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@@ -9,6 +9,12 @@ using UnityEngine;
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namespace BITFALL.Player.Movement
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{
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[Serializable]
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public class MonoPlayerFixedPlace:AbstractPlayerFixedPlace
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{
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[SerializeField] private PlayerFixedPlace playerFixedPlace;
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protected override IPlayerFixedPlace _playerFixedPlaceImplementation => playerFixedPlace;
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}
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public class PlayerFixedPlace :MonoBehaviour, IPlayerFixedPlace,IDescription
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{
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[SerializeField] private new Rigidbody rigidbody;
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