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@@ -1,26 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// ReSharper disable InvertIf
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namespace BITKit
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{
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public class LocationAdditive : BITBehavior
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public class LocationAdditive : MonoBehaviour
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{
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Vector3 currentPosition;
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Vector3 currentEulur;
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private Vector3 currentPosition;
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private Vector3 currentEuler;
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public void AddPosition(Vector3 value)
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{
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currentPosition += value;
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}
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public void AddEuler(Vector3 value)
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{
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currentEulur += value;
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currentEuler += value;
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}
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public void LateUpdate()
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{
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if (currentEulur.IsDefault() is false)
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if (currentEuler.IsDefault() is false)
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{
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transform.localEulerAngles = currentEulur;
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currentEulur = default;
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transform.localEulerAngles = currentEuler;
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currentEuler = default;
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}
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if (currentPosition.IsDefault() is false)
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{
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