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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public class LocationAdditiveElement : MonoBehaviour
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{
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[SerializeField] private LocationAdditive locationAdditive;
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private void Update()
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{
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locationAdditive.AddPosition(transform.localPosition);
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locationAdditive.AddEuler(transform.localEulerAngles);
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}
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}
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}
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