This commit is contained in:
CortexCore
2023-12-03 17:35:43 +08:00
parent ba342d6627
commit ba9f4eda80
702 changed files with 162078 additions and 21050 deletions

View File

@@ -6,82 +6,7 @@ using UnityEngine;
using BITKit;
namespace BITFALL.Guns
{
/// <summary>
/// 射击模式的接口
/// </summary>
public interface IFireMode
{
float FireRate { get; }
}
/// <summary>
/// 后坐力接口定义
/// </summary>
public interface IRecoil:IProperty
{
/// <summary>
/// 后坐力的方向
/// </summary>
Vector3 Recoil { get; }
Vector3 ViewRecoilScale { get; }
}
public interface ISpread:IProperty
{
/// <summary>
/// 散射的方向
/// </summary>
Vector2 Spread { get; }
}
[Serializable]
[CustomType(typeof(ISpread))]
public struct VectorSpread:ISpread
{
[SerializeField] private Vector2 spread;
public Vector2 Spread => spread;
}
[Serializable]
[CustomType(typeof(IRecoil))]
public struct VectorRecoil:IRecoil
{
[SerializeField] private Vector3 recoil;
[SerializeField] private Vector3 viewRecoilWeight;
public Vector3 Recoil => recoil;
public Vector3 ViewRecoilScale => viewRecoilWeight;
}
/// <summary>
/// 射击模式的基类
/// </summary>
public record FireMode : IFireMode {
[SerializeField]protected float fireRate;
public float FireRate => fireRate;
}
/// <summary>
/// 自动开火模式
/// </summary>
[System.Serializable]
public record AutoFireMode : FireMode
{
}
/// <summary>
/// 半自动开火模式
/// </summary>
[System.Serializable]
public record SemiFireMode : FireMode
{
[SerializeField] private bool requireBoltAction;
public bool RequireBoltAction => requireBoltAction;
}
/// <summary>
/// 爆炸射击模式 BurstRound为爆炸开火时一次发射的子弹数量
///
/// </summary>
[System.Serializable]
public record BurstFireMode : FireMode
{
[SerializeField] protected int brustRound;
[SerializeField] protected float burstFireInterval;
public int BurstRound=> brustRound;
public float BurstFireInterval => burstFireInterval;
}
public class AssetableGun : AssetableEquip
{
[Header(nameof(AssetableGun))]