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@@ -41,7 +41,7 @@ namespace BITFALL
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{
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if (!obj.Transform.TryGetComponentAny<WorldItem>(out var item)) return;
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var _item = item.Pick();
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if(item.GetAssetable().TryGetProperty<Improvisable>(out _))
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if(item.GetAssetable().IsImprovised)
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{
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if (_knockdown is not null && _knockdown.IsKnockdown)
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{
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