This commit is contained in:
CortexCore 2024-03-25 16:08:26 +08:00
parent 65d90d1bfa
commit 967ad8eacf
67 changed files with 3097 additions and 39530 deletions

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File diff suppressed because it is too large Load Diff

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@ -13,7 +13,8 @@
"GUID:3bfa6f714e036734185ec6f5b157610a", "GUID:3bfa6f714e036734185ec6f5b157610a",
"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008", "GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
"GUID:84d565da37ad40546a118cfb3c3509f3", "GUID:84d565da37ad40546a118cfb3c3509f3",
"GUID:677cd05ca06c46b4395470200b1acdad" "GUID:677cd05ca06c46b4395470200b1acdad",
"GUID:3e9ced9430d8ee743b37f99f97066130"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],

View File

@ -21,23 +21,6 @@ namespace BITFALL.GameEditor
window.Show(); window.Show();
} }
protected override VisualElement MakeItem()
{
var container = new VisualElement();
var icon = container.Create<VisualElement>(UXConstant.Icon);
var label = container.Create<Label>(UXConstant.ContextLabel);
container.style.flexDirection = FlexDirection.Row;
container.style.alignContent = Align.Center;
container.style.alignItems = Align.Center;
icon.style.width = 24;
icon.style.height = 24;
return container;
}
protected override void BindItem(VisualElement arg1, int arg2) protected override void BindItem(VisualElement arg1, int arg2)
{ {
var item = List[arg2]; var item = List[arg2];

View File

@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.Animations;
using BITKit.GameEditor;
using BITKit.UX;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITFALL.GameEditor
{
public class MotionMatchingEditor : ScriptableObjectGroupEditor<ScriptableMotionMatchingObject>
{
protected override string AssetsPath => "Assets/Artists/Configs/MotionMatching/";
[MenuItem("Tools/ScriptableObjectEditor/Motion Matching")]
public static void Open()
{
var window = GetWindow<MotionMatchingEditor>();
window.titleContent = new GUIContent("Motion Matching Editor");
window.Show();
}
protected override void BindItem(VisualElement arg1, int arg2)
{
var item = List[arg2];
var container = new UXContainer(arg1);
container.contextLabel.text = item.name;
//container.icon.style.backgroundImage = item.SquareIcon;
}
}
}

View File

@ -35,11 +35,12 @@ namespace BITKit.Entities
[SerializeField] protected AssetableItem item; [SerializeField] protected AssetableItem item;
[Header(Constant.Header.Property)] //[Header(Constant.Header.Property)]
[SerializeField] public SerializedDictionary<string,AnimationProperty> animationProperties; //[SerializeField] public SerializedDictionary<string,AnimationProperty> animationProperties;
[Header(Constant.Header.Components)] [Header(Constant.Header.Components)]
[SerializeField] private AnimancerComponent animancerComponent; [SerializeField] private AnimancerComponent animancerComponent;
[SerializeField] private AnimancerComponent additionalAnimancerComponent;
[SerializeField] protected EntityVFXPlayer vfxPlayer; [SerializeField] protected EntityVFXPlayer vfxPlayer;
[SerializeField] private Renderer[] renderers; [SerializeField] private Renderer[] renderers;
[SerializeField] protected Transform cameraTransform; [SerializeField] protected Transform cameraTransform;
@ -52,6 +53,7 @@ namespace BITKit.Entities
public IEntity Entity { get; set; } public IEntity Entity { get; set; }
public Entity UnityEntity=>Entity as Entity; public Entity UnityEntity=>Entity as Entity;
public AnimancerComponent AnimancerComponent=>animancerComponent; public AnimancerComponent AnimancerComponent=>animancerComponent;
public AnimancerComponent AdditionalAnimancerComponent=>additionalAnimancerComponent;
public IMotionMatchingService MotionMatchingService=>motionMatchingService; public IMotionMatchingService MotionMatchingService=>motionMatchingService;
public IBasicItem Item public IBasicItem Item
@ -64,7 +66,7 @@ namespace BITKit.Entities
} }
} }
private IBasicItem _item; private IBasicItem _item;
public IDictionary<string, float> AnimationProperties = null; //public IDictionary<string, float> AnimationProperties = null;
[Inject(true),NonSerialized] [Inject(true),NonSerialized]
public InputActionGroup inputActionGroup; public InputActionGroup inputActionGroup;
@ -89,7 +91,15 @@ namespace BITKit.Entities
public virtual void Entry() public virtual void Entry()
{ {
if (animancerComponent) if (animancerComponent)
{
animancerComponent.enabled = true;
animancerComponent.Animator.enabled = true; animancerComponent.Animator.enabled = true;
}
if (additionalAnimancerComponent)
{
additionalAnimancerComponent.enabled = true;
additionalAnimancerComponent.Animator.enabled = true;
}
AllowRendering.AddElement(this); AllowRendering.AddElement(this);
//inputActionGroup.allowInput.AddElement(this); //inputActionGroup.allowInput.AddElement(this);
@ -116,10 +126,6 @@ namespace BITKit.Entities
public virtual UniTask ExitAsync() public virtual UniTask ExitAsync()
{ {
AllowRendering.RemoveElement(this); AllowRendering.RemoveElement(this);
if (animancerComponent)
animancerComponent.Animator.enabled = false;
return UniTask.CompletedTask; return UniTask.CompletedTask;
} }
@ -130,13 +136,28 @@ namespace BITKit.Entities
await UniTask.NextFrame(destroyCancellationToken); await UniTask.NextFrame(destroyCancellationToken);
cameraTransform.localPosition = default; cameraTransform.localPosition = default;
cameraTransform.localRotation = _initialCameraRotation; cameraTransform.localRotation = _initialCameraRotation;
if (animancerComponent)
{
animancerComponent.enabled = false;
animancerComponent.Animator.enabled = false;
}
if(AdditionalAnimancerComponent)
{
AdditionalAnimancerComponent.enabled = false;
AdditionalAnimancerComponent.Stop();
AdditionalAnimancerComponent.Animator.enabled = false;
}
} }
public virtual void OnAwake() public virtual void OnAwake()
{ {
//AnimationProperties= animationProperties.ToDictionary(x=>x.Key,x=>x.Value.Value);
AnimationProperties= animationProperties.ToDictionary(x=>x.Key,x=>x.Value.Value); if (renderers is null or { Length: 0 })
{
renderers = GetComponentsInChildren<Renderer>(true);
}
foreach (var x in StateDictionary.Values) foreach (var x in StateDictionary.Values)
{ {
@ -195,10 +216,10 @@ namespace BITKit.Entities
public virtual void OnUpdate(float deltaTime) public virtual void OnUpdate(float deltaTime)
{ {
foreach (var pair in animationProperties) // foreach (var pair in animationProperties)
{ // {
AnimationProperties[pair.Key] = pair.Value.Value; // AnimationProperties[pair.Key] = pair.Value.Value;
} // }
} }
public virtual bool IsSupportItem(IBasicItem item) =>item is not null && item.AddressablePath == AddressablePath; public virtual bool IsSupportItem(IBasicItem item) =>item is not null && item.AddressablePath == AddressablePath;

View File

@ -30,20 +30,30 @@ namespace BITFALL.Guns
public BITGun root; public BITGun root;
[Inject] [Inject]
protected IEntityMovement _entityMovement; protected IEntityMovement _entityMovement;
[Inject] protected IEquipService equipService;
protected AnimancerComponent animancerComponent=>root.AnimancerComponent; protected AnimancerComponent animancerComponent=>root.AnimancerComponent;
public bool Enabled { get;set; } public bool Enabled { get;set; }
protected AnimancerState currentState;
protected string[] AnimationKey; protected string[] AnimationKey;
protected bool PlayAnimation(params string[] args) protected bool PlayAnimation(params string[] args)
{ {
if (root.MotionMatchingService.TryMatch(out var obj,args) is false) return false; if (root.MotionMatchingService.TryMatch(out var obj,root.SearchKey.Union(args).ToArray()) is false) return false;
switch (obj) switch (obj)
{ {
case IMotionMatchingClip clip: case IMotionMatchingClip clip:
animancerComponent.Play(clip.Clip,0.1f); currentState = animancerComponent.Play(clip.Clip,0.1f);
return true; return true;
case IMotionMatchingSequence sequence: case IMotionMatchingSequence sequence:
//animancerComponent.Play(sequence.Sequence); return true;
case IMotionMatchingDualClip dualClip:
currentState = animancerComponent.Play(dualClip.Clip1,0.1f);
if (root.AdditionalAnimancerComponent)
{
root.AdditionalAnimancerComponent.Stop();
var state2 = root.AdditionalAnimancerComponent.Play(dualClip.Clip2,0.1f);
}
return true; return true;
} }
return false; return false;
@ -55,20 +65,28 @@ namespace BITFALL.Guns
switch (obj) switch (obj)
{ {
case IMotionMatchingClip clip: case IMotionMatchingClip clip:
var state = animancerComponent.Play(clip.Clip, 0.1f); currentState = animancerComponent.Play(clip.Clip, 0.1f);
state.Events.OnEnd=OnEnd is null ? null : () => currentState.Events.OnEnd=OnEnd is null ? null : () =>
{ {
state.Events.OnEnd = null; currentState.Events.OnEnd = null;
this.OnEnd(); this.OnEnd();
}; };
break; break;
case IMotionMatchingDualClip dualClip:
currentState = animancerComponent.Play(dualClip.Clip1, 0.1f);
root.AdditionalAnimancerComponent.Stop();
var state2 = root.AdditionalAnimancerComponent.Play(dualClip.Clip2, 0.1f);
currentState.Events.OnEnd = OnEnd is null ? null : () =>
{
currentState.Events.OnEnd = null;
this.OnEnd();
};
break;
} }
} }
public virtual void Initialize() public virtual void Initialize()
{ {
root.Entity.Inject(this); root.Entity.Inject(this);
_entityMovement.OnStateChanged += OnMovementStateChanged;
// AnimationKey = new []{BITGun.C_Weapon,GetType().Name,root._gun.Name};
AnimationKey = root.SearchKey.Append(GetType().Name).ToArray(); AnimationKey = root.SearchKey.Append(GetType().Name).ToArray();
} }
@ -424,13 +442,14 @@ namespace BITFALL.Guns
expectFiring.shouldBe = fireAction.action.WasPressedThisFrame(); expectFiring.shouldBe = fireAction.action.WasPressedThisFrame();
if(burstFireInterval.AllowUpdate) if(burstFireInterval.AllowUpdate)
{ {
switch (AnimationProperties.TryGetValue(BITConstant.Player.AllowFire, out var allowFire)) // switch (AnimationProperties.TryGetValue(BITConstant.Player.AllowFire, out var allowFire))
{ // {
case false: // case false:
case true when allowFire >0.9f: // case true when allowFire >0.9f:
Fire(); // Fire();
break; // break;
} // }
Fire();
} }
break; break;
} }
@ -440,18 +459,8 @@ namespace BITFALL.Guns
Focus = recoilSpring.value.GetLength() > 0.1f, Focus = recoilSpring.value.GetLength() > 0.1f,
Sender = this Sender = this
}); });
if(AnimationProperties.TryGetValue(BITConstant.Player.Aim, out var __aim))
{
//animator.animator.SetFloat((int)BITHash.Player.Aim,__aim);
}
var length = _movement.GroundVelocity.GetLength(); var length = _movement.GroundVelocity.GetLength();
// animator.animator.SetFloat(BITConstant.Player.SqrMagnitude,
// Mathf.Clamp(
// length / _movement.ReferenceSpeed,0.1f,1
// )
// );
if (walkState is not null) if (walkState is not null)
{ {
@ -473,10 +482,9 @@ namespace BITFALL.Guns
if (selfViewAdditive) if (selfViewAdditive)
{ {
var positionWeight = recoilPositionWeight; var positionWeight = recoilPositionWeight;
if (AnimationProperties.TryGetValue(BITConstant.Player.Aim, out var aim))
{ var aim = _equipService.Aim;
positionWeight *= Mathf.Lerp(2, 1, aim); positionWeight *= Mathf.Lerp(2, 1, aim);
}
//selfViewAdditive.AddEuler(recoilSpring.value); //selfViewAdditive.AddEuler(recoilSpring.value);
selfViewAdditive.AddRotation(Quaternion.Euler(recoilSpring.value)); selfViewAdditive.AddRotation(Quaternion.Euler(recoilSpring.value));
selfViewAdditive.AddPosition( selfViewAdditive.AddPosition(
@ -489,8 +497,9 @@ namespace BITFALL.Guns
); );
} }
if(AnimationProperties.TryGetValue(BITConstant.Player.Aim, out var _aim))
{ {
var _aim = _equipService.Aim;
_equipService.Zoom.Allow = CurrentState is Aim; _equipService.Zoom.Allow = CurrentState is Aim;
_equipService.Zoom.Value =Mathf.Lerp(1,_gun.InitialAimZoom, _aim); _equipService.Zoom.Value =Mathf.Lerp(1,_gun.InitialAimZoom, _aim);
_equipService.AllowScope = _aim > 0.5f && _gun.IsScopeAim; _equipService.AllowScope = _aim > 0.5f && _gun.IsScopeAim;
@ -542,15 +551,15 @@ namespace BITFALL.Guns
} }
} }
if (AnimationProperties.TryGetValue(BITConstant.Player.Stable, out var stable)) // if (AnimationProperties.TryGetValue(BITConstant.Player.Stable, out var stable))
{ // {
_equipService.Stable = stable; // _equipService.Stable = stable;
} // }
//
if(AnimationProperties.TryGetValue(BITConstant.Player.AllowFire, out var _allowFire)) // if(AnimationProperties.TryGetValue(BITConstant.Player.AllowFire, out var _allowFire))
{ // {
_equipService.AllowAttack = _allowFire > 0.9f; // _equipService.AllowAttack = _allowFire > 0.9f;
} // }
//AllowRendering.SetDisableElements(64564,_equipService.AllowScope); //AllowRendering.SetDisableElements(64564,_equipService.AllowScope);
@ -670,10 +679,6 @@ namespace BITFALL.Guns
{ {
InternalAddRecoil(); InternalAddRecoil();
InternalFire(_gun.BuckShot.Value); InternalFire(_gun.BuckShot.Value);
// for (int i = 0; i < _gun.BuckShot.Value; i++)
// {
//
// }
} }
else else
{ {
@ -710,6 +715,7 @@ namespace BITFALL.Guns
private void InternalFire(int count = 1) private void InternalFire(int count = 1)
{ {
var aim = _equipService.Aim;
//调用BulletManager生成子弹 //调用BulletManager生成子弹
var _transform = transform; var _transform = transform;
var rotation =_movement.ViewRotation; var rotation =_movement.ViewRotation;
@ -720,10 +726,7 @@ namespace BITFALL.Guns
{ {
fireRecoil *= spread.Spread; fireRecoil *= spread.Spread;
} }
if(AnimationProperties.TryGetValue(BITConstant.Player.Aim, out var aim))
{
fireRecoil *= Mathf.Lerp(_gun.InitialHipFireSpread,1,aim); fireRecoil *= Mathf.Lerp(_gun.InitialHipFireSpread,1,aim);
}
fireRecoil *= recoilSpring.value.GetLength(); fireRecoil *= recoilSpring.value.GetLength();
var length = fireRecoil.GetLength(); var length = fireRecoil.GetLength();
for (var i = 0; i < count; i++) for (var i = 0; i < count; i++)

View File

@ -39,10 +39,13 @@ namespace BITFALL.Guns.States
case Equip: case Equip:
break; break;
default: default:
PlayAnimation(); if (_entityMovement.CurrentState is IPlayerWalkState)
OnMovementStateChanged(null, _entityMovement.CurrentState); PlayAnimation();
else
OnMovementStateChanged(null, _entityMovement.CurrentState);
break; break;
} }
_selector.OnActive += OnActive; _selector.OnActive += OnActive;
boltActionImmediately = root.RequireBolt; boltActionImmediately = root.RequireBolt;
@ -123,13 +126,18 @@ namespace BITFALL.Guns.States
_expectRun = newState is IPlayerRunState or IPlayerSprintState; _expectRun = newState is IPlayerRunState or IPlayerSprintState;
if (newState is IPlayerSlideState) if (newState is IPlayerSlideState)
{ {
root.TransitionState<Movement>(); if (root.CurrentState != this)
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Slide)).ToArray()); root.TransitionState<Movement>();
PlayAnimation(BITConstant.Player.Slide);
//root.animator.CrossFade(BITConstant.Player.Slide, 0.32f); //root.animator.CrossFade(BITConstant.Player.Slide, 0.32f);
}else if (newState is IPlayerDodgeState) }
else if (newState is IPlayerDodgeState)
{ {
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Dodge)).ToArray()); if (root.CurrentState != this)
}else if (Enabled) root.TransitionState<Movement>();
PlayAnimation(BITConstant.Player.Dodge);
}
else if (Enabled)
{ {
switch (newState) switch (newState)
{ {
@ -172,7 +180,11 @@ namespace BITFALL.Guns.States
else if(_expectRun == false) else if(_expectRun == false)
{ {
root.TransitionState<Movement>(); root.TransitionState<Movement>();
} }
else
{
currentState.Speed = _entityMovement.LocomotionBasedVelocity.GetLength() / _entityMovement.ReferenceSpeed;
}
} }
private void OnAim(InputAction.CallbackContext context) private void OnAim(InputAction.CallbackContext context)
{ {
@ -194,8 +206,9 @@ namespace BITFALL.Guns.States
private ExpectState<bool> _expectSprint; private ExpectState<bool> _expectSprint;
public override void OnStateEntry(IState old) public override void OnStateEntry(IState old)
{ {
base.OnStateEntry(old);
//root.animator.CrossFade(BITConstant.Player.Sprint, 0.32f); //root.animator.CrossFade(BITConstant.Player.Sprint, 0.32f);
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Sprint)).ToArray()); //PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Sprint)).ToArray());
root.inputActionGroup.RegisterCallback(root.aimAction, OnAim); root.inputActionGroup.RegisterCallback(root.aimAction, OnAim);
} }
@ -209,6 +222,10 @@ namespace BITFALL.Guns.States
{ {
root.TransitionState<Movement>(); root.TransitionState<Movement>();
} }
else
{
currentState.Speed = _entityMovement.LocomotionBasedVelocity.GetLength() / _entityMovement.ReferenceSpeed;
}
} }
private void OnAim(InputAction.CallbackContext context) private void OnAim(InputAction.CallbackContext context)
{ {
@ -227,17 +244,19 @@ namespace BITFALL.Guns.States
{ {
public override void OnStateEntry(IState old) public override void OnStateEntry(IState old)
{ {
switch (old) // switch (old)
{ // {
case IPlayerRunState: // case IPlayerRunState:
case IPlayerSprintState: // case IPlayerSprintState:
//root.animator.CrossFade(BITConstant.Player.Aim, 0.32f); // //root.animator.CrossFade(BITConstant.Player.Aim, 0.32f);
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Aim)).ToArray()); // PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Aim)).ToArray());
break; // break;
default: // default:
PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Aim)).ToArray()); // PlayAnimation(root.SearchKey.Append(nameof(BITConstant.Player.Aim)).ToArray());
break; // break;
} // }
base.OnStateEntry(old);
_entityMovement.ExecuteCommand<PlayerPauseRunCommand>(new(this,true)); _entityMovement.ExecuteCommand<PlayerPauseRunCommand>(new(this,true));
_entityMovement.ExecuteCommand(new PlayerLimitMoveSpeedCommand() _entityMovement.ExecuteCommand(new PlayerLimitMoveSpeedCommand()
@ -267,6 +286,8 @@ namespace BITFALL.Guns.States
root.Fire(); root.Fire();
} }
equipService.Aim = currentState.Weight;
if (BITAppForUnity.AllowCursor) if (BITAppForUnity.AllowCursor)
{ {
root.TransitionState<Movement>(); root.TransitionState<Movement>();
@ -351,7 +372,7 @@ namespace BITFALL.Guns.States
public override void OnStateEntry(IState old) public override void OnStateEntry(IState old)
{ {
base.OnStateEntry(old); base.OnStateEntry(old);
_entityMovement.ExecuteCommand<PlayerPauseRunCommand>(new(this,true)); _entityMovement.ExecuteCommand<PlayerPauseRunCommand>(new(this,true));
if (root.RequireBolt) if (root.RequireBolt)

View File

@ -138,10 +138,10 @@ namespace BITFALL.Entities.Player.Movement.States
{ {
actor.ForceNotGrounded(); actor.ForceNotGrounded();
if (characterController.landFreeze.AllowUpdateWithoutReset is false) // if (characterController.landFreeze.AllowUpdateWithoutReset is false)
{ // {
currentVelocity = Vector3.Lerp(currentVelocity, default, 0.8f); // currentVelocity = Vector3.Lerp(currentVelocity, default, 0.8f);
} // }
currentVelocity.y+= initialJumpForce; currentVelocity.y+= initialJumpForce;
@ -190,11 +190,18 @@ namespace BITFALL.Entities.Player.Movement.States
// Apply added velocity // Apply added velocity
currentVelocity += addedVelocity; currentVelocity += addedVelocity;
} }
else
{
var tempVelocity = currentVelocity;
tempVelocity = Vector3.Lerp(tempVelocity, default, 2*deltaTime);
currentVelocity.x = tempVelocity.x;
currentVelocity.z = tempVelocity.z;
}
// Gravity // Gravity
currentVelocity += -Vector3.up * (30 * deltaTime); currentVelocity += -Vector3.up * (30 * deltaTime);
// Drag // Drag
currentVelocity *= (1f / (1f + (0.1f * deltaTime))); currentVelocity *= (1f / (1f + 0.1f * deltaTime));
} }
} }

View File

@ -60,7 +60,8 @@ namespace BITKit
{ {
foreach (var x in b) foreach (var x in b)
{ {
if (a.Contains(x)) var enumerable = a as T[] ?? a.ToArray();
if (enumerable.Contains(x))
{ {
} }

View File

@ -12,4 +12,5 @@
T Get(); T Get();
void Set(T t); void Set(T t);
} }
} }

View File

@ -17,7 +17,8 @@ namespace BITKit
{ {
public static string[] Cast(this IEnumerable<IReference> self) public static string[] Cast(this IEnumerable<IReference> self)
{ {
return self.Select(x => x.Get()).ToArray(); return self.Select(Get).ToArray();
string Get(IReference x) => x.Value;
} }
} }

View File

@ -17,6 +17,11 @@ namespace BITKit.Animations
{ {
public AnimationClip Clip { get; } public AnimationClip Clip { get; }
} }
public interface IMotionMatchingDualClip
{
public AnimationClip Clip1 { get; }
public AnimationClip Clip2 { get; }
}
public interface IMotionMatchingSequence public interface IMotionMatchingSequence
{ {
@ -34,4 +39,12 @@ namespace BITKit.Animations
[SerializeField] private AnimationClip[] sequence; [SerializeField] private AnimationClip[] sequence;
public AnimationClip[] Sequence => sequence; public AnimationClip[] Sequence => sequence;
} }
[Serializable]
public struct MotionMatchingDualClip:IMotionMatchingObject,IMotionMatchingDualClip
{
[SerializeField] private AnimationClip clip1;
[SerializeField] private AnimationClip clip2;
public AnimationClip Clip1 => clip1;
public AnimationClip Clip2 => clip2;
}
} }

View File

@ -104,9 +104,8 @@ namespace BITKit.StateMachine
{ {
BIT4Log.Log<MonoStateMachine<TState>>($"TransitionState from {_currentStateName} to {newState.GetType().Name}"); BIT4Log.Log<MonoStateMachine<TState>>($"TransitionState from {_currentStateName} to {newState.GetType().Name}");
} }
newState.OnStateEntry(oldState);
CurrentState = newState; CurrentState = newState;
newState.OnStateEntry(oldState);
OnStateChanged?.Invoke(oldState, newState); OnStateChanged?.Invoke(oldState, newState);
_currentStateName = newState.GetType().Name; _currentStateName = newState.GetType().Name;
newState.Enabled = true; newState.Enabled = true;

View File

@ -11,13 +11,14 @@ using Object = UnityEngine.Object;
namespace BITKit.GameEditor namespace BITKit.GameEditor
{ {
public class ScriptableObjectGroupEditor<T> : EditorWindow where T : Object public class ScriptableObjectGroupEditor<T> : EditorWindow where T : ScriptableObject
{ {
protected virtual string AssetsPath => $"Assets/Artists/"; protected virtual string AssetsPath => $"Assets/Artists/";
protected readonly List<T> List=new(); protected readonly List<T> List=new();
private ListView _listView; private ListView _listView;
private VisualElement _container; private VisualElement _container;
private Button _createButton;
private void OnEnable() private void OnEnable()
{ {
@ -29,6 +30,15 @@ namespace BITKit.GameEditor
).ToArray(); ).ToArray();
List.AddRange(allItem.Cast<T>()); List.AddRange(allItem.Cast<T>());
var toolbarContainer = rootVisualElement.Create<VisualElement>();
toolbarContainer.style.alignSelf = Align.Auto;
toolbarContainer.style.flexDirection = FlexDirection.Row;
var refreshButton = toolbarContainer.Create<Button>();
refreshButton.text = "刷新";
var container = rootVisualElement.Create<VisualElement>(); var container = rootVisualElement.Create<VisualElement>();
var css = AssetDatabase.LoadAssetAtPath<StyleSheet>(BITEditorUtils.InspectorPath); var css = AssetDatabase.LoadAssetAtPath<StyleSheet>(BITEditorUtils.InspectorPath);
@ -37,11 +47,24 @@ namespace BITKit.GameEditor
container.style.flexDirection = FlexDirection.Row; container.style.flexDirection = FlexDirection.Row;
var listViewContainer = container.Create<VisualElement>(); var listViewContainer = container.Create<VisualElement>();
var createContainer = listViewContainer.Create<VisualElement>();
createContainer.style.flexDirection = FlexDirection.Row;
var nameField = createContainer.Create<TextField>();
nameField.style.flexGrow = 1;
_createButton=createContainer.Create<Button>();
_createButton.text = "创建";
_createButton.clicked += () => CreateScriptableObject(nameField.value);
listViewContainer.style.flexDirection = FlexDirection.Column; listViewContainer.style.flexDirection = FlexDirection.Column;
listViewContainer.Create<Label>().text = $"{typeof(T).Name},数量:{List.Count}"; listViewContainer.Create<Label>().text = $"获取到:{List.Count}个配置";
listViewContainer.AddToClassList("pa-8"); listViewContainer.AddToClassList("pa-8");
_listView = listViewContainer.Create<ListView>(); _listView = listViewContainer.Create<ListView>();
@ -57,6 +80,15 @@ namespace BITKit.GameEditor
scroll.style.flexGrow = 1; scroll.style.flexGrow = 1;
_container = scroll.Create<GroupBox>(); _container = scroll.Create<GroupBox>();
var pingButton = toolbarContainer.Create<Button>();
pingButton.text = "Ping";
pingButton.clicked += () =>
{
if (_listView.selectedIndex < 0) return;
var item = List[_listView.selectedIndex];
EditorGUIUtility.PingObject(item);
};
//_container.style.flexGrow = 1; //_container.style.flexGrow = 1;
@ -73,12 +105,18 @@ namespace BITKit.GameEditor
} }
protected virtual VisualElement MakeItem() protected virtual VisualElement MakeItem()
{ {
// var container = new VisualElement(); var container = new VisualElement();
// var label = container.Create<Label>(UXConstant.ContextLabel); var icon = container.Create<VisualElement>(UXConstant.Icon);
// label.name = "ContextLabel"; var label = container.Create<Label>(UXConstant.ContextLabel);
// label.text = typeof(T).Name;
// return container; container.style.flexDirection = FlexDirection.Row;
return new Label(); container.style.alignContent = Align.Center;
container.style.alignItems = Align.Center;
icon.style.width = 24;
icon.style.height = 24;
return container;
} }
protected virtual void BindItem(VisualElement arg1, int arg2) protected virtual void BindItem(VisualElement arg1, int arg2)
{ {
@ -93,6 +131,27 @@ namespace BITKit.GameEditor
} }
} }
protected virtual void CreateScriptableObject(string name)
{
if (string.IsNullOrEmpty(name))
{
name = $"New {typeof(T).Name}";
}
var path = $"{AssetsPath}{name}.asset";
if (EditorUtility.DisplayDialog("创建", $"是否创建{name}与{path}?", "是", "否") is false) return;
var item = CreateInstance<T>();
item.name = name;
AssetDatabase.CreateAsset(item, path);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
List.Add(item);
_listView.Rebuild();
}
} }
} }

File diff suppressed because one or more lines are too long

View File

@ -24,7 +24,7 @@ MonoBehaviour:
_guidString: 716acd27-6fd5-4ac4-8389-1061aa3de334 _guidString: 716acd27-6fd5-4ac4-8389-1061aa3de334
hasSelectRange: 1 hasSelectRange: 1
scrollOffset: {x: 0, y: 0} scrollOffset: {x: 0, y: 0}
vertScrollHighValue: 66.66669 vertScrollHighValue: 8
vertScrollLowValue: 0 vertScrollLowValue: 0
--- !u!114 &11400000 --- !u!114 &11400000
MonoBehaviour: MonoBehaviour:

View File

@ -23,12 +23,13 @@ Transform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1359285309028718836} m_GameObject: {fileID: 1359285309028718836}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 3451614053229548740} m_Father: {fileID: 3451614053229548740}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
--- !u!1 &3980093908795640769 --- !u!1 &3980093908795640769
GameObject: GameObject:
@ -39,7 +40,6 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 5173628025652808089} - component: {fileID: 5173628025652808089}
- component: {fileID: 1885594619111681748}
m_Layer: 0 m_Layer: 0
m_Name: P_LPAMG_WEP_AG14W_B m_Name: P_LPAMG_WEP_AG14W_B
m_TagString: Untagged m_TagString: Untagged
@ -54,56 +54,21 @@ Transform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3980093908795640769} m_GameObject: {fileID: 3980093908795640769}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 1341727331872575221} - {fileID: 1341727331872575221}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1885594619111681748
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3980093908795640769}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b2d8418b0b9634b1892b0268dd9c2743, type: 3}
m_Name:
m_EditorClassIdentifier:
boneShape: 0
drawBones: 1
drawTripods: 0
boneSize: 1
tripodSize: 1
boneColor: {r: 0, g: 0, b: 1, a: 0.5}
m_Transforms:
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- {fileID: 1341727331872575221}
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--- !u!1001 &1518975980416264478 --- !u!1001 &1518975980416264478
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Modification: m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 5173628025652808089} m_TransformParent: {fileID: 5173628025652808089}
m_Modifications: m_Modifications:
- target: {fileID: -8679921383154817045, guid: a23e054f57158a9488a281fbfde20dc1, - target: {fileID: -8679921383154817045, guid: a23e054f57158a9488a281fbfde20dc1,
@ -168,6 +133,17 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
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