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@@ -6,7 +6,8 @@
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"GUID:87bea3a21c744b1478660b70494160ba",
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"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
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"GUID:7efac18f239530141802fb139776f333",
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"GUID:75469ad4d38634e559750d17036d5f7c"
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"GUID:75469ad4d38634e559750d17036d5f7c",
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"GUID:a3de65b07192e7d49bad7b4032d681de"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -1,6 +1,7 @@
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using System;
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using BITFALL;
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using BITKit.Entities;
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using BITKit.Entities.Physics;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.InputSystem;
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@@ -17,6 +18,9 @@ namespace BITKit
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[Inject] private IHealth _health;
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[Inject(true)] private IEntityOverride _override;
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[Inject(true)]
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private IEntityPhysics _physics;
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#endregion
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public override void OnStart()
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@@ -114,6 +118,11 @@ namespace BITKit
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{
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case false:
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isDead = true;
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if (_physics is not null)
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{
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_physics.Velocity = agent.velocity;
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}
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agent.ResetPath();
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break;
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case true when isDead:
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{
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