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@@ -48,6 +48,9 @@ namespace BITKit
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{
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currentEuler = Vector3.Scale(currentEuler, rotationWeight);
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currentPosition = Vector3.Scale(currentPosition, positionWeight);
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currentEuler = Vector3.ClampMagnitude(currentEuler, 4096);
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currentPosition = Vector3.ClampMagnitude(currentPosition, 4096);
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if (disabledRotation is false)
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switch (currentEuler, globalRotation)
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