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@@ -1,5 +1,23 @@
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namespace BITFALL.Player.Movement
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{
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public struct PlayerCancelRunCommand{}
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public struct PlayerDisableRunCommand
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{
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public readonly object Lock;
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public PlayerDisableRunCommand(object @lock)
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{
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Lock = @lock;
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}
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}
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public struct PlayerEnableRunCommand
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{
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public readonly object Lock;
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public PlayerEnableRunCommand(object @lock)
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{
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Lock = @lock;
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}
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}
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public struct OnPlayerJumpCommand{}
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public struct OnPlayerLandCommand{}
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}
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