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@@ -28,7 +28,11 @@ namespace BITKit.Physics
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{
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foreach (var x in jointConfigures)
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{
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x.InitialRotation=x.animate.localRotation;
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x.InitialRotation= x.animate.localRotation;
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if (x.animate.localRotation != x.joint.transform.localRotation)
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{
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BIT4Log.Log<PhysicsBasedAnimation>($"{x.animate.name}初始旋转与关节旋转不一致,将会导致动画不正确");
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}
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}
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}
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private void FixedUpdate()
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