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@@ -27,12 +27,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!33 &5255146746862195287
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MeshFilter:
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@@ -50,9 +51,17 @@ BoxCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5255146746862195275}
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--- !u!23 &5255146746862195273
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@@ -66,9 +75,12 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_Materials:
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@@ -80,6 +92,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ImportantGI: 0
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@@ -92,6 +105,7 @@ MeshRenderer:
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--- !u!54 &5255146746862195272
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m_ObjectHideFlags: 0
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@@ -99,10 +113,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5255146746862195275}
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serializedVersion: 2
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serializedVersion: 4
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@@ -131,14 +156,15 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5255146748510744624}
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serializedVersion: 2
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5255146748609815498}
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- {fileID: 5255146746862195284}
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m_Father: {fileID: 0}
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--- !u!1 &5255146748609815489
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GameObject:
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@@ -154,6 +180,7 @@ GameObject:
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- component: {fileID: 5255146748609815503}
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- component: {fileID: 5255146748609815502}
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- component: {fileID: 5255146748609815499}
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- component: {fileID: 5334719603829869812}
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m_Layer: 0
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m_Name: Rigidbody
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m_TagString: Untagged
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@@ -168,12 +195,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!33 &5255146748609815501
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MeshFilter:
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@@ -191,9 +219,17 @@ BoxCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5255146748609815489}
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--- !u!23 &5255146748609815503
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@@ -207,9 +243,12 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -221,6 +260,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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@@ -233,6 +273,7 @@ MeshRenderer:
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--- !u!54 &5255146748609815502
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m_ObjectHideFlags: 0
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@@ -240,10 +281,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5255146748609815489}
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serializedVersion: 2
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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@@ -257,10 +309,12 @@ HingeJoint:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5255146748609815489}
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m_Spring:
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spring: 0
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@@ -272,6 +326,8 @@ HingeJoint:
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force: 0
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min: 0
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max: 0
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@@ -284,3 +340,22 @@ HingeJoint:
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--- !u!114 &5334719603829869812
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m_AffectedAgents: ffffffff
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