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@@ -27,15 +27,21 @@ namespace BITFALL.Props
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var instance = Instantiate(prefab);
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instance.SetPositionAndRotation(_transform.position, _transform.rotation);
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if (root is not null)
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instance.TryGetComponent<Rigidbody>(out var _rigidbody);
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if (root is not null && root.gameObject.isStatic is false)
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{
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instance.SetParentConstraint(root);
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if (instance.TryGetComponent<Rigidbody>(out var _rigidbody))
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if (_rigidbody is not null)
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{
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//_rigidbody.isKinematic = true;
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_rigidbody.isKinematic = true;
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}
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}
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else if(_rigidbody is not null)
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{
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_rigidbody.velocity = rigidbody.velocity;
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_rigidbody.angularVelocity = rigidbody.angularVelocity;
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}
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Destroy(gameObject);
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}
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