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This commit is contained in:
@@ -27,8 +27,9 @@ namespace BITFALL.Entities.Player.Movement
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[SerializeReference, SubclassSelector]
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private IProvider adsProvider;
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[SerializeField] private LocationAdditive locationAdditive;
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[SerializeField] private Transform cameraTransform;
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public Vector3 ViewCenter { get; set; }
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public Quaternion ViewRotation { get; set; }
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public Vector3 LocomotionBasedVelocity { get;private set; }
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@@ -43,8 +44,8 @@ namespace BITFALL.Entities.Player.Movement
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public ExpectState<bool> ExpectJump;
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public ExpectState<bool> ExpectCrouch;
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public ExpectState<bool> ExpectSprint;
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public ExpectState<Vector3> expectClimb;
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public Vector3 CurrentCameraPosition;
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public ExpectState<Vector3> ExpectClimb;
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public ExpectState<Vector3> CurrentCameraPosition;
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private readonly ValidHandle allowMovement = new();
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private readonly ValidHandle allowRun = new();
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private IEntityPhysics physics;
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@@ -53,7 +54,6 @@ namespace BITFALL.Entities.Player.Movement
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private Vector3 keepVelocity;
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public override void OnAwake()
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{
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CurrentCameraPosition = initialCameraPosition;
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_health = entity.Get<IHealth>();
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_health.OnSetAlive += OnSetAlive;
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physics = entity.Get<IEntityPhysics>();
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@@ -126,7 +126,7 @@ namespace BITFALL.Entities.Player.Movement
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var playerConfig = Data.Get<PlayerConfig>() ?? new PlayerConfig();
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var ads = adsProvider.Get<float>();
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if (ads is 0) ads = 1;
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var raw = context.ReadValue<Vector2>() * playerConfig.sensitivity * playerConfig.m_yaw * ads;
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var raw = context.ReadValue<Vector2>() * playerConfig.Sensitivity * playerConfig.M_Yaw * ads;
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var lookInput = LookInput;
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lookInput.x -= raw.y;
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lookInput.y += raw.x;
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@@ -148,7 +148,7 @@ namespace BITFALL.Entities.Player.Movement
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ExpectCrouch.Reset();
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if (climbClosePoint.TryGetClosePoint(out var closePoint))
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{
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expectClimb.shouldBe = closePoint;
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ExpectClimb.shouldBe = closePoint;
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TransitionState<Climb>();
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}
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}
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@@ -188,8 +188,10 @@ namespace BITFALL.Entities.Player.Movement
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public override void OnUpdate(float deltaTime)
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{
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CurrentState?.BeforeUpdateMovement(deltaTime);
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CurrentState?.AfterUpdateMovement(deltaTime);
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}
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public override void OnFixedUpdate(float deltaTime)
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{
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var currentVelocity = actor.Velocity;
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@@ -215,13 +217,19 @@ namespace BITFALL.Entities.Player.Movement
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public override void OnLateUpdate(float deltaTime)
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{
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if (allowMovement.Allow is false) return;
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var rotation = Quaternion.Euler(LookInput);
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cameraTransform.rotation = rotation;
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CurrentState?.AfterUpdateMovement(deltaTime);
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cameraTransform.localPosition = Vector3.Lerp(cameraTransform.localPosition,CurrentCameraPosition,5 * deltaTime);
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var additiveTransform = locationAdditive.transform;
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var rotation = Quaternion.Euler(LookInput);
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locationAdditive.SetGlobalRotation(rotation);
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CurrentCameraPosition.being = Vector3.Lerp(CurrentCameraPosition.being,CurrentCameraPosition.shouldBe,5 * deltaTime);
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locationAdditive.AddPosition(CurrentCameraPosition);
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ViewCenter = cameraTransform.position;
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ViewRotation = rotation;
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ViewCenter = additiveTransform.position + additiveTransform.forward;
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}
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public void AddViewEuler(float2 euler)
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@@ -18,7 +18,7 @@ namespace BITFALL.Entities.Player.Movement.States
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[SerializeField] protected float initialJumpForce = 5f;
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public override void BeforeUpdateMovement(float deltaTime)
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{
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characterController.CurrentCameraPosition = initialCameraPosition;
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characterController.CurrentCameraPosition.shouldBe = initialCameraPosition;
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}
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public override void UpdateVelocity(ref Vector3 currentVelocity,float deltaTime)
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@@ -20,7 +20,7 @@ namespace BITFALL.Entities.Player.Movement.States
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}
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public override void OnStateUpdate(float deltaTime)
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{
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if (Vector3.Distance(characterController.expectClimb.shouldBe, characterController.transform.position) < 0.1f || actor.IsStable)
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if (Vector3.Distance(characterController.ExpectClimb.shouldBe, characterController.transform.position) < 0.1f || actor.IsStable)
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{
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characterController.TransitionState<Walk>();
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}
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@@ -35,7 +35,7 @@ namespace BITFALL.Entities.Player.Movement.States
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public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
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{
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currentVelocity =(characterController.expectClimb.shouldBe - characterController.transform.position)*lerpDelta;
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currentVelocity =(characterController.ExpectClimb.shouldBe - characterController.transform.position)*lerpDelta;
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}
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}
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}
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@@ -7,7 +7,10 @@
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"GUID:d525ad6bd40672747bde77962f1c401e",
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"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
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"GUID:26fc13cbbc427414f9af2143d581330a",
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"GUID:f51ebe6a0ceec4240a699833d6309b23"
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"GUID:f51ebe6a0ceec4240a699833d6309b23",
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"GUID:ef0bb553b58b90b488bdbe8672e3be0b",
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"GUID:677cd05ca06c46b4395470200b1acdad",
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"GUID:30cdc242b1ac6a944a460f4ab0b77b88"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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36
Assets/Artists/Scripts/Player/Survival/PlayerEatService.cs
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36
Assets/Artists/Scripts/Player/Survival/PlayerEatService.cs
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@@ -0,0 +1,36 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITFALL.Player.Inventory;
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using BITKit;
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using BITKit.Entities;
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using UnityEngine;
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namespace BITFALL.Player.Survival
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{
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public class PlayerEatService : EntityComponent
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{
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private IPlayerSurvivalService _survival;
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private IPlayerInventory _inventory;
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public override void OnStart()
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{
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base.OnStart();
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_inventory = entity.Get<IPlayerInventory>();
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_inventory.OnUseItem += OnUseItem;
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_survival = entity.Get<IPlayerSurvivalService>();
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}
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private bool OnUseItem(IBasicItem arg)
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{
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switch (arg)
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{
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case var _ when arg.GetAssetable().TryGetProperty<PlayerEatAddHunger>(out var addHunger) &&
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_survival.Elements.TryGetAny(x => x is PlayerSurvivalHunger, out var hunger):
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hunger.Value += addHunger.Value;
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return true;
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}
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return false;
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}
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}
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}
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@@ -8,47 +8,25 @@ using UnityEngine;
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namespace BITFALL.Player.Survival
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{
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[CustomType(typeof(IPlayerSurvival))]
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public class PlayerSurvival : EntityComponent, IPlayerSurvival
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[CustomType(typeof(IPlayerSurvivalService))]
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public class PlayerSurvivalService : EntityComponent, IPlayerSurvivalService
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{
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[SerializeReference, SubclassSelector] private IPlayerSurvivalState[] survivalStates;
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private readonly IntervalUpdate interval = new(1);
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private bool initialized;
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private CancellationToken _cancellationToken;
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public IPlayerSurvivalElement[] Elements { get; set; } = Array.Empty<IPlayerSurvivalElement>();
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[SerializeReference, SubclassSelector] private IPlayerSurvivalElement[] initialElements = Array.Empty<IPlayerSurvivalElement>();
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private IntervalUpdate _interval = new(1);
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public override void OnAwake()
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{
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_cancellationToken = entity.Get<CancellationToken>();
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foreach (var x in survivalStates)
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{
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x.OnStateInitialize();
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}
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Elements = initialElements;
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}
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public override async void OnStart()
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public override void OnUpdate(float deltaTime)
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{
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foreach (var x in survivalStates)
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if (_interval.AllowUpdate is false) return;
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foreach (var x in Elements)
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{
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await x.OnStateInitializeAsync(_cancellationToken);
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}
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foreach (var x in survivalStates)
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{
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x.OnStateInitialized();
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}
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initialized = true;
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}
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public override void OnFixedUpdate(float deltaTime)
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{
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if (interval.AllowUpdate is false || initialized is false) return;
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foreach (var x in survivalStates)
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{
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x.ProcessState();
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if(x.TryGetNewEvent(out var newEvent))
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OnSurvivalEventOpened?.Invoke(newEvent);
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if(x.TryGetClosedEvent(out var closedEvent))
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OnSurvivalEventClosed?.Invoke(closedEvent);
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x.Value -= 1;
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}
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}
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public event Action<IPlayerSurvivalState> OnSurvivalStateChanged;
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public event Action<IPlayerSurvivalEvent> OnSurvivalEventOpened;
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public event Action<IPlayerSurvivalEvent> OnSurvivalEventClosed;
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}
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}
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