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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MeshCombineStudio
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{
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// 1) Add a MeshCombineStudio GameObject to the root of the scene and configure it
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// -- make sure that Combine In Runtime is checked
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// -- make sure that Combine On Start is unchecked
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// -- make sure that On/Off With Tab is unchecked
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// 2) Attach this script to a GameObject in the root scene (the scene that loads and unloads other scenes)
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// 3) Drag the MeshCombineStudio GameObject into the MCS Game Object field in the RootSceneCombiner component
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public class RootSceneCombiner : MonoBehaviour
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{
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public MeshCombiner MCSGameObject;
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}
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}
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