1
This commit is contained in:
@@ -0,0 +1,305 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Cliff"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_ObjectColor("Object Color", Color) = (1,1,1,0)
|
||||
[NoScaleOffset]_Objectalbedo("Object albedo", 2D) = "white" {}
|
||||
[NoScaleOffset][Normal]_Objectnormals("Object normals", 2D) = "bump" {}
|
||||
_GlobalColor("Global Color", Color) = (1,1,1,0)
|
||||
[NoScaleOffset]_Globalalbedo("Global albedo", 2D) = "gray" {}
|
||||
_Globaltiling("Global tiling", Float) = 1.56
|
||||
[Normal]_Detailnormal("Detail normal", 2D) = "bump" {}
|
||||
_Detailstrength("Detail strength", Range( 0 , 1)) = 1
|
||||
_Roughness("Roughness", Range( 0 , 1)) = 0.5
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
|
||||
Cull Back
|
||||
CGINCLUDE
|
||||
#include "UnityStandardUtils.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#include "UnityPBSLighting.cginc"
|
||||
#include "Lighting.cginc"
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile_instancing
|
||||
#include "VS_InstancedIndirect.cginc"
|
||||
#pragma multi_compile GPU_FRUSTUM_ON __
|
||||
#pragma instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setupScale
|
||||
#ifdef UNITY_PASS_SHADOWCASTER
|
||||
#undef INTERNAL_DATA
|
||||
#undef WorldReflectionVector
|
||||
#undef WorldNormalVector
|
||||
#define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2;
|
||||
#define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)))
|
||||
#define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))
|
||||
#endif
|
||||
struct Input
|
||||
{
|
||||
float2 uv_texcoord;
|
||||
float3 worldPos;
|
||||
float3 worldNormal;
|
||||
INTERNAL_DATA
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
uniform sampler2D _Objectnormals;
|
||||
uniform sampler2D _Detailnormal;
|
||||
uniform float4 _Detailnormal_ST;
|
||||
uniform float _Detailstrength;
|
||||
uniform float4 _GlobalColor;
|
||||
uniform sampler2D _Globalalbedo;
|
||||
uniform float _Globaltiling;
|
||||
uniform float4 _ObjectColor;
|
||||
uniform sampler2D _Objectalbedo;
|
||||
uniform float _Roughness;
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandard o )
|
||||
{
|
||||
float2 uv_Objectnormals2 = i.uv_texcoord;
|
||||
float3 tex2DNode2 = UnpackScaleNormal( tex2D( _Objectnormals, uv_Objectnormals2 ), 1.0 );
|
||||
float2 uv_Detailnormal = i.uv_texcoord * _Detailnormal_ST.xy + _Detailnormal_ST.zw;
|
||||
float3 lerpResult57 = lerp( tex2DNode2 , BlendNormals( tex2DNode2 , UnpackScaleNormal( tex2D( _Detailnormal, uv_Detailnormal ), 1.0 ) ) , _Detailstrength);
|
||||
o.Normal = lerpResult57;
|
||||
float3 ase_worldPos = i.worldPos;
|
||||
float2 appendResult96 = (float2(ase_worldPos.y , ase_worldPos.z));
|
||||
float cos68 = cos( 1.55 );
|
||||
float sin68 = sin( 1.55 );
|
||||
float2 rotator68 = mul( appendResult96 - float2( 0,0 ) , float2x2( cos68 , -sin68 , sin68 , cos68 )) + float2( 0,0 );
|
||||
float3 ase_worldNormal = WorldNormalVector( i, float3( 0, 0, 1 ) );
|
||||
float3 temp_output_7_0 = abs( mul( unity_WorldToObject, float4( ase_worldNormal , 0.0 ) ).xyz );
|
||||
float dotResult9 = dot( temp_output_7_0 , float3(1,1,1) );
|
||||
float3 BlendComponents11 = ( temp_output_7_0 / dotResult9 );
|
||||
float2 appendResult94 = (float2(ase_worldPos.x , ase_worldPos.z));
|
||||
float2 appendResult95 = (float2(ase_worldPos.x , ase_worldPos.y));
|
||||
float2 uv_Objectalbedo1 = i.uv_texcoord;
|
||||
float4 tex2DNode1 = tex2D( _Objectalbedo, uv_Objectalbedo1 );
|
||||
float4 blendOpSrc42 = ( _GlobalColor * ( ( ( tex2D( _Globalalbedo, ( _Globaltiling * rotator68 ) ) * BlendComponents11.x ) + ( tex2D( _Globalalbedo, ( _Globaltiling * appendResult94 ) ) * BlendComponents11.y ) ) + ( tex2D( _Globalalbedo, ( _Globaltiling * appendResult95 ) ) * BlendComponents11.z ) ) );
|
||||
float4 blendOpDest42 = ( _ObjectColor * tex2DNode1 );
|
||||
o.Albedo = ( saturate( (( blendOpDest42 > 0.5 ) ? ( 1.0 - 2.0 * ( 1.0 - blendOpDest42 ) * ( 1.0 - blendOpSrc42 ) ) : ( 2.0 * blendOpDest42 * blendOpSrc42 ) ) )).rgb;
|
||||
float lerpResult74 = lerp( 0.0 , ( _Roughness * tex2DNode1.a ) , i.vertexColor.g);
|
||||
o.Smoothness = lerpResult74;
|
||||
o.Alpha = 1;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
CGPROGRAM
|
||||
#pragma exclude_renderers xbox360 psp2 n3ds wiiu
|
||||
#pragma surface surf Standard keepalpha fullforwardshadows dithercrossfade
|
||||
|
||||
ENDCG
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
Tags{ "LightMode" = "ShadowCaster" }
|
||||
ZWrite On
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile_shadowcaster
|
||||
#pragma multi_compile UNITY_PASS_SHADOWCASTER
|
||||
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
|
||||
#include "HLSLSupport.cginc"
|
||||
#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
|
||||
#define CAN_SKIP_VPOS
|
||||
#endif
|
||||
#include "UnityCG.cginc"
|
||||
#include "Lighting.cginc"
|
||||
#include "UnityPBSLighting.cginc"
|
||||
struct v2f
|
||||
{
|
||||
V2F_SHADOW_CASTER;
|
||||
float2 customPack1 : TEXCOORD1;
|
||||
float4 tSpace0 : TEXCOORD2;
|
||||
float4 tSpace1 : TEXCOORD3;
|
||||
float4 tSpace2 : TEXCOORD4;
|
||||
half4 color : COLOR0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
v2f vert( appdata_full v )
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID( v );
|
||||
UNITY_INITIALIZE_OUTPUT( v2f, o );
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
|
||||
UNITY_TRANSFER_INSTANCE_ID( v, o );
|
||||
Input customInputData;
|
||||
float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz;
|
||||
half3 worldNormal = UnityObjectToWorldNormal( v.normal );
|
||||
half3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz );
|
||||
half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
|
||||
half3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign;
|
||||
o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x );
|
||||
o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y );
|
||||
o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z );
|
||||
o.customPack1.xy = customInputData.uv_texcoord;
|
||||
o.customPack1.xy = v.texcoord;
|
||||
TRANSFER_SHADOW_CASTER_NORMALOFFSET( o )
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
half4 frag( v2f IN
|
||||
#if !defined( CAN_SKIP_VPOS )
|
||||
, UNITY_VPOS_TYPE vpos : VPOS
|
||||
#endif
|
||||
) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID( IN );
|
||||
Input surfIN;
|
||||
UNITY_INITIALIZE_OUTPUT( Input, surfIN );
|
||||
surfIN.uv_texcoord = IN.customPack1.xy;
|
||||
float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w );
|
||||
half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) );
|
||||
surfIN.worldPos = worldPos;
|
||||
surfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z );
|
||||
surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz;
|
||||
surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz;
|
||||
surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz;
|
||||
surfIN.vertexColor = IN.color;
|
||||
SurfaceOutputStandard o;
|
||||
UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o )
|
||||
surf( surfIN, o );
|
||||
#if defined( CAN_SKIP_VPOS )
|
||||
float2 vpos = IN.pos;
|
||||
#endif
|
||||
SHADOW_CASTER_FRAGMENT( IN )
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Fallback "Standard"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=17400
|
||||
1927;31;1906;981;1011.64;255.6385;1;True;False
|
||||
Node;AmplifyShaderEditor.WorldNormalVector;5;-4214.666,-319.3753;Inherit;False;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.WorldToObjectMatrix;4;-4214.666,-415.3753;Inherit;False;0;1;FLOAT4x4;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;6;-3942.662,-351.3753;Inherit;False;2;2;0;FLOAT4x4;0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.AbsOpNode;7;-3782.662,-351.3753;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;8;-3815.781,-170.9255;Float;False;Constant;_Vector1;Vector 1;-1;0;Create;True;0;0;False;0;1,1,1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.DotProductOpNode;9;-3608.761,-284.9775;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;10;-3446.661,-351.3753;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;11;-3286.66,-351.3753;Float;True;BlendComponents;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;13;-2924.659,-492.3754;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;12;-2897.719,-713.4802;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;69;-2453.705,-680.8949;Float;False;Constant;_Float0;Float 0;9;0;Create;True;0;0;False;0;1.55;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.WireNode;17;-2630.659,-542.3754;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;96;-2428.904,-784.8954;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;14;-2924.659,-204.3754;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.RotatorNode;68;-2234.705,-757.8949;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.WireNode;20;-2598.659,-574.3754;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;94;-2250.805,-530.095;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.WireNode;43;-2647.998,-70.79846;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;16;-2245.521,-1016.58;Float;False;Property;_Globaltiling;Global tiling;5;0;Create;True;0;0;False;0;1.56;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;95;-2244.304,-240.1948;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.WireNode;44;-2595.498,-28.29846;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;27;-1908.322,-782.7806;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.WireNode;25;-1479.861,-567.7754;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;28;-1932.421,-505.3806;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;40;-1732.56,-756.6757;Inherit;True;Property;_Globalalbedo;Global albedo;4;1;[NoScaleOffset];Create;True;0;0;False;0;-1;None;None;True;0;False;gray;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WireNode;45;-1497.998,-33.29846;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;41;-1737.643,-501.2136;Inherit;True;Property;_TextureSample5;Texture Sample 5;4;0;Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Instance;40;Auto;Texture2D;6;0;SAMPLER2D;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WireNode;29;-1447.861,-599.7754;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;24;-1916.722,-231.7806;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;22;-2924.659,-348.3754;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.SamplerNode;30;-1734.858,-223.2767;Inherit;True;Property;_TextureSample1;Texture Sample 1;4;0;Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Instance;40;Auto;Texture2D;6;0;SAMPLER2D;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WireNode;46;-1452.998,-68.29846;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;35;-1367.861,-503.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;33;-1367.861,-775.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;36;-1127.86,-663.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;34;-1367.861,-263.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;93;-149.5073,656.8042;Float;False;Constant;_Float2;Float 2;10;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;63;2.497352,58.20351;Float;False;Property;_Roughness;Roughness;8;0;Create;True;0;0;False;0;0.5;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;61;-783.5037,-641.4963;Float;False;Property;_GlobalColor;Global Color;3;0;Create;True;0;0;False;0;1,1,1,0;0,0,0,0;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;1;-1020.2,-111.2999;Inherit;True;Property;_Objectalbedo;Object albedo;1;1;[NoScaleOffset];Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ColorNode;58;-682.3034,-232.3961;Float;False;Property;_ObjectColor;Object Color;0;0;Create;True;0;0;False;0;1,1,1,0;0,0,0,0;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;2;81.99955,336.8004;Inherit;True;Property;_Objectnormals;Object normals;2;2;[NoScaleOffset];[Normal];Create;True;0;0;False;0;-1;None;None;True;0;True;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;48;81.1016,548.2021;Inherit;True;Property;_Detailnormal;Detail normal;6;1;[Normal];Create;True;0;0;False;0;-1;None;None;True;0;True;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;38;-871.8605,-407.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;56;547.998,582.3018;Float;False;Property;_Detailstrength;Detail strength;7;0;Create;True;0;0;False;0;1;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;72;-990.6075,176.604;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;59;-279.8035,-445.5962;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.BlendNormalsNode;49;505.7012,460.9017;Inherit;False;0;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;75;753.7921,87.00389;Float;False;Constant;_Float1;Float 1;9;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;64;351.8972,98.90351;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;62;-18.20354,-125.6962;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.LerpOp;57;956.3979,391.403;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.BlendOpsNode;42;231.9997,-358.6998;Inherit;False;Overlay;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;1;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.LerpOp;74;964.9921,119.0039;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;1969.099,-112.4;Float;False;True;-1;2;;0;0;Standard;FAE/Cliff;False;False;False;False;False;False;False;False;False;False;False;False;True;False;False;False;True;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;10;d3d9;d3d11_9x;d3d11;glcore;gles;gles3;metal;vulkan;xboxone;ps4;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;0;4;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;1;False;-1;1;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;Standard;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;3;Include;VS_InstancedIndirect.cginc;False;;Custom;Pragma;multi_compile GPU_FRUSTUM_ON __;False;;Custom;Pragma;instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setupScale;False;;Custom;0;0;False;0.1;False;-1;0;False;-1;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
WireConnection;6;0;4;0
|
||||
WireConnection;6;1;5;0
|
||||
WireConnection;7;0;6;0
|
||||
WireConnection;9;0;7;0
|
||||
WireConnection;9;1;8;0
|
||||
WireConnection;10;0;7;0
|
||||
WireConnection;10;1;9;0
|
||||
WireConnection;11;0;10;0
|
||||
WireConnection;13;0;11;0
|
||||
WireConnection;17;0;13;0
|
||||
WireConnection;96;0;12;2
|
||||
WireConnection;96;1;12;3
|
||||
WireConnection;14;0;11;0
|
||||
WireConnection;68;0;96;0
|
||||
WireConnection;68;2;69;0
|
||||
WireConnection;20;0;17;0
|
||||
WireConnection;94;0;12;1
|
||||
WireConnection;94;1;12;3
|
||||
WireConnection;43;0;14;2
|
||||
WireConnection;95;0;12;1
|
||||
WireConnection;95;1;12;2
|
||||
WireConnection;44;0;43;0
|
||||
WireConnection;27;0;16;0
|
||||
WireConnection;27;1;68;0
|
||||
WireConnection;25;0;20;0
|
||||
WireConnection;28;0;16;0
|
||||
WireConnection;28;1;94;0
|
||||
WireConnection;40;1;27;0
|
||||
WireConnection;45;0;44;0
|
||||
WireConnection;41;1;28;0
|
||||
WireConnection;29;0;25;0
|
||||
WireConnection;24;0;16;0
|
||||
WireConnection;24;1;95;0
|
||||
WireConnection;22;0;11;0
|
||||
WireConnection;30;1;24;0
|
||||
WireConnection;46;0;45;0
|
||||
WireConnection;35;0;41;0
|
||||
WireConnection;35;1;22;1
|
||||
WireConnection;33;0;40;0
|
||||
WireConnection;33;1;29;0
|
||||
WireConnection;36;0;33;0
|
||||
WireConnection;36;1;35;0
|
||||
WireConnection;34;0;30;0
|
||||
WireConnection;34;1;46;0
|
||||
WireConnection;2;5;93;0
|
||||
WireConnection;48;5;93;0
|
||||
WireConnection;38;0;36;0
|
||||
WireConnection;38;1;34;0
|
||||
WireConnection;59;0;61;0
|
||||
WireConnection;59;1;38;0
|
||||
WireConnection;49;0;2;0
|
||||
WireConnection;49;1;48;0
|
||||
WireConnection;64;0;63;0
|
||||
WireConnection;64;1;1;4
|
||||
WireConnection;62;0;58;0
|
||||
WireConnection;62;1;1;0
|
||||
WireConnection;57;0;2;0
|
||||
WireConnection;57;1;49;0
|
||||
WireConnection;57;2;56;0
|
||||
WireConnection;42;0;59;0
|
||||
WireConnection;42;1;62;0
|
||||
WireConnection;74;0;75;0
|
||||
WireConnection;74;1;64;0
|
||||
WireConnection;74;2;72;2
|
||||
WireConnection;0;0;42;0
|
||||
WireConnection;0;1;57;0
|
||||
WireConnection;0;4;74;0
|
||||
ASEEND*/
|
||||
//CHKSM=3D44061A3724CAD246FFABC6BC40C886E6E49E36
|
@@ -0,0 +1,389 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Cliff coverage"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_ObjectColor("Object Color", Color) = (1,1,1,0)
|
||||
_Objectalbedo("Object albedo", 2D) = "white" {}
|
||||
[Normal]_Objectnormals("Object normals", 2D) = "bump" {}
|
||||
_GlobalColor("Global Color", Color) = (1,1,1,0)
|
||||
[NoScaleOffset]_Globalalbedo("Global albedo", 2D) = "gray" {}
|
||||
_Globaltiling("Global tiling", Float) = 1.56
|
||||
[NoScaleOffset][Normal]_Detailnormal("Detail normal", 2D) = "bump" {}
|
||||
_Detailstrength("Detail strength", Range( 0 , 1)) = 1
|
||||
[NoScaleOffset]_CoverageAlbedo("Coverage Albedo", 2D) = "white" {}
|
||||
[NoScaleOffset][Normal]_CoverageNormals("Coverage Normals", 2D) = "bump" {}
|
||||
_Roughness("Roughness", Range( 0 , 1)) = 0.5
|
||||
_CoverageAmount("CoverageAmount", Range( 0 , 2)) = 0.13
|
||||
_CoverageTiling("CoverageTiling", Range( 0 , 5)) = 0
|
||||
_CoverageMap("CoverageMap", 2D) = "white" {}
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
|
||||
Cull Back
|
||||
CGINCLUDE
|
||||
#include "UnityStandardUtils.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#include "UnityPBSLighting.cginc"
|
||||
#include "Lighting.cginc"
|
||||
#pragma target 3.5
|
||||
#pragma multi_compile_instancing
|
||||
#include "VS_InstancedIndirect.cginc"
|
||||
#pragma multi_compile GPU_FRUSTUM_ON __
|
||||
#pragma instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setupScale
|
||||
#ifdef UNITY_PASS_SHADOWCASTER
|
||||
#undef INTERNAL_DATA
|
||||
#undef WorldReflectionVector
|
||||
#undef WorldNormalVector
|
||||
#define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2;
|
||||
#define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)))
|
||||
#define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))
|
||||
#endif
|
||||
struct Input
|
||||
{
|
||||
float2 uv_texcoord;
|
||||
float3 worldNormal;
|
||||
INTERNAL_DATA
|
||||
float3 worldPos;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
uniform sampler2D _Objectnormals;
|
||||
uniform float4 _Objectnormals_ST;
|
||||
uniform sampler2D _Detailnormal;
|
||||
uniform float _Detailstrength;
|
||||
uniform sampler2D _CoverageNormals;
|
||||
uniform float _CoverageTiling;
|
||||
uniform sampler2D _CoverageMap;
|
||||
uniform float4 _TerrainUV;
|
||||
uniform float _CoverageAmount;
|
||||
uniform float4 _GlobalColor;
|
||||
uniform sampler2D _Globalalbedo;
|
||||
uniform float _Globaltiling;
|
||||
uniform float4 _ObjectColor;
|
||||
uniform sampler2D _Objectalbedo;
|
||||
uniform float4 _Objectalbedo_ST;
|
||||
uniform sampler2D _CoverageAlbedo;
|
||||
uniform float _Roughness;
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandard o )
|
||||
{
|
||||
float2 uv_Objectnormals = i.uv_texcoord * _Objectnormals_ST.xy + _Objectnormals_ST.zw;
|
||||
float3 tex2DNode2 = UnpackScaleNormal( tex2D( _Objectnormals, uv_Objectnormals ), 1.0 );
|
||||
float2 uv_Detailnormal48 = i.uv_texcoord;
|
||||
float3 lerpResult57 = lerp( tex2DNode2 , BlendNormals( tex2DNode2 , UnpackScaleNormal( tex2D( _Detailnormal, uv_Detailnormal48 ), 1.0 ) ) , _Detailstrength);
|
||||
float2 temp_output_113_0 = ( i.uv_texcoord * _CoverageTiling );
|
||||
float3 ase_worldNormal = WorldNormalVector( i, float3( 0, 0, 1 ) );
|
||||
float2 appendResult117 = (float2(_TerrainUV.z , _TerrainUV.w));
|
||||
float3 ase_worldPos = i.worldPos;
|
||||
float2 TerrainUV125 = ( ( ( 1.0 - appendResult117 ) / _TerrainUV.x ) + ( ( _TerrainUV.x / ( _TerrainUV.x * _TerrainUV.x ) ) * (ase_worldPos).xz ) );
|
||||
float temp_output_127_0 = ( tex2D( _CoverageMap, TerrainUV125 ).r * _CoverageAmount );
|
||||
float3 lerpResult105 = lerp( lerpResult57 , UnpackNormal( tex2D( _CoverageNormals, temp_output_113_0 ) ) , saturate( ( ase_worldNormal.y * temp_output_127_0 ) ));
|
||||
o.Normal = lerpResult105;
|
||||
float2 appendResult96 = (float2(ase_worldPos.y , ase_worldPos.z));
|
||||
float cos68 = cos( 1.55 );
|
||||
float sin68 = sin( 1.55 );
|
||||
float2 rotator68 = mul( appendResult96 - float2( 0,0 ) , float2x2( cos68 , -sin68 , sin68 , cos68 )) + float2( 0,0 );
|
||||
float3 temp_output_7_0 = abs( mul( unity_WorldToObject, float4( ase_worldNormal , 0.0 ) ).xyz );
|
||||
float dotResult9 = dot( temp_output_7_0 , float3(1,1,1) );
|
||||
float3 BlendComponents11 = ( temp_output_7_0 / dotResult9 );
|
||||
float2 appendResult94 = (float2(ase_worldPos.x , ase_worldPos.z));
|
||||
float2 appendResult95 = (float2(ase_worldPos.x , ase_worldPos.y));
|
||||
float2 uv_Objectalbedo = i.uv_texcoord * _Objectalbedo_ST.xy + _Objectalbedo_ST.zw;
|
||||
float4 tex2DNode1 = tex2D( _Objectalbedo, uv_Objectalbedo );
|
||||
float4 blendOpSrc42 = ( _GlobalColor * ( ( ( tex2D( _Globalalbedo, ( _Globaltiling * rotator68 ) ) * BlendComponents11.x ) + ( tex2D( _Globalalbedo, ( _Globaltiling * appendResult94 ) ) * BlendComponents11.y ) ) + ( tex2D( _Globalalbedo, ( _Globaltiling * appendResult95 ) ) * BlendComponents11.z ) ) );
|
||||
float4 blendOpDest42 = ( _ObjectColor * tex2DNode1 );
|
||||
float temp_output_110_0 = saturate( ( (WorldNormalVector( i , lerpResult105 )).y * temp_output_127_0 ) );
|
||||
float4 lerpResult97 = lerp( ( saturate( (( blendOpDest42 > 0.5 ) ? ( 1.0 - 2.0 * ( 1.0 - blendOpDest42 ) * ( 1.0 - blendOpSrc42 ) ) : ( 2.0 * blendOpDest42 * blendOpSrc42 ) ) )) , tex2D( _CoverageAlbedo, temp_output_113_0 ) , temp_output_110_0);
|
||||
o.Albedo = lerpResult97.rgb;
|
||||
float lerpResult74 = lerp( 0.0 , ( _Roughness * tex2DNode1.a ) , i.vertexColor.g);
|
||||
o.Smoothness = lerpResult74;
|
||||
o.Alpha = 1;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
CGPROGRAM
|
||||
#pragma exclude_renderers xbox360 psp2 n3ds wiiu
|
||||
#pragma surface surf Standard keepalpha fullforwardshadows dithercrossfade
|
||||
|
||||
ENDCG
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
Tags{ "LightMode" = "ShadowCaster" }
|
||||
ZWrite On
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 3.5
|
||||
#pragma multi_compile_shadowcaster
|
||||
#pragma multi_compile UNITY_PASS_SHADOWCASTER
|
||||
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
|
||||
#include "HLSLSupport.cginc"
|
||||
#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
|
||||
#define CAN_SKIP_VPOS
|
||||
#endif
|
||||
#include "UnityCG.cginc"
|
||||
#include "Lighting.cginc"
|
||||
#include "UnityPBSLighting.cginc"
|
||||
struct v2f
|
||||
{
|
||||
V2F_SHADOW_CASTER;
|
||||
float2 customPack1 : TEXCOORD1;
|
||||
float4 tSpace0 : TEXCOORD2;
|
||||
float4 tSpace1 : TEXCOORD3;
|
||||
float4 tSpace2 : TEXCOORD4;
|
||||
half4 color : COLOR0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
v2f vert( appdata_full v )
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID( v );
|
||||
UNITY_INITIALIZE_OUTPUT( v2f, o );
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
|
||||
UNITY_TRANSFER_INSTANCE_ID( v, o );
|
||||
Input customInputData;
|
||||
float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz;
|
||||
half3 worldNormal = UnityObjectToWorldNormal( v.normal );
|
||||
half3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz );
|
||||
half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
|
||||
half3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign;
|
||||
o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x );
|
||||
o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y );
|
||||
o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z );
|
||||
o.customPack1.xy = customInputData.uv_texcoord;
|
||||
o.customPack1.xy = v.texcoord;
|
||||
TRANSFER_SHADOW_CASTER_NORMALOFFSET( o )
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
half4 frag( v2f IN
|
||||
#if !defined( CAN_SKIP_VPOS )
|
||||
, UNITY_VPOS_TYPE vpos : VPOS
|
||||
#endif
|
||||
) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID( IN );
|
||||
Input surfIN;
|
||||
UNITY_INITIALIZE_OUTPUT( Input, surfIN );
|
||||
surfIN.uv_texcoord = IN.customPack1.xy;
|
||||
float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w );
|
||||
half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) );
|
||||
surfIN.worldPos = worldPos;
|
||||
surfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z );
|
||||
surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz;
|
||||
surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz;
|
||||
surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz;
|
||||
surfIN.vertexColor = IN.color;
|
||||
SurfaceOutputStandard o;
|
||||
UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o )
|
||||
surf( surfIN, o );
|
||||
#if defined( CAN_SKIP_VPOS )
|
||||
float2 vpos = IN.pos;
|
||||
#endif
|
||||
SHADOW_CASTER_FRAGMENT( IN )
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Fallback "Standard"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=17400
|
||||
1927;31;1906;981;1553.693;-303.8397;1.2038;True;False
|
||||
Node;AmplifyShaderEditor.WorldToObjectMatrix;4;-4214.666,-415.3753;Inherit;False;0;1;FLOAT4x4;0
|
||||
Node;AmplifyShaderEditor.WorldNormalVector;5;-4214.666,-319.3753;Inherit;False;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.CommentaryNode;114;-2412.519,1341.045;Inherit;False;1606.407;683.4922;Comment;11;125;124;123;122;121;120;119;118;117;116;115;TerrainUV;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;6;-3942.662,-351.3753;Inherit;False;2;2;0;FLOAT4x4;0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;115;-2362.519,1476.344;Float;False;Global;_TerrainUV;_TerrainUV;2;0;Create;True;0;0;False;0;0,0,0,0;500,500,251,251;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.AbsOpNode;7;-3782.662,-351.3753;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;8;-3815.781,-170.9255;Float;False;Constant;_Vector1;Vector 1;-1;0;Create;True;0;0;False;0;1,1,1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;116;-2089.665,1845.536;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.DotProductOpNode;9;-3608.761,-284.9775;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;118;-2047.719,1705.045;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;117;-2032.719,1392.045;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;119;-1850.719,1626.045;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;121;-1848.719,1391.045;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;10;-3465.661,-383.3753;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;120;-1790.662,1842.536;Inherit;False;FLOAT2;0;2;2;2;1;0;FLOAT3;0,0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;122;-1489.719,1417.045;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;123;-1526.461,1662.137;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;11;-3286.66,-351.3753;Float;True;BlendComponents;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;12;-2897.719,-713.4802;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;13;-2924.659,-492.3754;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;124;-1247.955,1547.235;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;14;-2924.659,-204.3754;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;96;-2428.904,-784.8954;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.WireNode;17;-2630.659,-542.3754;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;125;-1049.11,1562.45;Float;False;TerrainUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;69;-2453.705,-680.8949;Float;False;Constant;_Float0;Float 0;9;0;Create;True;0;0;False;0;1.55;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RotatorNode;68;-2234.705,-757.8949;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.WireNode;20;-2598.659,-574.3754;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.WireNode;43;-2647.998,-70.79846;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;16;-2245.521,-1016.58;Float;False;Property;_Globaltiling;Global tiling;5;0;Create;True;0;0;False;0;1.56;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;94;-2250.805,-530.095;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;93;-1185.708,886.2039;Float;False;Constant;_Float2;Float 2;10;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;100;-592.8126,1661.028;Float;False;Property;_CoverageAmount;CoverageAmount;11;0;Create;True;0;0;False;0;0.13;0;0;2;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;126;-603.3663,1438.713;Inherit;True;Property;_CoverageMap;CoverageMap;13;0;Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;48;-968.3984,950.5027;Inherit;True;Property;_Detailnormal;Detail normal;6;2;[NoScaleOffset];[Normal];Create;True;0;0;False;0;-1;None;None;True;0;True;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WorldNormalVector;99;-155.0948,1121.618;Inherit;False;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;28;-1932.421,-505.3806;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.WireNode;44;-2595.498,-28.29846;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;27;-1908.322,-782.7806;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.WireNode;25;-1479.861,-567.7754;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;2;-967.5005,739.1008;Inherit;True;Property;_Objectnormals;Object normals;2;1;[Normal];Create;True;0;0;False;0;-1;None;None;True;0;True;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;111;-404.2006,280.4061;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;95;-2244.304,-240.1948;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;127;-184.8133,1497.627;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;112;-469.2005,453.3063;Float;False;Property;_CoverageTiling;CoverageTiling;12;0;Create;True;0;0;False;0;0;0;0;5;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.WireNode;29;-1447.861,-599.7754;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;56;-501.5017,984.6024;Float;False;Property;_Detailstrength;Detail strength;7;0;Create;True;0;0;False;0;1;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;101;221.0875,1142.559;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.BlendNormalsNode;49;-543.7987,863.202;Inherit;False;0;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.WireNode;45;-1497.998,-33.29846;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;24;-1916.722,-231.7806;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;41;-1737.643,-501.2136;Inherit;True;Property;_TextureSample5;Texture Sample 5;4;0;Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Instance;40;Auto;Texture2D;6;0;SAMPLER2D;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;113;-127.3006,383.1063;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;40;-1732.56,-756.6757;Inherit;True;Property;_Globalalbedo;Global albedo;4;1;[NoScaleOffset];Create;True;0;0;False;0;-1;None;None;True;0;False;gray;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;22;-2924.659,-348.3754;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.SaturateNode;102;533.9547,1026.74;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;30;-1734.858,-223.2767;Inherit;True;Property;_TextureSample1;Texture Sample 1;4;0;Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Instance;40;Auto;Texture2D;6;0;SAMPLER2D;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.LerpOp;57;-157.002,762.103;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;104;140.6917,489.8538;Inherit;True;Property;_CoverageNormals;Coverage Normals;9;2;[NoScaleOffset];[Normal];Create;True;0;0;False;0;-1;None;None;True;0;True;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;35;-1367.861,-503.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;33;-1367.861,-775.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.WireNode;46;-1452.998,-68.29846;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;105;737.2924,597.7535;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;34;-1367.861,-263.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;36;-1127.86,-663.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ColorNode;58;-682.3034,-232.3961;Float;False;Property;_ObjectColor;Object Color;0;0;Create;True;0;0;False;0;1,1,1,0;0,0,0,0;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WorldNormalVector;106;1035.687,630.4573;Inherit;False;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;38;-871.8605,-407.7754;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ColorNode;61;-783.5037,-641.4963;Float;False;Property;_GlobalColor;Global Color;3;0;Create;True;0;0;False;0;1,1,1,0;0,0,0,0;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;1;-1020.2,-111.2999;Inherit;True;Property;_Objectalbedo;Object albedo;1;0;Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;59;-279.8035,-445.5962;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;63;2.497352,58.20351;Float;False;Property;_Roughness;Roughness;10;0;Create;True;0;0;False;0;0.5;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;62;-18.20354,-125.6962;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;107;1249.392,708.4533;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SaturateNode;110;1404.487,714.5562;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;64;351.8972,98.90351;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.BlendOpsNode;42;231.9997,-358.6998;Inherit;False;Overlay;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;1;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;72;-990.6075,176.604;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;75;753.7921,87.00389;Float;False;Constant;_Float1;Float 1;9;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;109;628.4915,332.7543;Inherit;True;Property;_CoverageAlbedo;Coverage Albedo;8;1;[NoScaleOffset];Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;128;1633.3,726.5054;Float;False;CoverageMapResult;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;74;964.9921,119.0039;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;97;1501.792,-11.84607;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;1969.099,-112.4;Float;False;True;-1;3;;0;0;Standard;FAE/Cliff coverage;False;False;False;False;False;False;False;False;False;False;False;False;True;False;False;False;True;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;10;d3d9;d3d11_9x;d3d11;glcore;gles;gles3;metal;vulkan;xboxone;ps4;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;0;4;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;1;False;-1;1;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;Standard;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;3;Include;VS_InstancedIndirect.cginc;False;;Custom;Pragma;multi_compile GPU_FRUSTUM_ON __;False;;Custom;Pragma;instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setupScale;False;;Custom;0;0;False;0.1;False;-1;0;False;-1;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
WireConnection;6;0;4;0
|
||||
WireConnection;6;1;5;0
|
||||
WireConnection;7;0;6;0
|
||||
WireConnection;9;0;7;0
|
||||
WireConnection;9;1;8;0
|
||||
WireConnection;118;0;115;1
|
||||
WireConnection;118;1;115;1
|
||||
WireConnection;117;0;115;3
|
||||
WireConnection;117;1;115;4
|
||||
WireConnection;119;0;115;1
|
||||
WireConnection;119;1;118;0
|
||||
WireConnection;121;0;117;0
|
||||
WireConnection;10;0;7;0
|
||||
WireConnection;10;1;9;0
|
||||
WireConnection;120;0;116;0
|
||||
WireConnection;122;0;121;0
|
||||
WireConnection;122;1;115;1
|
||||
WireConnection;123;0;119;0
|
||||
WireConnection;123;1;120;0
|
||||
WireConnection;11;0;10;0
|
||||
WireConnection;13;0;11;0
|
||||
WireConnection;124;0;122;0
|
||||
WireConnection;124;1;123;0
|
||||
WireConnection;14;0;11;0
|
||||
WireConnection;96;0;12;2
|
||||
WireConnection;96;1;12;3
|
||||
WireConnection;17;0;13;0
|
||||
WireConnection;125;0;124;0
|
||||
WireConnection;68;0;96;0
|
||||
WireConnection;68;2;69;0
|
||||
WireConnection;20;0;17;0
|
||||
WireConnection;43;0;14;2
|
||||
WireConnection;94;0;12;1
|
||||
WireConnection;94;1;12;3
|
||||
WireConnection;126;1;125;0
|
||||
WireConnection;48;5;93;0
|
||||
WireConnection;28;0;16;0
|
||||
WireConnection;28;1;94;0
|
||||
WireConnection;44;0;43;0
|
||||
WireConnection;27;0;16;0
|
||||
WireConnection;27;1;68;0
|
||||
WireConnection;25;0;20;0
|
||||
WireConnection;2;5;93;0
|
||||
WireConnection;95;0;12;1
|
||||
WireConnection;95;1;12;2
|
||||
WireConnection;127;0;126;1
|
||||
WireConnection;127;1;100;0
|
||||
WireConnection;29;0;25;0
|
||||
WireConnection;101;0;99;2
|
||||
WireConnection;101;1;127;0
|
||||
WireConnection;49;0;2;0
|
||||
WireConnection;49;1;48;0
|
||||
WireConnection;45;0;44;0
|
||||
WireConnection;24;0;16;0
|
||||
WireConnection;24;1;95;0
|
||||
WireConnection;41;1;28;0
|
||||
WireConnection;113;0;111;0
|
||||
WireConnection;113;1;112;0
|
||||
WireConnection;40;1;27;0
|
||||
WireConnection;22;0;11;0
|
||||
WireConnection;102;0;101;0
|
||||
WireConnection;30;1;24;0
|
||||
WireConnection;57;0;2;0
|
||||
WireConnection;57;1;49;0
|
||||
WireConnection;57;2;56;0
|
||||
WireConnection;104;1;113;0
|
||||
WireConnection;35;0;41;0
|
||||
WireConnection;35;1;22;1
|
||||
WireConnection;33;0;40;0
|
||||
WireConnection;33;1;29;0
|
||||
WireConnection;46;0;45;0
|
||||
WireConnection;105;0;57;0
|
||||
WireConnection;105;1;104;0
|
||||
WireConnection;105;2;102;0
|
||||
WireConnection;34;0;30;0
|
||||
WireConnection;34;1;46;0
|
||||
WireConnection;36;0;33;0
|
||||
WireConnection;36;1;35;0
|
||||
WireConnection;106;0;105;0
|
||||
WireConnection;38;0;36;0
|
||||
WireConnection;38;1;34;0
|
||||
WireConnection;59;0;61;0
|
||||
WireConnection;59;1;38;0
|
||||
WireConnection;62;0;58;0
|
||||
WireConnection;62;1;1;0
|
||||
WireConnection;107;0;106;2
|
||||
WireConnection;107;1;127;0
|
||||
WireConnection;110;0;107;0
|
||||
WireConnection;64;0;63;0
|
||||
WireConnection;64;1;1;4
|
||||
WireConnection;42;0;59;0
|
||||
WireConnection;42;1;62;0
|
||||
WireConnection;109;1;113;0
|
||||
WireConnection;128;0;110;0
|
||||
WireConnection;74;0;75;0
|
||||
WireConnection;74;1;64;0
|
||||
WireConnection;74;2;72;2
|
||||
WireConnection;97;0;42;0
|
||||
WireConnection;97;1;109;0
|
||||
WireConnection;97;2;110;0
|
||||
WireConnection;0;0;97;0
|
||||
WireConnection;0;1;105;0
|
||||
WireConnection;0;4;74;0
|
||||
ASEEND*/
|
||||
//CHKSM=BE0ACBB4B2C9E0C36CABF837807B613D8F526801
|
@@ -0,0 +1,103 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Fog sheet"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Depth("Depth", Range( 0.01 , 30)) = 5
|
||||
_Color("Color", Color) = (1,1,1,0)
|
||||
_Alpha("Alpha", 2D) = "white" {}
|
||||
_Emission("Emission", Float) = 1
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" "IsEmissive" = "true" }
|
||||
Cull Back
|
||||
CGPROGRAM
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#pragma target 3.0
|
||||
#pragma surface surf Unlit alpha:fade keepalpha noshadow nolightmap nodynlightmap nodirlightmap
|
||||
struct Input
|
||||
{
|
||||
float2 uv_texcoord;
|
||||
float4 screenPos;
|
||||
float3 worldPos;
|
||||
};
|
||||
|
||||
uniform float4 _Color;
|
||||
uniform float _Emission;
|
||||
uniform sampler2D _Alpha;
|
||||
uniform float4 _Alpha_ST;
|
||||
uniform sampler2D _CameraDepthTexture;
|
||||
uniform float _Depth;
|
||||
|
||||
inline fixed4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten )
|
||||
{
|
||||
return fixed4 ( 0, 0, 0, s.Alpha );
|
||||
}
|
||||
|
||||
void surf( Input i , inout SurfaceOutput o )
|
||||
{
|
||||
o.Emission = ( _Color * _Emission ).rgb;
|
||||
float2 uv_Alpha = i.uv_texcoord * _Alpha_ST.xy + _Alpha_ST.zw;
|
||||
float4 ase_screenPos = float4( i.screenPos.xyz , i.screenPos.w + 0.00000000001 );
|
||||
float4 ase_screenPosNorm = ase_screenPos / ase_screenPos.w;
|
||||
ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5;
|
||||
float screenDepth1 = LinearEyeDepth(UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture,UNITY_PROJ_COORD(ase_screenPos))));
|
||||
float distanceDepth1 = abs( ( screenDepth1 - LinearEyeDepth( ase_screenPosNorm.z ) ) / ( _Depth ) );
|
||||
float3 ase_worldPos = i.worldPos;
|
||||
float temp_output_15_0 = distance( _WorldSpaceCameraPos , ase_worldPos );
|
||||
float4 clampResult50 = clamp( ( ( ( tex2D( _Alpha, uv_Alpha ) * distanceDepth1 ) * temp_output_15_0 ) * ( temp_output_15_0 * ( 0.01 * 0.01 ) ) ) , float4( 0,0,0,0 ) , float4( 1,0,0,0 ) );
|
||||
o.Alpha = clampResult50.r;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=15001
|
||||
1927;29;1906;1004;2307.567;677.8931;2.2;True;False
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;2;-1569.25,60.17492;Float;False;Property;_Depth;Depth;0;0;Create;True;0;0;False;0;5;0;0.01;30;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.WorldSpaceCameraPos;13;-1649.741,302.1845;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;14;-1614.116,428.0595;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;16;-1416.717,538.2864;Float;False;Constant;_FadeDistance;FadeDistance;2;0;Create;True;0;0;False;0;0.01;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DepthFade;1;-1231.425,10.65002;Float;False;True;1;0;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;68;-1417.767,-235.2937;Float;True;Property;_Alpha;Alpha;2;0;Create;True;0;0;False;0;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;71;-893.5671,-40.79321;Float;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.DistanceOpNode;15;-1336.242,371.0595;Float;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;-1041.062,511.6472;Float;False;2;2;0;FLOAT;0;False;1;FLOAT;0.01;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;65;-710.3679,173.1078;Float;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;17;-841.1978,389.3028;Float;False;2;2;0;FLOAT;0;False;1;FLOAT;0.01;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;64;-143.7681,173.808;Float;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ColorNode;10;73.3849,-358.8652;Float;False;Property;_Color;Color;1;0;Create;True;0;0;False;0;1,1,1,0;0,0,0,0;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;75;153.5329,-127.4931;Float;False;Property;_Emission;Emission;4;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;72;409.1331,-265.4931;Float;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ClampOpNode;50;247.3288,110.7065;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;1,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;66;-1013.568,285.8079;Float;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;67;-1214.568,282.8079;Float;False;Property;_Factor;Factor;3;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;631.15,-290.5;Float;False;True;2;Float;;0;0;Unlit;FAE/Fog sheet;False;False;False;False;False;False;True;True;True;False;False;False;False;False;True;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;0;False;0;Transparent;0.5;True;False;0;False;Transparent;;Transparent;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;0;4;10;25;False;0.5;False;2;SrcAlpha;OneMinusSrcAlpha;0;Zero;Zero;Add;Add;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;0;0;False;0;0;0;False;-1;-1;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
WireConnection;1;0;2;0
|
||||
WireConnection;71;0;68;0
|
||||
WireConnection;71;1;1;0
|
||||
WireConnection;15;0;13;0
|
||||
WireConnection;15;1;14;0
|
||||
WireConnection;21;0;16;0
|
||||
WireConnection;65;0;71;0
|
||||
WireConnection;65;1;15;0
|
||||
WireConnection;17;0;15;0
|
||||
WireConnection;17;1;21;0
|
||||
WireConnection;64;0;65;0
|
||||
WireConnection;64;1;17;0
|
||||
WireConnection;72;0;10;0
|
||||
WireConnection;72;1;75;0
|
||||
WireConnection;50;0;64;0
|
||||
WireConnection;66;0;67;0
|
||||
WireConnection;66;1;15;0
|
||||
WireConnection;0;2;72;0
|
||||
WireConnection;0;9;50;0
|
||||
ASEEND*/
|
||||
//CHKSM=3D097952327EDD9C51C1CD12F3EC612B296A2304
|
@@ -0,0 +1,426 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Foliage"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Cutoff( "Mask Clip Value", Float ) = 0.5
|
||||
[NoScaleOffset]_MainTex("MainTex", 2D) = "white" {}
|
||||
[NoScaleOffset][Normal]_BumpMap("BumpMap", 2D) = "bump" {}
|
||||
_WindTint("WindTint", Range( -0.5 , 0.5)) = 0.1
|
||||
_AmbientOcclusion("AmbientOcclusion", Range( 0 , 1)) = 0
|
||||
_TransmissionSize("Transmission Size", Range( 0 , 20)) = 1
|
||||
_TransmissionAmount("Transmission Amount", Range( 0 , 10)) = 2.696819
|
||||
_WindSwinging("WindSwinging", Range( 0 , 1)) = 0
|
||||
_BendingInfluence("BendingInfluence", Range( 0 , 1)) = 0
|
||||
_FlatLighting("FlatLighting", Range( 0 , 1)) = 0
|
||||
_WindAmplitudeMultiplier("WindAmplitudeMultiplier", Float) = 10
|
||||
_MaxWindStrength("Max Wind Strength", Range( 0 , 1)) = 0.126967
|
||||
_GlobalWindMotion("GlobalWindMotion", Range( 0 , 1)) = 1
|
||||
_LeafFlutter("LeafFlutter", Range( 0 , 1)) = 0.495
|
||||
[HDR]_Color("Color", Color) = (1,1,1,1)
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" "Queue" = "AlphaTest+0" }
|
||||
Cull Off
|
||||
CGPROGRAM
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#include "UnityStandardUtils.cginc"
|
||||
#include "UnityCG.cginc"
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile_instancing
|
||||
#include "VS_InstancedIndirect.cginc"
|
||||
#pragma instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setupScale forwardadd
|
||||
#pragma multi_compile GPU_FRUSTUM_ON __
|
||||
#pragma exclude_renderers xbox360 psp2 n3ds wiiu
|
||||
#pragma surface surf Standard keepalpha addshadow fullforwardshadows nolightmap nodirlightmap dithercrossfade vertex:vertexDataFunc
|
||||
struct Input
|
||||
{
|
||||
float3 worldPos;
|
||||
float2 uv_texcoord;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
uniform float _GlobalWindMotion;
|
||||
uniform float _WindSpeed;
|
||||
uniform float4 _WindDirection;
|
||||
uniform float _WindSwinging;
|
||||
uniform float _LeafFlutter;
|
||||
uniform sampler2D _WindVectors;
|
||||
uniform float _WindAmplitudeMultiplier;
|
||||
uniform float _WindAmplitude;
|
||||
uniform float _MaxWindStrength;
|
||||
uniform float _WindStrength;
|
||||
uniform float4 _ObstaclePosition;
|
||||
uniform float _BendingStrength;
|
||||
uniform float _BendingRadius;
|
||||
uniform float _BendingInfluence;
|
||||
uniform float _FlatLighting;
|
||||
uniform sampler2D _BumpMap;
|
||||
uniform float4 _Color;
|
||||
uniform sampler2D _MainTex;
|
||||
uniform float _WindTint;
|
||||
uniform float _TransmissionSize;
|
||||
uniform float _TransmissionAmount;
|
||||
uniform float _WindDebug;
|
||||
uniform float _AmbientOcclusion;
|
||||
uniform float _Cutoff = 0.5;
|
||||
|
||||
void vertexDataFunc( inout appdata_full v, out Input o )
|
||||
{
|
||||
UNITY_INITIALIZE_OUTPUT( Input, o );
|
||||
float temp_output_514_0 = ( _WindSpeed * _Time.w );
|
||||
float3 ase_objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
|
||||
float2 appendResult518 = (float2(_WindDirection.x , _WindDirection.z));
|
||||
float3 temp_output_524_0 = sin( ( ( temp_output_514_0 * ase_objectScale ) * float3( appendResult518 , 0.0 ) ) );
|
||||
float3 temp_cast_1 = (-1.0).xxx;
|
||||
float3 lerpResult544 = lerp( (float3( 0,0,0 ) + (temp_output_524_0 - temp_cast_1) * (float3( 1,0,0 ) - float3( 0,0,0 )) / (float3( 1,0,0 ) - temp_cast_1)) , temp_output_524_0 , _WindSwinging);
|
||||
float3 ase_worldPos = mul( unity_ObjectToWorld, v.vertex );
|
||||
float3 WindVector577 = UnpackNormal( tex2Dlod( _WindVectors, float4( ( ( ( temp_output_514_0 * 0.05 ) * appendResult518 ) + ( ( (ase_worldPos).xz * 0.01 ) * _WindAmplitudeMultiplier * _WindAmplitude ) ), 0, 0.0) ) );
|
||||
float2 break584 = ( ( _GlobalWindMotion * (lerpResult544).x ) + ( _LeafFlutter * (WindVector577).xy ) );
|
||||
float3 appendResult583 = (float3(break584.x , 0.0 , break584.y));
|
||||
float3 GlobalWind84 = ( appendResult583 * _MaxWindStrength * v.color.r * _WindStrength );
|
||||
float4 normalizeResult184 = normalize( ( _ObstaclePosition - float4( ase_worldPos , 0.0 ) ) );
|
||||
float3 worldToObjDir589 = mul( unity_WorldToObject, float4( normalizeResult184.xyz, 0 ) ).xyz;
|
||||
float temp_output_186_0 = ( _BendingStrength * 0.1 );
|
||||
float3 appendResult468 = (float3(temp_output_186_0 , 0.0 , temp_output_186_0));
|
||||
float clampResult192 = clamp( ( distance( _ObstaclePosition , float4( ase_worldPos , 0.0 ) ) / _BendingRadius ) , 0.0 , 1.0 );
|
||||
float3 Bending201 = ( v.color.r * -( ( ( worldToObjDir589 * appendResult468 ) * ( 1.0 - clampResult192 ) ) * _BendingInfluence ) );
|
||||
float3 VertexOffset330 = ( GlobalWind84 + Bending201 );
|
||||
v.vertex.xyz += VertexOffset330;
|
||||
float3 ase_vertexNormal = v.normal.xyz;
|
||||
float3 lerpResult552 = lerp( ase_vertexNormal , float3(0,1,0) , _FlatLighting);
|
||||
v.normal = lerpResult552;
|
||||
}
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandard o )
|
||||
{
|
||||
float2 uv_BumpMap172 = i.uv_texcoord;
|
||||
float3 Normals174 = UnpackScaleNormal( tex2D( _BumpMap, uv_BumpMap172 ), 1.0 );
|
||||
o.Normal = Normals174;
|
||||
float2 uv_MainTex97 = i.uv_texcoord;
|
||||
float4 tex2DNode97 = tex2D( _MainTex, uv_MainTex97 );
|
||||
float4 temp_cast_0 = (2.0).xxxx;
|
||||
float temp_output_514_0 = ( _WindSpeed * _Time.w );
|
||||
float3 ase_objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
|
||||
float2 appendResult518 = (float2(_WindDirection.x , _WindDirection.z));
|
||||
float3 temp_output_524_0 = sin( ( ( temp_output_514_0 * ase_objectScale ) * float3( appendResult518 , 0.0 ) ) );
|
||||
float3 temp_cast_2 = (-1.0).xxx;
|
||||
float3 lerpResult544 = lerp( (float3( 0,0,0 ) + (temp_output_524_0 - temp_cast_2) * (float3( 1,0,0 ) - float3( 0,0,0 )) / (float3( 1,0,0 ) - temp_cast_2)) , temp_output_524_0 , _WindSwinging);
|
||||
float3 ase_worldPos = i.worldPos;
|
||||
float3 WindVector577 = UnpackNormal( tex2D( _WindVectors, ( ( ( temp_output_514_0 * 0.05 ) * appendResult518 ) + ( ( (ase_worldPos).xz * 0.01 ) * _WindAmplitudeMultiplier * _WindAmplitude ) ) ) );
|
||||
float2 break584 = ( ( _GlobalWindMotion * (lerpResult544).x ) + ( _LeafFlutter * (WindVector577).xy ) );
|
||||
float3 appendResult583 = (float3(break584.x , 0.0 , break584.y));
|
||||
float3 GlobalWind84 = ( appendResult583 * _MaxWindStrength * i.vertexColor.r * _WindStrength );
|
||||
float lerpResult271 = lerp( (GlobalWind84).x , 0.0 , ( 1.0 - i.vertexColor.r ));
|
||||
float WindTint548 = ( ( lerpResult271 * _WindTint ) * 2.0 );
|
||||
float4 lerpResult273 = lerp( ( _Color * tex2DNode97 ) , temp_cast_0 , WindTint548);
|
||||
float4 Color161 = lerpResult273;
|
||||
float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) );
|
||||
#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld
|
||||
float3 ase_worldlightDir = 0;
|
||||
#else //aseld
|
||||
float3 ase_worldlightDir = normalize( UnityWorldSpaceLightDir( ase_worldPos ) );
|
||||
#endif //aseld
|
||||
float dotResult141 = dot( -ase_worldViewDir , ase_worldlightDir );
|
||||
float lerpResult151 = lerp( ( pow( max( dotResult141 , 0.0 ) , _TransmissionSize ) * _TransmissionAmount ) , 0.0 , ( ( 1.0 - i.vertexColor.r ) * 1.33 ));
|
||||
float clampResult152 = clamp( lerpResult151 , 0.0 , 1.0 );
|
||||
float Subsurface153 = clampResult152;
|
||||
float4 lerpResult106 = lerp( Color161 , ( Color161 * 2.0 ) , Subsurface153);
|
||||
float4 FinalColor205 = lerpResult106;
|
||||
float4 lerpResult310 = lerp( FinalColor205 , float4( WindVector577 , 0.0 ) , _WindDebug);
|
||||
o.Albedo = lerpResult310.rgb;
|
||||
float lerpResult557 = lerp( 1.0 , i.vertexColor.r , _AmbientOcclusion);
|
||||
float AmbientOcclusion207 = lerpResult557;
|
||||
o.Occlusion = AmbientOcclusion207;
|
||||
o.Alpha = 1;
|
||||
float Alpha98 = tex2DNode97.a;
|
||||
float lerpResult313 = lerp( Alpha98 , 1.0 , _WindDebug);
|
||||
clip( lerpResult313 - _Cutoff );
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
Fallback "Nature/SpeedTree"
|
||||
CustomEditor "FAE.FoliageShaderGUI"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=17400
|
||||
7;1;1906;1010;2921.86;-2824.872;1;True;False
|
||||
Node;AmplifyShaderEditor.CommentaryNode;507;-4066.512,-3186.75;Inherit;False;4223.285;1155.072;;38;534;84;583;584;581;582;577;385;16;527;580;544;526;576;248;561;543;524;520;560;568;571;565;518;517;570;562;516;514;511;567;564;563;319;513;573;586;588;Global wind motion;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;319;-3937.326,-3132.458;Float;False;Global;_WindSpeed;_WindSpeed;11;0;Create;True;0;0;False;0;0;0.5;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TimeNode;513;-3715.418,-3017.448;Inherit;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;573;-3697.419,-2433.168;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;567;-3472.122,-2317.767;Float;False;Constant;_Float8;Float 8;19;0;Create;True;0;0;False;0;0.01;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;514;-3415.012,-3081.15;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;563;-3451.174,-2440.566;Inherit;False;FLOAT2;0;2;2;2;1;0;FLOAT3;0,0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;564;-3140.257,-2684.31;Float;False;Constant;_Float7;Float 7;19;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;516;-3691.352,-2718.526;Float;False;Global;_WindDirection;_WindDirection;9;0;Create;True;0;0;False;0;1,0,0,0;-0.9450631,0,-0.326888,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ObjectScaleNode;511;-3447.5,-2873.395;Inherit;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;562;-2962.2,-2732.018;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;571;-3638.923,-2138.373;Float;False;Global;_WindAmplitude;_WindAmplitude;20;0;Create;True;0;0;False;0;1;3;1;3;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;570;-3223.371,-2438.942;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;517;-3202.916,-2977.488;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;518;-3418.178,-2697.826;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;565;-3636.875,-2224.849;Float;False;Property;_WindAmplitudeMultiplier;WindAmplitudeMultiplier;11;0;Create;True;0;0;False;0;10;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;560;-2832.244,-2499.469;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;520;-2957.145,-2879.598;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT2;0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;568;-2996.431,-2370.207;Inherit;False;3;3;0;FLOAT2;0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SinOpNode;524;-2735.857,-2890.221;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;561;-2649.573,-2414.612;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;543;-2702.433,-3019.491;Float;False;Constant;_Float2;Float 2;13;0;Create;True;0;0;False;0;-1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;576;-2458.675,-2449.087;Inherit;True;Global;_WindVectors;_WindVectors;8;2;[NoScaleOffset];[Normal];Create;True;0;0;False;0;-1;None;6c795dd1d1d319e479e68164001557e8;True;0;False;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;248;-2550.377,-2800.018;Float;False;Property;_WindSwinging;WindSwinging;7;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TFHCRemapNode;526;-2470.363,-3036.312;Inherit;False;5;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;1,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT3;1,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;544;-2207.111,-2912.084;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;577;-2119.198,-2444.151;Float;False;WindVector;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;588;-2122.579,-2651.492;Float;False;Property;_LeafFlutter;LeafFlutter;14;0;Create;True;0;0;False;0;0.495;0.495;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;580;-2005.865,-2919.054;Inherit;False;FLOAT;0;1;2;2;1;0;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;586;-2054.995,-3070.913;Float;False;Property;_GlobalWindMotion;GlobalWindMotion;13;0;Create;True;0;0;False;0;1;1;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;582;-1856.577,-2450.862;Inherit;False;FLOAT2;0;1;2;3;1;0;FLOAT3;0,0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;587;-1708.298,-2667.625;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;585;-1709.203,-2955.683;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;581;-1546.871,-2894.326;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;584;-1395.815,-2901.544;Inherit;False;FLOAT2;1;0;FLOAT2;0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;583;-1107.815,-2871.544;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;16;-1069.807,-2732.127;Float;False;Property;_MaxWindStrength;Max Wind Strength;12;0;Create;True;0;0;False;0;0.126967;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;527;-962.0208,-2647.322;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;385;-1000.576,-2451.538;Float;False;Global;_WindStrength;_WindStrength;19;0;Create;True;0;0;False;0;2;0.46;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;202;-3197.001,-177.1511;Inherit;False;2627.3;775.1997;Bending;24;181;183;186;188;184;194;189;191;192;193;195;196;197;200;198;201;231;232;234;386;387;468;506;589;Foliage bending away from obstacle;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;534;-558.2651,-2880.917;Inherit;False;4;4;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;181;-3132.901,260.3462;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.Vector4Node;231;-3149.54,-21.90026;Float;False;Global;_ObstaclePosition;_ObstaclePosition;18;1;[HideInInspector];Create;True;0;0;False;0;0,0,0,0;-208.8438,1.208046,-198.0533,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;84;-373.5839,-2893.495;Float;False;GlobalWind;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;160;-3251.288,1459.145;Inherit;False;2711.621;557.9603;Subsurface scattering;17;153;152;380;151;149;147;148;146;145;150;141;143;139;140;138;503;550;Subsurface color simulation;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;373;-2588.356,831.4046;Inherit;False;2020.167;388.1052;Comment;10;307;274;407;271;101;502;86;93;548;558;Color through wind;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;234;-2752.54,198.0997;Float;False;Global;_BendingStrength;_BendingStrength;15;1;[HideInInspector];Create;True;0;0;False;0;0;20;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;86;-2249.954,1022.705;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ViewDirInputsCoordNode;138;-3105.49,1513.545;Float;False;World;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;386;-2733.566,277.5881;Float;False;Constant;_Float10;Float 10;19;0;Create;True;0;0;False;0;0.1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;93;-2429.357,883.4036;Inherit;False;84;GlobalWind;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;232;-2770.54,494.1013;Float;False;Global;_BendingRadius;_BendingRadius;14;1;[HideInInspector];Create;True;0;0;False;0;0;1.5;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DistanceOpNode;189;-2728.102,360.0503;Inherit;False;2;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode;183;-2821.801,3.44478;Inherit;False;2;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT4;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;387;-2491.766,512.8883;Float;False;Constant;_Float11;Float 11;19;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;191;-2514.301,406.0505;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;186;-2524.901,207.147;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;502;-1979.193,1046.495;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.NegateNode;139;-2909.05,1510.851;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;140;-3203.488,1675.545;Inherit;False;False;1;0;FLOAT;0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SwizzleNode;558;-2021.708,896.4333;Inherit;False;FLOAT;0;1;2;3;1;0;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.NormalizeNode;184;-2671.904,2.64699;Inherit;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0
|
||||
Node;AmplifyShaderEditor.ClampOpNode;192;-2343.301,406.0505;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;101;-1761.713,1083.204;Float;False;Property;_WindTint;WindTint;3;0;Create;True;0;0;False;0;0.1;0;-0.5;0.5;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DotProductOpNode;141;-2743.491,1573.545;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;468;-2318.499,188.0509;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.TransformDirectionNode;589;-2416.308,-19.84277;Inherit;False;World;Object;False;Fast;1;0;FLOAT3;0,0,0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.LerpOp;271;-1787.723,909.8607;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;148;-2149.892,1710.745;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMaxOpNode;550;-2540.499,1578.627;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;274;-1430.625,905.5606;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;188;-2078.9,17.14789;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;143;-2757.122,1735.206;Float;False;Property;_TransmissionSize;Transmission Size;5;0;Create;True;0;0;False;0;1;0;0;20;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;193;-2099.301,408.0505;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;407;-1410.77,1037.111;Float;False;Constant;_Float13;Float 13;20;0;Create;True;0;0;False;0;2;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.PowerNode;145;-2350.844,1569.851;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;195;-1833.604,412.4233;Float;False;Property;_BendingInfluence;BendingInfluence;9;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;236;-2419.377,3192.074;Inherit;False;1901.952;536.7815;SSS Blending with color;13;205;106;547;296;295;161;549;98;273;497;97;592;591;Final color;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;307;-1206.763,921.5057;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;150;-2075.692,1892.346;Float;False;Constant;_TransmissionHeight;TransmissionHeight;12;0;Create;True;0;0;False;0;1.33;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;503;-1959.698,1730.817;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;194;-1841.1,176.6488;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;146;-2465.291,1732.945;Float;False;Property;_TransmissionAmount;Transmission Amount;6;0;Create;True;0;0;False;0;2.696819;0;0;10;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;548;-987.9922,910.64;Float;False;WindTint;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;591;-2303.638,3194.224;Inherit;False;Property;_Color;Color;15;1;[HDR];Create;True;0;0;False;0;1,1,1,1;1,1,1,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;97;-2382.277,3365.45;Inherit;True;Property;_MainTex;MainTex;1;1;[NoScaleOffset];Create;True;0;0;True;0;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;149;-1789.491,1741.945;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;196;-1526.547,180.2964;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;147;-2142.892,1575.345;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;549;-2287.758,3646.538;Inherit;False;548;WindTint;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;497;-2288.694,3561.267;Float;False;Constant;_Float0;Float 0;20;0;Create;True;0;0;False;0;2;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;592;-1938.638,3263.224;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.NegateNode;197;-1352.842,182.2973;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;198;-1395.148,-4.388111;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;380;-1241.679,1774.337;Float;False;Constant;_Float4;Float 4;19;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;151;-1589.291,1574.945;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;200;-1163.417,146.3718;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;273;-1765.839,3382.538;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ClampOpNode;152;-1035.492,1567.445;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;153;-858.9927,1570.345;Float;False;Subsurface;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexToFragmentNode;506;-1007.616,142.1316;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;161;-1574.614,3327.875;Float;False;Color;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;296;-1579.436,3466.872;Float;False;Constant;_Float1;Float 1;21;0;Create;True;0;0;False;0;2;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;547;-1256.909,3553.238;Inherit;False;153;Subsurface;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;237;-1533.39,2770.484;Inherit;False;978.701;287.5597;;3;174;172;419;Normal map;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;201;-818.7435,139.0677;Float;False;Bending;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;159;-2367.693,2262.087;Inherit;False;1813.59;398.8397;AO;4;207;113;111;557;Ambient Occlusion by Red vertex color channel;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;295;-1333.547,3428.735;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;374;254.2972,-61.15241;Inherit;False;1307.47;528.0521;Comment;4;330;203;85;204;Vertex function layer blend;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;419;-1420.771,2899.029;Float;False;Constant;_Float18;Float 18;21;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;204;485.497,143.4051;Inherit;False;201;Bending;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;113;-2171.473,2528.067;Float;False;Property;_AmbientOcclusion;AmbientOcclusion;4;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;111;-2317.692,2312.087;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.LerpOp;106;-965.9405,3349.727;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;85;339.7766,-11.15247;Inherit;False;84;GlobalWind;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;557;-1832.394,2336.545;Inherit;False;3;0;FLOAT;1;False;1;FLOAT;1;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;235;2843.666,889.9761;Inherit;False;452.9371;811.1447;Final;5;99;208;175;206;331;Outputs;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;205;-771.8661,3343.871;Float;False;FinalColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;98;-1983.471,3366.42;Float;False;Alpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;172;-1182.389,2825.043;Inherit;True;Property;_BumpMap;BumpMap;2;2;[NoScaleOffset];[Normal];Create;True;0;0;True;0;-1;None;None;True;0;False;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;203;780.7659,11.02355;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;375;2964.505,1790.556;Inherit;False;352;249.0994;Comment;2;312;311;Debug switch;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;551;2933.198,2422.128;Float;False;Property;_FlatLighting;FlatLighting;10;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;206;3072.166,941.4243;Inherit;False;205;FinalColor;1;0;OBJECT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;207;-1642.589,2346.922;Float;False;AmbientOcclusion;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;311;3014.505,1924.656;Float;False;Global;_WindDebug;_WindDebug;20;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.NormalVertexDataNode;553;2922.633,2246;Inherit;False;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;330;1331.807,33.5835;Float;False;VertexOffset;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;451;2937.299,2066.65;Float;False;Constant;_Vector0;Vector 0;21;0;Create;True;0;0;False;0;0,1,0;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;174;-797.689,2820.483;Float;False;Normals;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;99;3096.573,1235.245;Inherit;False;98;Alpha;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;312;3073.705,1840.556;Inherit;False;577;WindVector;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;406;3416.104,1297.26;Float;False;Constant;_Float12;Float 12;20;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;310;3589.109,973.5546;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;331;3064.599,1369.667;Inherit;False;330;VertexOffset;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;208;3025.767,1141.224;Inherit;False;207;AmbientOcclusion;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;175;3082.283,1039.971;Inherit;False;174;Normals;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;552;3356.692,2087.125;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;313;3587.307,1254.955;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;3894.866,1047.348;Float;False;True;-1;2;FAE.FoliageShaderGUI;0;0;Standard;FAE/Foliage;False;False;False;False;False;False;True;False;True;False;False;False;True;False;False;False;True;False;False;False;False;Off;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Custom;0.5;True;True;0;True;Opaque;;AlphaTest;All;10;d3d9;d3d11_9x;d3d11;glcore;gles;gles3;metal;vulkan;xboxone;ps4;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;0;4;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;1;False;-1;1;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;Nature/SpeedTree;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;3;Include;VS_InstancedIndirect.cginc;False;;Custom;Pragma;instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setupScale forwardadd;False;;Custom;Pragma;multi_compile GPU_FRUSTUM_ON __;False;;Custom;0;0;False;0.1;False;-1;0;False;-1;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
WireConnection;514;0;319;0
|
||||
WireConnection;514;1;513;4
|
||||
WireConnection;563;0;573;0
|
||||
WireConnection;562;0;514;0
|
||||
WireConnection;562;1;564;0
|
||||
WireConnection;570;0;563;0
|
||||
WireConnection;570;1;567;0
|
||||
WireConnection;517;0;514;0
|
||||
WireConnection;517;1;511;0
|
||||
WireConnection;518;0;516;1
|
||||
WireConnection;518;1;516;3
|
||||
WireConnection;560;0;562;0
|
||||
WireConnection;560;1;518;0
|
||||
WireConnection;520;0;517;0
|
||||
WireConnection;520;1;518;0
|
||||
WireConnection;568;0;570;0
|
||||
WireConnection;568;1;565;0
|
||||
WireConnection;568;2;571;0
|
||||
WireConnection;524;0;520;0
|
||||
WireConnection;561;0;560;0
|
||||
WireConnection;561;1;568;0
|
||||
WireConnection;576;1;561;0
|
||||
WireConnection;526;0;524;0
|
||||
WireConnection;526;1;543;0
|
||||
WireConnection;544;0;526;0
|
||||
WireConnection;544;1;524;0
|
||||
WireConnection;544;2;248;0
|
||||
WireConnection;577;0;576;0
|
||||
WireConnection;580;0;544;0
|
||||
WireConnection;582;0;577;0
|
||||
WireConnection;587;0;588;0
|
||||
WireConnection;587;1;582;0
|
||||
WireConnection;585;0;586;0
|
||||
WireConnection;585;1;580;0
|
||||
WireConnection;581;0;585;0
|
||||
WireConnection;581;1;587;0
|
||||
WireConnection;584;0;581;0
|
||||
WireConnection;583;0;584;0
|
||||
WireConnection;583;2;584;1
|
||||
WireConnection;534;0;583;0
|
||||
WireConnection;534;1;16;0
|
||||
WireConnection;534;2;527;1
|
||||
WireConnection;534;3;385;0
|
||||
WireConnection;84;0;534;0
|
||||
WireConnection;189;0;231;0
|
||||
WireConnection;189;1;181;0
|
||||
WireConnection;183;0;231;0
|
||||
WireConnection;183;1;181;0
|
||||
WireConnection;191;0;189;0
|
||||
WireConnection;191;1;232;0
|
||||
WireConnection;186;0;234;0
|
||||
WireConnection;186;1;386;0
|
||||
WireConnection;502;0;86;1
|
||||
WireConnection;139;0;138;0
|
||||
WireConnection;558;0;93;0
|
||||
WireConnection;184;0;183;0
|
||||
WireConnection;192;0;191;0
|
||||
WireConnection;192;2;387;0
|
||||
WireConnection;141;0;139;0
|
||||
WireConnection;141;1;140;0
|
||||
WireConnection;468;0;186;0
|
||||
WireConnection;468;2;186;0
|
||||
WireConnection;589;0;184;0
|
||||
WireConnection;271;0;558;0
|
||||
WireConnection;271;2;502;0
|
||||
WireConnection;550;0;141;0
|
||||
WireConnection;274;0;271;0
|
||||
WireConnection;274;1;101;0
|
||||
WireConnection;188;0;589;0
|
||||
WireConnection;188;1;468;0
|
||||
WireConnection;193;0;192;0
|
||||
WireConnection;145;0;550;0
|
||||
WireConnection;145;1;143;0
|
||||
WireConnection;307;0;274;0
|
||||
WireConnection;307;1;407;0
|
||||
WireConnection;503;0;148;1
|
||||
WireConnection;194;0;188;0
|
||||
WireConnection;194;1;193;0
|
||||
WireConnection;548;0;307;0
|
||||
WireConnection;149;0;503;0
|
||||
WireConnection;149;1;150;0
|
||||
WireConnection;196;0;194;0
|
||||
WireConnection;196;1;195;0
|
||||
WireConnection;147;0;145;0
|
||||
WireConnection;147;1;146;0
|
||||
WireConnection;592;0;591;0
|
||||
WireConnection;592;1;97;0
|
||||
WireConnection;197;0;196;0
|
||||
WireConnection;151;0;147;0
|
||||
WireConnection;151;2;149;0
|
||||
WireConnection;200;0;198;1
|
||||
WireConnection;200;1;197;0
|
||||
WireConnection;273;0;592;0
|
||||
WireConnection;273;1;497;0
|
||||
WireConnection;273;2;549;0
|
||||
WireConnection;152;0;151;0
|
||||
WireConnection;152;2;380;0
|
||||
WireConnection;153;0;152;0
|
||||
WireConnection;506;0;200;0
|
||||
WireConnection;161;0;273;0
|
||||
WireConnection;201;0;506;0
|
||||
WireConnection;295;0;161;0
|
||||
WireConnection;295;1;296;0
|
||||
WireConnection;106;0;161;0
|
||||
WireConnection;106;1;295;0
|
||||
WireConnection;106;2;547;0
|
||||
WireConnection;557;1;111;1
|
||||
WireConnection;557;2;113;0
|
||||
WireConnection;205;0;106;0
|
||||
WireConnection;98;0;97;4
|
||||
WireConnection;172;5;419;0
|
||||
WireConnection;203;0;85;0
|
||||
WireConnection;203;1;204;0
|
||||
WireConnection;207;0;557;0
|
||||
WireConnection;330;0;203;0
|
||||
WireConnection;174;0;172;0
|
||||
WireConnection;310;0;206;0
|
||||
WireConnection;310;1;312;0
|
||||
WireConnection;310;2;311;0
|
||||
WireConnection;552;0;553;0
|
||||
WireConnection;552;1;451;0
|
||||
WireConnection;552;2;551;0
|
||||
WireConnection;313;0;99;0
|
||||
WireConnection;313;1;406;0
|
||||
WireConnection;313;2;311;0
|
||||
WireConnection;0;0;310;0
|
||||
WireConnection;0;1;175;0
|
||||
WireConnection;0;5;208;0
|
||||
WireConnection;0;10;313;0
|
||||
WireConnection;0;11;331;0
|
||||
WireConnection;0;12;552;0
|
||||
ASEEND*/
|
||||
//CHKSM=EFE601762393A4C7B7E69B372306B9ECCB859F3C
|
@@ -0,0 +1,796 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Grass"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Cutoff( "Mask Clip Value", Float ) = 0.5
|
||||
[HDR]_ColorTop("ColorTop", Color) = (0.3001064,0.6838235,0,1)
|
||||
[HDR]_ColorBottom("Color Bottom", Color) = (0.232,0.5,0,1)
|
||||
[NoScaleOffset]_MainTex("MainTex", 2D) = "white" {}
|
||||
[NoScaleOffset][Normal]_BumpMap("BumpMap", 2D) = "bump" {}
|
||||
_ColorVariation("ColorVariation", Range( 0 , 0.2)) = 0.05
|
||||
_AmbientOcclusion("AmbientOcclusion", Range( 0 , 1)) = 0
|
||||
_TransmissionSize("Transmission Size", Range( 0 , 20)) = 1
|
||||
_TransmissionAmount("Transmission Amount", Range( 0 , 10)) = 2.696819
|
||||
_MaxWindStrength("Max Wind Strength", Range( 0 , 1)) = 0.126967
|
||||
_WindSwinging("WindSwinging", Range( 0 , 1)) = 0.25
|
||||
_WindAmplitudeMultiplier("WindAmplitudeMultiplier", Float) = 1
|
||||
_HeightmapInfluence("HeightmapInfluence", Range( 0 , 1)) = 0
|
||||
_MinHeight("MinHeight", Range( -1 , 0)) = -0.5
|
||||
_MaxHeight("MaxHeight", Range( -1 , 1)) = 0
|
||||
_BendingInfluence("BendingInfluence", Range( 0 , 1)) = 0
|
||||
_PigmentMapInfluence("PigmentMapInfluence", Range( 0 , 1)) = 0
|
||||
_PigmentMapHeight("PigmentMapHeight", Range( 0 , 1)) = 0
|
||||
_BendingTint("BendingTint", Range( -0.1 , 0.1)) = -0.05
|
||||
[Toggle(_VS_TOUCHBEND_ON)] _VS_TOUCHBEND("VS_TOUCHBEND", Float) = 0
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" "Queue" = "AlphaTest+0" }
|
||||
Cull Off
|
||||
CGINCLUDE
|
||||
#include "UnityPBSLighting.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityStandardUtils.cginc"
|
||||
#include "Lighting.cginc"
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile_instancing
|
||||
#pragma shader_feature _VS_TOUCHBEND_ON
|
||||
#include "VS_InstancedIndirect.cginc"
|
||||
#pragma multi_compile GPU_FRUSTUM_ON __
|
||||
#pragma instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setupScale forwardadd
|
||||
#ifdef UNITY_PASS_SHADOWCASTER
|
||||
#undef INTERNAL_DATA
|
||||
#undef WorldReflectionVector
|
||||
#undef WorldNormalVector
|
||||
#define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2;
|
||||
#define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)))
|
||||
#define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))
|
||||
#endif
|
||||
struct Input
|
||||
{
|
||||
float3 worldPos;
|
||||
float2 uv_texcoord;
|
||||
float3 worldNormal;
|
||||
INTERNAL_DATA
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
struct SurfaceOutputCustomLightingCustom
|
||||
{
|
||||
half3 Albedo;
|
||||
half3 Normal;
|
||||
half3 Emission;
|
||||
half Metallic;
|
||||
half Smoothness;
|
||||
half Occlusion;
|
||||
half Alpha;
|
||||
Input SurfInput;
|
||||
UnityGIInput GIData;
|
||||
};
|
||||
|
||||
uniform float _MaxWindStrength;
|
||||
uniform float _WindStrength;
|
||||
uniform sampler2D _WindVectors;
|
||||
uniform float _WindAmplitudeMultiplier;
|
||||
uniform float _WindAmplitude;
|
||||
uniform float _WindSpeed;
|
||||
uniform float4 _WindDirection;
|
||||
uniform float _WindSwinging;
|
||||
uniform float4 _ObstaclePosition;
|
||||
uniform float _BendingStrength;
|
||||
uniform float _BendingRadius;
|
||||
uniform float _BendingInfluence;
|
||||
uniform sampler2D _PigmentMap;
|
||||
uniform float4 _TerrainUV;
|
||||
uniform float _PigmentMapInfluence;
|
||||
uniform float _MinHeight;
|
||||
uniform float _HeightmapInfluence;
|
||||
uniform float _MaxHeight;
|
||||
uniform sampler2D _MainTex;
|
||||
uniform float _WindDebug;
|
||||
uniform float4 _ColorTop;
|
||||
uniform float4 _ColorBottom;
|
||||
uniform float _PigmentMapHeight;
|
||||
uniform float _ColorVariation;
|
||||
uniform float _TransmissionSize;
|
||||
uniform float _TransmissionAmount;
|
||||
uniform float _BendingTint;
|
||||
uniform float _AmbientOcclusion;
|
||||
uniform sampler2D _BumpMap;
|
||||
uniform float _Cutoff = 0.5;
|
||||
|
||||
|
||||
sampler2D _TouchReact_Buffer;
|
||||
float4 _TouchReact_Pos;
|
||||
|
||||
float3 TouchReactAdjustVertex(float3 pos)
|
||||
{
|
||||
float3 worldPos = mul(unity_ObjectToWorld, float4(pos,1));
|
||||
float2 tbPos = saturate((float2(worldPos.x,-worldPos.z) - _TouchReact_Pos.xz)/_TouchReact_Pos.w);
|
||||
float2 touchBend = tex2Dlod(_TouchReact_Buffer, float4(tbPos,0,0));
|
||||
touchBend.y *= 1.0 - length(tbPos - 0.5) * 2;
|
||||
if(touchBend.y > 0.01)
|
||||
{
|
||||
worldPos.y = min(worldPos.y, touchBend.x * 10000);
|
||||
}
|
||||
|
||||
float3 changedLocalPos = mul(unity_WorldToObject, float4(worldPos,1)).xyz;
|
||||
return changedLocalPos - pos;
|
||||
}
|
||||
|
||||
|
||||
void vertexDataFunc( inout appdata_full v, out Input o )
|
||||
{
|
||||
UNITY_INITIALIZE_OUTPUT( Input, o );
|
||||
float WindStrength522 = _WindStrength;
|
||||
float3 ase_worldPos = mul( unity_ObjectToWorld, v.vertex );
|
||||
float2 appendResult469 = (float2(_WindDirection.x , _WindDirection.z));
|
||||
float3 WindVector91 = UnpackNormal( tex2Dlod( _WindVectors, float4( ( ( ( (ase_worldPos).xz * 0.01 ) * _WindAmplitudeMultiplier * _WindAmplitude ) + ( ( ( _WindSpeed * 0.05 ) * _Time.w ) * appendResult469 ) ), 0, 0.0) ) );
|
||||
float3 break277 = WindVector91;
|
||||
float3 appendResult495 = (float3(break277.x , 0.0 , break277.y));
|
||||
float3 temp_cast_0 = (-1.0).xxx;
|
||||
float3 lerpResult249 = lerp( (float3( 0,0,0 ) + (appendResult495 - temp_cast_0) * (float3( 1,0,0 ) - float3( 0,0,0 )) / (float3( 1,0,0 ) - temp_cast_0)) , appendResult495 , _WindSwinging);
|
||||
float3 lerpResult74 = lerp( ( ( _MaxWindStrength * WindStrength522 ) * lerpResult249 ) , float3( 0,0,0 ) , ( 1.0 - v.color.r ));
|
||||
float3 Wind84 = lerpResult74;
|
||||
float3 temp_output_571_0 = (_ObstaclePosition).xyz;
|
||||
float3 normalizeResult184 = normalize( ( temp_output_571_0 - ase_worldPos ) );
|
||||
float3 worldToObjDir689 = mul( unity_WorldToObject, float4( normalizeResult184, 0 ) ).xyz;
|
||||
float temp_output_186_0 = ( _BendingStrength * 0.1 );
|
||||
float3 appendResult468 = (float3(temp_output_186_0 , 0.0 , temp_output_186_0));
|
||||
float3 Bending201 = ( v.color.r * -( ( ( worldToObjDir689 * appendResult468 ) * ( 1.0 - saturate( ( distance( temp_output_571_0 , ase_worldPos ) / _BendingRadius ) ) ) ) * _BendingInfluence ) );
|
||||
float3 temp_output_203_0 = ( Wind84 + Bending201 );
|
||||
float2 appendResult483 = (float2(_TerrainUV.z , _TerrainUV.w));
|
||||
float2 TerrainUV324 = ( ( ( 1.0 - appendResult483 ) / _TerrainUV.x ) + ( ( _TerrainUV.x / ( _TerrainUV.x * _TerrainUV.x ) ) * (ase_worldPos).xz ) );
|
||||
float4 PigmentMapTex320 = tex2Dlod( _PigmentMap, float4( TerrainUV324, 0, 1.0) );
|
||||
float temp_output_467_0 = (PigmentMapTex320).a;
|
||||
float Heightmap518 = temp_output_467_0;
|
||||
float PigmentMapInfluence528 = _PigmentMapInfluence;
|
||||
float3 lerpResult508 = lerp( temp_output_203_0 , ( temp_output_203_0 * Heightmap518 ) , PigmentMapInfluence528);
|
||||
float3 break437 = lerpResult508;
|
||||
float3 ase_vertex3Pos = v.vertex.xyz;
|
||||
#ifdef _VS_TOUCHBEND_ON
|
||||
float staticSwitch659 = (TouchReactAdjustVertex(float4( ase_vertex3Pos , 0.0 ).xyz)).y;
|
||||
#else
|
||||
float staticSwitch659 = 0.0;
|
||||
#endif
|
||||
float TouchBendPos613 = staticSwitch659;
|
||||
float temp_output_499_0 = ( 1.0 - v.color.r );
|
||||
float lerpResult344 = lerp( ( saturate( ( ( 1.0 - temp_output_467_0 ) - TouchBendPos613 ) ) * _MinHeight ) , 0.0 , temp_output_499_0);
|
||||
float lerpResult388 = lerp( _MaxHeight , 0.0 , temp_output_499_0);
|
||||
float GrassLength365 = ( ( lerpResult344 * _HeightmapInfluence ) + lerpResult388 );
|
||||
float3 appendResult391 = (float3(break437.x , GrassLength365 , break437.z));
|
||||
float3 VertexOffset330 = appendResult391;
|
||||
v.vertex.xyz += VertexOffset330;
|
||||
v.normal = float3(0,1,0);
|
||||
}
|
||||
|
||||
inline half4 LightingStandardCustomLighting( inout SurfaceOutputCustomLightingCustom s, half3 viewDir, UnityGI gi )
|
||||
{
|
||||
UnityGIInput data = s.GIData;
|
||||
Input i = s.SurfInput;
|
||||
half4 c = 0;
|
||||
#ifdef UNITY_PASS_FORWARDBASE
|
||||
float ase_lightAtten = data.atten;
|
||||
if( _LightColor0.a == 0)
|
||||
ase_lightAtten = 0;
|
||||
#else
|
||||
float3 ase_lightAttenRGB = gi.light.color / ( ( _LightColor0.rgb ) + 0.000001 );
|
||||
float ase_lightAtten = max( max( ase_lightAttenRGB.r, ase_lightAttenRGB.g ), ase_lightAttenRGB.b );
|
||||
#endif
|
||||
#if defined(HANDLE_SHADOWS_BLENDING_IN_GI)
|
||||
half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos);
|
||||
float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz);
|
||||
float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist);
|
||||
ase_lightAtten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
|
||||
#endif
|
||||
float2 uv_MainTex97 = i.uv_texcoord;
|
||||
float4 tex2DNode97 = tex2D( _MainTex, uv_MainTex97 );
|
||||
float Alpha98 = tex2DNode97.a;
|
||||
float lerpResult313 = lerp( Alpha98 , 1.0 , _WindDebug);
|
||||
SurfaceOutputStandard s592 = (SurfaceOutputStandard ) 0;
|
||||
float4 lerpResult363 = lerp( _ColorTop , _ColorBottom , ( 1.0 - i.vertexColor.r ));
|
||||
float4 BaseColor551 = ( lerpResult363 * tex2DNode97 );
|
||||
float4 TopColor549 = _ColorTop;
|
||||
float2 appendResult483 = (float2(_TerrainUV.z , _TerrainUV.w));
|
||||
float3 ase_worldPos = i.worldPos;
|
||||
float2 TerrainUV324 = ( ( ( 1.0 - appendResult483 ) / _TerrainUV.x ) + ( ( _TerrainUV.x / ( _TerrainUV.x * _TerrainUV.x ) ) * (ase_worldPos).xz ) );
|
||||
float4 PigmentMapTex320 = tex2D( _PigmentMap, TerrainUV324 );
|
||||
float lerpResult416 = lerp( ( 1.0 - i.vertexColor.r ) , 1.0 , _PigmentMapHeight);
|
||||
float4 lerpResult376 = lerp( TopColor549 , PigmentMapTex320 , lerpResult416);
|
||||
float4 lerpResult290 = lerp( BaseColor551 , lerpResult376 , _PigmentMapInfluence);
|
||||
float4 PigmentMapColor526 = lerpResult290;
|
||||
float2 appendResult469 = (float2(_WindDirection.x , _WindDirection.z));
|
||||
float3 WindVector91 = UnpackNormal( tex2D( _WindVectors, ( ( ( (ase_worldPos).xz * 0.01 ) * _WindAmplitudeMultiplier * _WindAmplitude ) + ( ( ( _WindSpeed * 0.05 ) * _Time.w ) * appendResult469 ) ) ) );
|
||||
float3 break240 = WindVector91;
|
||||
float WindStrength522 = _WindStrength;
|
||||
float WindTint523 = saturate( ( ( ( break240.x * break240.y ) * i.vertexColor.r ) * _ColorVariation * WindStrength522 ) );
|
||||
float3 Color161 = ( (PigmentMapColor526).rgb + WindTint523 );
|
||||
float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) );
|
||||
#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld
|
||||
float3 ase_worldlightDir = 0;
|
||||
#else //aseld
|
||||
float3 ase_worldlightDir = normalize( UnityWorldSpaceLightDir( ase_worldPos ) );
|
||||
#endif //aseld
|
||||
float dotResult141 = dot( -ase_worldViewDir , ase_worldlightDir );
|
||||
float temp_output_467_0 = (PigmentMapTex320).a;
|
||||
float Heightmap518 = temp_output_467_0;
|
||||
float Subsurface153 = saturate( ( ( ( ( pow( max( dotResult141 , 0.0 ) , _TransmissionSize ) * _TransmissionAmount ) * i.vertexColor.r ) * Heightmap518 ) * ase_lightAtten ) );
|
||||
float3 lerpResult106 = lerp( Color161 , ( Color161 * 2.0 ) , Subsurface153);
|
||||
float3 ase_vertex3Pos = mul( unity_WorldToObject, float4( i.worldPos , 1 ) );
|
||||
#ifdef _VS_TOUCHBEND_ON
|
||||
float staticSwitch659 = (TouchReactAdjustVertex(float4( ase_vertex3Pos , 0.0 ).xyz)).y;
|
||||
#else
|
||||
float staticSwitch659 = 0.0;
|
||||
#endif
|
||||
float TouchBendPos613 = staticSwitch659;
|
||||
float3 temp_cast_1 = (( TouchBendPos613 * _BendingTint )).xxx;
|
||||
float clampResult302 = clamp( ( ( i.vertexColor.r * 1.33 ) * _AmbientOcclusion ) , 0.0 , 1.0 );
|
||||
float lerpResult115 = lerp( 1.0 , clampResult302 , _AmbientOcclusion);
|
||||
float AmbientOcclusion207 = lerpResult115;
|
||||
float3 FinalColor205 = ( ( lerpResult106 - temp_cast_1 ) * AmbientOcclusion207 );
|
||||
float3 lerpResult310 = lerp( FinalColor205 , WindVector91 , _WindDebug);
|
||||
s592.Albedo = lerpResult310;
|
||||
float2 uv_BumpMap172 = i.uv_texcoord;
|
||||
float3 Normals174 = UnpackScaleNormal( tex2D( _BumpMap, uv_BumpMap172 ), 1.0 );
|
||||
s592.Normal = WorldNormalVector( i , Normals174 );
|
||||
s592.Emission = float3( 0,0,0 );
|
||||
s592.Metallic = 0.0;
|
||||
s592.Smoothness = 0.0;
|
||||
s592.Occlusion = 1.0;
|
||||
|
||||
data.light = gi.light;
|
||||
|
||||
UnityGI gi592 = gi;
|
||||
#ifdef UNITY_PASS_FORWARDBASE
|
||||
Unity_GlossyEnvironmentData g592 = UnityGlossyEnvironmentSetup( s592.Smoothness, data.worldViewDir, s592.Normal, float3(0,0,0));
|
||||
gi592 = UnityGlobalIllumination( data, s592.Occlusion, s592.Normal, g592 );
|
||||
#endif
|
||||
|
||||
float3 surfResult592 = LightingStandard ( s592, viewDir, gi592 ).rgb;
|
||||
surfResult592 += s592.Emission;
|
||||
|
||||
#ifdef UNITY_PASS_FORWARDADD//592
|
||||
surfResult592 -= s592.Emission;
|
||||
#endif//592
|
||||
c.rgb = surfResult592;
|
||||
c.a = 1;
|
||||
clip( lerpResult313 - _Cutoff );
|
||||
return c;
|
||||
}
|
||||
|
||||
inline void LightingStandardCustomLighting_GI( inout SurfaceOutputCustomLightingCustom s, UnityGIInput data, inout UnityGI gi )
|
||||
{
|
||||
s.GIData = data;
|
||||
}
|
||||
|
||||
void surf( Input i , inout SurfaceOutputCustomLightingCustom o )
|
||||
{
|
||||
o.SurfInput = i;
|
||||
o.Normal = float3(0,0,1);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
CGPROGRAM
|
||||
#pragma exclude_renderers xbox360 psp2 n3ds wiiu
|
||||
#pragma surface surf StandardCustomLighting keepalpha fullforwardshadows nolightmap nodirlightmap dithercrossfade vertex:vertexDataFunc
|
||||
|
||||
ENDCG
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
Tags{ "LightMode" = "ShadowCaster" }
|
||||
ZWrite On
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile_shadowcaster
|
||||
#pragma multi_compile UNITY_PASS_SHADOWCASTER
|
||||
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
|
||||
#include "HLSLSupport.cginc"
|
||||
#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
|
||||
#define CAN_SKIP_VPOS
|
||||
#endif
|
||||
#include "UnityCG.cginc"
|
||||
#include "Lighting.cginc"
|
||||
#include "UnityPBSLighting.cginc"
|
||||
struct v2f
|
||||
{
|
||||
V2F_SHADOW_CASTER;
|
||||
float2 customPack1 : TEXCOORD1;
|
||||
float4 tSpace0 : TEXCOORD2;
|
||||
float4 tSpace1 : TEXCOORD3;
|
||||
float4 tSpace2 : TEXCOORD4;
|
||||
half4 color : COLOR0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
v2f vert( appdata_full v )
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID( v );
|
||||
UNITY_INITIALIZE_OUTPUT( v2f, o );
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
|
||||
UNITY_TRANSFER_INSTANCE_ID( v, o );
|
||||
Input customInputData;
|
||||
vertexDataFunc( v, customInputData );
|
||||
float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz;
|
||||
half3 worldNormal = UnityObjectToWorldNormal( v.normal );
|
||||
half3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz );
|
||||
half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
|
||||
half3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign;
|
||||
o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x );
|
||||
o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y );
|
||||
o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z );
|
||||
o.customPack1.xy = customInputData.uv_texcoord;
|
||||
o.customPack1.xy = v.texcoord;
|
||||
TRANSFER_SHADOW_CASTER_NORMALOFFSET( o )
|
||||
o.color = v.color;
|
||||
return o;
|
||||
}
|
||||
half4 frag( v2f IN
|
||||
#if !defined( CAN_SKIP_VPOS )
|
||||
, UNITY_VPOS_TYPE vpos : VPOS
|
||||
#endif
|
||||
) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID( IN );
|
||||
Input surfIN;
|
||||
UNITY_INITIALIZE_OUTPUT( Input, surfIN );
|
||||
surfIN.uv_texcoord = IN.customPack1.xy;
|
||||
float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w );
|
||||
half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) );
|
||||
surfIN.worldPos = worldPos;
|
||||
surfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z );
|
||||
surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz;
|
||||
surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz;
|
||||
surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz;
|
||||
surfIN.vertexColor = IN.color;
|
||||
SurfaceOutputCustomLightingCustom o;
|
||||
UNITY_INITIALIZE_OUTPUT( SurfaceOutputCustomLightingCustom, o )
|
||||
surf( surfIN, o );
|
||||
UnityGI gi;
|
||||
UNITY_INITIALIZE_OUTPUT( UnityGI, gi );
|
||||
o.Alpha = LightingStandardCustomLighting( o, worldViewDir, gi ).a;
|
||||
#if defined( CAN_SKIP_VPOS )
|
||||
float2 vpos = IN.pos;
|
||||
#endif
|
||||
SHADOW_CASTER_FRAGMENT( IN )
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Fallback "Diffuse"
|
||||
CustomEditor "FAE.GrassShaderGUI"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=17400
|
||||
1927;29;1906;1004;2251.282;2536.348;1;True;False
|
||||
Node;AmplifyShaderEditor.CommentaryNode;494;-4616.219,-36.44699;Inherit;False;1616.341;554.3467;Comment;11;324;491;489;490;484;487;485;486;488;483;493;TerrainUV;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;368;-4626.298,-1189.271;Inherit;False;2299.111;956.0105;Comment;18;91;410;222;298;221;72;297;79;520;469;75;308;384;69;67;77;319;383;Wind vectors;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;319;-4571.499,-844.1255;Float;False;Global;_WindSpeed;_WindSpeed;11;0;Create;True;0;0;False;0;0.5;0.5;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;493;-4566.219,98.85242;Float;False;Global;_TerrainUV;_TerrainUV;2;0;Create;True;0;0;False;0;0,0,0,0;500,500,251,251;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;77;-4482.71,-1063.982;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;383;-4473.01,-744.6186;Float;False;Constant;_Float7;Float 7;19;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;384;-4261.245,-952.3274;Float;False;Constant;_Float8;Float 8;19;0;Create;True;0;0;False;0;0.01;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;485;-4252.418,211.5534;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;75;-4256.11,-1063.99;Inherit;False;FLOAT2;0;2;2;2;1;0;FLOAT3;0,0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.TimeNode;69;-4267.893,-645.5446;Inherit;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;67;-4142.394,-791.1456;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;483;-4236.418,14.55324;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;308;-4253.298,-447.8275;Float;False;Global;_WindDirection;_WindDirection;13;0;Create;True;0;0;False;0;1,0,0,0;-0.9450631,0,-0.326888,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;484;-4261.365,342.0453;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SwizzleNode;487;-4013.361,345.0453;Inherit;False;FLOAT2;0;2;2;2;1;0;FLOAT3;0,0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;79;-3930.196,-690.6456;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;297;-3930.545,-974.5492;Float;False;Property;_WindAmplitudeMultiplier;WindAmplitudeMultiplier;12;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;486;-4015.417,165.5533;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;520;-3931.458,-888.7498;Float;False;Global;_WindAmplitude;_WindAmplitude;20;0;Create;True;0;0;False;0;1;3;1;3;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;488;-4052.417,13.55305;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;469;-3949.837,-411.0562;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;72;-4054.306,-1068.048;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;298;-3587.035,-1024.596;Inherit;False;3;3;0;FLOAT2;0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;489;-3747.159,276.6454;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;221;-3689.792,-564.3065;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;490;-3739.417,30.55324;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;371;-2159.553,-389.6831;Inherit;False;1807.377;845.9116;Comment;10;98;551;549;293;363;97;501;292;362;364;Base color;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;222;-3383.589,-914.0057;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;491;-3506.654,157.7434;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;324;-3331.81,149.9584;Float;False;TerrainUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;364;-2104.4,156.0724;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;410;-3200.582,-939.1251;Inherit;True;Global;_WindVectors;_WindVectors;9;2;[NoScaleOffset];[Normal];Create;True;0;0;False;0;-1;None;6c795dd1d1d319e479e68164001557e8;True;0;False;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.CommentaryNode;202;-2142.645,-2259.974;Inherit;False;2627.3;775.1997;Bending;23;181;183;186;188;184;194;189;191;193;195;196;197;200;198;201;231;232;234;386;468;571;679;689;Foliage bending away from obstacle;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;372;-2169.662,764.7435;Inherit;False;2290.708;651.5013;Comment;15;554;553;417;418;416;376;552;291;528;290;526;320;458;325;550;Pigment map;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;160;-2158.058,2130.086;Inherit;False;2711.621;557.9603;Subsurface scattering;17;153;147;148;146;145;141;143;139;140;138;454;455;517;580;590;591;677;Subsurface color simulation;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.ViewDirInputsCoordNode;138;-2082.26,2183.486;Float;False;World;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;91;-2805.208,-938.3988;Float;False;WindVector;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;231;-2095.184,-2104.723;Float;False;Global;_ObstaclePosition;_ObstaclePosition;18;1;[HideInInspector];Create;True;0;0;False;0;0,0,0,0;-16.275,0.496358,-151.273,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.OneMinusNode;501;-1906.319,177.3479;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;325;-2093.259,862.8002;Inherit;False;324;TerrainUV;1;0;OBJECT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;373;-2151.307,1610.689;Inherit;False;1792.004;391.326;Comment;10;523;514;274;101;511;239;86;240;93;525;Color through wind;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.ColorNode;362;-2105.6,-131.9273;Float;False;Property;_ColorBottom;Color Bottom;2;1;[HDR];Create;True;0;0;False;0;0.232,0.5,0,1;0,0,0,0;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ColorNode;292;-2109.553,-339.6831;Float;False;Property;_ColorTop;ColorTop;1;1;[HDR];Create;True;0;0;False;0;0.3001064,0.6838235,0,1;0,0,0,0;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;93;-2101.308,1660.688;Inherit;False;91;WindVector;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;458;-1818.367,841.5786;Inherit;True;Global;_PigmentMap;_PigmentMap;19;1;[NoScaleOffset];Create;True;0;0;False;0;-1;None;a728bf1dc39cb0e4dad5aba35411306d;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;181;-2078.544,-1822.477;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.VertexColorNode;553;-1730.855,1081.685;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.NegateNode;139;-1852.259,2187.486;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;363;-1669.001,-181.4273;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;571;-1848.695,-2077.154;Inherit;False;FLOAT3;0;1;2;3;1;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;140;-2110.257,2346.486;Inherit;False;False;1;0;FLOAT;0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SamplerNode;97;-1599.225,-27.15059;Inherit;True;Property;_MainTex;MainTex;3;1;[NoScaleOffset];Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.CommentaryNode;369;-2173.667,-1224.785;Inherit;False;2670.73;665.021;Comment;16;277;248;16;83;249;66;70;74;84;385;408;495;500;521;522;687;Wind animations;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;234;-1698.183,-1884.723;Float;False;Global;_BendingStrength;_BendingStrength;15;1;[HideInInspector];Create;True;0;0;False;0;0;11.6;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;554;-1492.835,1104.332;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;367;-5009.526,-2311.25;Inherit;False;2652.407;770.0325;Comment;20;577;578;365;389;388;360;344;361;71;342;499;392;343;518;467;466;628;655;662;676;Grass length;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.DotProductOpNode;141;-1650.26,2244.486;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;320;-1391.236,971.0171;Float;False;PigmentMapTex;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode;183;-1662.445,-2071.378;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;549;-1803.634,-324.2867;Float;False;TopColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.PosVertexDataNode;664;-4853.995,-2785.871;Inherit;False;0;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;418;-1553.225,1287.669;Float;False;Property;_PigmentMapHeight;PigmentMapHeight;18;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;386;-1679.209,-1805.235;Float;False;Constant;_Float10;Float 10;19;0;Create;True;0;0;False;0;0.1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DistanceOpNode;189;-1673.746,-1722.773;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;417;-1387.538,1202.529;Float;False;Constant;_Float17;Float 17;22;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;385;-1102.412,-1079.697;Float;False;Global;_WindStrength;_WindStrength;19;0;Create;True;0;0;False;0;1;0.46;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;293;-1266.153,-190.7834;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;232;-1716.183,-1588.722;Float;False;Global;_BendingRadius;_BendingRadius;14;1;[HideInInspector];Create;True;0;0;False;0;0;1.5;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;240;-1853.897,1663.845;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;522;-875.6971,-1086.247;Float;False;WindStrength;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;416;-1150.131,1169.972;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;191;-1459.945,-1676.773;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.NormalizeNode;184;-1461.75,-2076.465;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;550;-1041.996,914.0365;Inherit;False;549;TopColor;1;0;OBJECT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;466;-4895.62,-2190.839;Inherit;False;320;PigmentMapTex;1;0;OBJECT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.TouchReactNode;688;-4616.609,-2759.072;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMaxOpNode;677;-1471.816,2277.8;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;239;-1576.098,1662.443;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;551;-916.9384,-188.8136;Float;False;BaseColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;521;-2113.14,-973.3709;Inherit;False;91;WindVector;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;186;-1470.544,-1875.676;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;86;-1620.504,1798.089;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;143;-1802.957,2520.286;Float;False;Property;_TransmissionSize;Transmission Size;7;0;Create;True;0;0;False;0;1;0;0;20;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;146;-1372.059,2403.886;Float;False;Property;_TransmissionAmount;Transmission Amount;8;0;Create;True;0;0;False;0;2.696819;0;0;10;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;277;-1874.768,-977.4964;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;291;-844.2086,1132.682;Float;False;Property;_PigmentMapInfluence;PigmentMapInfluence;17;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;660;-4245.799,-2886.684;Float;False;Constant;_Float9;Float 9;22;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TransformDirectionNode;689;-1294.282,-2144.348;Inherit;False;World;Object;False;Fast;1;0;FLOAT3;0,0,0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;101;-1383.694,1796.119;Float;False;Property;_ColorVariation;ColorVariation;5;0;Create;True;0;0;False;0;0.05;0;0;0.2;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;511;-1369.941,1663.164;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;467;-4572.831,-2184.625;Inherit;False;FLOAT;3;1;2;3;1;0;COLOR;0,0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;468;-1264.144,-1894.772;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SaturateNode;679;-1254.215,-1664.649;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;376;-764.7234,954.6284;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;665;-4226.258,-2789.499;Inherit;False;FLOAT;1;1;2;2;1;0;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;525;-1320.113,1918.377;Inherit;False;522;WindStrength;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;552;-606.5386,886.5524;Inherit;False;551;BaseColor;1;0;OBJECT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.PowerNode;145;-1268.258,2248.486;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;147;-1049.659,2246.286;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;495;-1579.352,-980.8199;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;148;-870.4499,2347.415;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.LerpOp;290;-381.0104,925.5381;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;274;-967.168,1664.503;Inherit;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;518;-4264.615,-2069.821;Float;False;Heightmap;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;193;-1044.945,-1674.773;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;188;-1024.545,-2065.675;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.StaticSwitch;659;-4002.933,-2818.131;Float;False;Property;_VS_TOUCHBEND;VS_TOUCHBEND;21;0;Create;True;0;0;False;0;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;408;-1439.413,-884.2699;Float;False;Constant;_Float14;Float 14;20;0;Create;True;0;0;False;0;-1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;16;-1152.243,-1165.787;Float;False;Property;_MaxWindStrength;Max Wind Strength;10;0;Create;True;0;0;False;0;0.126967;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;195;-714.9434,-1777.574;Float;False;Property;_BendingInfluence;BendingInfluence;16;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;580;-572.8826,2257.451;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;613;-3725.462,-2817.573;Float;False;TouchBendPos;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;526;-136.4222,922.5243;Float;False;PigmentMapColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.TFHCRemapNode;687;-1231.985,-994.9933;Inherit;False;5;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;1,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT3;1,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;248;-1181.874,-797.9662;Float;False;Property;_WindSwinging;WindSwinging;11;0;Create;True;0;0;False;0;0.25;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;455;-606.7513,2416.463;Inherit;False;518;Heightmap;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SaturateNode;514;-797.2388,1667.527;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;194;-786.7443,-1906.174;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;236;1488.743,-1237.9;Inherit;False;3425.277;437.2272;;16;205;519;208;534;106;532;530;295;531;161;296;513;527;524;542;589;Final color;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;159;-2143.86,2840.496;Inherit;False;1813.59;398.8397;AO;11;207;115;114;117;301;118;113;111;302;381;382;Ambient Occlusion;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;83;-521.2678,-946.241;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;655;-4481.993,-2268.909;Inherit;False;613;TouchBendPos;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;454;-320.7513,2265.364;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;111;-2093.859,2890.496;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;523;-601.9745,1656.407;Float;False;WindTint;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LightAttenuation;590;-338.0136,2410.466;Inherit;False;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;196;-398.1443,-1904.475;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;628;-4210.881,-2171.815;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;527;1519.337,-1175.906;Inherit;False;526;PigmentMapColor;1;0;OBJECT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;66;-520.265,-1143.746;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;382;-1814.028,3002.569;Float;False;Constant;_Float6;Float 6;19;0;Create;True;0;0;False;0;1.33;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;249;-798.6658,-999.0773;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;591;-71.40287,2266.934;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;589;1776.174,-1167.5;Inherit;False;FLOAT3;0;1;2;3;1;0;COLOR;0,0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;524;1663.473,-1020.088;Inherit;False;523;WindTint;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.NegateNode;197;-216.6443,-1902.474;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;198;-252.5788,-2130.417;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;113;-2025.64,3098.476;Float;False;Property;_AmbientOcclusion;AmbientOcclusion;6;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;301;-1574.174,2911.218;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;70;-252.8295,-1087.164;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;500;-274.7222,-946.4897;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode;676;-3948.233,-2261.571;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;114;-1371.343,2935.675;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;343;-4345.815,-1858.752;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;513;1975.78,-1093.37;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.WireNode;118;-1256.54,3116.476;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;381;-1349.626,3147.969;Float;False;Constant;_Float5;Float 5;19;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;200;7.856029,-2045.574;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SaturateNode;517;129.3594,2268.925;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;392;-3990.975,-2051.045;Float;False;Property;_MinHeight;MinHeight;14;0;Create;True;0;0;False;0;-0.5;0;-1;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;74;-6.421254,-1078.501;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SaturateNode;662;-3702.495,-2214.783;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;374;1831.836,-489.6089;Inherit;False;2217.195;546.4841;Comment;11;204;85;203;330;508;456;529;426;366;437;391;Vertex function layer blend;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;296;2288.118,-1013.211;Float;False;Constant;_Float1;Float 1;21;0;Create;True;0;0;False;0;2;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;153;327.6834,2271.676;Float;False;Subsurface;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;84;247.4628,-1074.753;Float;False;Wind;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;342;-3546.63,-2131.383;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.WireNode;117;-1218.442,3055.776;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;499;-4112.737,-1845.776;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;201;241.656,-2050.775;Float;False;Bending;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.ClampOpNode;302;-1138.474,2918.418;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;161;2145.16,-1162.154;Float;False;Color;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;85;1935.874,-422.8134;Inherit;False;84;Wind;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;344;-3375.759,-2129.614;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;531;3035.332,-1052.988;Inherit;False;613;TouchBendPos;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;532;2972.651,-977.2318;Float;False;Property;_BendingTint;BendingTint;20;0;Create;True;0;0;False;0;-0.05;1;-0.1;0.1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;115;-856.2404,2935.676;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;530;2443.737,-968.2028;Inherit;False;153;Subsurface;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;204;1947.242,-316.3543;Inherit;False;201;Bending;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;71;-4001.294,-1946.098;Float;False;Property;_MaxHeight;MaxHeight;15;0;Create;True;0;0;False;0;0;0;-1;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;361;-3435.164,-1966.095;Float;False;Property;_HeightmapInfluence;HeightmapInfluence;13;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;295;2487.116,-1075.211;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;534;3485.771,-1019.796;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;528;-394.4799,1203.902;Float;False;PigmentMapInfluence;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;203;2298.659,-410.8396;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;207;-636.6566,2929.231;Float;False;AmbientOcclusion;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;388;-3237.73,-1833.117;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;360;-3095.494,-2113.002;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;106;2795.013,-1177.939;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;426;2488.814,-319.9986;Inherit;False;219;183;Mask wind/bending by height;1;420;;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;456;2089.852,-134.6054;Inherit;False;518;Heightmap;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;208;4239.477,-1030.722;Inherit;False;207;AmbientOcclusion;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;529;2456.923,-94.14083;Inherit;False;528;PigmentMapInfluence;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;237;-2119.915,3380.083;Inherit;False;978.701;287.5597;;3;174;172;419;Normal map;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode;542;3706.971,-1153.228;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;420;2540.814,-269.9979;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;389;-2854.729,-2117.818;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;508;2935.445,-394.5296;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;365;-2607.386,-2127.475;Float;False;GrassLength;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;419;-2007.296,3508.627;Float;False;Constant;_Float18;Float 18;21;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;519;4481.406,-1148.504;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;235;2843.666,889.9761;Inherit;False;452.9371;811.1447;Final;4;99;175;206;331;Outputs;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;375;2964.505,1790.556;Inherit;False;352;249.0994;Comment;2;312;311;Debug switch;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;205;4658.84,-1159.965;Float;False;FinalColor;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;172;-1768.914,3434.642;Inherit;True;Property;_BumpMap;BumpMap;4;2;[NoScaleOffset];[Normal];Create;True;0;0;True;0;-1;None;None;True;0;False;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;366;3260.787,-234.4643;Inherit;False;365;GrassLength;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;437;3225.992,-389.9932;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;391;3551.427,-385.0264;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;312;3073.705,1840.556;Inherit;False;91;WindVector;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;311;3014.505,1924.656;Float;False;Global;_WindDebug;_WindDebug;20;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;98;-1263.066,66.81864;Float;False;Alpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;206;3072.166,941.4243;Inherit;False;205;FinalColor;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;174;-1384.214,3430.082;Float;False;Normals;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;406;3416.104,1297.26;Float;False;Constant;_Float12;Float 12;20;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;330;3743.457,-384.6883;Float;False;VertexOffset;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;310;3589.109,973.5546;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;99;3096.573,1235.245;Inherit;False;98;Alpha;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;175;3082.283,1039.971;Inherit;False;174;Normals;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;313;3587.307,1254.955;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CustomStandardSurface;592;3873.019,1086.018;Inherit;False;Metallic;Tangent;6;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,1;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;1;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;577;-3500.577,-1735.096;Float;False;GrassMinMaxHeight;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;578;-3687.778,-1996.696;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;331;3064.599,1369.667;Inherit;False;330;VertexOffset;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;451;3614.484,1439.282;Float;False;Constant;_UpNormalVector;UpNormalVector;21;0;Create;True;0;0;False;0;0,1,0;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;4279.866,1027.348;Float;False;True;-1;2;FAE.GrassShaderGUI;0;0;CustomLighting;FAE/Grass;False;False;False;False;False;False;True;False;True;False;False;False;True;False;False;False;True;False;False;False;False;Off;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Custom;0.5;True;True;0;True;Opaque;;AlphaTest;All;10;d3d9;d3d11_9x;d3d11;glcore;gles;gles3;metal;vulkan;xboxone;ps4;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;0;4;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;1;False;-1;1;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;3;Include;VS_InstancedIndirect.cginc;False;;Custom;Pragma;multi_compile GPU_FRUSTUM_ON __;False;;Custom;Pragma;instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setupScale forwardadd;False;;Custom;0;0;False;0.1;False;-1;0;False;-1;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;566;2867.522,531.4199;Inherit;False;339.8231;101.9985;Copyright Staggart Creations;0;FAE Grass Shader;1,1,1,1;0;0
|
||||
WireConnection;485;0;493;1
|
||||
WireConnection;485;1;493;1
|
||||
WireConnection;75;0;77;0
|
||||
WireConnection;67;0;319;0
|
||||
WireConnection;67;1;383;0
|
||||
WireConnection;483;0;493;3
|
||||
WireConnection;483;1;493;4
|
||||
WireConnection;487;0;484;0
|
||||
WireConnection;79;0;67;0
|
||||
WireConnection;79;1;69;4
|
||||
WireConnection;486;0;493;1
|
||||
WireConnection;486;1;485;0
|
||||
WireConnection;488;0;483;0
|
||||
WireConnection;469;0;308;1
|
||||
WireConnection;469;1;308;3
|
||||
WireConnection;72;0;75;0
|
||||
WireConnection;72;1;384;0
|
||||
WireConnection;298;0;72;0
|
||||
WireConnection;298;1;297;0
|
||||
WireConnection;298;2;520;0
|
||||
WireConnection;489;0;486;0
|
||||
WireConnection;489;1;487;0
|
||||
WireConnection;221;0;79;0
|
||||
WireConnection;221;1;469;0
|
||||
WireConnection;490;0;488;0
|
||||
WireConnection;490;1;493;1
|
||||
WireConnection;222;0;298;0
|
||||
WireConnection;222;1;221;0
|
||||
WireConnection;491;0;490;0
|
||||
WireConnection;491;1;489;0
|
||||
WireConnection;324;0;491;0
|
||||
WireConnection;410;1;222;0
|
||||
WireConnection;91;0;410;0
|
||||
WireConnection;501;0;364;1
|
||||
WireConnection;458;1;325;0
|
||||
WireConnection;139;0;138;0
|
||||
WireConnection;363;0;292;0
|
||||
WireConnection;363;1;362;0
|
||||
WireConnection;363;2;501;0
|
||||
WireConnection;571;0;231;0
|
||||
WireConnection;554;0;553;1
|
||||
WireConnection;141;0;139;0
|
||||
WireConnection;141;1;140;0
|
||||
WireConnection;320;0;458;0
|
||||
WireConnection;183;0;571;0
|
||||
WireConnection;183;1;181;0
|
||||
WireConnection;549;0;292;0
|
||||
WireConnection;189;0;571;0
|
||||
WireConnection;189;1;181;0
|
||||
WireConnection;293;0;363;0
|
||||
WireConnection;293;1;97;0
|
||||
WireConnection;240;0;93;0
|
||||
WireConnection;522;0;385;0
|
||||
WireConnection;416;0;554;0
|
||||
WireConnection;416;1;417;0
|
||||
WireConnection;416;2;418;0
|
||||
WireConnection;191;0;189;0
|
||||
WireConnection;191;1;232;0
|
||||
WireConnection;184;0;183;0
|
||||
WireConnection;688;0;664;0
|
||||
WireConnection;677;0;141;0
|
||||
WireConnection;239;0;240;0
|
||||
WireConnection;239;1;240;1
|
||||
WireConnection;551;0;293;0
|
||||
WireConnection;186;0;234;0
|
||||
WireConnection;186;1;386;0
|
||||
WireConnection;277;0;521;0
|
||||
WireConnection;689;0;184;0
|
||||
WireConnection;511;0;239;0
|
||||
WireConnection;511;1;86;1
|
||||
WireConnection;467;0;466;0
|
||||
WireConnection;468;0;186;0
|
||||
WireConnection;468;2;186;0
|
||||
WireConnection;679;0;191;0
|
||||
WireConnection;376;0;550;0
|
||||
WireConnection;376;1;320;0
|
||||
WireConnection;376;2;416;0
|
||||
WireConnection;665;0;688;0
|
||||
WireConnection;145;0;677;0
|
||||
WireConnection;145;1;143;0
|
||||
WireConnection;147;0;145;0
|
||||
WireConnection;147;1;146;0
|
||||
WireConnection;495;0;277;0
|
||||
WireConnection;495;2;277;1
|
||||
WireConnection;290;0;552;0
|
||||
WireConnection;290;1;376;0
|
||||
WireConnection;290;2;291;0
|
||||
WireConnection;274;0;511;0
|
||||
WireConnection;274;1;101;0
|
||||
WireConnection;274;2;525;0
|
||||
WireConnection;518;0;467;0
|
||||
WireConnection;193;0;679;0
|
||||
WireConnection;188;0;689;0
|
||||
WireConnection;188;1;468;0
|
||||
WireConnection;659;1;660;0
|
||||
WireConnection;659;0;665;0
|
||||
WireConnection;580;0;147;0
|
||||
WireConnection;580;1;148;1
|
||||
WireConnection;613;0;659;0
|
||||
WireConnection;526;0;290;0
|
||||
WireConnection;687;0;495;0
|
||||
WireConnection;687;1;408;0
|
||||
WireConnection;514;0;274;0
|
||||
WireConnection;194;0;188;0
|
||||
WireConnection;194;1;193;0
|
||||
WireConnection;454;0;580;0
|
||||
WireConnection;454;1;455;0
|
||||
WireConnection;523;0;514;0
|
||||
WireConnection;196;0;194;0
|
||||
WireConnection;196;1;195;0
|
||||
WireConnection;628;0;467;0
|
||||
WireConnection;66;0;16;0
|
||||
WireConnection;66;1;522;0
|
||||
WireConnection;249;0;687;0
|
||||
WireConnection;249;1;495;0
|
||||
WireConnection;249;2;248;0
|
||||
WireConnection;591;0;454;0
|
||||
WireConnection;591;1;590;0
|
||||
WireConnection;589;0;527;0
|
||||
WireConnection;197;0;196;0
|
||||
WireConnection;301;0;111;1
|
||||
WireConnection;301;1;382;0
|
||||
WireConnection;70;0;66;0
|
||||
WireConnection;70;1;249;0
|
||||
WireConnection;500;0;83;1
|
||||
WireConnection;676;0;628;0
|
||||
WireConnection;676;1;655;0
|
||||
WireConnection;114;0;301;0
|
||||
WireConnection;114;1;113;0
|
||||
WireConnection;513;0;589;0
|
||||
WireConnection;513;1;524;0
|
||||
WireConnection;118;0;113;0
|
||||
WireConnection;200;0;198;1
|
||||
WireConnection;200;1;197;0
|
||||
WireConnection;517;0;591;0
|
||||
WireConnection;74;0;70;0
|
||||
WireConnection;74;2;500;0
|
||||
WireConnection;662;0;676;0
|
||||
WireConnection;153;0;517;0
|
||||
WireConnection;84;0;74;0
|
||||
WireConnection;342;0;662;0
|
||||
WireConnection;342;1;392;0
|
||||
WireConnection;117;0;118;0
|
||||
WireConnection;499;0;343;1
|
||||
WireConnection;201;0;200;0
|
||||
WireConnection;302;0;114;0
|
||||
WireConnection;302;2;381;0
|
||||
WireConnection;161;0;513;0
|
||||
WireConnection;344;0;342;0
|
||||
WireConnection;344;2;499;0
|
||||
WireConnection;115;0;381;0
|
||||
WireConnection;115;1;302;0
|
||||
WireConnection;115;2;117;0
|
||||
WireConnection;295;0;161;0
|
||||
WireConnection;295;1;296;0
|
||||
WireConnection;534;0;531;0
|
||||
WireConnection;534;1;532;0
|
||||
WireConnection;528;0;291;0
|
||||
WireConnection;203;0;85;0
|
||||
WireConnection;203;1;204;0
|
||||
WireConnection;207;0;115;0
|
||||
WireConnection;388;0;71;0
|
||||
WireConnection;388;2;499;0
|
||||
WireConnection;360;0;344;0
|
||||
WireConnection;360;1;361;0
|
||||
WireConnection;106;0;161;0
|
||||
WireConnection;106;1;295;0
|
||||
WireConnection;106;2;530;0
|
||||
WireConnection;542;0;106;0
|
||||
WireConnection;542;1;534;0
|
||||
WireConnection;420;0;203;0
|
||||
WireConnection;420;1;456;0
|
||||
WireConnection;389;0;360;0
|
||||
WireConnection;389;1;388;0
|
||||
WireConnection;508;0;203;0
|
||||
WireConnection;508;1;420;0
|
||||
WireConnection;508;2;529;0
|
||||
WireConnection;365;0;389;0
|
||||
WireConnection;519;0;542;0
|
||||
WireConnection;519;1;208;0
|
||||
WireConnection;205;0;519;0
|
||||
WireConnection;172;5;419;0
|
||||
WireConnection;437;0;508;0
|
||||
WireConnection;391;0;437;0
|
||||
WireConnection;391;1;366;0
|
||||
WireConnection;391;2;437;2
|
||||
WireConnection;98;0;97;4
|
||||
WireConnection;174;0;172;0
|
||||
WireConnection;330;0;391;0
|
||||
WireConnection;310;0;206;0
|
||||
WireConnection;310;1;312;0
|
||||
WireConnection;310;2;311;0
|
||||
WireConnection;313;0;99;0
|
||||
WireConnection;313;1;406;0
|
||||
WireConnection;313;2;311;0
|
||||
WireConnection;592;0;310;0
|
||||
WireConnection;592;1;175;0
|
||||
WireConnection;577;0;578;0
|
||||
WireConnection;578;0;392;0
|
||||
WireConnection;578;1;71;0
|
||||
WireConnection;0;10;313;0
|
||||
WireConnection;0;13;592;0
|
||||
WireConnection;0;11;331;0
|
||||
WireConnection;0;12;451;0
|
||||
ASEEND*/
|
||||
//CHKSM=D57499D15B961733A3E026455CEC3C65D1D15C49
|
@@ -0,0 +1,222 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Sunshaft"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
|
||||
_MainTex ("Particle Texture", 2D) = "white" {}
|
||||
_InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
|
||||
_PanningSpeed("PanningSpeed", Range( 0 , 1)) = 0.33
|
||||
_Fadedistance("Fade distance", Range( 0 , 150)) = 6
|
||||
[ASEEnd]_Opacity("Opacity", Range( 0 , 1)) = 0.3
|
||||
|
||||
}
|
||||
|
||||
|
||||
Category
|
||||
{
|
||||
SubShader
|
||||
{
|
||||
LOD 0
|
||||
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask RGB
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest LEqual
|
||||
|
||||
Pass {
|
||||
|
||||
CGPROGRAM
|
||||
|
||||
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
||||
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
||||
#endif
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
#pragma multi_compile_instancing
|
||||
#pragma multi_compile_particles
|
||||
#pragma multi_compile_fog
|
||||
#include "Lighting.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
#ifdef SOFTPARTICLES_ON
|
||||
float4 projPos : TEXCOORD2;
|
||||
#endif
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
float4 ase_texcoord3 : TEXCOORD3;
|
||||
};
|
||||
|
||||
|
||||
#if UNITY_VERSION >= 560
|
||||
UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );
|
||||
#else
|
||||
uniform sampler2D_float _CameraDepthTexture;
|
||||
#endif
|
||||
|
||||
//Don't delete this comment
|
||||
// uniform sampler2D_float _CameraDepthTexture;
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform fixed4 _TintColor;
|
||||
uniform float4 _MainTex_ST;
|
||||
uniform float _InvFade;
|
||||
uniform float _Opacity;
|
||||
uniform float _PanningSpeed;
|
||||
uniform float _Fadedistance;
|
||||
|
||||
|
||||
v2f vert ( appdata_t v )
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
float3 ase_worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||||
o.ase_texcoord3.xyz = ase_worldPos;
|
||||
|
||||
|
||||
//setting value to unused interpolator channels and avoid initialization warnings
|
||||
o.ase_texcoord3.w = 0;
|
||||
|
||||
v.vertex.xyz += float3( 0, 0, 0 ) ;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
#ifdef SOFTPARTICLES_ON
|
||||
o.projPos = ComputeScreenPos (o.vertex);
|
||||
COMPUTE_EYEDEPTH(o.projPos.z);
|
||||
#endif
|
||||
o.color = v.color;
|
||||
o.texcoord = v.texcoord;
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag ( v2f i ) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID( i );
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i );
|
||||
|
||||
#ifdef SOFTPARTICLES_ON
|
||||
float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
|
||||
float partZ = i.projPos.z;
|
||||
float fade = saturate (_InvFade * (sceneZ-partZ));
|
||||
i.color.a *= fade;
|
||||
#endif
|
||||
|
||||
#if defined(LIGHTMAP_ON) && ( UNITY_VERSION < 560 || ( defined(LIGHTMAP_SHADOW_MIXING) && !defined(SHADOWS_SHADOWMASK) && defined(SHADOWS_SCREEN) ) )//aselc
|
||||
float4 ase_lightColor = 0;
|
||||
#else //aselc
|
||||
float4 ase_lightColor = _LightColor0;
|
||||
#endif //aselc
|
||||
float4 break31 = ase_lightColor;
|
||||
float mulTime37 = _Time.y * ( _PanningSpeed * 0.1 );
|
||||
float2 texCoord6 = i.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
||||
float2 panner4 = ( mulTime37 * float2( 0.5,0.9 ) + texCoord6);
|
||||
float2 panner5 = ( mulTime37 * float2( 1.1,0.1 ) + texCoord6);
|
||||
float lerpResult12 = lerp( 0.0 , ( tex2D( _MainTex, panner4 ).r * tex2D( _MainTex, panner5 ).g ) , tex2D( _MainTex, texCoord6 ).a);
|
||||
float3 ase_worldPos = i.ase_texcoord3.xyz;
|
||||
float4 appendResult32 = (float4(break31.r , break31.g , break31.b , saturate( ( _Opacity * ( lerpResult12 * ( distance( _WorldSpaceCameraPos , ase_worldPos ) / _Fadedistance ) * _InvFade ) ) )));
|
||||
|
||||
|
||||
fixed4 col = appendResult32;
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=18933
|
||||
1920;6;1920;1013;1834.918;313.8177;1;True;False
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;2;-1500,45;Float;False;Property;_PanningSpeed;PanningSpeed;1;0;Create;True;0;0;0;False;0;False;0.33;0.23;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;39;-1255.918,166.6823;Float;False;Constant;_Float0;Float 0;4;0;Create;True;0;0;0;False;0;False;0.1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;38;-1109.918,94.68231;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;6;-853,387;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleTimeNode;37;-884.3455,147.3704;Inherit;False;1;0;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.PannerNode;5;-498,215;Inherit;False;3;0;FLOAT2;1,0;False;2;FLOAT2;1.1,0.1;False;1;FLOAT;1;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.PannerNode;4;-500,70;Inherit;False;3;0;FLOAT2;1,0;False;2;FLOAT2;0.5,0.9;False;1;FLOAT;1;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.TemplateShaderPropertyNode;34;-774.3455,-180.6296;Inherit;False;0;0;_MainTex;Shader;False;0;5;SAMPLER2D;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;8;-142,-4;Inherit;True;Property;_TextureSample0;Texture Sample 0;2;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;9;-157,213;Inherit;True;Property;_TextureSample1;Texture Sample 1;2;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.WorldSpaceCameraPos;13;564.3344,361.8737;Inherit;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;14;611.3344,478.8737;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SamplerNode;10;-147,434;Inherit;True;Property;_TextureSample2;Texture Sample 2;2;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;17;765.3344,676.8737;Float;False;Property;_Fadedistance;Fade distance;2;0;Create;True;0;0;0;False;0;False;6;6.1;0;150;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DistanceOpNode;15;925.3344,409.8737;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;11;319.4025,163.132;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;16;1180.334,482.8737;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TemplateShaderPropertyNode;33;1556.735,436.1892;Inherit;False;0;0;_InvFade;Shader;False;0;5;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.LerpOp;12;575.3344,161.8737;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;18;1882.334,197.8737;Inherit;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;30;1900.118,101.0789;Float;False;Property;_Opacity;Opacity;3;0;Create;True;0;0;0;False;0;False;0.3;0.5;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;23;2230.152,158.7226;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LightColorNode;22;1636.152,-64.2774;Inherit;False;0;3;COLOR;0;FLOAT3;1;FLOAT;2
|
||||
Node;AmplifyShaderEditor.SaturateNode;25;2434.152,148.7226;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;31;2227.488,-62.87449;Inherit;False;COLOR;1;0;COLOR;0,0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.TexturePropertyNode;7;-480,-227;Float;True;Property;_Alpha;Alpha;0;0;Create;True;0;0;0;False;0;False;None;None;False;white;Auto;Texture2D;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;32;2636.003,23.66153;Inherit;False;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;29;2820.45,37.362;Float;False;True;-1;2;;0;7;FAE/Sunshaft;0b6a9f8b4f707c74ca64c0be8e590de0;True;SubShader 0 Pass 0;0;0;SubShader 0 Pass 0;2;False;True;2;5;False;-1;10;False;-1;0;1;False;-1;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;-1;False;True;True;True;True;False;0;False;-1;False;False;False;False;False;False;False;False;False;True;2;False;-1;True;3;False;-1;False;True;4;Queue=Transparent=Queue=0;IgnoreProjector=True;RenderType=Transparent=RenderType;PreviewType=Plane;False;False;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;0;;0;0;Standard;0;0;1;True;False;;False;0
|
||||
WireConnection;38;0;2;0
|
||||
WireConnection;38;1;39;0
|
||||
WireConnection;37;0;38;0
|
||||
WireConnection;5;0;6;0
|
||||
WireConnection;5;1;37;0
|
||||
WireConnection;4;0;6;0
|
||||
WireConnection;4;1;37;0
|
||||
WireConnection;8;0;34;0
|
||||
WireConnection;8;1;4;0
|
||||
WireConnection;9;0;34;0
|
||||
WireConnection;9;1;5;0
|
||||
WireConnection;10;0;34;0
|
||||
WireConnection;10;1;6;0
|
||||
WireConnection;15;0;13;0
|
||||
WireConnection;15;1;14;0
|
||||
WireConnection;11;0;8;1
|
||||
WireConnection;11;1;9;2
|
||||
WireConnection;16;0;15;0
|
||||
WireConnection;16;1;17;0
|
||||
WireConnection;12;1;11;0
|
||||
WireConnection;12;2;10;4
|
||||
WireConnection;18;0;12;0
|
||||
WireConnection;18;1;16;0
|
||||
WireConnection;18;2;33;0
|
||||
WireConnection;23;0;30;0
|
||||
WireConnection;23;1;18;0
|
||||
WireConnection;25;0;23;0
|
||||
WireConnection;31;0;22;0
|
||||
WireConnection;32;0;31;0
|
||||
WireConnection;32;1;31;1
|
||||
WireConnection;32;2;31;2
|
||||
WireConnection;32;3;25;0
|
||||
WireConnection;29;0;32;0
|
||||
ASEEND*/
|
||||
//CHKSM=2AE88582C0549FA948ED614BCD7FB3BA3F6FE985
|
@@ -0,0 +1,203 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Sunshaft Particle"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
|
||||
_MainTex ("Particle Texture", 2D) = "white" {}
|
||||
_InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
|
||||
_Fadedistance("Fade distance", Range( 0 , 150)) = 6
|
||||
[ASEEnd]_Opacity("Opacity", Range( 0 , 1)) = 0.3
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Category
|
||||
{
|
||||
SubShader
|
||||
{
|
||||
LOD 0
|
||||
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask RGB
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest LEqual
|
||||
|
||||
Pass {
|
||||
|
||||
CGPROGRAM
|
||||
|
||||
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
||||
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
||||
#endif
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
#pragma multi_compile_instancing
|
||||
#pragma multi_compile_particles
|
||||
#pragma multi_compile_fog
|
||||
#include "Lighting.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#define ASE_NEEDS_FRAG_COLOR
|
||||
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float4 texcoord : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
#ifdef SOFTPARTICLES_ON
|
||||
float4 projPos : TEXCOORD2;
|
||||
#endif
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
float4 ase_texcoord3 : TEXCOORD3;
|
||||
};
|
||||
|
||||
|
||||
#if UNITY_VERSION >= 560
|
||||
UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );
|
||||
#else
|
||||
uniform sampler2D_float _CameraDepthTexture;
|
||||
#endif
|
||||
|
||||
//Don't delete this comment
|
||||
// uniform sampler2D_float _CameraDepthTexture;
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform fixed4 _TintColor;
|
||||
uniform float4 _MainTex_ST;
|
||||
uniform float _InvFade;
|
||||
uniform float _Opacity;
|
||||
uniform float _Fadedistance;
|
||||
|
||||
|
||||
v2f vert ( appdata_t v )
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
float3 ase_worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||||
o.ase_texcoord3.xyz = ase_worldPos;
|
||||
|
||||
|
||||
//setting value to unused interpolator channels and avoid initialization warnings
|
||||
o.ase_texcoord3.w = 0;
|
||||
|
||||
v.vertex.xyz += float3( 0, 0, 0 ) ;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
#ifdef SOFTPARTICLES_ON
|
||||
o.projPos = ComputeScreenPos (o.vertex);
|
||||
COMPUTE_EYEDEPTH(o.projPos.z);
|
||||
#endif
|
||||
o.color = v.color;
|
||||
o.texcoord = v.texcoord;
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag ( v2f i ) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID( i );
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i );
|
||||
|
||||
#ifdef SOFTPARTICLES_ON
|
||||
float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
|
||||
float partZ = i.projPos.z;
|
||||
float fade = saturate (_InvFade * (sceneZ-partZ));
|
||||
i.color.a *= fade;
|
||||
#endif
|
||||
|
||||
#if defined(LIGHTMAP_ON) && ( UNITY_VERSION < 560 || ( defined(LIGHTMAP_SHADOW_MIXING) && !defined(SHADOWS_SHADOWMASK) && defined(SHADOWS_SCREEN) ) )//aselc
|
||||
float4 ase_lightColor = 0;
|
||||
#else //aselc
|
||||
float4 ase_lightColor = _LightColor0;
|
||||
#endif //aselc
|
||||
float3 break43 = ( ase_lightColor.rgb * (i.color).rgb );
|
||||
float2 uv_MainTex = i.texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
|
||||
float temp_output_34_0 = ( i.color.a * tex2D( _MainTex, uv_MainTex ).a );
|
||||
float3 ase_worldPos = i.ase_texcoord3.xyz;
|
||||
float4 appendResult42 = (float4(break43.x , break43.y , break43.z , saturate( ( _Opacity * ( temp_output_34_0 * ( temp_output_34_0 * ( distance( _WorldSpaceCameraPos , ase_worldPos ) / _Fadedistance ) ) * _InvFade ) ) )));
|
||||
|
||||
|
||||
fixed4 col = appendResult42;
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=18933
|
||||
1920;6;1920;1013;-1159.159;305.2747;1.082702;True;False
|
||||
Node;AmplifyShaderEditor.WorldSpaceCameraPos;13;535.6252,316.2769;Inherit;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;14;611.3344,478.8737;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.TemplateShaderPropertyNode;45;593.7608,168.6325;Inherit;False;0;0;_MainTex;Shader;False;0;5;SAMPLER2D;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.DistanceOpNode;15;925.3344,409.8737;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;17;765.3344,676.8737;Float;False;Property;_Fadedistance;Fade distance;0;0;Create;True;0;0;0;False;0;False;6;12.3;0;150;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;29;981.6983,174.1721;Inherit;True;Property;_Alpha;Alpha;1;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.VertexColorNode;30;1049.204,-107.348;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;16;1180.334,482.8737;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;34;1420.45,122.9503;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TemplateShaderPropertyNode;44;1605.361,496.9932;Inherit;False;0;0;_InvFade;Shader;False;0;5;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;35;1668.366,348.2147;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;36;1937.677,300.393;Inherit;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;46;1842.962,161.0311;Float;False;Property;_Opacity;Opacity;1;0;Create;True;0;0;0;False;0;False;0.3;0.3;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;33;1293.346,-122.4494;Inherit;False;FLOAT3;0;1;2;3;1;0;COLOR;0,0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LightColorNode;31;1070.598,-245.7783;Inherit;False;0;3;COLOR;0;FLOAT3;1;FLOAT;2
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;32;1553.846,-197.957;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;37;2198.178,241.2455;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;43;2204.279,-33.56119;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.SaturateNode;39;2390.49,235.0446;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;42;2648.439,142.5447;Inherit;False;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;41;2872.652,146.0635;Float;False;True;-1;2;;0;7;FAE/Sunshaft Particle;0b6a9f8b4f707c74ca64c0be8e590de0;True;SubShader 0 Pass 0;0;0;;2;False;True;2;5;False;-1;10;False;-1;0;1;False;-1;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;-1;False;True;True;True;True;False;0;False;-1;False;False;False;False;False;False;False;False;False;True;2;False;-1;True;3;False;-1;False;True;4;Queue=Transparent=Queue=0;IgnoreProjector=True;RenderType=Transparent=RenderType;PreviewType=Plane;False;False;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;0;;0;0;Standard;0;0;1;True;False;;False;0
|
||||
WireConnection;15;0;13;0
|
||||
WireConnection;15;1;14;0
|
||||
WireConnection;29;0;45;0
|
||||
WireConnection;16;0;15;0
|
||||
WireConnection;16;1;17;0
|
||||
WireConnection;34;0;30;4
|
||||
WireConnection;34;1;29;4
|
||||
WireConnection;35;0;34;0
|
||||
WireConnection;35;1;16;0
|
||||
WireConnection;36;0;34;0
|
||||
WireConnection;36;1;35;0
|
||||
WireConnection;36;2;44;0
|
||||
WireConnection;33;0;30;0
|
||||
WireConnection;32;0;31;1
|
||||
WireConnection;32;1;33;0
|
||||
WireConnection;37;0;46;0
|
||||
WireConnection;37;1;36;0
|
||||
WireConnection;43;0;32;0
|
||||
WireConnection;39;0;37;0
|
||||
WireConnection;42;0;43;0
|
||||
WireConnection;42;1;43;1
|
||||
WireConnection;42;2;43;2
|
||||
WireConnection;42;3;39;0
|
||||
WireConnection;41;0;42;0
|
||||
ASEEND*/
|
||||
//CHKSM=0A8D4F6A1850FFEB884749AD79103EF07971E959
|
@@ -0,0 +1,160 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Tree Billboard"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Cutoff( "Mask Clip Value", Float ) = 0.5
|
||||
_Atlas("Atlas", 2D) = "white" {}
|
||||
_Variationcolor("Variation color", Color) = (1,0.5,0,0.184)
|
||||
[NoScaleOffset][Normal]_Normals("Normals", 2D) = "bump" {}
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "TransparentCutout" "Queue" = "AlphaTest+0" }
|
||||
Cull Front
|
||||
CGPROGRAM
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile_instancing
|
||||
#include "VS_InstancedIndirect.cginc"
|
||||
#pragma instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setup forwardadd
|
||||
#pragma multi_compile GPU_FRUSTUM_ON __
|
||||
#pragma exclude_renderers vulkan xbox360 psp2 n3ds wiiu
|
||||
#pragma surface surf Lambert keepalpha addshadow fullforwardshadows nolightmap nodirlightmap dithercrossfade vertex:vertexDataFunc
|
||||
struct Input
|
||||
{
|
||||
float2 uv_texcoord;
|
||||
};
|
||||
|
||||
uniform float _WindSpeed;
|
||||
uniform float _TrunkWindSpeed;
|
||||
uniform float4 _WindDirection;
|
||||
uniform float _TrunkWindSwinging;
|
||||
uniform float _TrunkWindWeight;
|
||||
uniform sampler2D _Normals;
|
||||
uniform sampler2D _Atlas;
|
||||
uniform half4 _Atlas_ST;
|
||||
uniform float4 _Variationcolor;
|
||||
uniform float _Cutoff = 0.5;
|
||||
|
||||
void vertexDataFunc( inout appdata_full v, out Input o )
|
||||
{
|
||||
UNITY_INITIALIZE_OUTPUT( Input, o );
|
||||
float3 ase_objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
|
||||
half3 appendResult18 = (half3(_WindDirection.x , 0.0 , _WindDirection.z));
|
||||
float3 _Vector23 = float3(1,1,1);
|
||||
half3 break55 = (float3( 0,0,0 ) + (sin( ( ( ( ( _WindSpeed * 0.05 ) * _Time.w ) * ( _TrunkWindSpeed / ase_objectScale ) ) * appendResult18 ) ) - ( float3(-1,-1,-1) + _TrunkWindSwinging )) * (_Vector23 - float3( 0,0,0 )) / (_Vector23 - ( float3(-1,-1,-1) + _TrunkWindSwinging )));
|
||||
half3 appendResult56 = (half3(break55.x , 0.0 , break55.z));
|
||||
float3 Wind48 = ( ( appendResult56 * _TrunkWindWeight ) * v.texcoord.xy.y );
|
||||
v.vertex.xyz += Wind48;
|
||||
v.normal = half3(0,1,0);
|
||||
}
|
||||
|
||||
void surf( Input i , inout SurfaceOutput o )
|
||||
{
|
||||
float2 uv_Normals11 = i.uv_texcoord;
|
||||
o.Normal = UnpackNormal( tex2D( _Normals, uv_Normals11 ) );
|
||||
float2 uv_Atlas = i.uv_texcoord * _Atlas_ST.xy + _Atlas_ST.zw;
|
||||
half4 tex2DNode1 = tex2D( _Atlas, uv_Atlas );
|
||||
half4 transform43 = mul(unity_ObjectToWorld,float4( 0,0,0,1 ));
|
||||
half4 lerpResult46 = lerp( tex2DNode1 , _Variationcolor , ( _Variationcolor.a * frac( ( ( transform43.x + transform43.y ) + transform43.z ) ) ));
|
||||
o.Albedo = lerpResult46.rgb;
|
||||
o.Alpha = 1;
|
||||
clip( tex2DNode1.a - _Cutoff );
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
Fallback "Diffuse"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=17400
|
||||
1927;31;1906;981;1020.562;502.7204;1.3;True;False
|
||||
Node;AmplifyShaderEditor.CommentaryNode;49;-2516.138,-1505.089;Inherit;False;3322.649;1011.52;Comment;26;56;55;27;31;48;32;26;24;23;25;21;20;22;19;18;37;17;14;36;15;16;35;34;33;57;58;Wind engine;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;33;-2466.138,-1455.089;Float;False;Global;_WindSpeed;_WindSpeed;7;0;Create;True;0;0;False;0;0.3;0.5;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;34;-2400.276,-1376.865;Float;False;Constant;_Float26;Float 26;10;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ObjectScaleNode;16;-2135.238,-852.6451;Inherit;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.TimeNode;36;-2166.043,-1335.786;Inherit;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;35;-2087.876,-1448.266;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;15;-2172.73,-941.0371;Float;False;Global;_TrunkWindSpeed;_TrunkWindSpeed;10;0;Create;True;0;0;False;0;10;10;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;14;-2143.935,-1126.542;Float;False;Global;_WindDirection;_WindDirection;9;0;Create;True;0;0;False;0;0,0,0,0;-0.9450631,0,-0.326888,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;37;-1865.635,-1399.488;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;17;-1860.936,-908.9457;Inherit;False;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;19;-1562.932,-1223.736;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;18;-1883.295,-1096.746;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;22;-1420.338,-835.3469;Float;False;Global;_TrunkWindSwinging;_TrunkWindSwinging;10;0;Create;True;0;0;False;0;0;0.2;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;-1301.334,-1131.742;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;20;-1334.436,-1005.644;Float;False;Constant;_Vector21;Vector 21;10;0;Create;True;0;0;False;0;-1,-1,-1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;24;-1096.338,-945.3469;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;25;-1167.489,-767.9471;Float;False;Constant;_Vector23;Vector 23;10;0;Create;True;0;0;False;0;1,1,1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SinOpNode;23;-1114.033,-1119.242;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.TFHCRemapNode;26;-869.7344,-1107.843;Inherit;False;5;0;FLOAT3;0,0,0;False;1;FLOAT3;-1,-1,-1;False;2;FLOAT3;1,1,1;False;3;FLOAT3;0,0,0;False;4;FLOAT3;1,1,1;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;55;-642.2948,-1112.043;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.ObjectToWorldTransfNode;43;-1453.147,140.8373;Inherit;False;1;0;FLOAT4;0,0,0,1;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;56;-303.8236,-1120.83;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;27;-342.4654,-950.4337;Float;False;Global;_TrunkWindWeight;_TrunkWindWeight;10;0;Create;True;0;0;False;0;2;0.5;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;31;-2.56002,-1130.665;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;58;1.192383,-881.6708;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;40;-1237.012,160.2166;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;32;269.0231,-1120.742;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;41;-1049.013,193.016;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;44;-894.7302,-43.89215;Float;False;Property;_Variationcolor;Variation color;2;0;Create;True;0;0;False;0;1,0.5,0,0.184;0,0,0,0;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.FractNode;42;-885.2475,193.9371;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexToFragmentNode;57;408.7239,-1109.255;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;48;584.6132,-1107.404;Float;False;Wind;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;45;-638.8769,97.19617;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;1;-825.0991,-299.9994;Inherit;True;Property;_Atlas;Atlas;1;0;Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.LerpOp;46;-307.0044,-53.29811;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;50;-30.18862,300.6029;Inherit;False;48;Wind;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;11;75.89972,45.0998;Inherit;True;Property;_Normals;Normals;3;2;[NoScaleOffset];[Normal];Create;True;0;0;False;0;-1;None;None;True;0;False;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.Vector3Node;60;474.438,363.0796;Inherit;False;Constant;_UP;UP;4;0;Create;True;0;0;False;0;0,1,0;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;662.8,-36.6;Half;False;True;-1;2;;0;0;Lambert;FAE/Tree Billboard;False;False;False;False;False;False;True;False;True;False;False;False;True;False;False;False;True;False;False;False;False;Front;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Masked;0.5;True;True;0;False;TransparentCutout;;AlphaTest;All;9;d3d9;d3d11_9x;d3d11;glcore;gles;gles3;metal;xboxone;ps4;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;0;4;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;1;False;-1;1;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;3;Include;VS_InstancedIndirect.cginc;False;;Custom;Pragma;instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setup forwardadd;False;;Custom;Pragma;multi_compile GPU_FRUSTUM_ON __;False;;Custom;0;0;False;0.1;False;-1;0;False;-1;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
WireConnection;35;0;33;0
|
||||
WireConnection;35;1;34;0
|
||||
WireConnection;37;0;35;0
|
||||
WireConnection;37;1;36;4
|
||||
WireConnection;17;0;15;0
|
||||
WireConnection;17;1;16;0
|
||||
WireConnection;19;0;37;0
|
||||
WireConnection;19;1;17;0
|
||||
WireConnection;18;0;14;1
|
||||
WireConnection;18;2;14;3
|
||||
WireConnection;21;0;19;0
|
||||
WireConnection;21;1;18;0
|
||||
WireConnection;24;0;20;0
|
||||
WireConnection;24;1;22;0
|
||||
WireConnection;23;0;21;0
|
||||
WireConnection;26;0;23;0
|
||||
WireConnection;26;1;24;0
|
||||
WireConnection;26;2;25;0
|
||||
WireConnection;26;4;25;0
|
||||
WireConnection;55;0;26;0
|
||||
WireConnection;56;0;55;0
|
||||
WireConnection;56;2;55;2
|
||||
WireConnection;31;0;56;0
|
||||
WireConnection;31;1;27;0
|
||||
WireConnection;40;0;43;1
|
||||
WireConnection;40;1;43;2
|
||||
WireConnection;32;0;31;0
|
||||
WireConnection;32;1;58;2
|
||||
WireConnection;41;0;40;0
|
||||
WireConnection;41;1;43;3
|
||||
WireConnection;42;0;41;0
|
||||
WireConnection;57;0;32;0
|
||||
WireConnection;48;0;57;0
|
||||
WireConnection;45;0;44;4
|
||||
WireConnection;45;1;42;0
|
||||
WireConnection;46;0;1;0
|
||||
WireConnection;46;1;44;0
|
||||
WireConnection;46;2;45;0
|
||||
WireConnection;0;0;46;0
|
||||
WireConnection;0;1;11;0
|
||||
WireConnection;0;10;1;4
|
||||
WireConnection;0;11;50;0
|
||||
WireConnection;0;12;60;0
|
||||
ASEEND*/
|
||||
//CHKSM=FB41A0148F60E152F089ADC1D149A1B911E1EEAE
|
@@ -0,0 +1,387 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Tree Branch"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Cutoff( "Mask Clip Value", Float ) = 0.5
|
||||
[NoScaleOffset]_MainTex("MainTex", 2D) = "white" {}
|
||||
_HueVariation("Hue Variation", Color) = (1,0.5,0,0.184)
|
||||
[NoScaleOffset]_BumpMap("BumpMap", 2D) = "bump" {}
|
||||
[HDR]_TransmissionColor("Transmission Color", Color) = (1,1,1,0)
|
||||
_AmbientOcclusion("AmbientOcclusion", Range( 0 , 1)) = 0
|
||||
_MaxWindStrength("MaxWindStrength", Range( 0 , 1)) = 0.1164738
|
||||
_FlatLighting("FlatLighting", Range( 0 , 1)) = 0
|
||||
_WindAmplitudeMultiplier("WindAmplitudeMultiplier", Float) = 1
|
||||
_GradientBrightness("GradientBrightness", Range( 0 , 2)) = 1
|
||||
_Smoothness("Smoothness", Range( 0 , 1)) = 0
|
||||
[Toggle]_UseSpeedTreeWind("UseSpeedTreeWind", Float) = 0
|
||||
[HDR]_Color("Color", Color) = (1,1,1,1)
|
||||
[HideInInspector] _texcoord4( "", 2D ) = "white" {}
|
||||
[HideInInspector] _texcoord2( "", 2D ) = "white" {}
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "TransparentCutout" "Queue" = "AlphaTest+0" "IsEmissive" = "true" }
|
||||
Cull Off
|
||||
CGPROGRAM
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#include "UnityCG.cginc"
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile_instancing
|
||||
#include "VS_InstancedIndirect.cginc"
|
||||
#pragma instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setup forwardadd
|
||||
#pragma multi_compile GPU_FRUSTUM_ON __
|
||||
#pragma exclude_renderers xbox360 psp2 n3ds wiiu
|
||||
#pragma surface surf Standard keepalpha addshadow fullforwardshadows nodirlightmap dithercrossfade vertex:vertexDataFunc
|
||||
struct Input
|
||||
{
|
||||
float3 worldPos;
|
||||
float2 uv_texcoord;
|
||||
float2 uv4_texcoord4;
|
||||
float2 uv2_texcoord2;
|
||||
float4 vertexToFrag332;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
uniform sampler2D _WindVectors;
|
||||
uniform float _WindAmplitudeMultiplier;
|
||||
uniform float _WindAmplitude;
|
||||
uniform float _WindSpeed;
|
||||
uniform float4 _WindDirection;
|
||||
uniform float _UseSpeedTreeWind;
|
||||
uniform float _MaxWindStrength;
|
||||
uniform float _WindStrength;
|
||||
uniform float _TrunkWindSpeed;
|
||||
uniform float _TrunkWindSwinging;
|
||||
uniform float _TrunkWindWeight;
|
||||
uniform float _FlatLighting;
|
||||
uniform sampler2D _BumpMap;
|
||||
uniform float _GradientBrightness;
|
||||
uniform float4 _Color;
|
||||
uniform sampler2D _MainTex;
|
||||
uniform float4 _HueVariation;
|
||||
uniform float _WindDebug;
|
||||
uniform float4 _TransmissionColor;
|
||||
uniform float _Smoothness;
|
||||
uniform float _AmbientOcclusion;
|
||||
uniform float _Cutoff = 0.5;
|
||||
|
||||
void vertexDataFunc( inout appdata_full v, out Input o )
|
||||
{
|
||||
UNITY_INITIALIZE_OUTPUT( Input, o );
|
||||
float3 ase_worldPos = mul( unity_ObjectToWorld, v.vertex );
|
||||
float temp_output_60_0 = ( ( _WindSpeed * 0.05 ) * _Time.w );
|
||||
float2 appendResult249 = (float2(_WindDirection.x , _WindDirection.z));
|
||||
float3 WindVectors99 = UnpackNormal( tex2Dlod( _WindVectors, float4( ( ( _WindAmplitudeMultiplier * _WindAmplitude * ( (ase_worldPos).xz * 0.01 ) ) + ( temp_output_60_0 * appendResult249 ) ), 0, 0.0) ) );
|
||||
float3 ase_objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
|
||||
float3 appendResult250 = (float3(_WindDirection.x , 0.0 , _WindDirection.z));
|
||||
float3 _Vector2 = float3(1,1,1);
|
||||
float3 break282 = ( ( (float3( 0,0,0 ) + (sin( ( ( temp_output_60_0 * ( _TrunkWindSpeed / ase_objectScale ) ) * appendResult250 ) ) - ( float3(-1,-1,-1) + _TrunkWindSwinging )) * (_Vector2 - float3( 0,0,0 )) / (_Vector2 - ( float3(-1,-1,-1) + _TrunkWindSwinging ))) * _TrunkWindWeight ) * (( _UseSpeedTreeWind )?( ( v.texcoord1.xy.y * 0.01 ) ):( v.texcoord3.xy.y )) );
|
||||
float3 appendResult283 = (float3(break282.x , 0.0 , break282.z));
|
||||
float3 Wind17 = ( ( ( WindVectors99 * (( _UseSpeedTreeWind )?( v.texcoord2.xy.x ):( v.color.g )) ) * _MaxWindStrength * _WindStrength ) + appendResult283 );
|
||||
v.vertex.xyz += Wind17;
|
||||
float3 ase_vertexNormal = v.normal.xyz;
|
||||
float3 _Vector0 = float3(0,1,0);
|
||||
float3 lerpResult94 = lerp( ase_vertexNormal , _Vector0 , _FlatLighting);
|
||||
v.normal = lerpResult94;
|
||||
#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld
|
||||
float3 ase_worldlightDir = 0;
|
||||
#else //aseld
|
||||
float3 ase_worldlightDir = normalize( UnityWorldSpaceLightDir( ase_worldPos ) );
|
||||
#endif //aseld
|
||||
float3 normalizeResult236 = normalize( ase_worldlightDir );
|
||||
float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) );
|
||||
float dotResult36 = dot( normalizeResult236 , ( 1.0 - ase_worldViewDir ) );
|
||||
#if defined(LIGHTMAP_ON) && ( UNITY_VERSION < 560 || ( defined(LIGHTMAP_SHADOW_MIXING) && !defined(SHADOWS_SHADOWMASK) && defined(SHADOWS_SCREEN) ) )//aselc
|
||||
float4 ase_lightColor = 0;
|
||||
#else //aselc
|
||||
float4 ase_lightColor = _LightColor0;
|
||||
#endif //aselc
|
||||
o.vertexToFrag332 = ( ( ( max( dotResult36 , 0.0 ) * v.color.b ) * _TransmissionColor.a ) * ( _TransmissionColor * ase_lightColor ) );
|
||||
}
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandard o )
|
||||
{
|
||||
float2 uv_BumpMap62 = i.uv_texcoord;
|
||||
o.Normal = UnpackNormal( tex2D( _BumpMap, uv_BumpMap62 ) );
|
||||
float2 uv_MainTex19 = i.uv_texcoord;
|
||||
float4 tex2DNode19 = tex2D( _MainTex, uv_MainTex19 );
|
||||
float4 temp_output_343_0 = ( _Color * tex2DNode19 );
|
||||
float4 lerpResult246 = lerp( ( _GradientBrightness * temp_output_343_0 ) , temp_output_343_0 , (( _UseSpeedTreeWind )?( ( 0.1 * i.uv2_texcoord2.y ) ):( saturate( i.uv4_texcoord4.y ) )));
|
||||
float4 transform204 = mul(unity_ObjectToWorld,float4( 0,0,0,1 ));
|
||||
float4 lerpResult20 = lerp( lerpResult246 , _HueVariation , ( _HueVariation.a * frac( ( ( transform204.x + transform204.y ) + transform204.z ) ) ));
|
||||
float4 Color56 = saturate( lerpResult20 );
|
||||
float3 ase_worldPos = i.worldPos;
|
||||
float temp_output_60_0 = ( ( _WindSpeed * 0.05 ) * _Time.w );
|
||||
float2 appendResult249 = (float2(_WindDirection.x , _WindDirection.z));
|
||||
float3 WindVectors99 = UnpackNormal( tex2D( _WindVectors, ( ( _WindAmplitudeMultiplier * _WindAmplitude * ( (ase_worldPos).xz * 0.01 ) ) + ( temp_output_60_0 * appendResult249 ) ) ) );
|
||||
float4 lerpResult97 = lerp( Color56 , float4( WindVectors99 , 0.0 ) , _WindDebug);
|
||||
o.Albedo = lerpResult97.rgb;
|
||||
float4 SSS45 = i.vertexToFrag332;
|
||||
o.Emission = SSS45.rgb;
|
||||
o.Smoothness = _Smoothness;
|
||||
float lerpResult53 = lerp( 1.0 , 0.0 , ( _AmbientOcclusion * ( 1.0 - i.vertexColor.r ) ));
|
||||
float AmbientOcclusion218 = lerpResult53;
|
||||
o.Occlusion = AmbientOcclusion218;
|
||||
o.Alpha = 1;
|
||||
float Alpha31 = tex2DNode19.a;
|
||||
float lerpResult101 = lerp( Alpha31 , 1.0 , _WindDebug);
|
||||
clip( lerpResult101 - _Cutoff );
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
Fallback "Nature/SpeedTree"
|
||||
CustomEditor "FAE.TreeBranchShaderGUI"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=17400
|
||||
1927;31;1906;981;3191.445;1170.802;1;True;False
|
||||
Node;AmplifyShaderEditor.CommentaryNode;238;-3972.506,-2089.813;Inherit;False;2833.298;786.479;Comment;24;5;106;59;4;210;90;86;60;209;211;89;212;91;102;99;10;237;15;16;249;284;315;318;319;Leaf wind animation;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;106;-3856.645,-1546.413;Float;False;Constant;_Float0;Float 0;10;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;59;-3922.506,-1624.636;Float;False;Global;_WindSpeed;_WindSpeed;7;0;Create;True;0;0;False;0;0.3;0.5;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;239;-3957.72,-1217.98;Inherit;False;2848.898;709.3215;Comment;22;283;282;118;143;152;144;170;150;242;154;148;171;250;141;194;87;142;168;320;321;322;345;Global wind animation;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.ObjectScaleNode;168;-3848.127,-808.3901;Inherit;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;142;-3907.72,-909.7822;Float;False;Global;_TrunkWindSpeed;_TrunkWindSpeed;10;0;Create;True;0;0;False;0;10;18.2;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;90;-3544.246,-1617.813;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TimeNode;4;-3622.412,-1505.334;Inherit;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;194;-3632.326,-890.6907;Inherit;False;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;87;-3927.026,-1131.687;Float;False;Global;_WindDirection;_WindDirection;9;0;Create;True;0;0;False;0;1,0,0,0;-0.08159085,0,0.996666,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;60;-3322.006,-1569.036;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.WorldPosInputsNode;5;-3919.962,-1905.495;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;210;-3690.527,-1793.813;Float;False;Constant;_Float7;Float 7;10;0;Create;True;0;0;False;0;0.01;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;250;-3580.585,-1104.491;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;141;-3342.022,-1167.98;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SwizzleNode;86;-3669.578,-1918.893;Inherit;False;FLOAT2;0;2;2;2;1;0;FLOAT3;0,0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;249;-3195.306,-1457.416;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;209;-3470.674,-1917.879;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;85;-3626.292,489.3988;Inherit;False;2725.568;616.9805;Subsurface;15;45;226;225;215;213;224;214;36;40;236;330;33;34;332;340;Transmission;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;315;-3291.345,-1955.613;Float;False;Global;_WindAmplitude;_WindAmplitude;12;0;Create;True;0;0;False;0;2;14;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;154;-3111.927,-969.0889;Float;False;Constant;_Vector1;Vector 1;10;0;Create;True;0;0;False;0;-1,-1,-1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;171;-3197.828,-798.7911;Float;False;Global;_TrunkWindSwinging;_TrunkWindSwinging;10;0;Create;True;0;0;False;0;0;0.5;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;241;-3187.87,-438.0804;Inherit;False;2287.624;827.0181;Comment;21;343;31;19;56;336;20;30;246;337;247;83;203;335;24;339;248;23;338;204;342;344;Color;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;148;-3067.625,-1119.186;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;211;-3322.042,-2039.813;Float;False;Property;_WindAmplitudeMultiplier;WindAmplitudeMultiplier;9;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;212;-2999.042,-1900.813;Inherit;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SinOpNode;150;-2880.324,-1106.686;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;170;-2873.828,-908.7911;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.ObjectToWorldTransfNode;204;-2740.44,208.3307;Inherit;False;1;0;FLOAT4;0,0,0,1;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ViewDirInputsCoordNode;34;-3586.492,685.3988;Float;False;World;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;33;-3603.792,532.3994;Inherit;False;False;1;0;FLOAT;0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;89;-3001.746,-1583.413;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;242;-2888.98,-732.9907;Float;False;Constant;_Vector2;Vector 2;10;0;Create;True;0;0;False;0;1,1,1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;320;-2494.148,-640.404;Inherit;False;1;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;19;-3160.738,-260.7805;Inherit;True;Property;_MainTex;MainTex;1;1;[NoScaleOffset];Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.NormalizeNode;236;-3336.135,536.0207;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.ColorNode;342;-3114.944,-413.9339;Inherit;False;Property;_Color;Color;13;1;[HDR];Create;True;0;0;False;0;1,1,1,1;1,1,1,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;23;-2513.853,114.491;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TFHCRemapNode;152;-2439.225,-1114.487;Inherit;False;5;0;FLOAT3;0,0,0;False;1;FLOAT3;-1,-1,-1;False;2;FLOAT3;1,1,1;False;3;FLOAT3;0,0,0;False;4;FLOAT3;1,1,1;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;345;-2464.445,-793.8025;Inherit;False;3;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;344;-3096.154,-11.1683;Inherit;False;3;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;144;-2294.521,-923.9849;Float;False;Global;_TrunkWindWeight;_TrunkWindWeight;10;0;Create;True;0;0;False;0;2;7.8;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;338;-3117.469,229.1192;Inherit;False;1;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;91;-2765.946,-1767.013;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;321;-2220.438,-622.0268;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0.01;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;330;-3326.007,693.1129;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;102;-2560.851,-1799.613;Inherit;True;Global;_WindVectors;_WindVectors;8;0;Create;True;0;0;False;0;-1;None;6c795dd1d1d319e479e68164001557e8;True;0;False;white;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;343;-2781.856,-323.2709;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SaturateNode;335;-2780.518,-48.32207;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;24;-2347.509,149.6968;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;248;-2777.216,-428.9268;Float;False;Property;_GradientBrightness;GradientBrightness;10;0;Create;True;0;0;False;0;1;0;0;2;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ToggleSwitchNode;322;-2114.224,-778.8527;Float;False;Property;_UseSpeedTreeWind;UseSpeedTreeWind;12;0;Create;True;0;0;False;0;0;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;318;-2340.084,-1458.298;Inherit;False;2;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;143;-2049.014,-1089.885;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;10;-2285.806,-1641.335;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;339;-2812.272,98.34317;Inherit;False;2;2;0;FLOAT;0.1;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DotProductOpNode;36;-3137.692,548.1992;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;240;-2700.494,1188.223;Inherit;False;1461.06;358.5759;Comment;7;47;50;49;51;108;53;218;AO;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.ColorNode;83;-2258.204,-106.6863;Float;False;Property;_HueVariation;Hue Variation;2;0;Create;True;0;0;False;0;1,0.5,0,0.184;0,0,0,0;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ToggleSwitchNode;337;-2562.07,-58.62106;Float;False;Property;_UseSpeedTreeWind;UseSpeedTreeWind;12;0;Create;True;0;0;False;0;0;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;99;-2168.551,-1782.414;Float;False;WindVectors;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;118;-1868.222,-1088.986;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.ToggleSwitchNode;319;-2061.475,-1614.09;Float;False;Property;_UseSpeedTreeWind;UseSpeedTreeWind;12;0;Create;True;0;0;False;0;0;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.FractNode;203;-2182.543,149.4147;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;247;-2275.134,-383.3249;Inherit;False;2;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMaxOpNode;340;-2908.772,555.4893;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;40;-3001.872,777.978;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.VertexColorNode;47;-2650.494,1344.798;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;284;-1764.627,-1563.295;Float;False;Global;_WindStrength;_WindStrength;12;0;Create;True;0;0;False;0;1;0.5;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;224;-2661.635,552.7156;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;213;-2398.831,721.1215;Float;False;Property;_TransmissionColor;Transmission Color;4;1;[HDR];Create;True;0;0;False;0;1,1,1,0;0,0,0,0;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;16;-1766.407,-1659.435;Float;False;Property;_MaxWindStrength;MaxWindStrength;6;0;Create;True;0;0;False;0;0.1164738;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LightColorNode;214;-2240.732,937.2216;Inherit;False;0;3;COLOR;0;FLOAT3;1;FLOAT;2
|
||||
Node;AmplifyShaderEditor.LerpOp;246;-2001.197,-313.9869;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;282;-1708.497,-1084.519;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;30;-1973.214,62.65096;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;237;-1818.446,-1787.913;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;225;-2005.338,565.3199;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;20;-1717.421,-144.8646;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;50;-2409.993,1253.799;Float;False;Property;_AmbientOcclusion;AmbientOcclusion;5;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;283;-1339.63,-1070.413;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;49;-2329.393,1396.799;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;15;-1331.207,-1774.334;Inherit;False;3;3;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;215;-2015.23,749.321;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;100;-420.9563,-190.6743;Float;False;Global;_WindDebug;_WindDebug;10;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SaturateNode;336;-1473.135,-142.2909;Inherit;False;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;123;-869.729,-1375.275;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;108;-2002.035,1238.223;Float;False;Constant;_Float5;Float 5;10;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;226;-1767.439,561.4199;Inherit;False;2;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;51;-2069.393,1351.298;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.WireNode;274;-109.1185,81.11133;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;31;-2726.173,-158.552;Float;False;Alpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexToFragmentNode;331;-654.8947,-1397.448;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;56;-1212.628,-146.8008;Float;False;Color;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.LerpOp;53;-1805.494,1291.499;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexToFragmentNode;332;-1423.559,585.8492;Inherit;False;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.WireNode;272;-155.1518,-497.8887;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;45;-1154.397,560.2985;Float;False;SSS;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;103;-307.0379,32.42241;Float;False;Constant;_Float1;Float 1;10;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;32;-328.496,-44.40088;Inherit;False;31;Alpha;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.NormalVertexDataNode;96;272.633,208.2133;Inherit;False;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;98;284.0998,-712.3729;Inherit;False;99;WindVectors;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;17;-378.4811,-1378.025;Float;False;Wind;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;57;307.7924,-795.8511;Inherit;False;56;Color;1;0;OBJECT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;93;-111.367,291.2144;Float;False;Constant;_Vector0;Vector 0;10;0;Create;True;0;0;False;0;0,1,0;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;95;208.6328,558.2144;Float;False;Property;_FlatLighting;FlatLighting;7;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.WireNode;273;-109.7907,-588.0359;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.WireNode;271;176.8815,94.11133;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;218;-1520.435,1371.92;Float;False;AmbientOcclusion;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;46;7.430328,-312.6622;Inherit;False;45;SSS;1;0;OBJECT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.LerpOp;97;626.5228,-673.5649;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;292;231.6353,414.0884;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;62;-88.8763,-500.0306;Inherit;True;Property;_BumpMap;BumpMap;3;1;[NoScaleOffset];Create;True;0;0;False;0;-1;None;None;True;0;False;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.LerpOp;94;613.6323,307.2142;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;254;-89.41714,-236.6956;Float;False;Property;_Smoothness;Smoothness;11;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;101;260.1581,-43.74419;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;18;624.2745,22.64254;Inherit;False;17;Wind;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.WorldNormalVector;291;-120.5628,460.3643;Inherit;False;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;217;-54.78961,-161.1802;Inherit;False;218;AmbientOcclusion;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;946.35,-313.3243;Float;False;True;-1;2;FAE.TreeBranchShaderGUI;0;0;Standard;FAE/Tree Branch;False;False;False;False;False;False;False;False;True;False;False;False;True;False;False;False;True;False;False;False;False;Off;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Masked;0.5;True;True;0;False;TransparentCutout;;AlphaTest;All;10;d3d9;d3d11_9x;d3d11;glcore;gles;gles3;metal;vulkan;xboxone;ps4;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;0;20.3;10;25;True;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;1;False;-1;1;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;Nature/SpeedTree;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;3;Include;VS_InstancedIndirect.cginc;False;;Custom;Pragma;instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setup forwardadd;False;;Custom;Pragma;multi_compile GPU_FRUSTUM_ON __;False;;Custom;0;0;False;0.1;False;-1;0;False;-1;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
WireConnection;90;0;59;0
|
||||
WireConnection;90;1;106;0
|
||||
WireConnection;194;0;142;0
|
||||
WireConnection;194;1;168;0
|
||||
WireConnection;60;0;90;0
|
||||
WireConnection;60;1;4;4
|
||||
WireConnection;250;0;87;1
|
||||
WireConnection;250;2;87;3
|
||||
WireConnection;141;0;60;0
|
||||
WireConnection;141;1;194;0
|
||||
WireConnection;86;0;5;0
|
||||
WireConnection;249;0;87;1
|
||||
WireConnection;249;1;87;3
|
||||
WireConnection;209;0;86;0
|
||||
WireConnection;209;1;210;0
|
||||
WireConnection;148;0;141;0
|
||||
WireConnection;148;1;250;0
|
||||
WireConnection;212;0;211;0
|
||||
WireConnection;212;1;315;0
|
||||
WireConnection;212;2;209;0
|
||||
WireConnection;150;0;148;0
|
||||
WireConnection;170;0;154;0
|
||||
WireConnection;170;1;171;0
|
||||
WireConnection;89;0;60;0
|
||||
WireConnection;89;1;249;0
|
||||
WireConnection;236;0;33;0
|
||||
WireConnection;23;0;204;1
|
||||
WireConnection;23;1;204;2
|
||||
WireConnection;152;0;150;0
|
||||
WireConnection;152;1;170;0
|
||||
WireConnection;152;2;242;0
|
||||
WireConnection;152;4;242;0
|
||||
WireConnection;91;0;212;0
|
||||
WireConnection;91;1;89;0
|
||||
WireConnection;321;0;320;2
|
||||
WireConnection;330;0;34;0
|
||||
WireConnection;102;1;91;0
|
||||
WireConnection;343;0;342;0
|
||||
WireConnection;343;1;19;0
|
||||
WireConnection;335;0;344;2
|
||||
WireConnection;24;0;23;0
|
||||
WireConnection;24;1;204;3
|
||||
WireConnection;322;0;345;2
|
||||
WireConnection;322;1;321;0
|
||||
WireConnection;143;0;152;0
|
||||
WireConnection;143;1;144;0
|
||||
WireConnection;339;1;338;2
|
||||
WireConnection;36;0;236;0
|
||||
WireConnection;36;1;330;0
|
||||
WireConnection;337;0;335;0
|
||||
WireConnection;337;1;339;0
|
||||
WireConnection;99;0;102;0
|
||||
WireConnection;118;0;143;0
|
||||
WireConnection;118;1;322;0
|
||||
WireConnection;319;0;10;2
|
||||
WireConnection;319;1;318;1
|
||||
WireConnection;203;0;24;0
|
||||
WireConnection;247;0;248;0
|
||||
WireConnection;247;1;343;0
|
||||
WireConnection;340;0;36;0
|
||||
WireConnection;224;0;340;0
|
||||
WireConnection;224;1;40;3
|
||||
WireConnection;246;0;247;0
|
||||
WireConnection;246;1;343;0
|
||||
WireConnection;246;2;337;0
|
||||
WireConnection;282;0;118;0
|
||||
WireConnection;30;0;83;4
|
||||
WireConnection;30;1;203;0
|
||||
WireConnection;237;0;99;0
|
||||
WireConnection;237;1;319;0
|
||||
WireConnection;225;0;224;0
|
||||
WireConnection;225;1;213;4
|
||||
WireConnection;20;0;246;0
|
||||
WireConnection;20;1;83;0
|
||||
WireConnection;20;2;30;0
|
||||
WireConnection;283;0;282;0
|
||||
WireConnection;283;2;282;2
|
||||
WireConnection;49;0;47;1
|
||||
WireConnection;15;0;237;0
|
||||
WireConnection;15;1;16;0
|
||||
WireConnection;15;2;284;0
|
||||
WireConnection;215;0;213;0
|
||||
WireConnection;215;1;214;0
|
||||
WireConnection;336;0;20;0
|
||||
WireConnection;123;0;15;0
|
||||
WireConnection;123;1;283;0
|
||||
WireConnection;226;0;225;0
|
||||
WireConnection;226;1;215;0
|
||||
WireConnection;51;0;50;0
|
||||
WireConnection;51;1;49;0
|
||||
WireConnection;274;0;100;0
|
||||
WireConnection;31;0;19;4
|
||||
WireConnection;331;0;123;0
|
||||
WireConnection;56;0;336;0
|
||||
WireConnection;53;0;108;0
|
||||
WireConnection;53;2;51;0
|
||||
WireConnection;332;0;226;0
|
||||
WireConnection;272;0;100;0
|
||||
WireConnection;45;0;332;0
|
||||
WireConnection;17;0;331;0
|
||||
WireConnection;273;0;272;0
|
||||
WireConnection;271;0;274;0
|
||||
WireConnection;218;0;53;0
|
||||
WireConnection;97;0;57;0
|
||||
WireConnection;97;1;98;0
|
||||
WireConnection;97;2;273;0
|
||||
WireConnection;292;0;93;0
|
||||
WireConnection;292;1;291;0
|
||||
WireConnection;94;0;96;0
|
||||
WireConnection;94;1;93;0
|
||||
WireConnection;94;2;95;0
|
||||
WireConnection;101;0;32;0
|
||||
WireConnection;101;1;103;0
|
||||
WireConnection;101;2;271;0
|
||||
WireConnection;0;0;97;0
|
||||
WireConnection;0;1;62;0
|
||||
WireConnection;0;2;46;0
|
||||
WireConnection;0;4;254;0
|
||||
WireConnection;0;5;217;0
|
||||
WireConnection;0;10;101;0
|
||||
WireConnection;0;11;18;0
|
||||
WireConnection;0;12;94;0
|
||||
ASEEND*/
|
||||
//CHKSM=2F83C8E06CEC3FB27EA6C1EF165F41E55A180AD5
|
@@ -0,0 +1,194 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "FAE/Tree Trunk"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex("MainTex", 2D) = "white" {}
|
||||
_BumpMap("BumpMap", 2D) = "white" {}
|
||||
_GradientBrightness("GradientBrightness", Range( 0 , 2)) = 1
|
||||
_AmbientOcclusion("Ambient Occlusion", Range( 0 , 1)) = 0.5
|
||||
[Toggle]_UseSpeedTreeWind("UseSpeedTreeWind", Float) = 0
|
||||
_Smoothness("Smoothness", Range( 0 , 1)) = 0
|
||||
[HideInInspector] _texcoord4( "", 2D ) = "white" {}
|
||||
[HideInInspector] _texcoord2( "", 2D ) = "white" {}
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
|
||||
Cull Back
|
||||
CGPROGRAM
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile_instancing
|
||||
#include "VS_InstancedIndirect.cginc"
|
||||
#pragma instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setup
|
||||
#pragma multi_compile GPU_FRUSTUM_ON __
|
||||
#pragma exclude_renderers xbox360 psp2 n3ds wiiu
|
||||
#pragma surface surf Standard keepalpha addshadow fullforwardshadows dithercrossfade vertex:vertexDataFunc
|
||||
struct Input
|
||||
{
|
||||
float2 uv_texcoord;
|
||||
float2 uv4_texcoord4;
|
||||
float2 uv2_texcoord2;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
uniform float _WindSpeed;
|
||||
uniform float _TrunkWindSpeed;
|
||||
uniform float4 _WindDirection;
|
||||
uniform float _TrunkWindSwinging;
|
||||
uniform half _TrunkWindWeight;
|
||||
uniform float _UseSpeedTreeWind;
|
||||
uniform sampler2D _BumpMap;
|
||||
uniform float4 _BumpMap_ST;
|
||||
uniform float _GradientBrightness;
|
||||
uniform sampler2D _MainTex;
|
||||
uniform float4 _MainTex_ST;
|
||||
uniform float _Smoothness;
|
||||
uniform float _AmbientOcclusion;
|
||||
|
||||
void vertexDataFunc( inout appdata_full v, out Input o )
|
||||
{
|
||||
UNITY_INITIALIZE_OUTPUT( Input, o );
|
||||
float3 ase_objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
|
||||
float3 appendResult88 = (float3(_WindDirection.x , 0.0 , _WindDirection.z));
|
||||
float3 _Vector1 = float3(1,1,1);
|
||||
float3 break94 = (float3( 0,0,0 ) + (sin( ( ( ( ( _WindSpeed * 0.05 ) * _Time.w ) * ( _TrunkWindSpeed / ase_objectScale ) ) * appendResult88 ) ) - ( float3(-1,-1,-1) + _TrunkWindSwinging )) * (_Vector1 - float3( 0,0,0 )) / (_Vector1 - ( float3(-1,-1,-1) + _TrunkWindSwinging )));
|
||||
float3 appendResult93 = (float3(break94.x , 0.0 , break94.z));
|
||||
float3 temp_output_41_0 = ( appendResult93 * _TrunkWindWeight * (( _UseSpeedTreeWind )?( ( v.texcoord1.xy.y * 0.01 ) ):( v.texcoord3.xy.y )) );
|
||||
float3 Wind111 = temp_output_41_0;
|
||||
v.vertex.xyz += Wind111;
|
||||
}
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandard o )
|
||||
{
|
||||
float2 uv_BumpMap = i.uv_texcoord * _BumpMap_ST.xy + _BumpMap_ST.zw;
|
||||
float3 Normals113 = UnpackNormal( tex2D( _BumpMap, uv_BumpMap ) );
|
||||
o.Normal = Normals113;
|
||||
float2 uv_MainTex = i.uv_texcoord * _MainTex_ST.xy + _MainTex_ST.zw;
|
||||
float4 tex2DNode45 = tex2D( _MainTex, uv_MainTex );
|
||||
float4 lerpResult85 = lerp( ( _GradientBrightness * tex2DNode45 ) , tex2DNode45 , (( _UseSpeedTreeWind )?( i.uv2_texcoord2.y ):( ( 1.0 - i.uv4_texcoord4.y ) )));
|
||||
float4 Albedo115 = lerpResult85;
|
||||
o.Albedo = Albedo115.rgb;
|
||||
half Roughness109 = ( tex2DNode45.a * _Smoothness );
|
||||
o.Smoothness = Roughness109;
|
||||
float lerpResult120 = lerp( 1.0 , i.vertexColor.r , _AmbientOcclusion);
|
||||
o.Occlusion = lerpResult120;
|
||||
o.Alpha = 1;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
Fallback "Diffuse"
|
||||
CustomEditor "FAE.TreeTrunkShaderGUI"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=17400
|
||||
1927;31;1906;981;-613.8591;1911.979;1.084144;True;False
|
||||
Node;AmplifyShaderEditor.CommentaryNode;119;-473.8982,-2238.46;Inherit;False;3601.922;1223.073;;28;13;14;16;17;19;15;21;62;18;88;23;82;28;27;83;32;84;81;94;37;93;41;111;127;128;129;130;136;Wind motion;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;14;-357.037,-2110.237;Float;False;Constant;_Float3;Float 3;10;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;13;-423.8982,-2188.46;Float;False;Global;_WindSpeed;_WindSpeed;7;0;Create;True;0;0;False;0;0.3;0.5;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TimeNode;15;-122.8037,-2069.158;Inherit;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ObjectScaleNode;17;-44.83769,-1464.938;Inherit;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;19;-44.63774,-2181.637;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;16;-122.4307,-1559.33;Float;False;Global;_TrunkWindSpeed;_TrunkWindSpeed;10;0;Create;True;0;0;False;0;10;18.2;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;177.6025,-2132.86;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;62;196.2327,-1562.635;Inherit;False;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;18;-98.73761,-1770.237;Float;False;Global;_WindDirection;_WindDirection;9;0;Create;True;0;0;False;0;0,0,0,0;-0.08159085,0,0.996666,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;88;174.4365,-1749.536;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;23;417.268,-1851.53;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;27;587.163,-1464.039;Float;False;Global;_TrunkWindSwinging;_TrunkWindSwinging;10;0;Create;True;0;0;False;0;0;0.5;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;28;677.6683,-1766.735;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.Vector3Node;82;668.8383,-1648.035;Float;False;Constant;_Vector0;Vector 0;2;0;Create;True;0;0;False;0;-1,-1,-1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.Vector3Node;84;881.838,-1469.036;Float;False;Constant;_Vector1;Vector 1;2;0;Create;True;0;0;False;0;1,1,1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||||
Node;AmplifyShaderEditor.SinOpNode;32;879.9669,-1794.236;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;83;910.838,-1617.035;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.TFHCRemapNode;81;1284.713,-1768.683;Inherit;False;5;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;1,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT3;1,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;135;1016.792,-74.33789;Inherit;False;3;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;127;1481.402,-1248.125;Inherit;False;1;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;87;797.7031,-692.3798;Float;False;Property;_GradientBrightness;GradientBrightness;2;0;Create;True;0;0;False;0;1;0;0;2;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;45;710.5229,-583.6145;Inherit;True;Property;_MainTex;MainTex;0;0;Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;136;1544.055,-1440.376;Inherit;False;3;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;94;1549.968,-1735.767;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;128;1825.941,-1220.226;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0.01;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;134;938.7589,130.2208;Inherit;False;1;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.OneMinusNode;118;1398.091,-96.00053;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;86;1412.229,-570.617;Inherit;False;2;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;93;2027.235,-1738.305;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.ToggleSwitchNode;133;1622.04,-108.5876;Float;False;Property;_UseSpeedTreeWind;UseSpeedTreeWind;4;0;Create;True;0;0;False;0;0;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;37;1960.233,-1565.685;Half;False;Global;_TrunkWindWeight;_TrunkWindWeight;10;0;Create;True;0;0;False;0;2;7.8;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;132;701.2919,-186.0127;Float;False;Property;_Smoothness;Smoothness;5;0;Create;True;0;0;False;0;0;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ToggleSwitchNode;129;2078.941,-1367.226;Float;False;Property;_UseSpeedTreeWind;UseSpeedTreeWind;4;0;Create;True;0;0;False;0;0;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;85;1792.079,-409.7187;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;46;1702.239,71.77939;Inherit;True;Property;_BumpMap;BumpMap;1;0;Create;True;0;0;False;0;-1;None;None;True;0;False;white;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;41;2392.929,-1653.667;Inherit;False;3;3;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;131;1050.292,-307.0127;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;115;2219.219,-416.456;Float;False;Albedo;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;111;2888.024,-1663.535;Float;False;Wind;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;121;2484.725,-37.76178;Float;False;Property;_AmbientOcclusion;Ambient Occlusion;3;0;Create;True;0;0;False;0;0.5;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;109;1234.988,-404.1858;Half;False;Roughness;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;113;2172.658,62.40754;Float;False;Normals;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;90;2541.868,-296.6569;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;110;2847.944,-283.1704;Inherit;False;109;Roughness;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;114;2845.253,-371.6863;Inherit;False;113;Normals;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;116;2859.665,-459.6248;Inherit;False;115;Albedo;1;0;OBJECT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;112;2849.923,6.235733;Inherit;False;111;Wind;1;0;OBJECT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;120;2863.725,-116.7618;Inherit;False;3;0;FLOAT;1;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.VertexToFragmentNode;130;2620.842,-1638.352;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;3187.507,-301.7967;Float;False;True;-1;2;FAE.TreeTrunkShaderGUI;0;0;Standard;FAE/Tree Trunk;False;False;False;False;False;False;False;False;False;False;False;False;True;False;False;False;True;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;10;d3d9;d3d11_9x;d3d11;glcore;gles;gles3;metal;vulkan;xboxone;ps4;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;0;4;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;1;False;-1;1;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;3;Include;VS_InstancedIndirect.cginc;False;;Custom;Pragma;instancing_options assumeuniformscaling lodfade maxcount:50 procedural:setup;False;;Custom;Pragma;multi_compile GPU_FRUSTUM_ON __;False;;Custom;0;0;False;0.1;False;-1;0;False;-1;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
WireConnection;19;0;13;0
|
||||
WireConnection;19;1;14;0
|
||||
WireConnection;21;0;19;0
|
||||
WireConnection;21;1;15;4
|
||||
WireConnection;62;0;16;0
|
||||
WireConnection;62;1;17;0
|
||||
WireConnection;88;0;18;1
|
||||
WireConnection;88;2;18;3
|
||||
WireConnection;23;0;21;0
|
||||
WireConnection;23;1;62;0
|
||||
WireConnection;28;0;23;0
|
||||
WireConnection;28;1;88;0
|
||||
WireConnection;32;0;28;0
|
||||
WireConnection;83;0;82;0
|
||||
WireConnection;83;1;27;0
|
||||
WireConnection;81;0;32;0
|
||||
WireConnection;81;1;83;0
|
||||
WireConnection;81;2;84;0
|
||||
WireConnection;81;4;84;0
|
||||
WireConnection;94;0;81;0
|
||||
WireConnection;128;0;127;2
|
||||
WireConnection;118;0;135;2
|
||||
WireConnection;86;0;87;0
|
||||
WireConnection;86;1;45;0
|
||||
WireConnection;93;0;94;0
|
||||
WireConnection;93;2;94;2
|
||||
WireConnection;133;0;118;0
|
||||
WireConnection;133;1;134;2
|
||||
WireConnection;129;0;136;2
|
||||
WireConnection;129;1;128;0
|
||||
WireConnection;85;0;86;0
|
||||
WireConnection;85;1;45;0
|
||||
WireConnection;85;2;133;0
|
||||
WireConnection;41;0;93;0
|
||||
WireConnection;41;1;37;0
|
||||
WireConnection;41;2;129;0
|
||||
WireConnection;131;0;45;4
|
||||
WireConnection;131;1;132;0
|
||||
WireConnection;115;0;85;0
|
||||
WireConnection;111;0;41;0
|
||||
WireConnection;109;0;131;0
|
||||
WireConnection;113;0;46;0
|
||||
WireConnection;120;1;90;1
|
||||
WireConnection;120;2;121;0
|
||||
WireConnection;130;0;41;0
|
||||
WireConnection;0;0;116;0
|
||||
WireConnection;0;1;114;0
|
||||
WireConnection;0;4;110;0
|
||||
WireConnection;0;5;120;0
|
||||
WireConnection;0;11;112;0
|
||||
ASEEND*/
|
||||
//CHKSM=AD56A36341A0E63E6D5B21ED6BA8CB6563CE46F6
|
@@ -0,0 +1,228 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "FAE/Water" {
|
||||
Properties {
|
||||
_WaterColor ("Water Color", Color) = (0.1467344,0.4798458,0.8676471,1)
|
||||
_RimColor ("Rim Color", Color) = (1,1,1,1)
|
||||
_Transparency ("Transparency", Range(0, 1)) = 0
|
||||
_Glossiness ("Glossiness", Range(0, 1)) = 0
|
||||
_Depth ("Depth", Range(0, 30)) = 0.5
|
||||
_Depthdarkness ("Depth darkness", Range(0, 1)) = 1
|
||||
_RimSize ("Rim Size", Range(0, 4)) = 1.5
|
||||
_Rimfalloff ("Rim falloff", Float ) = 1.5
|
||||
_RefractionAmount ("Refraction Amount", Range(0, 0.2)) = 0
|
||||
[NoScaleOffset][Normal]_Normals ("Normals", 2D) = "bump" {}
|
||||
[NoScaleOffset]_Shadermap ("Shadermap", 2D) = "bump" {}
|
||||
_Tiling ("Tiling", Float ) = 0.05
|
||||
_FlowSpeed ("FlowSpeed", Float ) = 1
|
||||
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
|
||||
}
|
||||
SubShader {
|
||||
Tags {
|
||||
"IgnoreProjector"="True"
|
||||
"Queue"="Transparent-1"
|
||||
"RenderType"="Transparent"
|
||||
}
|
||||
GrabPass{ }
|
||||
Pass {
|
||||
Name "FORWARD"
|
||||
Tags {
|
||||
"LightMode"="ForwardBase"
|
||||
}
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
//#define UNITY_PASS_FORWARDBASE
|
||||
#define _GLOSSYENV 1
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityPBSLighting.cginc"
|
||||
#include "UnityStandardBRDF.cginc"
|
||||
#pragma multi_compile_fwdbase
|
||||
#pragma multi_compile_fog
|
||||
#pragma exclude_renderers xbox360 ps3 psp2
|
||||
#pragma target 3.0
|
||||
uniform sampler2D _GrabTexture;
|
||||
uniform sampler2D _CameraDepthTexture;
|
||||
uniform float4 _TimeEditor;
|
||||
uniform float _RimSize;
|
||||
uniform float4 _WaterColor;
|
||||
uniform float4 _RimColor;
|
||||
uniform float _Rimfalloff;
|
||||
uniform sampler2D _Shadermap;
|
||||
uniform float _RefractionAmount;
|
||||
uniform float _Transparency;
|
||||
uniform sampler2D _Normals;
|
||||
uniform float _Glossiness;
|
||||
uniform float _Depth;
|
||||
uniform float _Depthdarkness;
|
||||
uniform float _Tiling;
|
||||
uniform float _FlowSpeed;
|
||||
struct VertexInput {
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 tangent : TANGENT;
|
||||
};
|
||||
struct VertexOutput {
|
||||
float4 pos : SV_POSITION;
|
||||
float4 posWorld : TEXCOORD0;
|
||||
float3 normalDir : TEXCOORD1;
|
||||
float3 tangentDir : TEXCOORD2;
|
||||
float3 bitangentDir : TEXCOORD3;
|
||||
float4 screenPos : TEXCOORD4;
|
||||
float4 projPos : TEXCOORD5;
|
||||
UNITY_FOG_COORDS(6)
|
||||
};
|
||||
VertexOutput vert (VertexInput v) {
|
||||
VertexOutput o = (VertexOutput)0;
|
||||
o.normalDir = UnityObjectToWorldNormal(v.normal);
|
||||
o.tangentDir = normalize( mul( unity_ObjectToWorld, float4( v.tangent.xyz, 0.0 ) ).xyz );
|
||||
o.bitangentDir = normalize(cross(o.normalDir, o.tangentDir) * v.tangent.w);
|
||||
o.posWorld = mul(unity_ObjectToWorld, v.vertex);
|
||||
float3 lightColor = _LightColor0.rgb;
|
||||
o.pos = UnityObjectToClipPos(v.vertex );
|
||||
UNITY_TRANSFER_FOG(o,o.pos);
|
||||
o.projPos = ComputeScreenPos (o.pos);
|
||||
COMPUTE_EYEDEPTH(o.projPos.z);
|
||||
o.screenPos = o.pos;
|
||||
return o;
|
||||
}
|
||||
float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
|
||||
float isFrontFace = ( facing >= 0 ? 1 : 0 );
|
||||
float faceSign = ( facing >= 0 ? 1 : -1 );
|
||||
#if UNITY_UV_STARTS_AT_TOP
|
||||
float grabSign = -_ProjectionParams.x;
|
||||
#else
|
||||
float grabSign = _ProjectionParams.x;
|
||||
#endif
|
||||
i.normalDir = normalize(i.normalDir);
|
||||
i.normalDir *= faceSign;
|
||||
i.screenPos = float4( i.screenPos.xy / i.screenPos.w, 0, 0 );
|
||||
i.screenPos.y *= _ProjectionParams.x;
|
||||
float3x3 tangentTransform = float3x3( i.tangentDir, i.bitangentDir, i.normalDir);
|
||||
float3 viewDirection = normalize(_WorldSpaceCameraPos.xyz - i.posWorld.xyz);
|
||||
float4 node_8305 = _Time + _TimeEditor;
|
||||
float node_3981 = (node_8305.r*0.8);
|
||||
float2 node_4686 = i.posWorld.rgb.rb;
|
||||
float2 node_5510 = (node_4686*_Tiling);
|
||||
float2 node_9360 = (node_5510+node_3981*float2(0,1.1));
|
||||
float3 node_4911 = UnpackNormal(tex2D(_Normals,node_9360));
|
||||
float2 node_1488 = (node_5510+node_3981*float2(0.9,0));
|
||||
float3 node_49111 = UnpackNormal(tex2D(_Normals,node_1488));
|
||||
float3 node_1309_nrm_base = node_4911.rgb + float3(0,0,1);
|
||||
float3 node_1309_nrm_detail = node_49111.rgb * float3(-1,-1,1);
|
||||
float3 node_1309_nrm_combined = node_1309_nrm_base*dot(node_1309_nrm_base, node_1309_nrm_detail)/node_1309_nrm_base.z - node_1309_nrm_detail;
|
||||
float3 node_1309 = node_1309_nrm_combined;
|
||||
float3 Normals = node_1309;
|
||||
float3 normalLocal = Normals;
|
||||
float3 normalDirection = normalize(mul( normalLocal, tangentTransform )); // Perturbed normals
|
||||
float3 viewReflectDirection = reflect( -viewDirection, normalDirection );
|
||||
float sceneZ = max(0,LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)))) - _ProjectionParams.g);
|
||||
float partZ = max(0,i.projPos.z - _ProjectionParams.g);
|
||||
float2 Refraction = (float2(node_4911.r,node_49111.g)*_RefractionAmount);
|
||||
float2 sceneUVs = float2(1,grabSign)*i.screenPos.xy*0.5+0.5 + Refraction;
|
||||
float4 sceneColor = tex2D(_GrabTexture, sceneUVs);
|
||||
float3 lightDirection = normalize(_WorldSpaceLightPos0.xyz);
|
||||
float3 lightColor = _LightColor0.rgb;
|
||||
float3 halfDirection = normalize(viewDirection+lightDirection);
|
||||
////// Lighting:
|
||||
float attenuation = 1;
|
||||
float3 attenColor = attenuation * _LightColor0.xyz;
|
||||
float Pi = 3.141592654;
|
||||
float InvPi = 0.31830988618;
|
||||
///////// Gloss:
|
||||
float gloss = 1.0 - (saturate(( node_49111.b > 0.5 ? (1.0-(1.0-2.0*(node_49111.b-0.5))*(1.0-node_4911.b)) : (2.0*node_49111.b*node_4911.b) ))*_Glossiness); // Convert roughness to gloss
|
||||
float specPow = exp2( gloss * 10.0+1.0);
|
||||
/////// GI Data:
|
||||
UnityLight light;
|
||||
#ifdef LIGHTMAP_OFF
|
||||
light.color = lightColor;
|
||||
light.dir = lightDirection;
|
||||
light.ndotl = LambertTerm (normalDirection, light.dir);
|
||||
#else
|
||||
light.color = half3(0.f, 0.f, 0.f);
|
||||
light.ndotl = 0.0f;
|
||||
light.dir = half3(0.f, 0.f, 0.f);
|
||||
#endif
|
||||
UnityGIInput d;
|
||||
d.light = light;
|
||||
d.worldPos = i.posWorld.xyz;
|
||||
d.worldViewDir = viewDirection;
|
||||
d.atten = attenuation;
|
||||
#if defined(UNITY_SPECCUBE_BLENDING) || defined(UNITY_SPECCUBE_BOX_PROJECTION) || defined(UNITY_ENABLE_REFLECTION_BUFFERS)
|
||||
d.boxMin[0] = unity_SpecCube0_BoxMin;
|
||||
d.boxMin[1] = unity_SpecCube1_BoxMin;
|
||||
#endif
|
||||
#ifdef UNITY_SPECCUBE_BOX_PROJECTION
|
||||
d.boxMax[0] = unity_SpecCube0_BoxMax;
|
||||
d.boxMax[1] = unity_SpecCube1_BoxMax;
|
||||
d.probePosition[0] = unity_SpecCube0_ProbePosition;
|
||||
d.probePosition[1] = unity_SpecCube1_ProbePosition;
|
||||
#endif
|
||||
d.probeHDR[0] = unity_SpecCube0_HDR;
|
||||
d.probeHDR[1] = unity_SpecCube1_HDR;
|
||||
Unity_GlossyEnvironmentData ugls_en_data;
|
||||
ugls_en_data.roughness = 1.0 - gloss;
|
||||
ugls_en_data.reflUVW = viewReflectDirection;
|
||||
UnityGI gi = UnityGlobalIllumination(d, 1, normalDirection, ugls_en_data );
|
||||
lightDirection = gi.light.dir;
|
||||
lightColor = gi.light.color;
|
||||
////// Specular:
|
||||
float NdotL = max(0, dot( normalDirection, lightDirection ));
|
||||
float LdotH = max(0.0,dot(lightDirection, halfDirection));
|
||||
float3 specularColor = 0.0;
|
||||
float specularMonochrome;
|
||||
float2 node_1318 = ((node_4686*0.5)+node_3981*float2(0.9,0));
|
||||
float4 node_1028 = tex2D(_Shadermap,node_1318);
|
||||
float2 node_6391 = ((0.2*node_4686)+node_3981*float2(0,1.1));
|
||||
float4 node_6468 = tex2D(_Shadermap,node_6391);
|
||||
float node_8987 = saturate((pow(saturate((sceneZ-partZ)/_RimSize),_Rimfalloff) > 0.5 ? (1.0-(1.0-2.0*(pow(saturate((sceneZ-partZ)/_RimSize),_Rimfalloff)-0.5))*(1.0-(node_1028.b*node_6468.b))) : (2.0*pow(saturate((sceneZ-partZ)/_RimSize),_Rimfalloff)*(node_1028.b*node_6468.b))) );
|
||||
float3 node_5570 = lerp(_RimColor.rgb,_WaterColor.rgb,node_8987);
|
||||
float node_4175 = saturate((sceneZ-partZ)/_Depth);
|
||||
float2 node_2371 = ((node_5510*0.25)+(node_3981*_FlowSpeed)*float2(0,1));
|
||||
float4 _node_1611 = tex2D(_Shadermap,node_2371);
|
||||
float3 diffuseColor = (lerp(node_5570,(node_5570*(1.0 - _Depthdarkness)),node_4175)+((1.0 - _node_1611.b)*0.1)); // Need this for specular when using metallic
|
||||
diffuseColor = DiffuseAndSpecularFromMetallic( diffuseColor, specularColor, specularColor, specularMonochrome );
|
||||
specularMonochrome = 1.0-specularMonochrome;
|
||||
float NdotV = max(0.0,dot( normalDirection, viewDirection ));
|
||||
float NdotH = max(0.0,dot( normalDirection, halfDirection ));
|
||||
float VdotH = max(0.0,dot( viewDirection, halfDirection ));
|
||||
float visTerm = SmithJointGGXVisibilityTerm( NdotL, NdotV, 1.0-gloss );
|
||||
float normTerm = max(0.0, GGXTerm(NdotH, 1.0-gloss));
|
||||
float specularPBL = (NdotL*visTerm*normTerm) * (UNITY_PI / 4);
|
||||
if (IsGammaSpace())
|
||||
specularPBL = sqrt(max(1e-4h, specularPBL));
|
||||
specularPBL = max(0, specularPBL * NdotL);
|
||||
float3 directSpecular = (floor(attenuation) * _LightColor0.xyz)*specularPBL*FresnelTerm(specularColor, LdotH) * 10;
|
||||
half grazingTerm = saturate( gloss + specularMonochrome );
|
||||
float3 indirectSpecular = (gi.indirect.specular);
|
||||
indirectSpecular *= FresnelLerp (specularColor, grazingTerm, NdotV);
|
||||
float3 specular = (directSpecular + indirectSpecular);
|
||||
/////// Diffuse:
|
||||
//Saturate needed to fix light cookies
|
||||
NdotL = saturate(dot( normalDirection, lightDirection ));
|
||||
float3 NdotLWrap = NdotL * ( 1.0 );
|
||||
float3 forwardLight = max(float3(0.0,0.0,0.0), NdotLWrap);
|
||||
NdotL = max(0.0,dot( normalDirection, lightDirection ));
|
||||
half fd90 = 0.5 + 2 * LdotH * LdotH * (1-gloss);
|
||||
float nlPow5 = Pow5(1-NdotLWrap);
|
||||
float nvPow5 = Pow5(1-NdotV);
|
||||
float3 directDiffuse = (forwardLight + ((1 +(fd90 - 1)*nlPow5) * (1 + (fd90 - 1)*nvPow5) * NdotL)) * attenColor;
|
||||
float3 indirectDiffuse = float3(0,0,0);
|
||||
indirectDiffuse += UNITY_LIGHTMODEL_AMBIENT.rgb; // Ambient Light
|
||||
//indirectDiffuse += UNITY_SAMPLE_TEXCUBE(unity_SpecCube0, viewReflectDirection).rgb * 0.0; // Diffuse Ambient Light
|
||||
float3 diffuse = (directDiffuse + indirectDiffuse) * diffuseColor;
|
||||
/// Final Color:
|
||||
float3 finalColor = diffuse + specular;
|
||||
fixed4 finalRGBA = fixed4(lerp(sceneColor.rgb, finalColor,saturate(( lerp(1.0,_Transparency,node_8987) > 0.5 ? (1.0-(1.0-2.0*(lerp(1.0,_Transparency,node_8987)-0.5))*(1.0-node_4175)) : (2.0*lerp(1.0,_Transparency,node_8987)*node_4175) ))),1);
|
||||
UNITY_APPLY_FOG(i.fogCoord, finalRGBA);
|
||||
return finalRGBA;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
//FallBack "Diffuse"
|
||||
}
|
@@ -0,0 +1,94 @@
|
||||
// Fantasy Adventure Environment
|
||||
// Copyright Staggart Creations
|
||||
// staggart.xyz
|
||||
|
||||
Shader "Hidden/PigmentMapComposite"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[NoScaleOffset] _MainTex("Input pigment map", 2D) = "white" {}
|
||||
[NoScaleOffset] _SplatMap("Splatmap", 2D) = "white" {}
|
||||
_SplatMask("SplatMask", Vector) = (1,1,1,1) //RGBA component masks
|
||||
_Transform("Transform", Vector) = (0,0,0,0)
|
||||
//X: Horizontal
|
||||
//Y: Vertical
|
||||
//Z: Rotation
|
||||
//W: ...
|
||||
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType" = "Opaque" }
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
sampler2D _SplatMap;
|
||||
uniform float4 _SplatMask;
|
||||
uniform float4 _Transform;
|
||||
|
||||
float2 RotateUV(float2 uv, float rotation) {
|
||||
float cosine = cos(rotation);
|
||||
float sine = sin(rotation);
|
||||
float2 pivot = float2(0.5, 0.5);
|
||||
float2 rotator = (mul(uv - pivot, float2x2(cosine, -sine, sine, cosine)) + pivot);
|
||||
return saturate(rotator);
|
||||
}
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
float2 uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
if (_Transform.x == 1) uv.x = 1 - uv.x;
|
||||
if (_Transform.y == 1) uv.y = 1 - uv.y;
|
||||
uv = RotateUV(uv, _Transform.z);
|
||||
|
||||
o.uv = uv;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
//Tex samples
|
||||
float3 col = tex2D(_MainTex, i.uv).rgb;
|
||||
float4 splatMap = tex2D(_SplatMap, i.uv);
|
||||
|
||||
//Isolate splatmap channel
|
||||
float alpha = 0;
|
||||
alpha += splatMap.r * _SplatMask.r;
|
||||
alpha += splatMap.g * _SplatMask.g;
|
||||
alpha += splatMap.b * _SplatMask.b;
|
||||
alpha += splatMap.a * _SplatMask.a;
|
||||
|
||||
//return float4(alpha, alpha, alpha, 1);
|
||||
|
||||
//return float4(0, 1, 0, alpha);
|
||||
|
||||
return float4(col.rgb, alpha);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,75 @@
|
||||
{
|
||||
"m_SerializedProperties": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"c7d6f870-3b11-45a3-b3ae-7133eca8c7bb\"\n },\n \"m_Name\": \"Alpha\",\n \"m_DefaultReferenceName\": \"Vector1_2B6265AD\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
|
||||
}
|
||||
],
|
||||
"m_SerializedKeywords": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.ShaderKeyword"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"534f759c-9e54-4c17-8b57-6c5766bb8eb3\"\n },\n \"m_Name\": \"LOD_FADE_CROSSFADE\",\n \"m_DefaultReferenceName\": \"BOOLEAN_98B883D3_ON\",\n \"m_OverrideReferenceName\": \"LOD_FADE_CROSSFADE\",\n \"m_GeneratePropertyBlock\": true,\n \"m_KeywordType\": 0,\n \"m_KeywordDefinition\": 0,\n \"m_KeywordScope\": 1,\n \"m_Entries\": [],\n \"m_Value\": 0,\n \"m_IsEditable\": true,\n \"m_IsExposable\": true\n}"
|
||||
}
|
||||
],
|
||||
"m_SerializableNodes": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"c25ea778-222c-4e2a-b3c3-58ce3ccf2972\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Out_Vector1\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 159.0,\n \"y\": -34.0,\n \"width\": 141.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Dithered Alpha\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"DitheredAlpha\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.CustomFunctionNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"d24cc722-40ea-47a5-a05c-063070dac8bd\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Custom Function\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -88.5,\n \"y\": -59.0,\n \"width\": 177.00001525878907,\n \"height\": 118.00000762939453\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"dithered\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"dithered\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"screenPos\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"screenPos\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"alpha\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"alpha\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SourceType\": 0,\n \"m_FunctionName\": \"ApplyLODCrossfade\",\n \"m_FunctionSource\": \"7cda36183abb8be41b06d385128649d6\",\n \"m_FunctionBody\": \"Enter function body here...\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"33a006ba-64c1-4734-b0b0-54255d566473\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -273.0,\n \"y\": 43.0,\n \"width\": 111.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Alpha\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"c7d6f870-3b11-45a3-b3ae-7133eca8c7bb\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.ScreenPositionNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"5280904f-320f-44d4-824c-5582a33a9f09\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Screen Position\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -339.0,\n \"y\": -127.0,\n \"width\": 153.0,\n \"height\": 128.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_ScreenSpaceType\": 0\n}"
|
||||
}
|
||||
],
|
||||
"m_Groups": [],
|
||||
"m_StickyNotes": [],
|
||||
"m_SerializableEdges": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"33a006ba-64c1-4734-b0b0-54255d566473\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"d24cc722-40ea-47a5-a05c-063070dac8bd\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"d24cc722-40ea-47a5-a05c-063070dac8bd\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"c25ea778-222c-4e2a-b3c3-58ce3ccf2972\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"5280904f-320f-44d4-824c-5582a33a9f09\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"d24cc722-40ea-47a5-a05c-063070dac8bd\"\n }\n}"
|
||||
}
|
||||
],
|
||||
"m_PreviewData": {
|
||||
"serializedMesh": {
|
||||
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
|
||||
"m_Guid": ""
|
||||
}
|
||||
},
|
||||
"m_Path": "Sub Graphs",
|
||||
"m_ConcretePrecision": 0,
|
||||
"m_ActiveOutputNodeGuidSerialized": ""
|
||||
}
|
@@ -0,0 +1,145 @@
|
||||
// Fantasy Adventure Environment
|
||||
// staggart.xyz
|
||||
|
||||
float4 _WindDirection;
|
||||
float _TrunkWindSpeed;
|
||||
float _TrunkWindSwinging;
|
||||
float _TrunkWindWeight;
|
||||
float _WindSpeed;
|
||||
float _WindAmplitude;
|
||||
float _WindStrength;
|
||||
|
||||
TEXTURE2D(_WindVectors); SAMPLER(sampler_WindVectors);
|
||||
|
||||
float WindSpeed() {
|
||||
return _WindSpeed * _TimeParameters.x * 0.25; //10x faster than legacy _Time.x
|
||||
}
|
||||
|
||||
float3 WindDirection() {
|
||||
return _WindDirection.xyz + 0.001;
|
||||
}
|
||||
void GetGlobalParams_float(out float3 windDir, out float trunkSpeed, out float trunkSwinging, out float trunkWeight, out float windSpeed)
|
||||
{
|
||||
windDir = WindDirection().xyz;
|
||||
trunkSpeed = _TrunkWindSpeed ;
|
||||
trunkSwinging = _TrunkWindSwinging;
|
||||
trunkWeight = _TrunkWindWeight;
|
||||
windSpeed = WindSpeed();
|
||||
};
|
||||
|
||||
void GetLocalParams_float(in float3 wPos, in float windFreqMult, out float3 windDir, out float trunkSpeed, out float trunkSwinging, out float trunkWeight, out float windSpeed, out float windFreq, out float windStrength)
|
||||
{
|
||||
windDir = WindDirection().xyz;
|
||||
trunkSpeed = _TrunkWindSpeed;
|
||||
trunkSwinging = _TrunkWindSwinging;
|
||||
trunkWeight = _TrunkWindWeight;
|
||||
windSpeed = WindSpeed();
|
||||
windFreq = length(wPos.xz * 0.01) * (_WindAmplitude * windFreqMult);
|
||||
windStrength = _WindStrength;
|
||||
};
|
||||
|
||||
float3 GetPivotPos() {
|
||||
return float3(UNITY_MATRIX_M[0][3], UNITY_MATRIX_M[1][3] + 0.25, UNITY_MATRIX_M[2][3]);
|
||||
}
|
||||
|
||||
float ObjectPosRand01() {
|
||||
return frac(UNITY_MATRIX_M[0][3] + UNITY_MATRIX_M[1][3] + UNITY_MATRIX_M[2][3]);
|
||||
}
|
||||
|
||||
void ApplyFoliageWind_float(in float3 wPos, in float maxStrength, in float mask, in float leafFlutter, in float globalMotion, in float swinging, in float freqMult, in float3 positionOS, out float3 offset)
|
||||
{
|
||||
float speed = WindSpeed();
|
||||
|
||||
float2 windUV = (wPos.xz * 0.01) * _WindAmplitude * freqMult;
|
||||
windUV += (WindDirection().xz * (speed));
|
||||
|
||||
float3 windVec = UnpackNormal(SAMPLE_TEXTURE2D_LOD(_WindVectors, sampler_WindVectors, windUV, 0)).rgb;
|
||||
windVec = TransformWorldToObjectDir(windVec);
|
||||
|
||||
float sine = sin(ObjectPosRand01() + length(WindDirection().xz) * speed * 25);
|
||||
sine = lerp(sine * 0.5 + 0.5, sine, swinging);
|
||||
|
||||
windVec = maxStrength * mask * ((sine * globalMotion * 0.5) + (windVec * leafFlutter));
|
||||
|
||||
offset = (float3(windVec.x, 0, windVec.y)) + positionOS;
|
||||
};
|
||||
|
||||
float4 _ObstaclePosition;
|
||||
float _BendingStrength;
|
||||
float _BendingRadius;
|
||||
|
||||
void GetBendingOffset_float(in float3 positionOS, in float3 wPos, in float mask, in float influence, out float3 offsetPosition)
|
||||
{
|
||||
float3 dir = normalize(_ObstaclePosition.xyz - wPos);
|
||||
dir = TransformWorldToObjectDir(dir);
|
||||
|
||||
float falloff = 1-saturate(distance(_ObstaclePosition.xyz, wPos) / _BendingRadius);
|
||||
|
||||
float3 offset = 0;
|
||||
offset.xz = dir.xz * (_BendingStrength * 0.1);
|
||||
offset *= -(falloff * influence) * mask;
|
||||
|
||||
offsetPosition = positionOS + offset;
|
||||
}
|
||||
|
||||
void SampleWind_float(in float2 wPos, out float3 vec)
|
||||
{
|
||||
float2 v = SAMPLE_TEXTURE2D_LOD(_WindVectors, sampler_WindVectors, wPos, 0).rg ;
|
||||
|
||||
vec = float3(v.x, 0, v.y);
|
||||
};
|
||||
|
||||
void ApplyLODCrossfade_float(in float4 screenPos, in float alpha, out float dithered)
|
||||
{
|
||||
#if UNITY_VERSION < 202320
|
||||
#ifndef UNIVERSAL_SHADOW_CASTER_PASS_INCLUDED
|
||||
#if LOD_FADE_CROSSFADE
|
||||
float hash = GenerateHashedRandomFloat(screenPos.xy * _ScreenParams.xy);
|
||||
float sign = CopySign(hash, unity_LODFade.x);
|
||||
|
||||
clip(unity_LODFade.x - sign);
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
dithered = alpha;
|
||||
}
|
||||
|
||||
void GetSunColor_float(out float3 color)
|
||||
{
|
||||
#ifdef UNIVERSAL_LIGHTING_INCLUDED
|
||||
Light mainLight = GetMainLight();
|
||||
color = mainLight.color;
|
||||
#else
|
||||
color = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void MainLight_half(float3 WorldPos, out half3 Direction, out half3 Color, out half DistanceAtten, out half ShadowAtten)
|
||||
{
|
||||
#ifdef UNIVERSAL_LIGHTING_INCLUDED
|
||||
#if SHADERGRAPH_PREVIEW
|
||||
Direction = half3(0.5, 0.5, 0);
|
||||
Color = 1;
|
||||
DistanceAtten = 1;
|
||||
ShadowAtten = 1;
|
||||
#else
|
||||
#if SHADOWS_SCREEN
|
||||
half4 clipPos = TransformWorldToHClip(WorldPos);
|
||||
half4 shadowCoord = ComputeScreenPos(clipPos);
|
||||
#else
|
||||
half4 shadowCoord = TransformWorldToShadowCoord(WorldPos);
|
||||
#endif
|
||||
#endif
|
||||
Light mainLight = GetMainLight(shadowCoord);
|
||||
Direction = mainLight.direction;
|
||||
Color = mainLight.color;
|
||||
DistanceAtten = mainLight.distanceAttenuation;
|
||||
ShadowAtten = mainLight.shadowAttenuation;
|
||||
#else
|
||||
Direction = half3(0.5, 0.5, 0);
|
||||
Color = 1;
|
||||
DistanceAtten = 1;
|
||||
ShadowAtten = 1;
|
||||
#endif
|
||||
}
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -0,0 +1,110 @@
|
||||
{
|
||||
"m_SerializedProperties": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"14b2e238-e2a5-45b9-baee-61ce4de051eb\"\n },\n \"m_Name\": \"Object Position\",\n \"m_DefaultReferenceName\": \"Vector3_5C982EC0\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"423e99ea-e250-48cc-914b-69ec4e74a351\"\n },\n \"m_Name\": \"World Position\",\n \"m_DefaultReferenceName\": \"Vector3_84883FC5\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"631abb45-9901-4abd-8e58-30cff59f5d3e\"\n },\n \"m_Name\": \"Mask\",\n \"m_DefaultReferenceName\": \"Vector1_FD8ED4A8\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"330c6bc3-b23f-4be3-8e9e-0609cf810764\"\n },\n \"m_Name\": \"Influence\",\n \"m_DefaultReferenceName\": \"Vector1_95C5C1C0\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 0.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
|
||||
}
|
||||
],
|
||||
"m_SerializedKeywords": [],
|
||||
"m_SerializableNodes": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"754f0838-9a4a-4add-8a83-89e32ccd1679\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Out_Vector3\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 180.0,\n \"y\": -156.0,\n \"width\": 138.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Object Space Vertex Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"ObjectSpaceVertexPosition\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.CustomFunctionNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Custom Function\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -121.5,\n \"y\": -175.0,\n \"width\": 243.0,\n \"height\": 350.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"positionOS\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"positionOS\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"wPos\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"wPos\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"mask\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"mask\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"influence\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"influence\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"offsetPosition\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"offsetPosition\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SourceType\": 0,\n \"m_FunctionName\": \"GetBendingOffset\",\n \"m_FunctionSource\": \"7cda36183abb8be41b06d385128649d6\",\n \"m_FunctionBody\": \"Enter function body here...\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"50b1cbee-42ae-452e-9c62-5c53361725f6\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -396.0,\n \"y\": -183.0,\n \"width\": 123.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Object Position\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"14b2e238-e2a5-45b9-baee-61ce4de051eb\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"ea0a0745-f48b-41f2-8724-16337e992d21\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -411.0,\n \"y\": -125.0,\n \"width\": 144.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"World Position\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"423e99ea-e250-48cc-914b-69ec4e74a351\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"5fc3f123-43a9-4fcd-8437-a91607e5c873\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -392.0,\n \"y\": -66.0,\n \"width\": 123.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Mask\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"631abb45-9901-4abd-8e58-30cff59f5d3e\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"b6904560-afac-4f78-a596-2d0fa847d34a\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -470.0,\n \"y\": -11.0,\n \"width\": 180.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Influence\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"330c6bc3-b23f-4be3-8e9e-0609cf810764\"\n}"
|
||||
}
|
||||
],
|
||||
"m_Groups": [],
|
||||
"m_StickyNotes": [],
|
||||
"m_SerializableEdges": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"50b1cbee-42ae-452e-9c62-5c53361725f6\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ea0a0745-f48b-41f2-8724-16337e992d21\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"5fc3f123-43a9-4fcd-8437-a91607e5c873\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b6904560-afac-4f78-a596-2d0fa847d34a\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 4,\n \"m_NodeGUIDSerialized\": \"203c6f5e-2c2c-4d79-9b63-05906dd2888d\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"754f0838-9a4a-4add-8a83-89e32ccd1679\"\n }\n}"
|
||||
}
|
||||
],
|
||||
"m_PreviewData": {
|
||||
"serializedMesh": {
|
||||
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
|
||||
"m_Guid": ""
|
||||
}
|
||||
},
|
||||
"m_Path": "Sub Graphs",
|
||||
"m_ConcretePrecision": 0,
|
||||
"m_ActiveOutputNodeGuidSerialized": ""
|
||||
}
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -0,0 +1,206 @@
|
||||
{
|
||||
"m_SerializedProperties": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"deb192f6-7904-4e31-8397-0a87b7be8bd5\"\n },\n \"m_Name\": \"Light Direction\",\n \"m_DefaultReferenceName\": \"Vector3_4EA83C9C\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"719740cd-4f84-4093-aec5-5522d8226d0a\"\n },\n \"m_Name\": \"Exponent\",\n \"m_DefaultReferenceName\": \"Vector1_9806C45C\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"a9e3780c-d432-4e94-81fb-b7e8984aabe1\"\n },\n \"m_Name\": \"Mask\",\n \"m_DefaultReferenceName\": \"Vector1_86B8ABDE\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"f94d0426-05ce-47cf-8f6b-a372c7e883db\"\n },\n \"m_Name\": \"Shadow mask\",\n \"m_DefaultReferenceName\": \"Vector1_9A98E39B\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
|
||||
}
|
||||
],
|
||||
"m_SerializedKeywords": [],
|
||||
"m_SerializableNodes": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"66a9e322-33a7-4f95-b768-e8027c165af7\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Out_Vector1\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 644.0,\n \"y\": -26.0,\n \"width\": 138.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Transmission\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Transmission\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.DotProductNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"6f9b0536-8371-4675-b995-38d3fbc4e08b\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Dot Product\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -536.0,\n \"y\": -43.0,\n \"width\": 137.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 1.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.NormalizeNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"5c6ed88a-9b58-472b-b355-f08877d136db\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Normalize\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -873.0,\n \"y\": 59.0,\n \"width\": 139.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.MultiplyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"0c320c98-da8e-4cb8-a400-141c7d4940fb\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Multiply\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 222.0,\n \"y\": -42.0,\n \"width\": 135.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 2.0,\\n \\\"e01\\\": 2.0,\\n \\\"e02\\\": 2.0,\\n \\\"e03\\\": 2.0,\\n \\\"e10\\\": 2.0,\\n \\\"e11\\\": 2.0,\\n \\\"e12\\\": 2.0,\\n \\\"e13\\\": 2.0,\\n \\\"e20\\\": 2.0,\\n \\\"e21\\\": 2.0,\\n \\\"e22\\\": 2.0,\\n \\\"e23\\\": 2.0,\\n \\\"e30\\\": 2.0,\\n \\\"e31\\\": 2.0,\\n \\\"e32\\\": 2.0,\\n \\\"e33\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.MultiplyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"c544528f-4961-4b88-ae8f-c3af958fe77b\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Multiply\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 459.0,\n \"y\": -27.0,\n \"width\": 135.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 2.0,\\n \\\"e01\\\": 2.0,\\n \\\"e02\\\": 2.0,\\n \\\"e03\\\": 2.0,\\n \\\"e10\\\": 2.0,\\n \\\"e11\\\": 2.0,\\n \\\"e12\\\": 2.0,\\n \\\"e13\\\": 2.0,\\n \\\"e20\\\": 2.0,\\n \\\"e21\\\": 2.0,\\n \\\"e22\\\": 2.0,\\n \\\"e23\\\": 2.0,\\n \\\"e30\\\": 2.0,\\n \\\"e31\\\": 2.0,\\n \\\"e32\\\": 2.0,\\n \\\"e33\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.SaturateNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"7067deef-c29f-4272-a62f-851006d61a8c\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Saturate\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 12.0,\n \"y\": -8.0,\n \"width\": 141.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.SaturateNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"ca5534ec-204f-4d89-a606-a7cdb44e2a67\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Saturate\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -371.0,\n \"y\": -10.0,\n \"width\": 141.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PowerNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"0b4d0d9b-13b8-4470-b449-932abeb10370\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Power\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -148.0,\n \"y\": -28.0,\n \"width\": 137.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 2.0,\\n \\\"y\\\": 2.0,\\n \\\"z\\\": 2.0,\\n \\\"w\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.NegateNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"ab9db602-5476-498b-8e8a-77056c9dc78f\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Negate\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -709.0,\n \"y\": 65.0,\n \"width\": 139.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.ViewDirectionNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"e115c012-1448-4fab-812d-caa912878bb0\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"View Direction\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1111.0,\n \"y\": 51.0,\n \"width\": 208.0,\n \"height\": 314.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Space\": 2\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"ac082c6a-21f0-4654-9fd6-39dbfc475907\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -910.9999389648438,\n \"y\": -54.00001525878906,\n \"width\": 158.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Light Direction\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"deb192f6-7904-4e31-8397-0a87b7be8bd5\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"843258e7-bc6a-43e4-b50c-05b9dc622b30\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 10.0,\n \"y\": -94.0,\n \"width\": 107.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Mask\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"a9e3780c-d432-4e94-81fb-b7e8984aabe1\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"3ab30b73-5084-4284-a044-6513ccd4c0b7\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 221.0,\n \"y\": 92.0,\n \"width\": 159.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Shadow mask\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"f94d0426-05ce-47cf-8f6b-a372c7e883db\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"113fd290-cb8c-41a4-a4a3-c374dbaa9256\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -433.0,\n \"y\": 101.0,\n \"width\": 182.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Exponent\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"719740cd-4f84-4093-aec5-5522d8226d0a\"\n}"
|
||||
}
|
||||
],
|
||||
"m_Groups": [],
|
||||
"m_StickyNotes": [],
|
||||
"m_SerializableEdges": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"6f9b0536-8371-4675-b995-38d3fbc4e08b\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ca5534ec-204f-4d89-a606-a7cdb44e2a67\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"843258e7-bc6a-43e4-b50c-05b9dc622b30\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"0c320c98-da8e-4cb8-a400-141c7d4940fb\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"3ab30b73-5084-4284-a044-6513ccd4c0b7\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"c544528f-4961-4b88-ae8f-c3af958fe77b\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"c544528f-4961-4b88-ae8f-c3af958fe77b\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"66a9e322-33a7-4f95-b768-e8027c165af7\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"7067deef-c29f-4272-a62f-851006d61a8c\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"0c320c98-da8e-4cb8-a400-141c7d4940fb\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"113fd290-cb8c-41a4-a4a3-c374dbaa9256\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"0b4d0d9b-13b8-4470-b449-932abeb10370\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"ca5534ec-204f-4d89-a606-a7cdb44e2a67\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"0b4d0d9b-13b8-4470-b449-932abeb10370\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"0c320c98-da8e-4cb8-a400-141c7d4940fb\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"c544528f-4961-4b88-ae8f-c3af958fe77b\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"ab9db602-5476-498b-8e8a-77056c9dc78f\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"6f9b0536-8371-4675-b995-38d3fbc4e08b\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ac082c6a-21f0-4654-9fd6-39dbfc475907\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"6f9b0536-8371-4675-b995-38d3fbc4e08b\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"e115c012-1448-4fab-812d-caa912878bb0\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"5c6ed88a-9b58-472b-b355-f08877d136db\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"5c6ed88a-9b58-472b-b355-f08877d136db\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ab9db602-5476-498b-8e8a-77056c9dc78f\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"0b4d0d9b-13b8-4470-b449-932abeb10370\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"7067deef-c29f-4272-a62f-851006d61a8c\"\n }\n}"
|
||||
}
|
||||
],
|
||||
"m_PreviewData": {
|
||||
"serializedMesh": {
|
||||
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
|
||||
"m_Guid": ""
|
||||
}
|
||||
},
|
||||
"m_Path": "Sub Graphs",
|
||||
"m_ConcretePrecision": 0,
|
||||
"m_ActiveOutputNodeGuidSerialized": ""
|
||||
}
|
@@ -0,0 +1,68 @@
|
||||
{
|
||||
"m_SerializedProperties": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"501b7414-2d2a-4404-a726-338e36d553ec\"\n },\n \"m_Name\": \"Object Space Position\",\n \"m_DefaultReferenceName\": \"Vector3_314C8600\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}"
|
||||
}
|
||||
],
|
||||
"m_SerializedKeywords": [],
|
||||
"m_SerializableNodes": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"018b9dba-92a3-4ec6-a2ff-680a8e9e2785\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Output\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 276.0,\n \"y\": -139.0,\n \"width\": 181.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Object Space Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"ObjectSpacePosition\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.CustomFunctionNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"f5c52f7d-62f4-4d17-81e8-f790c4266002\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Custom Function\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 53.25,\n \"y\": -139.0,\n \"width\": 208.0,\n \"height\": 278.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SourceType\": 1,\n \"m_FunctionName\": \"AddPragma\",\n \"m_FunctionSource\": \"\",\n \"m_FunctionBody\": \"#pragma instancing_options renderinglayer procedural:setup\\n\\nOut = A;\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.CustomFunctionNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"fb5c6e14-90a9-482e-82d7-64ce65e0bb05\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Custom Function\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -247.0,\n \"y\": -139.0,\n \"width\": 251.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Object Space Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"ObjectSpacePosition\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SourceType\": 0,\n \"m_FunctionName\": \"InjectSetup\",\n \"m_FunctionSource\": \"00c305d1767ffb741905e18493a33c9b\",\n \"m_FunctionBody\": \"Enter function body here...\"\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_GuidSerialized\": \"c5c7434b-8d35-46fc-9f43-113aaaec67fb\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -481.0,\n \"y\": -99.0,\n \"width\": 203.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Object Space Position\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"501b7414-2d2a-4404-a726-338e36d553ec\"\n}"
|
||||
}
|
||||
],
|
||||
"m_Groups": [],
|
||||
"m_StickyNotes": [],
|
||||
"m_SerializableEdges": [
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"fb5c6e14-90a9-482e-82d7-64ce65e0bb05\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"f5c52f7d-62f4-4d17-81e8-f790c4266002\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"c5c7434b-8d35-46fc-9f43-113aaaec67fb\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"fb5c6e14-90a9-482e-82d7-64ce65e0bb05\"\n }\n}"
|
||||
},
|
||||
{
|
||||
"typeInfo": {
|
||||
"fullName": "UnityEditor.Graphing.Edge"
|
||||
},
|
||||
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"f5c52f7d-62f4-4d17-81e8-f790c4266002\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"018b9dba-92a3-4ec6-a2ff-680a8e9e2785\"\n }\n}"
|
||||
}
|
||||
],
|
||||
"m_PreviewData": {
|
||||
"serializedMesh": {
|
||||
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
|
||||
"m_Guid": ""
|
||||
}
|
||||
},
|
||||
"m_Path": "Sub Graphs",
|
||||
"m_ConcretePrecision": 0,
|
||||
"m_ActiveOutputNodeGuidSerialized": ""
|
||||
}
|
@@ -0,0 +1,83 @@
|
||||
#ifdef UNITY_PROCEDURAL_INSTANCING_ENABLED
|
||||
|
||||
struct IndirectShaderData
|
||||
{
|
||||
float4x4 PositionMatrix;
|
||||
float4x4 InversePositionMatrix;
|
||||
float4 ControlData;
|
||||
};
|
||||
|
||||
#if defined(SHADER_API_GLCORE) || defined(SHADER_API_D3D11) || defined(SHADER_API_GLES3) || defined(SHADER_API_METAL) || defined(SHADER_API_VULKAN) || defined(SHADER_API_PSSL) || defined(SHADER_API_XBOXONE)
|
||||
StructuredBuffer<IndirectShaderData> IndirectShaderDataBuffer;
|
||||
StructuredBuffer<IndirectShaderData> VisibleShaderDataBuffer;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//Shader Graph
|
||||
void InjectSetup_float(float3 A, out float3 Out)
|
||||
{
|
||||
Out = A;
|
||||
}
|
||||
|
||||
void setupScale()
|
||||
{
|
||||
#ifdef UNITY_PROCEDURAL_INSTANCING_ENABLED
|
||||
#ifdef unity_LODFade
|
||||
#undef unity_LODFade
|
||||
#endif
|
||||
|
||||
#ifdef unity_ObjectToWorld
|
||||
#undef unity_ObjectToWorld
|
||||
#endif
|
||||
|
||||
#ifdef unity_WorldToObject
|
||||
#undef unity_WorldToObject
|
||||
#endif
|
||||
|
||||
#ifdef GPU_FRUSTUM_ON
|
||||
unity_LODFade = VisibleShaderDataBuffer[unity_InstanceID].ControlData;
|
||||
unity_ObjectToWorld = VisibleShaderDataBuffer[unity_InstanceID].PositionMatrix;
|
||||
unity_WorldToObject = VisibleShaderDataBuffer[unity_InstanceID].InversePositionMatrix;
|
||||
#else
|
||||
unity_LODFade = IndirectShaderDataBuffer[unity_InstanceID].ControlData;
|
||||
unity_ObjectToWorld = IndirectShaderDataBuffer[unity_InstanceID].PositionMatrix;
|
||||
unity_WorldToObject = IndirectShaderDataBuffer[unity_InstanceID].InversePositionMatrix;
|
||||
#endif
|
||||
|
||||
#ifdef FAR_CULL_ON_PROCEDURAL_INSTANCING
|
||||
#define transformPosition mul(unity_ObjectToWorld, float4(0,0,0,1)).xyz
|
||||
#define distanceToCamera length(transformPosition - _WorldSpaceCameraPos.xyz)
|
||||
float cull = 1.0 - saturate((distanceToCamera - _CullFarStart) / _CullFarDistance);
|
||||
unity_ObjectToWorld = mul(unity_ObjectToWorld, float4x4(cull, 0, 0, 0, 0, cull, 0, 0, 0, 0, cull, 0, 0, 0, 0, 1));
|
||||
#undef transformPosition
|
||||
#undef distanceToCamera
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
#ifdef UNITY_PROCEDURAL_INSTANCING_ENABLED
|
||||
#ifdef unity_LODFade
|
||||
#undef unity_LODFade
|
||||
#endif
|
||||
|
||||
#ifdef unity_ObjectToWorld
|
||||
#undef unity_ObjectToWorld
|
||||
#endif
|
||||
|
||||
#ifdef unity_WorldToObject
|
||||
#undef unity_WorldToObject
|
||||
#endif
|
||||
|
||||
#ifdef GPU_FRUSTUM_ON
|
||||
unity_LODFade = VisibleShaderDataBuffer[unity_InstanceID].ControlData;
|
||||
unity_ObjectToWorld = VisibleShaderDataBuffer[unity_InstanceID].PositionMatrix;
|
||||
unity_WorldToObject = VisibleShaderDataBuffer[unity_InstanceID].InversePositionMatrix;
|
||||
#else
|
||||
unity_LODFade = IndirectShaderDataBuffer[unity_InstanceID].ControlData;
|
||||
unity_ObjectToWorld = IndirectShaderDataBuffer[unity_InstanceID].PositionMatrix;
|
||||
unity_WorldToObject = IndirectShaderDataBuffer[unity_InstanceID].InversePositionMatrix;
|
||||
#endif
|
||||
#endif
|
||||
}
|
Reference in New Issue
Block a user