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@@ -563,6 +563,7 @@ namespace BITKit
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.CameraTransformWorldToPanel(self.panel, worldPosition, camera);
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pos.x = (pos.x - self.layout.width / 2);
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pos.y = (pos.y - self.layout.height / 2);
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self.style.left = 0;
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self.style.top = 0;
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