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Assets/Artists/Scripts/Scenes/SceneDamageArea.cs
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30
Assets/Artists/Scripts/Scenes/SceneDamageArea.cs
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.Entities;
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using UnityEngine;
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using IEntity = BITKit.Core.Entites.IEntity;
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namespace BITFALL.Scenes
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{
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public struct SceneAreaDamage:IDamageType{
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}
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public class SceneDamageArea : MonoBehaviour
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{
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[SerializeField] private int damage = 128;
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public void OnDetected(Collider other)
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{
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if(enabled is false) return;
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if (other.TryGetComponent<Entity>(out var entity))
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{
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entity.Invoke<DamageMessage>(new DamageMessage()
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{
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damage = damage,
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damageType = new SceneAreaDamage(),
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target = entity
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});
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}
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}
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}
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}
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