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@@ -3,9 +3,9 @@ using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public class PhysicsImpacter : MonoBehaviour
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public class PhysicsImpact : MonoBehaviour
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{
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void OnCollisionEnter(Collision collision)
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.transform.TryGetComponent<IPhysicsImpact>(out var impact))
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{
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17
Assets/BITKit/Unity/Scripts/Physics/Prop_Physics.cs
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17
Assets/BITKit/Unity/Scripts/Physics/Prop_Physics.cs
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@@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.Events;
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using UnityEditor;
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using UnityEngine;
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namespace BITKit.Physics
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{
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public class Prop_Physics : MonoBehaviour
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{
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[SerializeField] public UnityEvent OnImpact;
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public void 检测状态()
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{
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Debug.Log("检测完成");
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}
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}
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}
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