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@@ -1,10 +1,12 @@
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using System;
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using BITFALL.Entities.Player.Movement.States;
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using BITFALL.Player.Movement;
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using BITKit;
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using BITKit.Entities;
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using BITKit.Entities.Physics;
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using BITKit.Entities.Player;
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using Lightbug.CharacterControllerPro.Core;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Interactions;
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@@ -12,11 +14,13 @@ using UnityEngine.UIElements;
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namespace BITFALL.Entities.Player.Movement
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{
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public class PlayerCharacterController : StateBasedPlayerComponent<IEntityMovementState>,IEntityMovement,IServiceRegister
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[CustomType(typeof(IEntityMovement))]
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[CustomType(typeof(IPlayerMovement))]
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public class PlayerCharacterController : StateBasedPlayerComponent<IEntityMovementState>,IEntityMovement,IServiceRegister,IPlayerMovement
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{
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public override Type BaseType => typeof(IEntityMovement);
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[SerializeField] private CharacterActor actor;
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[SerializeField] private Vector3 initialCameraPosition = new Vector3(0,0.11f,0.27f);
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[SerializeField] private Vector3 initialCameraPosition = new(0,0.11f,0.27f);
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[SerializeField] private float initialSpeed;
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[SerializeReference,SubclassSelector] private IClosePoint climbClosePoint;
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@@ -25,9 +29,12 @@ namespace BITFALL.Entities.Player.Movement
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private IProvider adsProvider;
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[SerializeField] private Transform cameraTransform;
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public Vector3 ViewCenter { get; set; }
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public Quaternion ViewRotation { get; set; }
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public Vector3 LocomotionBasedVelocity { get;private set; }
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public Vector3 Velocity => actor.Velocity;
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public Vector3 GroundVelocity=>actor.GroundVelocity;
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public Vector3 AngularVelocity { get;private set; }
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public bool IsGrounded => actor.IsGrounded;
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public Vector3 MovementInput { get; private set; }
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@@ -38,8 +45,8 @@ namespace BITFALL.Entities.Player.Movement
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public ExpectState<bool> ExpectSprint;
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public ExpectState<Vector3> expectClimb;
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public Vector3 CurrentCameraPosition;
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private readonly ValidHandle allowMovement = new();
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private readonly ValidHandle allowRun = new();
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private IEntityPhysics physics;
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private IHealth _health;
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private bool isDead;
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@@ -63,6 +70,7 @@ namespace BITFALL.Entities.Player.Movement
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private void OnSetAlive(bool obj)
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{
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allowMovement.SetElements(this,obj);
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allowRun.SetElements(this,obj);
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if (obj)
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{
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if (!isDead) return;
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@@ -91,13 +99,26 @@ namespace BITFALL.Entities.Player.Movement
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ExpectSprint.Reset();
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}
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public void ExecuteCommand<T>(T command)
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public void ExecuteCommand<T>(T command=default)
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{
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foreach (var x in StateDictionary.Values)
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{
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x.ExecuteCommand<T>(command);
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}
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switch (command)
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{
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case PlayerEnableRunCommand enableRunCommand:
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allowRun.RemoveDisableElements(enableRunCommand.Lock);
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ExpectRun.Reset();
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ExpectSprint.Reset();
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break;
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case PlayerDisableRunCommand disableRunCommand:
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allowRun.AddDisableElements(disableRunCommand.Lock);
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break;
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}
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OnCommand?.Invoke(command);
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}
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public event Action<object> OnCommand;
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public void View(InputAction.CallbackContext context)
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{
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@@ -111,6 +132,12 @@ namespace BITFALL.Entities.Player.Movement
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lookInput.y += raw.x;
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lookInput.x = Mathf.Clamp(lookInput.x, -80, 80);
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LookInput = lookInput;
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AngularVelocity = new Vector3
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(
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raw.y,
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-raw.x
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);
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}
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public void Jump(InputAction.CallbackContext context)
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{
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@@ -127,6 +154,7 @@ namespace BITFALL.Entities.Player.Movement
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}
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public void Run(InputAction.CallbackContext context)
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{
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if (allowRun.Allow is false) return;
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switch (context)
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{
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case { interaction: PressInteraction, started: true }:
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@@ -191,6 +219,18 @@ namespace BITFALL.Entities.Player.Movement
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cameraTransform.rotation = rotation;
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CurrentState?.AfterUpdateMovement(deltaTime);
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cameraTransform.localPosition = Vector3.Lerp(cameraTransform.localPosition,CurrentCameraPosition,5 * deltaTime);
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ViewCenter = cameraTransform.position;
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ViewRotation = rotation;
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}
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public void AddViewEuler(float2 euler)
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{
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LookInput = new Vector3
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{
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x = LookInput.x + euler.x,
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y = LookInput.y + euler.y
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};
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}
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}
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