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- target: {fileID: 3899463536695463337, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
- target: {fileID: 3899463536695463337, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_Avatar
|
propertyPath: m_Avatar
|
||||||
|
@ -248,16 +243,6 @@ PrefabInstance:
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 11400000, guid: 88846321bf3dff340abe30b183fa1c7a,
|
objectReference: {fileID: 11400000, guid: 88846321bf3dff340abe30b183fa1c7a,
|
||||||
type: 2}
|
type: 2}
|
||||||
- target: {fileID: 5543385129991014922, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: renderers.Array.size
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 5543385129991014922, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: renderers.Array.data[0]
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 6707856878039024089}
|
|
||||||
- target: {fileID: 5543385129991014922, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
- target: {fileID: 5543385129991014922, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: animationProperties._serializedList.Array.size
|
propertyPath: animationProperties._serializedList.Array.size
|
||||||
|
@ -282,27 +267,9 @@ PrefabInstance:
|
||||||
addedObject: {fileID: 4272000719251572842}
|
addedObject: {fileID: 4272000719251572842}
|
||||||
m_AddedComponents: []
|
m_AddedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 9fca9f6a9cb170842bc149a7236856d5, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 9fca9f6a9cb170842bc149a7236856d5, type: 3}
|
||||||
--- !u!4 &410721046125941707 stripped
|
|
||||||
Transform:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 1507292011392118125, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1250266236811656870}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!4 &1183604051323025381 stripped
|
|
||||||
Transform:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 86930798388758851, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1250266236811656870}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!4 &1785634203010394709 stripped
|
--- !u!4 &1785634203010394709 stripped
|
||||||
Transform:
|
Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: 693007182956483827, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
m_CorrespondingSourceObject: {fileID: 693007182956483827, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
||||||
type: 3}
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 1250266236811656870}
|
m_PrefabInstance: {fileID: 1250266236811656870}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
--- !u!137 &6707856878039024089 stripped
|
|
||||||
SkinnedMeshRenderer:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 5498559582789697407, guid: 9fca9f6a9cb170842bc149a7236856d5,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1250266236811656870}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -13,7 +13,8 @@
|
||||||
"GUID:3bfa6f714e036734185ec6f5b157610a",
|
"GUID:3bfa6f714e036734185ec6f5b157610a",
|
||||||
"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
|
"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
|
||||||
"GUID:84d565da37ad40546a118cfb3c3509f3",
|
"GUID:84d565da37ad40546a118cfb3c3509f3",
|
||||||
"GUID:677cd05ca06c46b4395470200b1acdad"
|
"GUID:677cd05ca06c46b4395470200b1acdad",
|
||||||
|
"GUID:3e9ced9430d8ee743b37f99f97066130"
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
||||||
|
|
|
@ -21,23 +21,6 @@ namespace BITFALL.GameEditor
|
||||||
|
|
||||||
window.Show();
|
window.Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override VisualElement MakeItem()
|
|
||||||
{
|
|
||||||
var container = new VisualElement();
|
|
||||||
var icon = container.Create<VisualElement>(UXConstant.Icon);
|
|
||||||
var label = container.Create<Label>(UXConstant.ContextLabel);
|
|
||||||
|
|
||||||
container.style.flexDirection = FlexDirection.Row;
|
|
||||||
container.style.alignContent = Align.Center;
|
|
||||||
container.style.alignItems = Align.Center;
|
|
||||||
|
|
||||||
icon.style.width = 24;
|
|
||||||
icon.style.height = 24;
|
|
||||||
|
|
||||||
return container;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void BindItem(VisualElement arg1, int arg2)
|
protected override void BindItem(VisualElement arg1, int arg2)
|
||||||
{
|
{
|
||||||
var item = List[arg2];
|
var item = List[arg2];
|
||||||
|
|
|
@ -0,0 +1,34 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using BITKit;
|
||||||
|
using BITKit.Animations;
|
||||||
|
using BITKit.GameEditor;
|
||||||
|
using BITKit.UX;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace BITFALL.GameEditor
|
||||||
|
{
|
||||||
|
public class MotionMatchingEditor : ScriptableObjectGroupEditor<ScriptableMotionMatchingObject>
|
||||||
|
{
|
||||||
|
protected override string AssetsPath => "Assets/Artists/Configs/MotionMatching/";
|
||||||
|
|
||||||
|
[MenuItem("Tools/ScriptableObjectEditor/Motion Matching")]
|
||||||
|
public static void Open()
|
||||||
|
{
|
||||||
|
var window = GetWindow<MotionMatchingEditor>();
|
||||||
|
window.titleContent = new GUIContent("Motion Matching Editor");
|
||||||
|
|
||||||
|
window.Show();
|
||||||
|
}
|
||||||
|
protected override void BindItem(VisualElement arg1, int arg2)
|
||||||
|
{
|
||||||
|
var item = List[arg2];
|
||||||
|
var container = new UXContainer(arg1);
|
||||||
|
|
||||||
|
container.contextLabel.text = item.name;
|
||||||
|
//container.icon.style.backgroundImage = item.SquareIcon;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -35,11 +35,12 @@ namespace BITKit.Entities
|
||||||
[SerializeField] protected AssetableItem item;
|
[SerializeField] protected AssetableItem item;
|
||||||
|
|
||||||
|
|
||||||
[Header(Constant.Header.Property)]
|
//[Header(Constant.Header.Property)]
|
||||||
[SerializeField] public SerializedDictionary<string,AnimationProperty> animationProperties;
|
//[SerializeField] public SerializedDictionary<string,AnimationProperty> animationProperties;
|
||||||
|
|
||||||
[Header(Constant.Header.Components)]
|
[Header(Constant.Header.Components)]
|
||||||
[SerializeField] private AnimancerComponent animancerComponent;
|
[SerializeField] private AnimancerComponent animancerComponent;
|
||||||
|
[SerializeField] private AnimancerComponent additionalAnimancerComponent;
|
||||||
[SerializeField] protected EntityVFXPlayer vfxPlayer;
|
[SerializeField] protected EntityVFXPlayer vfxPlayer;
|
||||||
[SerializeField] private Renderer[] renderers;
|
[SerializeField] private Renderer[] renderers;
|
||||||
[SerializeField] protected Transform cameraTransform;
|
[SerializeField] protected Transform cameraTransform;
|
||||||
|
@ -52,6 +53,7 @@ namespace BITKit.Entities
|
||||||
public IEntity Entity { get; set; }
|
public IEntity Entity { get; set; }
|
||||||
public Entity UnityEntity=>Entity as Entity;
|
public Entity UnityEntity=>Entity as Entity;
|
||||||
public AnimancerComponent AnimancerComponent=>animancerComponent;
|
public AnimancerComponent AnimancerComponent=>animancerComponent;
|
||||||
|
public AnimancerComponent AdditionalAnimancerComponent=>additionalAnimancerComponent;
|
||||||
public IMotionMatchingService MotionMatchingService=>motionMatchingService;
|
public IMotionMatchingService MotionMatchingService=>motionMatchingService;
|
||||||
|
|
||||||
public IBasicItem Item
|
public IBasicItem Item
|
||||||
|
@ -64,7 +66,7 @@ namespace BITKit.Entities
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private IBasicItem _item;
|
private IBasicItem _item;
|
||||||
public IDictionary<string, float> AnimationProperties = null;
|
//public IDictionary<string, float> AnimationProperties = null;
|
||||||
|
|
||||||
[Inject(true),NonSerialized]
|
[Inject(true),NonSerialized]
|
||||||
public InputActionGroup inputActionGroup;
|
public InputActionGroup inputActionGroup;
|
||||||
|
@ -89,7 +91,15 @@ namespace BITKit.Entities
|
||||||
public virtual void Entry()
|
public virtual void Entry()
|
||||||
{
|
{
|
||||||
if (animancerComponent)
|
if (animancerComponent)
|
||||||
|
{
|
||||||
|
animancerComponent.enabled = true;
|
||||||
animancerComponent.Animator.enabled = true;
|
animancerComponent.Animator.enabled = true;
|
||||||
|
}
|
||||||
|
if (additionalAnimancerComponent)
|
||||||
|
{
|
||||||
|
additionalAnimancerComponent.enabled = true;
|
||||||
|
additionalAnimancerComponent.Animator.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
AllowRendering.AddElement(this);
|
AllowRendering.AddElement(this);
|
||||||
//inputActionGroup.allowInput.AddElement(this);
|
//inputActionGroup.allowInput.AddElement(this);
|
||||||
|
@ -116,10 +126,6 @@ namespace BITKit.Entities
|
||||||
public virtual UniTask ExitAsync()
|
public virtual UniTask ExitAsync()
|
||||||
{
|
{
|
||||||
AllowRendering.RemoveElement(this);
|
AllowRendering.RemoveElement(this);
|
||||||
|
|
||||||
if (animancerComponent)
|
|
||||||
animancerComponent.Animator.enabled = false;
|
|
||||||
|
|
||||||
|
|
||||||
return UniTask.CompletedTask;
|
return UniTask.CompletedTask;
|
||||||
}
|
}
|
||||||
|
@ -130,13 +136,28 @@ namespace BITKit.Entities
|
||||||
await UniTask.NextFrame(destroyCancellationToken);
|
await UniTask.NextFrame(destroyCancellationToken);
|
||||||
cameraTransform.localPosition = default;
|
cameraTransform.localPosition = default;
|
||||||
cameraTransform.localRotation = _initialCameraRotation;
|
cameraTransform.localRotation = _initialCameraRotation;
|
||||||
|
|
||||||
|
if (animancerComponent)
|
||||||
|
{
|
||||||
|
animancerComponent.enabled = false;
|
||||||
|
animancerComponent.Animator.enabled = false;
|
||||||
|
}
|
||||||
|
if(AdditionalAnimancerComponent)
|
||||||
|
{
|
||||||
|
AdditionalAnimancerComponent.enabled = false;
|
||||||
|
AdditionalAnimancerComponent.Stop();
|
||||||
|
AdditionalAnimancerComponent.Animator.enabled = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnAwake()
|
public virtual void OnAwake()
|
||||||
{
|
{
|
||||||
|
//AnimationProperties= animationProperties.ToDictionary(x=>x.Key,x=>x.Value.Value);
|
||||||
|
|
||||||
AnimationProperties= animationProperties.ToDictionary(x=>x.Key,x=>x.Value.Value);
|
if (renderers is null or { Length: 0 })
|
||||||
|
{
|
||||||
|
renderers = GetComponentsInChildren<Renderer>(true);
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var x in StateDictionary.Values)
|
foreach (var x in StateDictionary.Values)
|
||||||
{
|
{
|
||||||
|
@ -195,10 +216,10 @@ namespace BITKit.Entities
|
||||||
|
|
||||||
public virtual void OnUpdate(float deltaTime)
|
public virtual void OnUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
foreach (var pair in animationProperties)
|
// foreach (var pair in animationProperties)
|
||||||
{
|
// {
|
||||||
AnimationProperties[pair.Key] = pair.Value.Value;
|
// AnimationProperties[pair.Key] = pair.Value.Value;
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
public virtual bool IsSupportItem(IBasicItem item) =>item is not null && item.AddressablePath == AddressablePath;
|
public virtual bool IsSupportItem(IBasicItem item) =>item is not null && item.AddressablePath == AddressablePath;
|
||||||
|
|
||||||
|
|
|
@ -30,20 +30,30 @@ namespace BITFALL.Guns
|
||||||
public BITGun root;
|
public BITGun root;
|
||||||
[Inject]
|
[Inject]
|
||||||
protected IEntityMovement _entityMovement;
|
protected IEntityMovement _entityMovement;
|
||||||
|
|
||||||
|
[Inject] protected IEquipService equipService;
|
||||||
protected AnimancerComponent animancerComponent=>root.AnimancerComponent;
|
protected AnimancerComponent animancerComponent=>root.AnimancerComponent;
|
||||||
public bool Enabled { get;set; }
|
public bool Enabled { get;set; }
|
||||||
|
protected AnimancerState currentState;
|
||||||
|
|
||||||
protected string[] AnimationKey;
|
protected string[] AnimationKey;
|
||||||
protected bool PlayAnimation(params string[] args)
|
protected bool PlayAnimation(params string[] args)
|
||||||
{
|
{
|
||||||
if (root.MotionMatchingService.TryMatch(out var obj,args) is false) return false;
|
if (root.MotionMatchingService.TryMatch(out var obj,root.SearchKey.Union(args).ToArray()) is false) return false;
|
||||||
switch (obj)
|
switch (obj)
|
||||||
{
|
{
|
||||||
case IMotionMatchingClip clip:
|
case IMotionMatchingClip clip:
|
||||||
animancerComponent.Play(clip.Clip,0.1f);
|
currentState = animancerComponent.Play(clip.Clip,0.1f);
|
||||||
return true;
|
return true;
|
||||||
case IMotionMatchingSequence sequence:
|
case IMotionMatchingSequence sequence:
|
||||||
//animancerComponent.Play(sequence.Sequence);
|
return true;
|
||||||
|
case IMotionMatchingDualClip dualClip:
|
||||||
|
currentState = animancerComponent.Play(dualClip.Clip1,0.1f);
|
||||||
|
if (root.AdditionalAnimancerComponent)
|
||||||
|
{
|
||||||
|
root.AdditionalAnimancerComponent.Stop();
|
||||||
|
var state2 = root.AdditionalAnimancerComponent.Play(dualClip.Clip2,0.1f);
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -55,20 +65,28 @@ namespace BITFALL.Guns
|
||||||
switch (obj)
|
switch (obj)
|
||||||
{
|
{
|
||||||
case IMotionMatchingClip clip:
|
case IMotionMatchingClip clip:
|
||||||
var state = animancerComponent.Play(clip.Clip, 0.1f);
|
currentState = animancerComponent.Play(clip.Clip, 0.1f);
|
||||||
state.Events.OnEnd=OnEnd is null ? null : () =>
|
currentState.Events.OnEnd=OnEnd is null ? null : () =>
|
||||||
{
|
{
|
||||||
state.Events.OnEnd = null;
|
currentState.Events.OnEnd = null;
|
||||||
this.OnEnd();
|
this.OnEnd();
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
|
case IMotionMatchingDualClip dualClip:
|
||||||
|
currentState = animancerComponent.Play(dualClip.Clip1, 0.1f);
|
||||||
|
root.AdditionalAnimancerComponent.Stop();
|
||||||
|
var state2 = root.AdditionalAnimancerComponent.Play(dualClip.Clip2, 0.1f);
|
||||||
|
currentState.Events.OnEnd = OnEnd is null ? null : () =>
|
||||||
|
{
|
||||||
|
currentState.Events.OnEnd = null;
|
||||||
|
this.OnEnd();
|
||||||
|
};
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public virtual void Initialize()
|
public virtual void Initialize()
|
||||||
{
|
{
|
||||||
root.Entity.Inject(this);
|
root.Entity.Inject(this);
|
||||||
_entityMovement.OnStateChanged += OnMovementStateChanged;
|
|
||||||
// AnimationKey = new []{BITGun.C_Weapon,GetType().Name,root._gun.Name};
|
|
||||||
AnimationKey = root.SearchKey.Append(GetType().Name).ToArray();
|
AnimationKey = root.SearchKey.Append(GetType().Name).ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -424,13 +442,14 @@ namespace BITFALL.Guns
|
||||||
expectFiring.shouldBe = fireAction.action.WasPressedThisFrame();
|
expectFiring.shouldBe = fireAction.action.WasPressedThisFrame();
|
||||||
if(burstFireInterval.AllowUpdate)
|
if(burstFireInterval.AllowUpdate)
|
||||||
{
|
{
|
||||||
switch (AnimationProperties.TryGetValue(BITConstant.Player.AllowFire, out var allowFire))
|
// switch (AnimationProperties.TryGetValue(BITConstant.Player.AllowFire, out var allowFire))
|
||||||
{
|
// {
|
||||||
case false:
|
// case false:
|
||||||
case true when allowFire >0.9f:
|
// case true when allowFire >0.9f:
|
||||||
Fire();
|
// Fire();
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
|
Fire();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -440,18 +459,8 @@ namespace BITFALL.Guns
|
||||||
Focus = recoilSpring.value.GetLength() > 0.1f,
|
Focus = recoilSpring.value.GetLength() > 0.1f,
|
||||||
Sender = this
|
Sender = this
|
||||||
});
|
});
|
||||||
|
|
||||||
if(AnimationProperties.TryGetValue(BITConstant.Player.Aim, out var __aim))
|
|
||||||
{
|
|
||||||
//animator.animator.SetFloat((int)BITHash.Player.Aim,__aim);
|
|
||||||
}
|
|
||||||
|
|
||||||
var length = _movement.GroundVelocity.GetLength();
|
var length = _movement.GroundVelocity.GetLength();
|
||||||
// animator.animator.SetFloat(BITConstant.Player.SqrMagnitude,
|
|
||||||
// Mathf.Clamp(
|
|
||||||
// length / _movement.ReferenceSpeed,0.1f,1
|
|
||||||
// )
|
|
||||||
// );
|
|
||||||
|
|
||||||
if (walkState is not null)
|
if (walkState is not null)
|
||||||
{
|
{
|
||||||
|
@ -473,10 +482,9 @@ namespace BITFALL.Guns
|
||||||
if (selfViewAdditive)
|
if (selfViewAdditive)
|
||||||
{
|
{
|
||||||
var positionWeight = recoilPositionWeight;
|
var positionWeight = recoilPositionWeight;
|
||||||
if (AnimationProperties.TryGetValue(BITConstant.Player.Aim, out var aim))
|
|
||||||
{
|
var aim = _equipService.Aim;
|
||||||
positionWeight *= Mathf.Lerp(2, 1, aim);
|
positionWeight *= Mathf.Lerp(2, 1, aim);
|
||||||
}
|
|
||||||
//selfViewAdditive.AddEuler(recoilSpring.value);
|
//selfViewAdditive.AddEuler(recoilSpring.value);
|
||||||
selfViewAdditive.AddRotation(Quaternion.Euler(recoilSpring.value));
|
selfViewAdditive.AddRotation(Quaternion.Euler(recoilSpring.value));
|
||||||
selfViewAdditive.AddPosition(
|
selfViewAdditive.AddPosition(
|
||||||
|
@ -489,8 +497,9 @@ namespace BITFALL.Guns
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(AnimationProperties.TryGetValue(BITConstant.Player.Aim, out var _aim))
|
|
||||||
{
|
{
|
||||||
|
var _aim = _equipService.Aim;
|
||||||
|
|
||||||
_equipService.Zoom.Allow = CurrentState is Aim;
|
_equipService.Zoom.Allow = CurrentState is Aim;
|
||||||
_equipService.Zoom.Value =Mathf.Lerp(1,_gun.InitialAimZoom, _aim);
|
_equipService.Zoom.Value =Mathf.Lerp(1,_gun.InitialAimZoom, _aim);
|
||||||
_equipService.AllowScope = _aim > 0.5f && _gun.IsScopeAim;
|
_equipService.AllowScope = _aim > 0.5f && _gun.IsScopeAim;
|
||||||
|
@ -542,15 +551,15 @@ namespace BITFALL.Guns
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (AnimationProperties.TryGetValue(BITConstant.Player.Stable, out var stable))
|
// if (AnimationProperties.TryGetValue(BITConstant.Player.Stable, out var stable))
|
||||||
{
|
// {
|
||||||
_equipService.Stable = stable;
|
// _equipService.Stable = stable;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
if(AnimationProperties.TryGetValue(BITConstant.Player.AllowFire, out var _allowFire))
|
// if(AnimationProperties.TryGetValue(BITConstant.Player.AllowFire, out var _allowFire))
|
||||||
{
|
// {
|
||||||
_equipService.AllowAttack = _allowFire > 0.9f;
|
// _equipService.AllowAttack = _allowFire > 0.9f;
|
||||||
}
|
// }
|
||||||
|
|
||||||
//AllowRendering.SetDisableElements(64564,_equipService.AllowScope);
|
//AllowRendering.SetDisableElements(64564,_equipService.AllowScope);
|
||||||
|
|
||||||
|
@ -670,10 +679,6 @@ namespace BITFALL.Guns
|
||||||
{
|
{
|
||||||
InternalAddRecoil();
|
InternalAddRecoil();
|
||||||
InternalFire(_gun.BuckShot.Value);
|
InternalFire(_gun.BuckShot.Value);
|
||||||
// for (int i = 0; i < _gun.BuckShot.Value; i++)
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -710,6 +715,7 @@ namespace BITFALL.Guns
|
||||||
|
|
||||||
private void InternalFire(int count = 1)
|
private void InternalFire(int count = 1)
|
||||||
{
|
{
|
||||||
|
var aim = _equipService.Aim;
|
||||||
//调用BulletManager生成子弹
|
//调用BulletManager生成子弹
|
||||||
var _transform = transform;
|
var _transform = transform;
|
||||||
var rotation =_movement.ViewRotation;
|
var rotation =_movement.ViewRotation;
|
||||||
|
@ -720,10 +726,7 @@ namespace BITFALL.Guns
|
||||||
{
|
{
|
||||||
fireRecoil *= spread.Spread;
|
fireRecoil *= spread.Spread;
|
||||||
}
|
}
|
||||||
if(AnimationProperties.TryGetValue(BITConstant.Player.Aim, out var aim))
|
|
||||||
{
|
|
||||||
fireRecoil *= Mathf.Lerp(_gun.InitialHipFireSpread,1,aim);
|
fireRecoil *= Mathf.Lerp(_gun.InitialHipFireSpread,1,aim);
|
||||||
}
|
|
||||||
fireRecoil *= recoilSpring.value.GetLength();
|
fireRecoil *= recoilSpring.value.GetLength();
|
||||||
var length = fireRecoil.GetLength();
|
var length = fireRecoil.GetLength();
|
||||||
for (var i = 0; i < count; i++)
|
for (var i = 0; i < count; i++)
|
||||||
|
|
|
@ -39,10 +39,13 @@ namespace BITFALL.Guns.States
|
||||||
case Equip:
|
case Equip:
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
PlayAnimation();
|
if (_entityMovement.CurrentState is IPlayerWalkState)
|
||||||
OnMovementStateChanged(null, _entityMovement.CurrentState);
|
PlayAnimation();
|
||||||
|
else
|
||||||
|
OnMovementStateChanged(null, _entityMovement.CurrentState);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
_selector.OnActive += OnActive;
|
_selector.OnActive += OnActive;
|
||||||
boltActionImmediately = root.RequireBolt;
|
boltActionImmediately = root.RequireBolt;
|
||||||
|
|
||||||
|
@ -123,13 +126,18 @@ namespace BITFALL.Guns.States
|
||||||
_expectRun = newState is IPlayerRunState or IPlayerSprintState;
|
_expectRun = newState is IPlayerRunState or IPlayerSprintState;
|
||||||
if (newState is IPlayerSlideState)
|
if (newState is IPlayerSlideState)
|
||||||
{
|
{
|
||||||
root.TransitionState<Movement>();
|
if (root.CurrentState != this)
|
||||||
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Slide)).ToArray());
|
root.TransitionState<Movement>();
|
||||||
|
PlayAnimation(BITConstant.Player.Slide);
|
||||||
//root.animator.CrossFade(BITConstant.Player.Slide, 0.32f);
|
//root.animator.CrossFade(BITConstant.Player.Slide, 0.32f);
|
||||||
}else if (newState is IPlayerDodgeState)
|
}
|
||||||
|
else if (newState is IPlayerDodgeState)
|
||||||
{
|
{
|
||||||
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Dodge)).ToArray());
|
if (root.CurrentState != this)
|
||||||
}else if (Enabled)
|
root.TransitionState<Movement>();
|
||||||
|
PlayAnimation(BITConstant.Player.Dodge);
|
||||||
|
}
|
||||||
|
else if (Enabled)
|
||||||
{
|
{
|
||||||
switch (newState)
|
switch (newState)
|
||||||
{
|
{
|
||||||
|
@ -172,7 +180,11 @@ namespace BITFALL.Guns.States
|
||||||
else if(_expectRun == false)
|
else if(_expectRun == false)
|
||||||
{
|
{
|
||||||
root.TransitionState<Movement>();
|
root.TransitionState<Movement>();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentState.Speed = _entityMovement.LocomotionBasedVelocity.GetLength() / _entityMovement.ReferenceSpeed;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
private void OnAim(InputAction.CallbackContext context)
|
private void OnAim(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
|
@ -194,8 +206,9 @@ namespace BITFALL.Guns.States
|
||||||
private ExpectState<bool> _expectSprint;
|
private ExpectState<bool> _expectSprint;
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
|
base.OnStateEntry(old);
|
||||||
//root.animator.CrossFade(BITConstant.Player.Sprint, 0.32f);
|
//root.animator.CrossFade(BITConstant.Player.Sprint, 0.32f);
|
||||||
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Sprint)).ToArray());
|
//PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Sprint)).ToArray());
|
||||||
|
|
||||||
root.inputActionGroup.RegisterCallback(root.aimAction, OnAim);
|
root.inputActionGroup.RegisterCallback(root.aimAction, OnAim);
|
||||||
}
|
}
|
||||||
|
@ -209,6 +222,10 @@ namespace BITFALL.Guns.States
|
||||||
{
|
{
|
||||||
root.TransitionState<Movement>();
|
root.TransitionState<Movement>();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentState.Speed = _entityMovement.LocomotionBasedVelocity.GetLength() / _entityMovement.ReferenceSpeed;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
private void OnAim(InputAction.CallbackContext context)
|
private void OnAim(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
|
@ -227,17 +244,19 @@ namespace BITFALL.Guns.States
|
||||||
{
|
{
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
switch (old)
|
// switch (old)
|
||||||
{
|
// {
|
||||||
case IPlayerRunState:
|
// case IPlayerRunState:
|
||||||
case IPlayerSprintState:
|
// case IPlayerSprintState:
|
||||||
//root.animator.CrossFade(BITConstant.Player.Aim, 0.32f);
|
// //root.animator.CrossFade(BITConstant.Player.Aim, 0.32f);
|
||||||
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Aim)).ToArray());
|
// PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Aim)).ToArray());
|
||||||
break;
|
// break;
|
||||||
default:
|
// default:
|
||||||
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Aim)).ToArray());
|
// PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Aim)).ToArray());
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
|
base.OnStateEntry(old);
|
||||||
|
|
||||||
_entityMovement.ExecuteCommand<PlayerPauseRunCommand>(new(this,true));
|
_entityMovement.ExecuteCommand<PlayerPauseRunCommand>(new(this,true));
|
||||||
|
|
||||||
_entityMovement.ExecuteCommand(new PlayerLimitMoveSpeedCommand()
|
_entityMovement.ExecuteCommand(new PlayerLimitMoveSpeedCommand()
|
||||||
|
@ -267,6 +286,8 @@ namespace BITFALL.Guns.States
|
||||||
root.Fire();
|
root.Fire();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
equipService.Aim = currentState.Weight;
|
||||||
|
|
||||||
if (BITAppForUnity.AllowCursor)
|
if (BITAppForUnity.AllowCursor)
|
||||||
{
|
{
|
||||||
root.TransitionState<Movement>();
|
root.TransitionState<Movement>();
|
||||||
|
@ -351,7 +372,7 @@ namespace BITFALL.Guns.States
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
|
|
||||||
_entityMovement.ExecuteCommand<PlayerPauseRunCommand>(new(this,true));
|
_entityMovement.ExecuteCommand<PlayerPauseRunCommand>(new(this,true));
|
||||||
|
|
||||||
if (root.RequireBolt)
|
if (root.RequireBolt)
|
||||||
|
|
|
@ -138,10 +138,10 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
actor.ForceNotGrounded();
|
actor.ForceNotGrounded();
|
||||||
|
|
||||||
if (characterController.landFreeze.AllowUpdateWithoutReset is false)
|
// if (characterController.landFreeze.AllowUpdateWithoutReset is false)
|
||||||
{
|
// {
|
||||||
currentVelocity = Vector3.Lerp(currentVelocity, default, 0.8f);
|
// currentVelocity = Vector3.Lerp(currentVelocity, default, 0.8f);
|
||||||
}
|
// }
|
||||||
|
|
||||||
currentVelocity.y+= initialJumpForce;
|
currentVelocity.y+= initialJumpForce;
|
||||||
|
|
||||||
|
@ -190,11 +190,18 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
// Apply added velocity
|
// Apply added velocity
|
||||||
currentVelocity += addedVelocity;
|
currentVelocity += addedVelocity;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var tempVelocity = currentVelocity;
|
||||||
|
tempVelocity = Vector3.Lerp(tempVelocity, default, 2*deltaTime);
|
||||||
|
currentVelocity.x = tempVelocity.x;
|
||||||
|
currentVelocity.z = tempVelocity.z;
|
||||||
|
}
|
||||||
// Gravity
|
// Gravity
|
||||||
|
|
||||||
currentVelocity += -Vector3.up * (30 * deltaTime);
|
currentVelocity += -Vector3.up * (30 * deltaTime);
|
||||||
// Drag
|
// Drag
|
||||||
currentVelocity *= (1f / (1f + (0.1f * deltaTime)));
|
currentVelocity *= (1f / (1f + 0.1f * deltaTime));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -60,7 +60,8 @@ namespace BITKit
|
||||||
{
|
{
|
||||||
foreach (var x in b)
|
foreach (var x in b)
|
||||||
{
|
{
|
||||||
if (a.Contains(x))
|
var enumerable = a as T[] ?? a.ToArray();
|
||||||
|
if (enumerable.Contains(x))
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,4 +12,5 @@
|
||||||
T Get();
|
T Get();
|
||||||
void Set(T t);
|
void Set(T t);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,7 +17,8 @@ namespace BITKit
|
||||||
{
|
{
|
||||||
public static string[] Cast(this IEnumerable<IReference> self)
|
public static string[] Cast(this IEnumerable<IReference> self)
|
||||||
{
|
{
|
||||||
return self.Select(x => x.Get()).ToArray();
|
return self.Select(Get).ToArray();
|
||||||
|
string Get(IReference x) => x.Value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -17,6 +17,11 @@ namespace BITKit.Animations
|
||||||
{
|
{
|
||||||
public AnimationClip Clip { get; }
|
public AnimationClip Clip { get; }
|
||||||
}
|
}
|
||||||
|
public interface IMotionMatchingDualClip
|
||||||
|
{
|
||||||
|
public AnimationClip Clip1 { get; }
|
||||||
|
public AnimationClip Clip2 { get; }
|
||||||
|
}
|
||||||
|
|
||||||
public interface IMotionMatchingSequence
|
public interface IMotionMatchingSequence
|
||||||
{
|
{
|
||||||
|
@ -34,4 +39,12 @@ namespace BITKit.Animations
|
||||||
[SerializeField] private AnimationClip[] sequence;
|
[SerializeField] private AnimationClip[] sequence;
|
||||||
public AnimationClip[] Sequence => sequence;
|
public AnimationClip[] Sequence => sequence;
|
||||||
}
|
}
|
||||||
|
[Serializable]
|
||||||
|
public struct MotionMatchingDualClip:IMotionMatchingObject,IMotionMatchingDualClip
|
||||||
|
{
|
||||||
|
[SerializeField] private AnimationClip clip1;
|
||||||
|
[SerializeField] private AnimationClip clip2;
|
||||||
|
public AnimationClip Clip1 => clip1;
|
||||||
|
public AnimationClip Clip2 => clip2;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -104,9 +104,8 @@ namespace BITKit.StateMachine
|
||||||
{
|
{
|
||||||
BIT4Log.Log<MonoStateMachine<TState>>($"TransitionState from {_currentStateName} to {newState.GetType().Name}");
|
BIT4Log.Log<MonoStateMachine<TState>>($"TransitionState from {_currentStateName} to {newState.GetType().Name}");
|
||||||
}
|
}
|
||||||
|
|
||||||
newState.OnStateEntry(oldState);
|
|
||||||
CurrentState = newState;
|
CurrentState = newState;
|
||||||
|
newState.OnStateEntry(oldState);
|
||||||
OnStateChanged?.Invoke(oldState, newState);
|
OnStateChanged?.Invoke(oldState, newState);
|
||||||
_currentStateName = newState.GetType().Name;
|
_currentStateName = newState.GetType().Name;
|
||||||
newState.Enabled = true;
|
newState.Enabled = true;
|
||||||
|
|
|
@ -11,13 +11,14 @@ using Object = UnityEngine.Object;
|
||||||
|
|
||||||
namespace BITKit.GameEditor
|
namespace BITKit.GameEditor
|
||||||
{
|
{
|
||||||
public class ScriptableObjectGroupEditor<T> : EditorWindow where T : Object
|
public class ScriptableObjectGroupEditor<T> : EditorWindow where T : ScriptableObject
|
||||||
{
|
{
|
||||||
protected virtual string AssetsPath => $"Assets/Artists/";
|
protected virtual string AssetsPath => $"Assets/Artists/";
|
||||||
protected readonly List<T> List=new();
|
protected readonly List<T> List=new();
|
||||||
|
|
||||||
private ListView _listView;
|
private ListView _listView;
|
||||||
private VisualElement _container;
|
private VisualElement _container;
|
||||||
|
private Button _createButton;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
|
@ -29,6 +30,15 @@ namespace BITKit.GameEditor
|
||||||
).ToArray();
|
).ToArray();
|
||||||
List.AddRange(allItem.Cast<T>());
|
List.AddRange(allItem.Cast<T>());
|
||||||
|
|
||||||
|
var toolbarContainer = rootVisualElement.Create<VisualElement>();
|
||||||
|
toolbarContainer.style.alignSelf = Align.Auto;
|
||||||
|
toolbarContainer.style.flexDirection = FlexDirection.Row;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var refreshButton = toolbarContainer.Create<Button>();
|
||||||
|
refreshButton.text = "刷新";
|
||||||
|
|
||||||
var container = rootVisualElement.Create<VisualElement>();
|
var container = rootVisualElement.Create<VisualElement>();
|
||||||
|
|
||||||
var css = AssetDatabase.LoadAssetAtPath<StyleSheet>(BITEditorUtils.InspectorPath);
|
var css = AssetDatabase.LoadAssetAtPath<StyleSheet>(BITEditorUtils.InspectorPath);
|
||||||
|
@ -37,11 +47,24 @@ namespace BITKit.GameEditor
|
||||||
|
|
||||||
container.style.flexDirection = FlexDirection.Row;
|
container.style.flexDirection = FlexDirection.Row;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var listViewContainer = container.Create<VisualElement>();
|
var listViewContainer = container.Create<VisualElement>();
|
||||||
|
|
||||||
|
var createContainer = listViewContainer.Create<VisualElement>();
|
||||||
|
|
||||||
|
createContainer.style.flexDirection = FlexDirection.Row;
|
||||||
|
|
||||||
|
var nameField = createContainer.Create<TextField>();
|
||||||
|
nameField.style.flexGrow = 1;
|
||||||
|
|
||||||
|
_createButton=createContainer.Create<Button>();
|
||||||
|
_createButton.text = "创建";
|
||||||
|
_createButton.clicked += () => CreateScriptableObject(nameField.value);
|
||||||
|
|
||||||
listViewContainer.style.flexDirection = FlexDirection.Column;
|
listViewContainer.style.flexDirection = FlexDirection.Column;
|
||||||
|
|
||||||
listViewContainer.Create<Label>().text = $"{typeof(T).Name},数量:{List.Count}";
|
listViewContainer.Create<Label>().text = $"获取到:{List.Count}个配置";
|
||||||
listViewContainer.AddToClassList("pa-8");
|
listViewContainer.AddToClassList("pa-8");
|
||||||
|
|
||||||
_listView = listViewContainer.Create<ListView>();
|
_listView = listViewContainer.Create<ListView>();
|
||||||
|
@ -57,6 +80,15 @@ namespace BITKit.GameEditor
|
||||||
scroll.style.flexGrow = 1;
|
scroll.style.flexGrow = 1;
|
||||||
|
|
||||||
_container = scroll.Create<GroupBox>();
|
_container = scroll.Create<GroupBox>();
|
||||||
|
|
||||||
|
var pingButton = toolbarContainer.Create<Button>();
|
||||||
|
pingButton.text = "Ping";
|
||||||
|
pingButton.clicked += () =>
|
||||||
|
{
|
||||||
|
if (_listView.selectedIndex < 0) return;
|
||||||
|
var item = List[_listView.selectedIndex];
|
||||||
|
EditorGUIUtility.PingObject(item);
|
||||||
|
};
|
||||||
|
|
||||||
//_container.style.flexGrow = 1;
|
//_container.style.flexGrow = 1;
|
||||||
|
|
||||||
|
@ -73,12 +105,18 @@ namespace BITKit.GameEditor
|
||||||
}
|
}
|
||||||
protected virtual VisualElement MakeItem()
|
protected virtual VisualElement MakeItem()
|
||||||
{
|
{
|
||||||
// var container = new VisualElement();
|
var container = new VisualElement();
|
||||||
// var label = container.Create<Label>(UXConstant.ContextLabel);
|
var icon = container.Create<VisualElement>(UXConstant.Icon);
|
||||||
// label.name = "ContextLabel";
|
var label = container.Create<Label>(UXConstant.ContextLabel);
|
||||||
// label.text = typeof(T).Name;
|
|
||||||
// return container;
|
container.style.flexDirection = FlexDirection.Row;
|
||||||
return new Label();
|
container.style.alignContent = Align.Center;
|
||||||
|
container.style.alignItems = Align.Center;
|
||||||
|
|
||||||
|
icon.style.width = 24;
|
||||||
|
icon.style.height = 24;
|
||||||
|
|
||||||
|
return container;
|
||||||
}
|
}
|
||||||
protected virtual void BindItem(VisualElement arg1, int arg2)
|
protected virtual void BindItem(VisualElement arg1, int arg2)
|
||||||
{
|
{
|
||||||
|
@ -93,6 +131,27 @@ namespace BITKit.GameEditor
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
protected virtual void CreateScriptableObject(string name)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name))
|
||||||
|
{
|
||||||
|
name = $"New {typeof(T).Name}";
|
||||||
|
}
|
||||||
|
|
||||||
|
var path = $"{AssetsPath}{name}.asset";
|
||||||
|
|
||||||
|
if (EditorUtility.DisplayDialog("创建", $"是否创建{name}与{path}?", "是", "否") is false) return;
|
||||||
|
|
||||||
|
var item = CreateInstance<T>();
|
||||||
|
item.name = name;
|
||||||
|
AssetDatabase.CreateAsset(item, path);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
List.Add(item);
|
||||||
|
|
||||||
|
_listView.Rebuild();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -24,7 +24,7 @@ MonoBehaviour:
|
||||||
_guidString: 716acd27-6fd5-4ac4-8389-1061aa3de334
|
_guidString: 716acd27-6fd5-4ac4-8389-1061aa3de334
|
||||||
hasSelectRange: 1
|
hasSelectRange: 1
|
||||||
scrollOffset: {x: 0, y: 0}
|
scrollOffset: {x: 0, y: 0}
|
||||||
vertScrollHighValue: 66.66669
|
vertScrollHighValue: 8
|
||||||
vertScrollLowValue: 0
|
vertScrollLowValue: 0
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -23,12 +23,13 @@ Transform:
|
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1359285309028718836}
|
m_GameObject: {fileID: 1359285309028718836}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
|
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 3451614053229548740}
|
m_Father: {fileID: 3451614053229548740}
|
||||||
m_RootOrder: 0
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|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
|
||||||
--- !u!1 &3980093908795640769
|
--- !u!1 &3980093908795640769
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -39,7 +40,6 @@ GameObject:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 5173628025652808089}
|
- component: {fileID: 5173628025652808089}
|
||||||
- component: {fileID: 1885594619111681748}
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|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: P_LPAMG_WEP_AG14W_B
|
m_Name: P_LPAMG_WEP_AG14W_B
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
@ -54,56 +54,21 @@ Transform:
|
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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||||||
m_GameObject: {fileID: 3980093908795640769}
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m_GameObject: {fileID: 3980093908795640769}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1341727331872575221}
|
- {fileID: 1341727331872575221}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &1885594619111681748
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|
||||||
MonoBehaviour:
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|
||||||
m_ObjectHideFlags: 0
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|
||||||
m_CorrespondingSourceObject: {fileID: 0}
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|
||||||
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
||||||
m_GameObject: {fileID: 3980093908795640769}
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|
||||||
m_Enabled: 1
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|
||||||
m_EditorHideFlags: 0
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|
||||||
m_Script: {fileID: 11500000, guid: b2d8418b0b9634b1892b0268dd9c2743, type: 3}
|
|
||||||
m_Name:
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|
||||||
m_EditorClassIdentifier:
|
|
||||||
boneShape: 0
|
|
||||||
drawBones: 1
|
|
||||||
drawTripods: 0
|
|
||||||
boneSize: 1
|
|
||||||
tripodSize: 1
|
|
||||||
boneColor: {r: 0, g: 0, b: 1, a: 0.5}
|
|
||||||
m_Transforms:
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|
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- {fileID: 5173628025652808089}
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- {fileID: 1341727331872575221}
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- {fileID: 7590462472459977383}
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- {fileID: 7085730618867126541}
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- {fileID: 8377806046934001919}
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- {fileID: 5433555642409060210}
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|
||||||
- {fileID: 4248167213988543213}
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- {fileID: 6942242360835984337}
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- {fileID: 467360725773336283}
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- {fileID: 2534862338115738616}
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- {fileID: 3029466332241581552}
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- {fileID: 741097117507338605}
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- {fileID: 3451614053229548740}
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- {fileID: 5229528686878312454}
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- {fileID: 1682535746502385316}
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|
||||||
- {fileID: 6458090966109221155}
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|
||||||
- {fileID: 2641218097033369742}
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|
||||||
- {fileID: 5871456611384096769}
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|
||||||
--- !u!1001 &1518975980416264478
|
--- !u!1001 &1518975980416264478
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||||||
PrefabInstance:
|
PrefabInstance:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 2
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serializedVersion: 2
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||||||
m_Modification:
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m_Modification:
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|
serializedVersion: 3
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||||||
m_TransformParent: {fileID: 5173628025652808089}
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m_TransformParent: {fileID: 5173628025652808089}
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||||||
m_Modifications:
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m_Modifications:
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- target: {fileID: -8679921383154817045, guid: a23e054f57158a9488a281fbfde20dc1,
|
- target: {fileID: -8679921383154817045, guid: a23e054f57158a9488a281fbfde20dc1,
|
||||||
|
@ -168,6 +133,17 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents:
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m_RemovedComponents:
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- {fileID: 5866666021909216657, guid: a23e054f57158a9488a281fbfde20dc1, type: 3}
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- {fileID: 5866666021909216657, guid: a23e054f57158a9488a281fbfde20dc1, type: 3}
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|
m_RemovedGameObjects: []
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||||||
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m_AddedGameObjects:
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||||||
|
- targetCorrespondingSourceObject: {fileID: 8449791108111901391, guid: a23e054f57158a9488a281fbfde20dc1,
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|
type: 3}
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||||||
|
insertIndex: -1
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||||||
|
addedObject: {fileID: 8011451827362814966}
|
||||||
|
- targetCorrespondingSourceObject: {fileID: 4247708270278589914, guid: a23e054f57158a9488a281fbfde20dc1,
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||||||
|
type: 3}
|
||||||
|
insertIndex: -1
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||||||
|
addedObject: {fileID: 988017070521052329}
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||||||
|
m_AddedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: a23e054f57158a9488a281fbfde20dc1, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: a23e054f57158a9488a281fbfde20dc1, type: 3}
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||||||
--- !u!4 &1341727331872575221 stripped
|
--- !u!4 &1341727331872575221 stripped
|
||||||
Transform:
|
Transform:
|
||||||
|
@ -175,99 +151,15 @@ Transform:
|
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type: 3}
|
type: 3}
|
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m_PrefabInstance: {fileID: 1518975980416264478}
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m_PrefabInstance: {fileID: 1518975980416264478}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &7590462472459977383 stripped
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|
||||||
Transform:
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|
||||||
m_CorrespondingSourceObject: {fileID: 8953932297793891257, guid: a23e054f57158a9488a281fbfde20dc1,
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|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1518975980416264478}
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|
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &7085730618867126541 stripped
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|
||||||
Transform:
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|
||||||
m_CorrespondingSourceObject: {fileID: -629959760298313709, guid: a23e054f57158a9488a281fbfde20dc1,
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|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1518975980416264478}
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|
||||||
m_PrefabAsset: {fileID: 0}
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--- !u!4 &8377806046934001919 stripped
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|
||||||
Transform:
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|
||||||
m_CorrespondingSourceObject: {fileID: -2209140216783896095, guid: a23e054f57158a9488a281fbfde20dc1,
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|
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type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1518975980416264478}
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|
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &5433555642409060210 stripped
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|
||||||
Transform:
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|
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m_CorrespondingSourceObject: {fileID: -2417409858256802196, guid: a23e054f57158a9488a281fbfde20dc1,
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|
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type: 3}
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|
||||||
m_PrefabInstance: {fileID: 1518975980416264478}
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|
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &4248167213988543213 stripped
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|
||||||
Transform:
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|
||||||
m_CorrespondingSourceObject: {fileID: 3450031135897195507, guid: a23e054f57158a9488a281fbfde20dc1,
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|
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type: 3}
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|
||||||
m_PrefabInstance: {fileID: 1518975980416264478}
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|
||||||
m_PrefabAsset: {fileID: 0}
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||||||
--- !u!4 &6942242360835984337 stripped
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|
||||||
Transform:
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|
||||||
m_CorrespondingSourceObject: {fileID: 8449791108111901391, guid: a23e054f57158a9488a281fbfde20dc1,
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|
||||||
type: 3}
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|
||||||
m_PrefabInstance: {fileID: 1518975980416264478}
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|
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &467360725773336283 stripped
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|
||||||
Transform:
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|
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m_CorrespondingSourceObject: {fileID: 1398396828583450565, guid: a23e054f57158a9488a281fbfde20dc1,
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type: 3}
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m_PrefabInstance: {fileID: 1518975980416264478}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &2534862338115738616 stripped
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|
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Transform:
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m_CorrespondingSourceObject: {fileID: -5315972389251026202, guid: a23e054f57158a9488a281fbfde20dc1,
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|
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|
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m_PrefabInstance: {fileID: 1518975980416264478}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &3029466332241581552 stripped
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|
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Transform:
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||||||
m_CorrespondingSourceObject: {fileID: 4548265153309457646, guid: a23e054f57158a9488a281fbfde20dc1,
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m_PrefabInstance: {fileID: 1518975980416264478}
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|
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &741097117507338605 stripped
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|
||||||
Transform:
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|
||||||
m_CorrespondingSourceObject: {fileID: 2259852077798303859, guid: a23e054f57158a9488a281fbfde20dc1,
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|
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|
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m_PrefabInstance: {fileID: 1518975980416264478}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &3451614053229548740 stripped
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--- !u!4 &3451614053229548740 stripped
|
||||||
Transform:
|
Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: 4247708270278589914, guid: a23e054f57158a9488a281fbfde20dc1,
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m_CorrespondingSourceObject: {fileID: 4247708270278589914, guid: a23e054f57158a9488a281fbfde20dc1,
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||||||
type: 3}
|
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m_PrefabInstance: {fileID: 1518975980416264478}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &5229528686878312454 stripped
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--- !u!4 &6942242360835984337 stripped
|
||||||
Transform:
|
Transform:
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||||||
m_CorrespondingSourceObject: {fileID: 6739487554046206232, guid: a23e054f57158a9488a281fbfde20dc1,
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m_CorrespondingSourceObject: {fileID: 8449791108111901391, guid: a23e054f57158a9488a281fbfde20dc1,
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type: 3}
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|
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m_PrefabInstance: {fileID: 1518975980416264478}
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m_PrefabAsset: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 166050186867783610, guid: a23e054f57158a9488a281fbfde20dc1,
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m_PrefabAsset: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 5515716708118468669, guid: a23e054f57158a9488a281fbfde20dc1,
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|
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type: 3}
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m_PrefabInstance: {fileID: 1518975980416264478}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &2641218097033369742 stripped
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|
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Transform:
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|
||||||
m_CorrespondingSourceObject: {fileID: 3581207531651740048, guid: a23e054f57158a9488a281fbfde20dc1,
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|
||||||
type: 3}
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|
||||||
m_PrefabInstance: {fileID: 1518975980416264478}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &5871456611384096769 stripped
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|
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|
||||||
m_CorrespondingSourceObject: {fileID: -4291958803669905121, guid: a23e054f57158a9488a281fbfde20dc1,
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|
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type: 3}
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 1518975980416264478}
|
m_PrefabInstance: {fileID: 1518975980416264478}
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
@ -276,6 +168,7 @@ PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Modification:
|
m_Modification:
|
||||||
|
serializedVersion: 3
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m_TransformParent: {fileID: 6942242360835984337}
|
m_TransformParent: {fileID: 6942242360835984337}
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||||||
m_Modifications:
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m_Modifications:
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- target: {fileID: 3890057988527515111, guid: 33f8610fb4a74ec47b87bc242dd1f234,
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- target: {fileID: 3890057988527515111, guid: 33f8610fb4a74ec47b87bc242dd1f234,
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@ -354,4 +247,13 @@ PrefabInstance:
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 33f8610fb4a74ec47b87bc242dd1f234, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 33f8610fb4a74ec47b87bc242dd1f234, type: 3}
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m_CorrespondingSourceObject: {fileID: 6383348808488767709, guid: 33f8610fb4a74ec47b87bc242dd1f234,
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m_PrefabInstance: {fileID: 8011451827362814965}
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m_PrefabAsset: {fileID: 0}
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@ -790,6 +790,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: e58a8646ef3991447923ef16818e723a, type: 2}
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- target: {fileID: 5046144267174197670, guid: 01eae169943e17244adbb92448883a07,
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type: 3}
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propertyPath: m_Name
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@ -889,7 +894,8 @@ PrefabInstance:
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects:
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- targetCorrespondingSourceObject: {fileID: 741097117507338605, guid: b92e4544306c11742a539792e8d05a15,
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|
Loading…
Reference in New Issue