This commit is contained in:
CortexCore
2023-10-02 23:24:56 +08:00
parent 8ef5c7ec0a
commit 947e52e748
183 changed files with 107857 additions and 9378 deletions

View File

@@ -1,5 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Security;
using UnityEngine;

View File

@@ -12,7 +12,8 @@
"GUID:30cdc242b1ac6a944a460f4ab0b77b88",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:ef0bb553b58b90b488bdbe8672e3be0b"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BITFALL.Player.Inventory;
using UnityEngine;
using BITKit;
using BITKit.Entities;
@@ -20,7 +21,7 @@ namespace BITFALL
/// 支持,护甲,头盔和背包等
/// </summary>
[CustomType(typeof(IPlayerEquipContainer))]
public class PlayerEquipContainer : EntityComponent, TaskSubscriber<IBasicItem>, IPlayerEquipContainer
public class PlayerEquipContainer : EntityComponent, IPlayerEquipContainer
{
private readonly Dictionary<IEquipmentSlot, IBasicItem> dictionary = new();
private IBasicItemContainer inventory;
@@ -44,8 +45,9 @@ namespace BITFALL
public override void OnStart()
{
base.OnStart();
entity.RegisterCallback<TaskSubscriber<IBasicItem>>(this);
inventory = entity.Get<IBasicItemContainer>();
var playerInventory = entity.Get<IPlayerInventory>();
playerInventory.OnUseItem += TryExecute;
}
public Action<IEquipmentSlot, IBasicItem> OnEquip { get; set; }

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -7,17 +8,13 @@ using UnityEngine.UIElements;
using System.Text;
using BITKit.Entities;
using System.Linq;
using BITFALL.Player.Inventory;
namespace BITFALL
{
public class PlayerInventory : EntityInventory,ISelectableCallback,TaskPublisher<IBasicItem>
[CustomType(typeof(IPlayerInventory))]
public class PlayerInventory : EntityInventory,ISelectableCallback,IPlayerInventory
{
public override void Initialize(IEntity entity)
{
base.Initialize(entity);
entity.Set<IBasicItemContainer>(this);
entity.Set<TaskPublisher<IBasicItem>>(this);
}
public override void OnStart()
{
base.OnStart();
@@ -35,7 +32,7 @@ namespace BITFALL
item.Picked();
}
}
else if(trans.TryGetComponentAny<IBasicItemContainer>(out var container))
else if(trans.TryGetComponentAny<IBasicItemContainer>(out _))
{
}
@@ -48,18 +45,15 @@ namespace BITFALL
void ISelectableCallback.OnInactive(ISelectable selectable)
{
}
public bool Execute(IBasicItem value)
public bool TryUseItem(IBasicItem item)
{
foreach (var excutor in entity.GetCallbacks<TaskSubscriber<IBasicItem>>())
{
if(excutor.TryExecute(value))
{
Remove(value);
return true;
}
}
return false;
if (OnUseItem is null) return false;
if (!OnUseItem.CastAsFunc().Any(func => func.Invoke(item))) return false;
Remove(item);
return true;
}
public event Func<IBasicItem, bool> OnUseItem;
}
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(PlayerInventory))]

View File

@@ -0,0 +1,28 @@
{
"name": "BITFALL.Entities.EquipSelector.Runtime",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
"GUID:b355af20142c0c541ba9588ab1d0f64e",
"GUID:75469ad4d38634e559750d17036d5f7c",
"GUID:30cdc242b1ac6a944a460f4ab0b77b88",
"GUID:677cd05ca06c46b4395470200b1acdad",
"GUID:7efac18f239530141802fb139776f333",
"GUID:84d565da37ad40546a118cfb3c3509f3",
"GUID:42a9827d94e00374aa52e51f0a1b035c",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:9354affc93e0f3e4a904785e7d4c0f59",
"GUID:ef0bb553b58b90b488bdbe8672e3be0b"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,163 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit;
using BITKit.Entities;
using UnityEngine.InputSystem;
using static UnityEditor.Progress;
using System.Diagnostics;
using System.Linq;
using BITFALL.Player.Inventory;
using BITKit.Entities.Player;
using UnityEngine.InputSystem.Interactions;
using Debug = UnityEngine.Debug;
namespace BITFALL
{
[CustomType(typeof(IPlayerEquipSelector))]
public class PlayerEquipSelector : EntityComponent,IEntityInventoryCallback,IPlayerEquipSelector
{
[Header(Constant.Header.Components)]
public EntityEquipment equipment;
[Header(Constant.Header.InternalVariables)]
private readonly Dictionary<int, IBasicItem> equips=new();
private IBasicItemContainer inventory;
public event Action<IBasicItem> OnEquip;
public event Action<IBasicItem> OnDeEquip;
public event Action<IDictionary<int, IBasicItem>> OnUpdateEquip;
private IBasicItem currentEquip;
public override void OnAwake()
{
var health = entity.Get<IHealth>();
health.OnSetAlive += OnSetAlive;
OnDeEquip += DeEquip;
OnEquip += Equip;
}
public override void OnStart()
{
base.OnStart();
entity.Get<IPlayerInventory>().OnUseItem += TryExecute;
inventory = entity.Get<IBasicItemContainer>();
}
public void OnPrimary(InputAction.CallbackContext context)
{
if (context is not {interaction:PressInteraction ,performed:true}) return;
Equip(1);
}
public void OnSecondary(InputAction.CallbackContext context)
{
if (context is not {interaction:PressInteraction ,performed:true}) return;
Equip(2);
}
public void OnTertiary(InputAction.CallbackContext context)
{
if (context is not {interaction:PressInteraction ,performed:true}) return;
if (Equip(3) is false)
{
Equip(-1);
}
}
public void OnQuaternary(InputAction.CallbackContext context)
{
if (context is not {interaction:PressInteraction ,performed:true}) return;
Equip(4);
}
public void OnHolster(InputAction.CallbackContext context)
{
if (context is not {interaction:PressInteraction ,performed:true}) return;
Equip(-1);
}
private void OnSetAlive(bool alive)
{
if (alive) return;
foreach (var x in equips.ToArray())
{
inventory.Add(x.Value);
}
equips.Clear();
UpdateEquip();
Equip(-1);
}
private bool TryExecute(IBasicItem value)
{
var asset = value.GetAssetable();
if (IsSupportItem(value) is false) return false;
switch (asset)
{
case var _ when asset.TryGetProperty<EquipmentAsWeapon>(out _):
if (equips.TryAdd(1, value) || equips.TryAdd(2,value))
{
OnEquip?.Invoke(value);
UpdateEquip();
return true;
}
break;
}
return false;
}
public void OnAdd(IBasicItem item)
{
}
public void OnRemove(IBasicItem item)
{
if (IsSupportItem(item) is false)
{
UpdateEquip();
}
}
private bool IsSupportItem(IBasicItem item)
{
return equipment.equips.list.Any(x => x.AddressablePath == item.AddressablePath);
}
private void UpdateEquip()
{
OnUpdateEquip?.Invoke(new Dictionary<int, IBasicItem>(equips));
}
public bool TryDeEquip(IBasicItem item)
{
if (item is null) return false;
if (equips.Any(x => x.Value.AddressablePath == item.AddressablePath) is false) return false;
var index = equips.Single(x=>x.Value.AddressablePath==item.AddressablePath).Key;
if (equips.TryRemove(index) is false) return false;
if (!inventory.Add(item)) return false;
OnDeEquip?.Invoke(item);
UpdateEquip();
return true;
}
private void Equip(IBasicItem item)
{
if (item is null)
{
equipment.equips.Entry(-1);
}
else
{
equipment.equips.Entry(x=>x.AddressablePath == item.AddressablePath);
}
}
private bool Equip(int index)
{
if (!equips.TryGetValue(index, out var x) && index is not -1) return false;
if (index is -1)
{
OnEquip?.Invoke(x);
}
return true;
}
private void DeEquip(IBasicItem item)
{
equipment.equips.Entry(-1);
}
}
}

View File

@@ -17,7 +17,9 @@
"GUID:900280954c76a0d41bc47cef37f91107",
"GUID:1235ca61e7f433b408ed5a68767e7123",
"GUID:0a8b74b3309f0cc44bdd9a796253baef",
"GUID:8d74bfb2f67c5c14a810215b78383d40"
"GUID:8d74bfb2f67c5c14a810215b78383d40",
"GUID:96f476e982d6fb945bfc9140ba094b7f",
"GUID:4307f53044263cf4b835bd812fc161a4"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -68,7 +68,6 @@ namespace BITFALL.Guns
//简单设置
[Header(Constant.Header.Settings)]
[SerializeField] private Vector3 bulletInitialOffset;
[SerializeField] private int initialAimFov = 60;
[SerializeField] private SpringEulerAngle recoilSpring=new();
// 输入系统

View File

@@ -1,4 +1,5 @@
using System.Data.Odbc;
using BITFALL.Player.Equip;
using BITFALL.Player.Movement;
using BITKit;
using BITKit.Entities;
@@ -147,10 +148,12 @@ namespace BITFALL.Guns.States
public class Aim : GunState
{
private IEntityMovement _entityMovement;
private IEquipService _equipService;
public override void Initialize()
{
base.Initialize();
_entityMovement = root.Entity.Get<IEntityMovement>();
_equipService = root.Entity.Get<IEquipService>();
}
public override void OnStateEntry(IState old)
@@ -165,7 +168,7 @@ namespace BITFALL.Guns.States
root.animator.CrossFade(BITGun._Aim, 0.16f);
break;
}
_equipService.Zoom.Allow = true;
_entityMovement.ExecuteCommand<PlayerCancelRunCommand>();
}
@@ -188,6 +191,13 @@ namespace BITFALL.Guns.States
{
root.TransitionState<Movement>();
}
_equipService.Zoom.Value = root.aimAction.action.ReadValue<float>();
}
public override void OnStateExit(IState old, IState newState)
{
base.OnStateExit(old, newState);
_equipService.Zoom.Allow = false;
}
public override void OnMovementStateChanged(IEntityMovementState old, IEntityMovementState newState)

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using BITFALL.Player.Equip;
using BITKit;
using BITKit.Entities;
using UnityEngine;
@@ -18,15 +19,23 @@ namespace BITFALL.Player.Movement
private Quaternion currentRotation;
private Vector3 currentPosition;
private IEntityMovement _movement;
private IEquipService _equipService;
public override void OnAwake()
{
_movement = entity.Get<IEntityMovement>();
_equipService = entity.Get<IEquipService>();
}
public override void OnLateUpdate(float deltaTime)
{
var velocity = _movement.LocomotionBasedVelocity;
var angularVelocity = _movement.AngularVelocity;
if (_equipService.Zoom.Allow)
{
velocity = default;
angularVelocity = default;
}
currentPosition = Vector3.Lerp(currentPosition,velocity * posValue,posDelta * deltaTime);
currentRotation = Quaternion.Lerp(currentRotation,Quaternion.Euler(angularVelocity * rotValue),rotDelta * deltaTime);

View File

@@ -27,8 +27,9 @@ namespace BITFALL.Entities.Player.Movement
[SerializeReference, SubclassSelector]
private IProvider adsProvider;
[SerializeField] private LocationAdditive locationAdditive;
[SerializeField] private Transform cameraTransform;
public Vector3 ViewCenter { get; set; }
public Quaternion ViewRotation { get; set; }
public Vector3 LocomotionBasedVelocity { get;private set; }
@@ -43,8 +44,8 @@ namespace BITFALL.Entities.Player.Movement
public ExpectState<bool> ExpectJump;
public ExpectState<bool> ExpectCrouch;
public ExpectState<bool> ExpectSprint;
public ExpectState<Vector3> expectClimb;
public Vector3 CurrentCameraPosition;
public ExpectState<Vector3> ExpectClimb;
public ExpectState<Vector3> CurrentCameraPosition;
private readonly ValidHandle allowMovement = new();
private readonly ValidHandle allowRun = new();
private IEntityPhysics physics;
@@ -53,7 +54,6 @@ namespace BITFALL.Entities.Player.Movement
private Vector3 keepVelocity;
public override void OnAwake()
{
CurrentCameraPosition = initialCameraPosition;
_health = entity.Get<IHealth>();
_health.OnSetAlive += OnSetAlive;
physics = entity.Get<IEntityPhysics>();
@@ -126,7 +126,7 @@ namespace BITFALL.Entities.Player.Movement
var playerConfig = Data.Get<PlayerConfig>() ?? new PlayerConfig();
var ads = adsProvider.Get<float>();
if (ads is 0) ads = 1;
var raw = context.ReadValue<Vector2>() * playerConfig.sensitivity * playerConfig.m_yaw * ads;
var raw = context.ReadValue<Vector2>() * playerConfig.Sensitivity * playerConfig.M_Yaw * ads;
var lookInput = LookInput;
lookInput.x -= raw.y;
lookInput.y += raw.x;
@@ -148,7 +148,7 @@ namespace BITFALL.Entities.Player.Movement
ExpectCrouch.Reset();
if (climbClosePoint.TryGetClosePoint(out var closePoint))
{
expectClimb.shouldBe = closePoint;
ExpectClimb.shouldBe = closePoint;
TransitionState<Climb>();
}
}
@@ -188,8 +188,10 @@ namespace BITFALL.Entities.Player.Movement
public override void OnUpdate(float deltaTime)
{
CurrentState?.BeforeUpdateMovement(deltaTime);
CurrentState?.AfterUpdateMovement(deltaTime);
}
public override void OnFixedUpdate(float deltaTime)
{
var currentVelocity = actor.Velocity;
@@ -215,13 +217,19 @@ namespace BITFALL.Entities.Player.Movement
public override void OnLateUpdate(float deltaTime)
{
if (allowMovement.Allow is false) return;
var rotation = Quaternion.Euler(LookInput);
cameraTransform.rotation = rotation;
CurrentState?.AfterUpdateMovement(deltaTime);
cameraTransform.localPosition = Vector3.Lerp(cameraTransform.localPosition,CurrentCameraPosition,5 * deltaTime);
var additiveTransform = locationAdditive.transform;
var rotation = Quaternion.Euler(LookInput);
locationAdditive.SetGlobalRotation(rotation);
CurrentCameraPosition.being = Vector3.Lerp(CurrentCameraPosition.being,CurrentCameraPosition.shouldBe,5 * deltaTime);
locationAdditive.AddPosition(CurrentCameraPosition);
ViewCenter = cameraTransform.position;
ViewRotation = rotation;
ViewCenter = additiveTransform.position + additiveTransform.forward;
}
public void AddViewEuler(float2 euler)

View File

@@ -18,7 +18,7 @@ namespace BITFALL.Entities.Player.Movement.States
[SerializeField] protected float initialJumpForce = 5f;
public override void BeforeUpdateMovement(float deltaTime)
{
characterController.CurrentCameraPosition = initialCameraPosition;
characterController.CurrentCameraPosition.shouldBe = initialCameraPosition;
}
public override void UpdateVelocity(ref Vector3 currentVelocity,float deltaTime)

View File

@@ -20,7 +20,7 @@ namespace BITFALL.Entities.Player.Movement.States
}
public override void OnStateUpdate(float deltaTime)
{
if (Vector3.Distance(characterController.expectClimb.shouldBe, characterController.transform.position) < 0.1f || actor.IsStable)
if (Vector3.Distance(characterController.ExpectClimb.shouldBe, characterController.transform.position) < 0.1f || actor.IsStable)
{
characterController.TransitionState<Walk>();
}
@@ -35,7 +35,7 @@ namespace BITFALL.Entities.Player.Movement.States
public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
{
currentVelocity =(characterController.expectClimb.shouldBe - characterController.transform.position)*lerpDelta;
currentVelocity =(characterController.ExpectClimb.shouldBe - characterController.transform.position)*lerpDelta;
}
}
}

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@@ -7,7 +7,10 @@
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:26fc13cbbc427414f9af2143d581330a",
"GUID:f51ebe6a0ceec4240a699833d6309b23"
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:ef0bb553b58b90b488bdbe8672e3be0b",
"GUID:677cd05ca06c46b4395470200b1acdad",
"GUID:30cdc242b1ac6a944a460f4ab0b77b88"
],
"includePlatforms": [],
"excludePlatforms": [],

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@@ -0,0 +1,36 @@
using System;
using System.Collections;
using System.Collections.Generic;
using BITFALL.Player.Inventory;
using BITKit;
using BITKit.Entities;
using UnityEngine;
namespace BITFALL.Player.Survival
{
public class PlayerEatService : EntityComponent
{
private IPlayerSurvivalService _survival;
private IPlayerInventory _inventory;
public override void OnStart()
{
base.OnStart();
_inventory = entity.Get<IPlayerInventory>();
_inventory.OnUseItem += OnUseItem;
_survival = entity.Get<IPlayerSurvivalService>();
}
private bool OnUseItem(IBasicItem arg)
{
switch (arg)
{
case var _ when arg.GetAssetable().TryGetProperty<PlayerEatAddHunger>(out var addHunger) &&
_survival.Elements.TryGetAny(x => x is PlayerSurvivalHunger, out var hunger):
hunger.Value += addHunger.Value;
return true;
}
return false;
}
}
}

View File

@@ -8,47 +8,25 @@ using UnityEngine;
namespace BITFALL.Player.Survival
{
[CustomType(typeof(IPlayerSurvival))]
public class PlayerSurvival : EntityComponent, IPlayerSurvival
[CustomType(typeof(IPlayerSurvivalService))]
public class PlayerSurvivalService : EntityComponent, IPlayerSurvivalService
{
[SerializeReference, SubclassSelector] private IPlayerSurvivalState[] survivalStates;
private readonly IntervalUpdate interval = new(1);
private bool initialized;
private CancellationToken _cancellationToken;
public IPlayerSurvivalElement[] Elements { get; set; } = Array.Empty<IPlayerSurvivalElement>();
[SerializeReference, SubclassSelector] private IPlayerSurvivalElement[] initialElements = Array.Empty<IPlayerSurvivalElement>();
private IntervalUpdate _interval = new(1);
public override void OnAwake()
{
_cancellationToken = entity.Get<CancellationToken>();
foreach (var x in survivalStates)
{
x.OnStateInitialize();
}
Elements = initialElements;
}
public override async void OnStart()
public override void OnUpdate(float deltaTime)
{
foreach (var x in survivalStates)
if (_interval.AllowUpdate is false) return;
foreach (var x in Elements)
{
await x.OnStateInitializeAsync(_cancellationToken);
}
foreach (var x in survivalStates)
{
x.OnStateInitialized();
}
initialized = true;
}
public override void OnFixedUpdate(float deltaTime)
{
if (interval.AllowUpdate is false || initialized is false) return;
foreach (var x in survivalStates)
{
x.ProcessState();
if(x.TryGetNewEvent(out var newEvent))
OnSurvivalEventOpened?.Invoke(newEvent);
if(x.TryGetClosedEvent(out var closedEvent))
OnSurvivalEventClosed?.Invoke(closedEvent);
x.Value -= 1;
}
}
public event Action<IPlayerSurvivalState> OnSurvivalStateChanged;
public event Action<IPlayerSurvivalEvent> OnSurvivalEventOpened;
public event Action<IPlayerSurvivalEvent> OnSurvivalEventClosed;
}
}

View File

@@ -36,19 +36,13 @@ namespace BITFALL.Scenes
if(EditorApplication.isPlaying is false)
return;
#endif
rigidbodyComponent.Velocity = animator.velocity;
rigidbodyComponent.AngularVelocity = animator.angularVelocity;
rigidbodyComponent.MoveAndRotate(currentPosition,currentRotation);
}
private void OnAnimatorMove()
{
animator.ApplyBuiltinRootMotion();
#if UNITY_EDITOR
// if (EditorApplication.isPlaying is false)
// {
// transform.position = animator.rootPosition;
// transform.rotation = animator.rootRotation;
// }
#endif
currentPosition = animator.rootPosition;
currentRotation = animator.rootRotation;
}

View File

@@ -23,7 +23,9 @@
"GUID:2289059ddf1745b4d80a0f184af99d6b",
"GUID:9354affc93e0f3e4a904785e7d4c0f59",
"GUID:1bb4187526a9431478feccaef064696a",
"GUID:26fc13cbbc427414f9af2143d581330a"
"GUID:26fc13cbbc427414f9af2143d581330a",
"GUID:96f476e982d6fb945bfc9140ba094b7f",
"GUID:ef0bb553b58b90b488bdbe8672e3be0b"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using BITFALL.Player.Equip;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.InputSystem;
@@ -9,6 +10,7 @@ using BITKit.UX;
using BITKit.Entities;
using BITKit.Entities.Player;
using BITKit.Steamwork;
using UnityEditor;
namespace BITFALL.UX
{
@@ -22,6 +24,7 @@ namespace BITFALL.UX
[Header(Constant.Header.Components)]
[SerializeField] private UXImage crosshairImage;
[SerializeField] private UXImage crosshairParentImage;
[SerializeField] private UXLabel playerNameLabel;
[SerializeField] private UXImage playerAvatarImage;
[SerializeField] private UXBar healthBar;
@@ -33,6 +36,8 @@ namespace BITFALL.UX
public UXLabel nameLabel;
private IHealth _health;
protected IEntityMovement _entityMovement;
private IEquipService _equipService;
protected override void Awake()
{
base.Awake();
@@ -85,6 +90,8 @@ namespace BITFALL.UX
playerNameLabel.Set(steamService.Name);
var avatar = await steamService.GetAvatarAsync(cancellationToken);
playerAvatarImage.SetTexture(avatar);
_equipService = entity.Get<IEquipService>();
}
private void OnInventory(InputAction.CallbackContext context)
{
@@ -98,6 +105,11 @@ namespace BITFALL.UX
{
if (playerService.LocalPlayer is null) return;
crosshairImage.SetPosition(_entityMovement.ViewCenter + _entityMovement.ViewRotation * Vector3.forward);
if(_equipService is null) return;
var currentCrosshairOpacity = crosshairParentImage.visualElement.style.opacity.value;
crosshairParentImage.visualElement.style.opacity = Mathf.Lerp(currentCrosshairOpacity, _equipService.Zoom.Allow ? 0 : 1, Time.deltaTime * 5);
}
private static void OnReturn(InputAction.CallbackContext context)

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using BITFALL.Player.Inventory;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.InputSystem;
@@ -146,7 +147,7 @@ namespace BITFALL.UX
}
private void UseItem(IBasicItem item)
{
_entity.Get<TaskPublisher<IBasicItem>>().Execute(item);
_entity.Get<IPlayerInventory>().TryUseItem(item);
}
private void DropItem(IBasicItem item)
{

View File

@@ -6,6 +6,7 @@ using BITFALL.Player.Survival;
using BITKit.Entities;
using BITKit.Entities.Player;
using BITKit.UX;
using Cysharp.Threading.Tasks;
using RotaryHeart.Lib.SerializableDictionary;
using UnityEngine;
using UnityEngine.TextCore.Text;
@@ -16,46 +17,33 @@ namespace BITFALL.UX
public class UXSurvival : MonoBehaviour
{
[SerializeReference,SubclassSelector] private IPlayerService playerService;
[SerializeField] private SerializableDictionaryBase<string,Sprite> survivalEventIcons;
[SerializeField] private UXBuilder survivalEventBuilder;
private readonly ConcurrentDictionary<string,UXContainer> spawnedSurvivalEvents = new();
private IPlayerSurvival _playerSurvival;
private void Awake()
private readonly ConcurrentDictionary<IPlayerSurvivalElement,UXContainer> spawnedSurvivalEvents = new();
private IPlayerSurvivalService _playerSurvival;
private void Start()
{
playerService.OnPlayerInitialized += OnPlayerInitialized;
}
private void OnDestroy()
{
playerService.OnPlayerInitialized -= OnPlayerInitialized;
}
private void OnPlayerInitialized(Entity obj)
{
_playerSurvival = obj.Get<IPlayerSurvival>();
_playerSurvival.OnSurvivalEventOpened += OnSurvivalEventOpened;
_playerSurvival.OnSurvivalEventClosed += OnSurvivalEventClosed;
}
private void OnSurvivalEventClosed(IPlayerSurvivalEvent obj)
private async void OnPlayerInitialized(Entity obj)
{
if (spawnedSurvivalEvents.TryRemove(obj.GetType().Name, out var container))
await UniTask.Yield();
_playerSurvival = obj.Get<IPlayerSurvivalService>();
foreach (var x in _playerSurvival.Elements)
{
container.visualElement.RemoveFromHierarchy();
spawnedSurvivalEvents.GetOrAdd(x, Create);
}
}
private void OnSurvivalEventOpened(IPlayerSurvivalEvent obj)
{
spawnedSurvivalEvents.GetOrAdd(obj.GetType().Name, (x)=>Create(obj));
}
private UXContainer Create(IPlayerSurvivalEvent playerSurvivalEvent)
private UXContainer Create(IPlayerSurvivalElement arg)
{
var container = survivalEventBuilder.BuildAsContainer();
var key = playerSurvivalEvent.GetType().Name;
if (survivalEventIcons.TryGetValue(key, out var sprite))
{
container.icon.style.backgroundImage = new StyleBackground(sprite);
}
container.contextLabel.text = playerSurvivalEvent.Title;
container.Get<Label>(0).text = arg.Name;
container.SetProcess(arg.Value);
arg.OnValueChanged += value => container.SetProcess(value*0.01f);
spawnedSurvivalEvents.TryAdd(arg,container);
return container;
}
}