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using System.Collections;
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using System.Collections.Generic;
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using AYellowpaper.SerializedCollections;
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using UnityEngine;
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namespace BITKit.Entities.Slot
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{
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[CustomType(typeof(IEntitySlot<Transform>))]
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public sealed class UnityEntitySlot : EntityComponent, IEntitySlot<Transform>
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{
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[SerializeField] private SerializedDictionary<string,Transform> dictionary = new();
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public IDictionary<string, Transform> Slots => dictionary;
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}
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}
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