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@@ -74,7 +74,6 @@ namespace BITFALL.Guns
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[SerializeField] private Transform cameraView;
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// 引用组件
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[Header(Constant.Header.Components)]
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[SerializeField] private VFXPlayer vfxPlayer;
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[SerializeField] private LocationAdditive locationAdditive;
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// 引用预制体
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@@ -163,8 +162,6 @@ namespace BITFALL.Guns
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base.EntryAsync();
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isHolstered = false;
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var animName = animator.animator.GetCurrentAnimatorStateInfo(0).shortNameHash;
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animator.animator.Play(animName,-1,0);
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inputActionGroup.allowInput.AddElement(this);
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expectFiring.Reset();
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Enabled = true;
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@@ -260,7 +257,7 @@ namespace BITFALL.Guns
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}
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//播放射击动画
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animator.Play(BITConstant.Player.Fire);
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UnityEntity.Invoke(Constant.Animation.Play, BITConstant.Player.Fire);
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//调用BulletManager生成子弹
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var _transform = transform;
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@@ -275,9 +272,6 @@ namespace BITFALL.Guns
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InitialForce = _gun.InitialBulletForce,
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});
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//播放枪口MuzzleFlash
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vfxPlayer.Execute();
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//开火模式逻辑判断
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switch (assetable.FireMode)
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{
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