
|
||||
OnExit?.Invoke(currentElement);
|
||||
}
|
||||
|
||||
if (index is not -1 && list.TryGetElementAt(index, out element))
|
||||
if (index is not -1 && list.TryGetElementAt(index, out var nextElement))
|
||||
{
|
||||
element.IsEntered = true;
|
||||
element.Entry();
|
||||
nextElement.IsEntered = true;
|
||||
nextElement.Entry();
|
||||
try
|
||||
{
|
||||
await element.EntryAsync();
|
||||
await nextElement.EntryAsync();
|
||||
}
|
||||
catch (OperationCanceledException){}
|
||||
OnEntry?.Invoke(element);
|
||||
OnEntry?.Invoke(nextElement);
|
||||
}
|
||||
}
|
||||
completed = true;
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BITKit.UniversalInputSystem
|
||||
{
|
||||
|
||||
}
|
|
@ -3,6 +3,25 @@ using System.Collections.Generic;
|
|||
|
||||
namespace BITKit.StateMachine
|
||||
{
|
||||
public struct EmptyState:IState
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
public void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnStateEntry(IState old)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnStateUpdate(float deltaTime)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnStateExit(IState old, IState newState)
|
||||
{
|
||||
}
|
||||
}
|
||||
public interface IState
|
||||
{
|
||||
bool Enabled { get; set; }
|
||||
|
|
|
@ -0,0 +1,53 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!74 &7400000
|
||||
AnimationClip:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Empty_Fire
|
||||
serializedVersion: 7
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
||||
m_UseHighQualityCurve: 1
|
||||
m_RotationCurves: []
|
||||
m_CompressedRotationCurves: []
|
||||
m_EulerCurves: []
|
||||
m_PositionCurves: []
|
||||
m_ScaleCurves: []
|
||||
m_FloatCurves: []
|
||||
m_PPtrCurves: []
|
||||
m_SampleRate: 60
|
||||
m_WrapMode: 0
|
||||
m_Bounds:
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 0, y: 0, z: 0}
|
||||
m_ClipBindingConstant:
|
||||
genericBindings: []
|
||||
pptrCurveMapping: []
|
||||
m_AnimationClipSettings:
|
||||
serializedVersion: 2
|
||||
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||
m_AdditiveReferencePoseTime: 0
|
||||
m_StartTime: 0
|
||||
m_StopTime: 1
|
||||
m_OrientationOffsetY: 0
|
||||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
m_LoopBlendPositionXZ: 0
|
||||
m_KeepOriginalOrientation: 0
|
||||
m_KeepOriginalPositionY: 1
|
||||
m_KeepOriginalPositionXZ: 0
|
||||
m_HeightFromFeet: 0
|
||||
m_Mirror: 0
|
||||
m_EditorCurves: []
|
||||
m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 0
|
||||
m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
|
@ -130,6 +130,7 @@ namespace BITKit
|
|||
|
||||
private void Update()
|
||||
{
|
||||
BITApp.Time.ElapsedTime = Time.time;
|
||||
BITApp.Time.DeltaTime = Time.deltaTime;
|
||||
BITApp.Time.TimeAsDouble = Time.timeAsDouble;
|
||||
}
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using BITKit.Animations;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
|
||||
public sealed class EntityAnimator : EntityComponent
|
||||
{
|
||||
[SerializeField] private Animator[] animators;
|
||||
[SerializeField] private UnityAnimator[] animators;
|
||||
[SerializeReference, SubclassSelector] private References[] animationKeyWords;
|
||||
[SerializeReference, SubclassSelector] private References _rootVelocity;
|
||||
[SerializeReference, SubclassSelector] private References[] boolParameters;
|
||||
|
@ -23,13 +25,13 @@ namespace BITKit.Entities
|
|||
|
||||
private void Play(string animationName)
|
||||
{
|
||||
if (enabled is false) return;
|
||||
if (animationKeyWords.Length is 0 || keyWords.Contains(animationName))
|
||||
{
|
||||
animators.ForEach(x =>
|
||||
{
|
||||
if (!x.isActiveAndEnabled) return;
|
||||
animationName = animationName.Replace(".", "_");
|
||||
x.SetTrigger(animationName);
|
||||
x.Play(animationName);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -40,7 +42,7 @@ namespace BITKit.Entities
|
|||
animators.ForEach(x =>
|
||||
{
|
||||
if (x.isActiveAndEnabled)
|
||||
x.SetBool(boolPar, entity.Get<bool>(boolPar));
|
||||
x.animator.SetBool(boolPar, entity.Get<bool>(boolPar));
|
||||
});
|
||||
}
|
||||
foreach (var floatPar in floatParameters)
|
||||
|
@ -48,14 +50,18 @@ namespace BITKit.Entities
|
|||
animators.ForEach(x =>
|
||||
{
|
||||
if (x.isActiveAndEnabled)
|
||||
x.SetFloat(floatPar, entity.Get<float>(floatPar));
|
||||
x.animator.SetFloat(floatPar, entity.Get<float>(floatPar));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAnimatorMove()
|
||||
{
|
||||
entity.Set(_rootVelocity, animators[0].velocity);
|
||||
if (enabled is false) return;
|
||||
if (_rootVelocity is not null && entity is not null)
|
||||
entity.Set(_rootVelocity, animators[0].animator.velocity);
|
||||
}
|
||||
|
||||
// ReSharper disable once UnusedMember.Local
|
||||
private void AnimationEvent(string eventName)
|
||||
{
|
||||
|
|
|
@ -14,17 +14,14 @@ namespace BITKit
|
|||
private readonly ValidHandle allowHeal = new();
|
||||
[Inject]
|
||||
private IHealth _health;
|
||||
public override void Initialize(IEntity _entity)
|
||||
{
|
||||
base.Initialize(_entity);
|
||||
_health.OnSetAlive += OnSetAlive;
|
||||
_health.OnSetHealthPoint += OnSetHP;
|
||||
_entity.RegisterCallback<IDamageCallback>(this);
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
_health = entity.Get<IHealth>();
|
||||
|
||||
_health.OnSetAlive += OnSetAlive;
|
||||
_health.OnSetHealthPoint += OnSetHP;
|
||||
|
||||
entity.RegisterCallback<IDamageCallback>(this);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
|
@ -37,6 +37,7 @@ namespace BITKit
|
|||
destroyCancellationToken.ThrowIfCancellationRequested();
|
||||
Execute();
|
||||
}
|
||||
catch(MissingReferenceException){}
|
||||
catch (OperationCanceledException){}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"name": "BITKit.Entities.InputSystem",
|
||||
"references":[ "GUID:14fe60d984bf9f84eac55c6ea033a8f4", "GUID:f6155d9ae143f3949ac54e8355593d6c", "GUID:7efac18f239530141802fb139776f333", "GUID:709caf8d7fb6ef24bbba0ab9962a3ad0" ]
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit.Entities.InputSystem
|
||||
{
|
||||
public class EntityInputSystem : EntityComponent
|
||||
{
|
||||
protected readonly InputActionGroup inputActionGroup = new()
|
||||
{
|
||||
allowGlobalActivation = true
|
||||
};
|
||||
[Inject(true)]
|
||||
private IHealth _health;
|
||||
[Inject(true)]
|
||||
private IEntityOverride _override;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[SerializeField,HideInInspector] internal bool Allow;
|
||||
#endif
|
||||
public override void Initialize(IEntity _entity)
|
||||
{
|
||||
base.Initialize(_entity);
|
||||
_entity.AddService(inputActionGroup);
|
||||
}
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
base.OnAwake();
|
||||
inputActionGroup.allowInput.AddListener(x=>Allow=x);
|
||||
if (_health is not null)
|
||||
{
|
||||
_health.OnSetAlive += x =>
|
||||
{
|
||||
inputActionGroup.allowInput.SetElements(_health,x);
|
||||
};
|
||||
}
|
||||
if (_override is not null)
|
||||
{
|
||||
_override.OnOverride += x =>
|
||||
{
|
||||
inputActionGroup.allowInput.SetDisableElements(_override,x);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(EntityInputSystem))]
|
||||
public sealed class EntityInputSystemInspector : BITInspector<EntityInputSystem>
|
||||
{
|
||||
public override VisualElement CreateInspectorGUI()
|
||||
{
|
||||
FillDefaultInspector();
|
||||
var checkBox = root.Create<Toggle>();
|
||||
checkBox.label = "Allow Input";
|
||||
checkBox.SetEnabled(false);
|
||||
|
||||
checkBox.BindProperty(serializedObject.FindProperty(nameof(EntityInputSystem.Allow)));
|
||||
|
||||
return root;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
@ -17,8 +17,6 @@ namespace BITKit.Entities.Player
|
|||
private IntervalUpdate cd = new(0.08f);
|
||||
[Inject]
|
||||
private IHealth _health;
|
||||
[Inject]
|
||||
private InputActionGroup _inputActionReference;
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"name": "BITKit.Entities.VFX",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
|
||||
"GUID:ea5474181b324dd49a5976cd68f44f18",
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit.Entities.VFX
|
||||
{
|
||||
public class EntityVFXPlayer : EntityComponent
|
||||
{
|
||||
[SerializeReference,SubclassSelector] private IReference[] vfxReferences;
|
||||
[SerializeField] private VFXPlayer vfxPlayer;
|
||||
private readonly List<string> keyWords=new();
|
||||
public override void OnAwake()
|
||||
{
|
||||
base.OnAwake();
|
||||
keyWords.AddRange(vfxReferences.Select(x=>x.Value));
|
||||
entity.AddListener<string>(Constant.Animation.Play, Play);
|
||||
}
|
||||
|
||||
private void Play(string animationName)
|
||||
{
|
||||
if (isActiveAndEnabled is false) return;
|
||||
if (keyWords.Contains(animationName) is false) return;
|
||||
vfxPlayer.Execute();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -62,11 +62,28 @@ namespace BITKit.Entities
|
|||
else if(attribute?.CanBeNull is false)
|
||||
{
|
||||
BIT4Log.Warning<Entity>($"{name}未找到{obj.GetType().Name}需要的{type.FullName}");
|
||||
BIT4Log.Warning<Entity>(genericEvent.GetDiagnostics());
|
||||
//BIT4Log.Warning<Entity>(genericEvent.GetDiagnostics());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddService<T>(T service)
|
||||
{
|
||||
AddService(typeof(T),service);
|
||||
}
|
||||
|
||||
public void AddService(object service)
|
||||
{
|
||||
AddService(service.GetType(),service);
|
||||
}
|
||||
|
||||
public void AddService(Type type, object service)
|
||||
{
|
||||
genericEvent.Set(type,service);
|
||||
genericEvent.Set(type.FullName, service);
|
||||
genericEvent.SetDirect(type.FullName,service);
|
||||
}
|
||||
|
||||
private CancellationToken _cancellationToken;
|
||||
private bool isInitialized;
|
||||
private Core.Entites.IEntityComponent[] _components => entityComponents.Cast<Core.Entites.IEntityComponent>().ToArray();
|
||||
|
@ -85,6 +102,7 @@ namespace BITKit.Entities
|
|||
try
|
||||
{
|
||||
var monoBehaviours = GetComponentsInChildren<MonoBehaviour>(true);
|
||||
entityComponents.ForEach(x => x.Initialize(this));
|
||||
foreach (var x in monoBehaviours)
|
||||
{
|
||||
foreach (var att in x
|
||||
|
@ -95,9 +113,7 @@ namespace BITKit.Entities
|
|||
.OfType<CustomTypeAttribute>()
|
||||
)
|
||||
{
|
||||
genericEvent.Set(att.Type,x);
|
||||
genericEvent.Set(att.Type.FullName, x);
|
||||
genericEvent.SetDirect(att.Type.FullName,x);
|
||||
AddService(att.Type, x);
|
||||
}
|
||||
genericEvent.Set(x.GetType(),x);
|
||||
}
|
||||
|
@ -105,7 +121,7 @@ namespace BITKit.Entities
|
|||
{
|
||||
Inject(x);
|
||||
}
|
||||
entityComponents.ForEach(x => x.Initialize(this));
|
||||
|
||||
|
||||
entityComponents.ForEach(x => x.OnAwake());
|
||||
entityComponents.ForEach(x => x.OnStart());
|
||||
|
|
|
@ -11,6 +11,9 @@ namespace BITKit.Entities
|
|||
public interface IEntity :BITKit.Core.Entites.IEntity,IGenericEvent<string>, IDatabase, IProcessor, ICallback
|
||||
{
|
||||
IEntityComponent[] entityComponents { get; set; }
|
||||
void AddService<T>(T service);
|
||||
void AddService(object service);
|
||||
void AddService(Type type, object service);
|
||||
}
|
||||
public class IEntityReader : NetMessageReader<IEntity>
|
||||
{
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public static class GameObjectExtensions
|
||||
{
|
||||
public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
|
||||
{
|
||||
return gameObject.TryGetComponent<T>(out var t) ? t : gameObject.AddComponent<T>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -28,7 +28,11 @@ namespace BITKit.Physics
|
|||
{
|
||||
foreach (var x in jointConfigures)
|
||||
{
|
||||
x.InitialRotation=x.animate.localRotation;
|
||||
x.InitialRotation= x.animate.localRotation;
|
||||
if (x.animate.localRotation != x.joint.transform.localRotation)
|
||||
{
|
||||
BIT4Log.Log<PhysicsBasedAnimation>($"{x.animate.name}初始旋转与关节旋转不一致,将会导致动画不正确");
|
||||
}
|
||||
}
|
||||
}
|
||||
private void FixedUpdate()
|
||||
|
|
|
@ -134,6 +134,13 @@ namespace BITKit
|
|||
protected static void FillDefaultInspector(VisualElement container, SerializedObject serializedObject, bool hideScript)
|
||||
{
|
||||
container.Clear();
|
||||
|
||||
if (serializedObject.targetObject is null)
|
||||
{
|
||||
var label = container.Create<Label>();
|
||||
label.text = "Null";
|
||||
return;
|
||||
}
|
||||
var property = serializedObject.GetIterator();
|
||||
if (!property.NextVisible(true)) return; // Expand first child.
|
||||
do
|
||||
|
|
|
@ -16,22 +16,43 @@ namespace BITKit
|
|||
{
|
||||
pool = new ObjectPool<T>(Spawn, OnGet, OnReturn, OnDestroy, maxSize: 16);
|
||||
}
|
||||
|
||||
[Header(Constant.Header.Settings)]
|
||||
[SerializeField] private int defaultCapacity = 16;
|
||||
[Header(Constant.Header.Prefabs)]
|
||||
public T prefab;
|
||||
[SerializeField] private T prefab;
|
||||
|
||||
[Header(Constant.Header.Gameobjects)]
|
||||
public Transform root;
|
||||
[SerializeField] private Transform root;
|
||||
|
||||
private ObjectPool<T> pool;
|
||||
|
||||
private readonly List<T> _list=new();
|
||||
private int _offset;
|
||||
|
||||
public T Get(T element = null, Transform _root = null)
|
||||
{
|
||||
if (_list.Count == defaultCapacity)
|
||||
{
|
||||
return _list[_offset = _offset/_list.Count+1];
|
||||
}
|
||||
|
||||
if (element is not null)
|
||||
prefab = element;
|
||||
if (_root is not null)
|
||||
root = _root;
|
||||
return pool.Get();
|
||||
|
||||
var instance = pool.Get();
|
||||
|
||||
_list.Add(instance);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
public void Return(T element)
|
||||
{
|
||||
pool.Release(element);
|
||||
_list.Remove(element);
|
||||
}
|
||||
public void Return(T element) => pool.Release(element);
|
||||
private T Spawn() => Object.Instantiate(prefab, root);
|
||||
private void OnGet(T element) => element.gameObject.SetActive(true);
|
||||
private void OnReturn(T element) => element.gameObject.SetActive(false);
|
||||
|
|
|
@ -22,14 +22,6 @@ namespace BITKit
|
|||
sinleton = this;
|
||||
DI.Register(this);
|
||||
}
|
||||
public Transform Spawn(VFXMessage message)
|
||||
{
|
||||
if (Data.TryGetValue<Transform>(message.path, out var vfx))
|
||||
{
|
||||
return Instantiate(vfx, message.location, message.location);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public Transform Spawn(Location location, params string[] keyWords)
|
||||
{
|
||||
if (TryMatch(out var prefab, keyWords))
|
||||
|
|
|
@ -33,6 +33,7 @@ Transform:
|
|||
m_Children:
|
||||
- {fileID: 5824457780679868934}
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||||
- {fileID: 4316118497711393265}
|
||||
- {fileID: 8098435069078192609}
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||||
m_Father: {fileID: 0}
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||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &285318316677895407
|
||||
|
@ -85,6 +86,37 @@ MeshRenderer:
|
|||
m_SortingLayer: 0
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||||
m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!1 &4781878446384759127
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||||
GameObject:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||
serializedVersion: 6
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||||
m_Component:
|
||||
- component: {fileID: 8098435069078192609}
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m_Layer: 10
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m_Name: FirePoint
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||||
m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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||||
m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &8098435069078192609
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||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||
m_GameObject: {fileID: 4781878446384759127}
|
||||
serializedVersion: 2
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m_LocalRotation: {x: 0.021532295, y: -0.70677847, z: -0.0215317, w: 0.7067793}
|
||||
m_LocalPosition: {x: -0.658, y: 0.084, z: -0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
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m_Children: []
|
||||
m_Father: {fileID: 285318316674503887}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: -90, z: -3.49}
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--- !u!1001 &4316118497711264625
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -1,19 +1,5 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
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MeshCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2088938590677247059}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_CookingOptions: 14
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m_Mesh: {fileID: 4300000, guid: 661ec4eae843be3459327dc9fcf69a92, type: 3}
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||||
--- !u!1 &4877693905175751852
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||||
GameObject:
|
||||
m_ObjectHideFlags: 0
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||||
|
@ -25,7 +11,6 @@ GameObject:
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- component: {fileID: 4877693905175392396}
|
||||
- component: {fileID: 4877693905176719532}
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- component: {fileID: 4877693905177686636}
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- component: {fileID: 3267094196586430519}
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||||
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||||
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||||
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||||
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@ -40,15 +25,16 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4877693905175751852}
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m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
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||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
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m_Children:
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||||
- {fileID: 8353621443291457325}
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- {fileID: 8010641801069542431}
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- {fileID: 2088938590677219443}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &4877693905176719532
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||||
MeshFilter:
|
||||
|
@ -69,9 +55,12 @@ MeshRenderer:
|
|||
m_CastShadows: 1
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||||
m_ReceiveShadows: 1
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||||
m_DynamicOccludee: 1
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||||
m_StaticShadowCaster: 0
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||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
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||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
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m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
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m_Materials:
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||||
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@ -83,6 +72,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
|
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
|
@ -95,59 +85,23 @@ MeshRenderer:
|
|||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!64 &3267094196586430519
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 4877693905175751852}
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m_Material: {fileID: 0}
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serializedVersion: 3
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m_CookingOptions: 14
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m_Mesh: {fileID: 4300000, guid: 89512c38742bf2e4386daa601c4e23be, type: 3}
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--- !u!64 &4239393123459653888
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MeshCollider:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8010641801069371455}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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serializedVersion: 3
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m_Convex: 0
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m_CookingOptions: 14
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m_Mesh: {fileID: 4300000, guid: 8c6d9d1ab92f5b247861d64f7e31f755, type: 3}
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8353621443291822861}
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m_Material: {fileID: 0}
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m_Mesh: {fileID: 4300000, guid: 7b3cced378bc9ef44a297c0f0cba7393, type: 3}
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!1001 &2088938590677345011
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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m_TransformParent: {fileID: 4877693905175392396}
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m_Modifications:
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- target: {fileID: 100000, guid: 661ec4eae843be3459327dc9fcf69a92, type: 3}
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propertyPath: m_Name
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value: Pistol4_02_2
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||||
objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 661ec4eae843be3459327dc9fcf69a92, type: 3}
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 661ec4eae843be3459327dc9fcf69a92, type: 3}
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||||
value: -0.0745
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||||
|
@ -160,6 +114,10 @@ PrefabInstance:
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|||
propertyPath: m_LocalPosition.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 661ec4eae843be3459327dc9fcf69a92, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 661ec4eae843be3459327dc9fcf69a92, type: 3}
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||||
value: -0
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||||
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@ -172,14 +130,6 @@ PrefabInstance:
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propertyPath: m_LocalRotation.z
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 661ec4eae843be3459327dc9fcf69a92, type: 3}
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- target: {fileID: 400000, guid: 661ec4eae843be3459327dc9fcf69a92, type: 3}
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objectReference: {fileID: 0}
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value: 0
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@ -197,13 +147,10 @@ PrefabInstance:
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value:
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objectReference: {fileID: 2100000, guid: 28af8aa4e6bad69439ee2d4d6d11939a, type: 2}
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 661ec4eae843be3459327dc9fcf69a92, type: 3}
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||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 100000, guid: 661ec4eae843be3459327dc9fcf69a92,
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||||
type: 3}
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m_PrefabInstance: {fileID: 2088938590677345011}
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||||
m_PrefabAsset: {fileID: 0}
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||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 400000, guid: 661ec4eae843be3459327dc9fcf69a92,
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||||
|
@ -215,12 +162,17 @@ PrefabInstance:
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@ -233,6 +185,10 @@ PrefabInstance:
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@ -245,14 +201,6 @@ PrefabInstance:
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@ -270,13 +218,10 @@ PrefabInstance:
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|
@ -288,12 +233,17 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 7b3cced378bc9ef44a297c0f0cba7393, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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@ -306,6 +256,10 @@ PrefabInstance:
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propertyPath: m_LocalPosition.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 7b3cced378bc9ef44a297c0f0cba7393, type: 3}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 7b3cced378bc9ef44a297c0f0cba7393, type: 3}
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propertyPath: m_LocalRotation.x
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value: -0
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@ -318,14 +272,6 @@ PrefabInstance:
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propertyPath: m_LocalRotation.z
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 7b3cced378bc9ef44a297c0f0cba7393, type: 3}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 7b3cced378bc9ef44a297c0f0cba7393, type: 3}
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propertyPath: m_RootOrder
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 7b3cced378bc9ef44a297c0f0cba7393, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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@ -343,13 +289,10 @@ PrefabInstance:
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value:
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m_RemovedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 7b3cced378bc9ef44a297c0f0cba7393, type: 3}
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m_CorrespondingSourceObject: {fileID: 100000, guid: 7b3cced378bc9ef44a297c0f0cba7393,
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m_PrefabInstance: {fileID: 8353621443291856301}
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m_PrefabAsset: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 400000, guid: 7b3cced378bc9ef44a297c0f0cba7393,
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|
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Loading…
Reference in New Issue