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@@ -50,6 +50,9 @@ namespace Lightbug.Utilities
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if (otherCollider.transform.IsChildOf(collider.transform)) // <---- New
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continue;
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if(Physics.GetIgnoreLayerCollision(gameObject.layer,collider.gameObject.layer) is false)
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continue;
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if (otherCollider.isTrigger)
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continue;
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