This commit is contained in:
CortexCore
2023-10-02 23:24:56 +08:00
parent 8ef5c7ec0a
commit 947e52e748
183 changed files with 107857 additions and 9378 deletions

View File

@@ -20,7 +20,7 @@ namespace BITFALL.Entities.Player.Movement.States
}
public override void OnStateUpdate(float deltaTime)
{
if (Vector3.Distance(characterController.expectClimb.shouldBe, characterController.transform.position) < 0.1f || actor.IsStable)
if (Vector3.Distance(characterController.ExpectClimb.shouldBe, characterController.transform.position) < 0.1f || actor.IsStable)
{
characterController.TransitionState<Walk>();
}
@@ -35,7 +35,7 @@ namespace BITFALL.Entities.Player.Movement.States
public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
{
currentVelocity =(characterController.expectClimb.shouldBe - characterController.transform.position)*lerpDelta;
currentVelocity =(characterController.ExpectClimb.shouldBe - characterController.transform.position)*lerpDelta;
}
}
}